Re-ordering Atomic Reads - c++

I am working on a multithreded algorithm which reads two shared atomic variables:
std::atomic<int> a(10);
std::atomic<int> b(20);
void func(int key) {
int b_local = b;
int a_local = a;
/* Some Operations on a & b*/
}
The invariant of the algorithm is that b should be read before reading a.
The question is, can compiler(say GCC) re-order the instructions so that a is read before b? Using explicit memory fences would achieve this but what I want to understand is, can two atomic loads be re-ordered.
Further, after going through Acquire/Release semantics from Herb Sutter's talk(http://herbsutter.com/2013/02/11/atomic-weapons-the-c-memory-model-and-modern-hardware/), I understand that a sequentially consistent system ensures an ordering between acquire(like load) and release(like store). How about ordering between two acquires(like two loads)?
Edit: Adding more info about the code:
Consider two threads T1 & T2 executing:
T1 : reads value of b, sleeps
T2 : changes value of a, returns
T1 : wakes up and reads the new value of a(new value)
Now, consider this scenario with re-ordering:
int a_local =a;
int b_local = b;
T1 : reads value of a, sleeps
T2 : changes value of a, returns
T1 : Doesn't know any thing about change in value of a.
The question is "Can a compiler like GCC re-order two atomic loads`

Description of memory_order_acquire:
no memory accesses in the current thread can be reordered before this load.
As default memory order when loading b is memory_order_seq_cst, which is the strongest one, reading from a cannot be reordered before reading from b.
Even weaker memory orders, as in the code below, provide same garantee:
int b_local = b.load(std::memory_order_acquire);
int a_local = a.load(std::memory_order_relaxed);

Yes, they can be reordered since one order is not different from the other and you put no constraints to force any particular order. There is only one relationship between these lines of codes: int b_local = b; is sequenced before int a_local = a; but since you have only one thread in your code and 2 lines are independent it is completely irrelevant which line is completed first for the 3rd line of code(whatever that line might be) and, hence compiler might reorder it without a doubt.
So, if you need to force some particular order you need:
2+ threads of execution
Establish a happens before relationship between 2 operations in these threads.

Here's what __atomic_base is doing when you call assignment:
operator __pointer_type() const noexcept
{ return load(); }
_GLIBCXX_ALWAYS_INLINE __pointer_type
load(memory_order __m = memory_order_seq_cst) const noexcept
{
memory_order __b = __m & __memory_order_mask;
__glibcxx_assert(__b != memory_order_release);
__glibcxx_assert(__b != memory_order_acq_rel);
return __atomic_load_n(&_M_p, __m);
}
As per the GCC docs on builtins like __atomic_load_n:
https://gcc.gnu.org/onlinedocs/gcc/_005f_005fatomic-Builtins.html
"An atomic operation can both constrain code motion and be mapped to hardware instructions for synchronization between threads (e.g., a fence). To which extent this happens is controlled by the memory orders, which are listed here in approximately ascending order of strength. The description of each memory order is only meant to roughly illustrate the effects and is not a specification; see the C++11 memory model for precise semantics.
__ATOMIC_RELAXED
Implies no inter-thread ordering constraints.
__ATOMIC_CONSUME
This is currently implemented using the stronger __ATOMIC_ACQUIRE memory order because of a deficiency in C++11's semantics for memory_order_consume.
__ATOMIC_ACQUIRE
Creates an inter-thread happens-before constraint from the release (or stronger) semantic store to this acquire load. Can prevent hoisting of code to before the operation.
__ATOMIC_RELEASE
Creates an inter-thread happens-before constraint to acquire (or stronger) semantic loads that read from this release store. Can prevent sinking of code to after the operation.
__ATOMIC_ACQ_REL
Combines the effects of both __ATOMIC_ACQUIRE and __ATOMIC_RELEASE.
__ATOMIC_SEQ_CST
Enforces total ordering with all other __ATOMIC_SEQ_CST operations. "
So, if I'm reading this right, it does "constrain code motion", which I read to mean prevent reordering. But I could be misinterpreting the docs.

Yes, I think it can do reorder in addition to several optimizations.
Please check the following resources:
Atomic vs. Non-Atomic Operations
In case you still concern about this issue, try to use mutexes which for sure will prevent memory reordering.

Related

Why does this cppreference excerpt seem to wrongly suggest that atomics can protect critical sections?

int main() {
std::vector<int> foo;
std::atomic<int> bar{0};
std::mutex mx;
auto job = [&] {
int asdf = bar.load();
// std::lock_guard lg(mx);
foo.emplace_back(1);
bar.store(foo.size());
};
std::thread t1(job);
std::thread t2(job);
t1.join();
t2.join();
}
This obviously is not guaranteed to work, but works with a mutex. But how can that be explained in terms of the formal definitions of the standard?
Consider this excerpt from cppreference:
If an atomic store in thread A is tagged memory_order_release and an
atomic load in thread B from the same variable is tagged
memory_order_acquire [as is the case with default atomics], all memory writes (non-atomic and relaxed
atomic) that happened-before the atomic store from the point of view
of thread A, become visible side-effects in thread B. That is, once
the atomic load is completed, thread B is guaranteed to see everything
thread A wrote to memory.
Atomic loads and stores (with the default or with the specific acquire and release memory order specified) have the mentioned acquire-release semantics. (So does a mutex's lock and unlock.)
An interpretation of that wording could be that when Thread 2's load operation syncs with the store operation of Thread1, it is guaranteed to observe all (even non-atomic) writes that happened-before the store, such as the vector-modification, making this well-defined. But pretty much everyone would agree that this can lead to a segmentation fault and would surely do so if the job function ran its three lines in a loop.
What standard wording explains the obvious difference in capability between the two tools, given that this wording seems to imply that atomic would synchronize in a way.
I know when to use mutexes and atomics, and I know that the example doesn't work because no synchronization actually happens. My question is how the definition is to be interpreted so it doesn't contradict the way it works in reality.
The quoted passage means that when B loads the value that A stored, then by observing that the store happened, it can also be assured that everything that B did before the store has also happened and is visible.
But this doesn't tell you anything if the store has not in fact happened yet!
The actual C++ standard says this more explicitly. (Always remember that cppreference, while a valuable resource which often quotes from or paraphrases the standard, is not the standard itself and is not authoritative.) From N4861, the final C++20 draft, we have in atomics.order p2:
An atomic operation A that performs a release operation on an atomic object M synchronizes with an atomic
operation B that performs an acquire operation on M and takes its value from any side effect in the release
sequence headed by A.
I would agree that if the load in your thread B returned 1, it could safely conclude that the other thread had finished its store and therefore had exited the critical section, and therefore B could safely use foo. In this case the load in B has synchronized with the store in A, since the value of the load (namely 1) came from the store (which is part of its own release sequence).
But it is entirely possible that both loads return 0, if both threads do their loads before either one does its store. The value 0 didn't come from either store, so the loads don't synchronize with the stores in that case. Your code doesn't even look at the value that was loaded, so both threads may enter the critical section together in that case.
The following code would be a safe, though inefficient, way to use an atomic to protect a critical section. It ensures that A will execute the critical section first, and B will wait until A has finished before proceeding. (Obviously if both threads wait for the other then you have a deadlock.)
int main() {
std::vector<int> foo;
std::atomic<int> bar{0};
std::mutex mx;
auto jobA = [&] {
foo.emplace_back(1);
bar.store(foo.size());
};
auto jobB = [&] {
while (bar.load() == 0) /* spin */ ;
foo.emplace_back(1);
};
std::thread t1(jobA);
std::thread t2(jobB);
t1.join();
t2.join();
}
Setting aside the elephant in the room that none of the C++ containers are thread safe without employing locking of some sort (so forget about using emplace_back without implementing locking), and focusing on the question of why atomic objects alone are not sufficient:
You need more than atomic objects. You also need sequencing.
All that an atomic object gives you is that when an object changes state, any other thread will either see its old value or its new value, and it will never see any "partially old/partially new", or "intermediate" value.
But it makes no guarantee whatsoever as to when other execution threads will "see" the atomic object's new value. At some point they (hopefully) will, see the atomic object's instantly flip to its new value. When? Eventually. That's all that you get from atomics.
One execution thread may very well set an atomic object to a new value, but other execution threads will still have the old value cached, in some form or fashion, and will continue to see the atomic object's old value, and won't "see" the atomic object's new value until some intermediate time passes (if ever).
Sequencing are rules that specify when objects' new values are visible in other execution threads. The simplest way to get both atomicity and easy to deal with sequencing, in one fell swoop, is to use mutexes and condition variables which handle all the hard details for you. You can still use atomics and with a careful logic use lock/release fence instructions to implement proper sequencing. But it's very easy to get it wrong, and the worst of it you won't know that it's wrong until your code starts going off the rails due to improper sequencing and it'll be nearly impossible to accurately reproduce the faulty behavior for debugging purposes.
But for nearly all common, routine, garden-variety tasks mutexes and condition variables is the most simplest solution to proper inter-thread sequencing.
The idea is that when Thread 2's load operation syncs with the store operation of Thread1, it is guaranteed to observe all (even non-atomic) writes that happened-before the store, such as the vector-modification
Yes all writes that done by foo.emplace_back(1); would be guaranteed when bar.store(foo.size()); is executed. But who guaranteed you that foo.emplace_back(1); from thread 1 would see any/all non partial consistent state from foo.emplace_back(1); executed in thread 2 and vice versa? They both read and modify internal state of std::vector and there is no memory barrier before code reaches atomic store. And even if all variables would be read/modified atomically std::vector state consists of multiple variables - size, capacity, pointer to the data at least. Changes to all of them must be synchronized as well and memory barrier is not enough for that.
To explain little more let's create simplified example:
int a = 0;
int b = 0;
std::atomic<int> at;
// thread 1
int foo = at.load();
a = 1;
b = 2;
at.store(foo);
// thread 2
int foo = at.load();
int tmp1 = a;
int tmp2 = b;
at.store(tmp2);
Now you have 2 problems:
There is no guarantee that when tmp2 value is 2
tmp1 value would be 1
as you read a and b before atomic operation.
There is no guarantee that when at.store(b)
is executed that either a == b == 0 or a == 1 and b == 2,
it could be a == 1 but still b == 0.
Is that clear?
But:
// thread 1
mutex.lock();
a = 1;
b = 2;
mutex.unlock();
// thread 2
mutex.lock();
int tmp1 = a;
int tmp2 = b;
mutex.unlock();
You either get tmp1 == 0 and tmp2 == 0 or tmp1 == 1 and tmp2 == 2, do you see the difference?

Independent Read-Modify-Write Ordering

I was running a bunch of algorithms through Relacy to verify their correctness and I stumbled onto something I didn't really understand. Here's a simplified version of it:
#include <thread>
#include <atomic>
#include <iostream>
#include <cassert>
struct RMW_Ordering
{
std::atomic<bool> flag {false};
std::atomic<unsigned> done {0}, counter {0};
unsigned race_cancel {0}, race_success {0}, sum {0};
void thread1() // fail
{
race_cancel = 1; // data produced
if (counter.fetch_add(1, std::memory_order_release) == 1 &&
!flag.exchange(true, std::memory_order_relaxed))
{
counter.store(0, std::memory_order_relaxed);
done.store(1, std::memory_order_relaxed);
}
}
void thread2() // success
{
race_success = 1; // data produced
if (counter.fetch_add(1, std::memory_order_release) == 1 &&
!flag.exchange(true, std::memory_order_relaxed))
{
done.store(2, std::memory_order_relaxed);
}
}
void thread3()
{
while (!done.load(std::memory_order_relaxed)); // livelock test
counter.exchange(0, std::memory_order_acquire);
sum = race_cancel + race_success;
}
};
int main()
{
for (unsigned i = 0; i < 1000; ++i)
{
RMW_Ordering test;
std::thread t1([&]() { test.thread1(); });
std::thread t2([&]() { test.thread2(); });
std::thread t3([&]() { test.thread3(); });
t1.join();
t2.join();
t3.join();
assert(test.counter == 0);
}
std::cout << "Done!" << std::endl;
}
Two threads race to enter a protected region and the last one modifies done, releasing a third thread from an infinite loop. The example is a bit contrived but the original code needs to claim this region through the flag to signal "done".
Initially, the fetch_add had acq_rel ordering because I was concerned the exchange might get reordered before it, potentially causing one thread to claim the flag, attempt the fetch_add check first, and prevent the other thread (which gets past the increment check) from successfully modifying the schedule. While testing with Relacy, I figured I'd see whether the livelock I expected to happen will take place if I switched from acq_rel to release, and to my surprise, it didn't. I then used relaxed for everything, and again, no livelock.
I tried to find any rules regarding this in the C++ standard but only managed to dig up these:
1.10.7 In addition, there are relaxed atomic operations, which are not synchronization operations, and atomic read-modify-write operations,
which have special characteristics.
29.3.11 Atomic read-modify-write operations shall always read the last value (in the modification order) written before the write associated
with the read-modify-write operation.
Can I always rely on RMW operations not being reordered - even if they affect different memory locations - and is there anything in the standard that guarantees this behaviour?
EDIT:
I came up with a simpler setup that should illustrate my question a little better. Here's the CppMem script for it:
int main()
{
atomic_int x = 0; atomic_int y = 0;
{{{
{
if (cas_strong_explicit(&x, 0, 1, relaxed, relaxed))
{
cas_strong_explicit(&y, 0, 1, relaxed, relaxed);
}
}
|||
{
if (cas_strong_explicit(&x, 0, 2, relaxed, relaxed))
{
cas_strong_explicit(&y, 0, 2, relaxed, relaxed);
}
}
|||
{
// Is it possible for x and y to read 2 and 1, or 1 and 2?
x.load(relaxed).readsvalue(2);
y.load(relaxed).readsvalue(1);
}
}}}
return 0;
}
I don't think the tool is sophisticated enough to evaluate this scenario, though it does seem to indicate that it's possible. Here's the almost equivalent Relacy setup:
#include "relacy/relacy_std.hpp"
struct rmw_experiment : rl::test_suite<rmw_experiment, 3>
{
rl::atomic<unsigned> x, y;
void before()
{
x($) = y($) = 0;
}
void thread(unsigned tid)
{
if (tid == 0)
{
unsigned exp1 = 0;
if (x($).compare_exchange_strong(exp1, 1, rl::mo_relaxed))
{
unsigned exp2 = 0;
y($).compare_exchange_strong(exp2, 1, rl::mo_relaxed);
}
}
else if (tid == 1)
{
unsigned exp1 = 0;
if (x($).compare_exchange_strong(exp1, 2, rl::mo_relaxed))
{
unsigned exp2 = 0;
y($).compare_exchange_strong(exp2, 2, rl::mo_relaxed);
}
}
else
{
while (!(x($).load(rl::mo_relaxed) && y($).load(rl::mo_relaxed)));
RL_ASSERT(x($) == y($));
}
}
};
int main()
{
rl::simulate<rmw_experiment>();
}
The assertion is never violated, so 1 and 2 (or the reverse) is not possible according to Relacy.
I haven't fully grokked your code yet, but the bolded question has a straightforward answer:
Can I always rely on RMW operations not being reordered - even if they affect different memory locations
No, you can't. Compile-time reordering of two relaxed RMWs in the same thread is very much allowed. (I think runtime reordering of two RMWs is probably impossible in practice on most CPUs. ISO C++ doesn't distinguish compile-time vs. run-time for this.)
But note that an atomic RMW includes both a load and a store, and both parts have to stay together. So any kind of RMW can't move earlier past an acquire operation, or later past a release operation.
Also, of course the RMW itself being a release and/or acquire operation can stop reordering in one or the other direction.
Of course, the C++ memory model isn't formally defined in terms of local reordering of access to cache-coherent shared memory, only in terms of synchronizing with another thread and creating a happens-before / after relationship. But if you ignore IRIW reordering (2 reader threads not agreeing on the order of two writer threads doing independent stores to different variables) it's pretty much 2 different ways to model the same thing.
In your first example it is guaranteed that the flag.exchange is always executed after the counter.fetch_add, because the && short circuits - i.e., if the first expression resolves to false, the second expression is never executed. The C++ standard guarantees this, so the compiler cannot reorder the two expressions (regardless which memory order they use).
As Peter Cordes already explained, the C++ standard says nothing about if or when instructions can be reordered with respect to atomic operations. In general, most compiler optimizations rely on the as-if:
The semantic descriptions in this International Standard define a parameterized nondeterministic abstract machine. This International Standard places no requirement on the structure of conforming implementations. In particular, they need not copy or emulate the structure of the abstract machine. Rather, conforming implementations are required to emulate (only) the observable behavior of the abstract machine [..].
This provision is sometimes called the “as-if” rule, because an implementation is free to disregard any requirement of this International Standard as long as the result is as if the requirement had been obeyed, as far as can be determined from the
observable behavior of the program. For instance, an actual implementation need not evaluate part of an expression if it can deduce that its value is not used and that no side effects affecting the observable behavior of the program are produced.
The key aspect here is the "observable behavior". Suppose you have two relaxed atomic loads A and B on two different atomic objects, where A is sequenced before B.
std::atomic<int> x, y;
x.load(std::memory_order_relaxed); // A
y.load(std::memory_order_relaxed); // B
A sequence-before relation is part of the definition of the happens-before relation, so one might assume that the two operations cannot be reordered. However, since the two operations are relaxed, there is no guarantee about the "observable behavior", i.e., even with the original order, the x.load (A) could return a newer result than the y.load (B), so the compiler would be free to reorder them, since the final program would not be able to tell the difference (i.e., the observable behavior is equivalent). If it would not be equivalent, then you would have a race condition! ;-)
To prevent such reorderings you have to rely on the (inter-thread) happens-before relation. If the x.load (A) would use memory_order_acquire, then the compiler would have to assume that this operation synchronizes-with some release operation, thus establishing a (inter-thread) happens-before relation. Suppose some other thread performs two atomic updates:
y.store(42, std::memory_order_relaxed); // C
x.store(1, std::memory_order_release); // D
If the acquire-load A sees the value store by the store-release D, then the two operations synchronize with each other, thereby establishing a happens-before relation. Since y.store is sequenced before x.store, and x.load is sequenced before, the transitivity of the happens-before relation guarantees that y.store happens-before y.load. Reordering the two loads or the two stores would destroy this guarantee and therefore also change the observable behavior. Thus, the compiler cannot perform such reorders.
In general, arguing about possible reorderings is the wrong approach. In a first step you should always identify your required happens-before relations (e.g., the y.store has to happen before the y.load) . The next step is then to ensure that these happens-before relations are correctly established in all cases. At least that is how I approach correctness arguments for my implementations of lock-free algorithms.
Regarding Relacy: Relacy only simulates the memory model, but it relies on the order of operations as generated by the compiler. So even if a compiler could reorder two instructions, but chooses not to, you will not be able to identify this with Relacy.

Race condition when incrementing and decrementing global variable in C++

I found an example of a race condition that I was able to reproduce under g++ in linux. What I don't understand is how the order of operations matter in this example.
int va = 0;
void fa() {
for (int i = 0; i < 10000; ++i)
++va;
}
void fb() {
for (int i = 0; i < 10000; ++i)
--va;
}
int main() {
std::thread a(fa);
std::thread b(fb);
a.join();
b.join();
std::cout << va;
}
I can undertand that the order matters if I had used va = va + 1; because then RHS va could have changed before getting back to assigned LHS va. Can someone clarify?
The standard says (quoting the latest draft):
[intro.races]
Two expression evaluations conflict if one of them modifies a memory location ([intro.memory]) and the other one reads or modifies the same memory location.
The execution of a program contains a data race if it contains two potentially concurrent conflicting actions, at least one of which is not atomic, and neither happens before the other, except for the special case for signal handlers described below.
Any such data race results in undefined behavior.
Your example program has a data race, and the behaviour of the program is undefined.
What I don't understand is how the order of operations matter in this example.
The order of operations matters because the operations are not atomic, and they read and modify the same memory location.
can undertand that the order matters if I had used va = va + 1; because then RHS va could have changed before getting back to assigned LHS va
The same applies to the increment operator. The abstract machine will:
Read a value from memory
Increment the value
Write a value back to memory
There are multiple steps there that can interleave with operations in the other thread.
Even if there was a single operation per thread, there would be no guarantee of well defined behaviour unless those operations are atomic.
Note outside of the scope of C++: A CPU might have a single instruction for incrementing an integer in memory. For example, x86 has such instruction. It can be invoked both atomically and non-atomically. It would be wasteful for the compiler to use the atomic instruction unless you explicitly use atomic operations in C++.
First of all, this is undefined behaviour since the two threads' reads and writes of the same non-atomic variable va are potentially concurrent and neither happens before the other.
With that being said, if you want to understand what your computer is actually doing when this program is run, it may help to assume that ++va is the same as va = va + 1. In fact, the standard says they are identical, and the compiler will likely compile them identically. Since your program contains UB, the compiler is not required to do anything sensible like using an atomic increment instruction. If you wanted an atomic increment instruction, you should have made va atomic. Similarly, --va is the same as va = va - 1. So in practice, various results are possible.
The important idea here is that when c++ is compiled it is "translated" to assembly language. The translation of ++va or --va will result in assembly code that moves the value of va to a register, then stores the result of adding 1 to that register back to va in a separate instruction. In this way, it is exactly the same as va = va + 1;. It also means that the operation va++ is not necessarily atomic.
See here for an explanation of what the Assembly code for these instructions will look like.
In order to make atomic operations, the variable could use a locking mechanism. You can do this by declaring an atomic variable (which will handle synchronization of threads for you):
std::atomic<int> va;
Reference: https://en.cppreference.com/w/cpp/atomic/atomic

Reordering and memory_order_relaxed

Cppreference gives the following example about memory_order_relaxed:
Atomic operations tagged memory_order_relaxed are not synchronization
operations, they do not order memory. They only guarantee atomicity
and modification order consistency.
Then explains that, with x and y initially zero, this example code
// Thread 1:
r1 = y.load(memory_order_relaxed); // A
x.store(r1, memory_order_relaxed); // B
// Thread 2:
r2 = x.load(memory_order_relaxed); // C
y.store(42, memory_order_relaxed); // D
is allowed to produce r1 == r2 == 42 because:
Although A is sequenced-before B within thread 1 and C is sequenced-before D in thread 2,
Nothing prevents D from appearing before A in the modification order of y, and B from appearing before C in the modification order of x.
Now my question is: if A and B can't be reordered within thread 1 and, similarly, C and D within thread 2 (since each of those is sequenced-before within its thread), aren't points 1 and 2 in contradiction? In other words, with no reordering (as point 1 seems to require), how is the scenario in point 2, visualized below, even possible?
T1 ........... T2
.............. D(y)
A(y)
B(x)
.............. C(x)
Because in this case C would not be sequenced-before D within thread 2, as point 1 demands.
with no reordering (as point 1 seems to require)
Point 1 does not mean "no reordering". It means sequencing of events within a thread of execution. The compiler will issue the CPU instruction for A before B and the CPU instruction for C before D (although even that may be subverted by the as-if rule), but the CPU has no obligation to execute them in that order, caches/write buffers/invalidation queues have no obligation to propagate them in that order, and memory has no obligation to be uniform.
(individual architectures may offer those guarantees though)
Your interpretation of the text is wrong. Let's break this down:
Atomic operations tagged memory_order_relaxed are not synchronization operations, they do not order memory
This means that these operations make no guarantees regarding the order of events. As explained prior to that statement in the original text, multi threaded processors are allowed to reorder operations within a single thread. This can affect the write, the read or both. Additionally, the compiler is allowed to do the same thing at compile time (mostly for optimization purposes). To see how this relates to the example, suppose we don't use atomic types at all, but we do use primitive types that are atomic be design (an 8 bit value...). Let's rewrite the example:
// Somewhere...
uint8_t y, x;
// Thread 1:
uint8_t r1 = y; // A
x = r1; // B
// Thread 2:
uint8_t r2 = x; // C
y = 42; // D
Considering both the compiler, and the CPU are allowed to reorder operations in each thread, it's easy to see how x == y == 42 is possible.
The next part of the statement is:
They only guarantee atomicity and modification order consistency.
This means the only guarantee is that each operation is atomic, that is, is impossible for an operation to be observed "mid way though". What this means is that if x is an atomic<someComplexType>, it's impossible for one thread to observe x as having a value in between states.
It should already be clear where can that be useful, but let's examine a specific example (for demonstration proposes only, this is not how you'd want to code):
class SomeComplexType {
public:
int size;
int *values;
}
// Thread 1:
SomeComplexType r = x.load(memory_order_relaxed);
if(r.size > 3)
r.values[2] = 123;
// Thread 2:
SomeComplexType a, b;
a.size = 10; a.values = new int[10];
b.size = 0; b.values = NULL;
x.store(a, memory_order_relaxed);
x.store(b, memory_order_relaxed);
What the atomic type does for us is guarantee that r in thread 1 is not an object in between states, specifically, that it's size & values properties are in sync.
According to the STR analogy from this post: C++11 introduced a standardized memory model. What does it mean? And how is it going to affect C++ programming?, I've created a visualization of what can happen here (as I understand it) as follows:
Thread 1 first sees y=42, then it performs r1=y, and after it x=r1. Thread 2 first sees x=r1 being already 42, then it performs r2=x, and after it y=42.
Lines represent "views" of memory by individual threads. These lines/views cannot cross for a particular thread. But, with relaxed atomics, lines/views of one thread can cross these of other threads.
EDIT:
I guess this is the same as with the following program:
atomic<int> x{0}, y{0};
// thread 1:
x.store(1, memory_order_relaxed);
cout << x.load(memory_order_relaxed) << y.load(memory_order_relaxed);
// thread 2:
y.store(1, memory_order_relaxed);
cout << x.load(memory_order_relaxed) << y.load(memory_order_relaxed);
which can produce 01 and 10 on the output (such an output could not happen with SC atomic operations).
Looking exclusively at the C++ memory model (not talking about compiler or hardware reordering), the only execution that leads to r1=r2=42 is:
Here I replaced r1 with a and r2 with b.
As usual, sb stands for sequenced-before and is simply the inter-thread ordering (the order in which the instructions appear in the source code). The rf are Read-From edges and mean that the Read/load on one end reads the value written/Stored on the other end.
The loop, involving both sb and rf edges, as highlighted in green, is necessary for the outcome: y is written in one thread, which is read in the other thread into a and from there written to x, which is read in the former thread again into b (which is sequenced-before the write to y).
There are two reasons why a constructed graph like this would not be possible: causality and because a rf reads a hidden side effect. In this case the latter is impossible because we only write once to each variable, so clearly one write can not be hidden (overwritten) by another write.
In order to answer the causality question we follow the following rule: A loop is disallowed (impossible) when it involves a single memory location and the direction of the sb edges is in the same direction everywhere in the loop (the direction of the rf edges is not relevant in that case); or, the loop involves more than one variable, all edges (sb AND rf) are in the same direction and AT MOST one of the variables has one or more rf edges between different threads that are not release/acquire.
In this case the loop exists, two variables are involved (one rf edge for x and one rf edge for y), all edges are in the same direction, but TWO variables have a relaxed/relaxed rf edge (namely x and y). Therefore there is no causality violation and this is an execution that is consistent with the C++ memory model.

Does std::atomic prevent reordering of nonatomic variables over the atomic variables

question is rather simple Q:
If I have
settings[N_STNGS];//used by many threads
std::atomic<size_t> current_settings(0);
void updateSettings()//called by single thread , always the same thread if that is important
{
auto new_settings = (current_settings+1)%N_STNGS;
settings[new_settings].loadFromFileSystem(); //line A
current_settings=new_settings; //line B
}
does standard guarantee that line A wont be reordered after line B? Also will users of STNGS always see consistent(commited-as in memory visibility visible) data?
Edit: for multiple reader threads and nontrivial settings is this worth the trouble compared to simple mutexing?
Given the definition
int settings[N_STNGS];
std::atomic<size_t> current_settings(0);
and Thread 1 executing:
settings[new_settings] = somevalue; // line A
current_settings=new_settings; // line B
and Thread 2 executing:
int cur_settings = current_settings; // line X
int setting_value = settings[cur_settings]; // line Y
then yes, if Thread 2 at line X reads new_settings written by Thread 1 in line B, and there are no other modifications to settings[new_settings] (by some code we don't see), Thread 2 is bound to read somevalue and no undefined behavior occurs. This is because all the operations are (by default) memory_order_seq_cst and a release-write (line B) synchronizes with an acquire-read (line X). Note that you need two statements in Thread 2 to get a sequenced-before relationship between the atomic read of the index and the read of the value (a memory_order_consume operation would do instead).
I'd certainly implement it with rw-mutexes for start.
The general answer is no. If you are careful and you use only functions which have a memory_order parameter and pass them the right value for it depending on what you are doing, then it may be yes.
(And as other have pointed out, your code has problems. For instance, returning by value an atomic<> type doesn't make sense for me.)