I tried to follow this link to deploy application for Windows, but I don't have the file configure and I am unable to run the command.
Any help ?
Skip the configure step. What you need is the windeployqt utility.
Afterwards you may need to remove some libraries your project doesn't use. For my projects, windeployqt insists to deploy a huge openglsw.dll (or something like that), even though I don't need it.
I also recommend simply copying the MSVC libraries into your distribution rather than installing from the supplied installer package. Just make sure you got all of them, the right version and for the right architecture.
If you use the Qt Network module, you may want to also deploy the OpenSSL binaries - you'll need them if you want to access HTTPS resources.
And my last advice - use Inno Setup for installer. It is well documented, very well written, very easy to use and produces no junk.
P. S. You could use one of my open source projects for reference, I have a script to copy all the necessary files into one folder and pack it into an installer using Inno Setup. I try to keep the scripts as simple and short as possible, no junk there.
Related
I'd like to download Qt. I tried to download it from Qt's website but this gives me an exe file and since I've got a limited account when I try to run it it asks for an admin password. I've searched the web for a way for a limited account to install Qt but I haven't found anything. Could someone please help me find a solution?
In case it matters, I'm using Code::Blocks and Windows 7.
You could download the free software source code and compile and build it on your machine (that takes about a whole night, or maybe more). Don't forget to configure the build appropriately (I don't know Windows, but on Linux I'll suggest explicitly setting the -prefix to some writable directory ...). Before starting, ask explicitly your boss for permission (if you violate your company policies, you can be fired at once), and ask for guidance from someone knowing your operating system better than you do. You might need to change your PATH too.
Alternatively, ask permission to install and use a Linux distribution.
PS. Be sure to get permission to do something (even if technically you can do it alone).
You can download this ZIP file with Qt. All you have to do is unzip the ZIP file (which will take time) and place the files it contains in the right folder, nothing that requires administrator privileges. I recommend you put the contents of the ZIP file in C:\Qt, otherwise it might not work correctly (if this folder doesn't already exist, you can create it without administrator privileges and if it does exist, Qt is probably already installed on your computer in which case you don't need to do anything). I've also posted Qt's license agreement as it is in the installer program here since Qt wants you to read it before you use Qt.
Furthermore, I recommend using Qt Creator to make your Qt projects instead of Code::Blocks, because it's difficult to get Qt5 to work with Code::Blocks and Qt5 is the version of Qt used on both this website and Qt's installer (see this question) (if you find a way to get Qt5 to work with Code::Blocks, all the better, maybe you could even answer the question for which I posted a link). Qt Creator is included in the ZIP files on my website and to use Qt with Qt creator, all you have to do is include the right header files, no linking is needed. The path of Qt Creator is in the table on the bottom of the website.
You can download an archived distribution of MSYS2. After you extract and run it, you can use its packet manager to download numerous packages, including Qt. The only downside is you will have to settle for the version it provides, which is a little old, currently 5.5.1. You can install by typing:
pacman -S mingw-w64-i686-qt5 // for 32bit build or
pacman -S mingw-w64-x86_64-qt5 // for 64bit
This will install Qt and all dependencies automatically. Make sure your antivirus is not running in the final stage, because it can mess with the binary patcher that patches Qt to run from its current installation folder (because advanced software like Qt apparently cannot work without hard-coded paths).
You can even get a static build of Qt, which is quite useful, just add a -static to the package name.
Just in case you were wondering - MSYS2 is a build environment, it can come quite in handy, for getting ready to use libraries, or for building libraries which require a build environment. You can build Qt without it, however, it is a very slow process that may fail, and even though it is not complex to do, I would not recommend it as a first option.
If you still decide to build it from source, there is a detailed guide which will get you through the process.
How do I deal with this situation where the user's machine may not have dll like msvcp100.dll, msvcp100.dll? I don't want to my software not install on user's machine because this kind of error. I've been thinking in either find a tool and copy every single needed dll to the executable file run or try build a static version of Qt (may have sort of same result, in the end). I've seen applications that doesn't provide those dlls and it's up to user to get them, install etc. It may be a issue for those users, finding the right dll matching version and all. I'd like to avoid it.
How is this usually solved in a real world application?
You redistribute them in your installer.
Deployment of Qt apps is an uneasy issue. One should understand that you need to redistribute a compiler's dlls, as well as Qt dlls. For the msvc 2010 compiler you may just put the msvcp100.dll and msvcr100.dll files near your executable file.
As for Qt, the easiest way for windows deployment is to use the windeployqt command prompt util.
Update. How is this usually solved in real applications?
There is no fully automatic tools, which could determine all the dependencies, because the deployment of applications is a complex task. For example, you application can depend on many things such as libraries dlls, compiler's dlls, registry keys, drivers, environment variables, computer reboot requirement, ActiveX/COM components, other installed applications, etc...
But there are tools that can help you in this matter. They can be configured once for target project and then work all the time. This is called Build Automation, another similar concept is a Continuous Integration. As for the creation installation packages for end users, there is a lot of tools such as Nullsoft Scriptable Install System, Inno Setup, Qt Installer Framework, WiX, etc...List of installation software.
the installer script, put a command to download the dll that the application needs to run, and in the application source code, put it to use the dll's ONLY in the folder where it is running
If you are using the NSI installer, use this example
I developed a Qt application in MacBook (El-Capitan 10.11.2) and it is ready now to be released.
What i want now, is to create the standalone executable file for both Mac and Windows OS.
But I don't know how !
I found this link but I am unable to follow it is guidance, it looks different from what my system is showing me.
If you have any idea, please help me.
Thank you
Well, to compile an application for windows, you will need a windows machine (or at least a virtual machine). You can't compile for windows on mac.
Regarding the "standalone": The easy way is to deploy your application together with all the required dlls/frameworks and ship them as one "package". To to this, there are the tools windeployqt and macdeployqt. However, those will not be "single file" applications, but rather a collection of files.
If you want to have one single file, you will have to build Qt statically! You can to this, but you will have to do it on your own. And if you do, please notice that the LGPL-license (the one for the free version of Qt) requires you to make the source-code of your program public! That's not the case if you just link to the dynamic libraries.
EDIT:
Deployment
Deployment can be really hard, because you have to do it differently for each platform. Most times you will have 3 steps
Dependency resolving: In this step, you collect all the exectuables/lirabries/translations/... your application requires and collect them somewhere they can find each other. For windows and mac, this can be done using the tools I mentioned above.
Installation: Here you will have to create some kind of "installer". The easiest way is to create a zip-file that contains everyhing you need. But if you want to have a "nice" installation, you will have to create proper "installers" for each platform. (One of many possibilities is the Qt Installer Framework. Best thing about it: It's cross platform.)
Distribution: Distribution is how to get your program to the user. On Mac, you will have the App-Store, for windows you don't. Best way is to provide the download on a website created for this (like sourceforge, github, ...)
I can help you with the first step, but for the second step you will have to research the possibilities and decide for a way to do it.
Dependencies
Resolving the dependencies can be done by either building Qt statically (this way you will have only one single file, but gain additional work because you will have to compile Qt) or using the dynamic build. For the dynamic build, Qt will help you to resolve the dependencies:
macdeployqt is rather easy to use. Compile your app in release mode and call <qt_install_dir>/bin/macdeployqt <path_to_your_bundle>/<bundle>.app. After thats done, all Qt libraries are stored inside the <bundle>.app folder.
For windeployqt is basically the same: <qt_install_dir>\bin\windeployqt --release <path_to_your_build>\<application>.exe. All dependencies will be inside the build folder. (Hint: copy the <application>.exe in an empty directoy and run windeployqt on that path instead. This way you get rid of all the build-files).
Regarding the static build: Just google it, you will find hundreds of explanations for any platform. But unless you have no other choice but to use one single file (for whatever reason) it would recommend you to use dynamic builds. And regarding the user experience: On mac, they won't notice a difference, since in both cases everything will be hidden inside the app bundle. On windows, it's normal to have multiple files, so no one will bother. (And if you create an installer for windows, just make sure to add a desktop shortcut. This way the user will to have "a single file" to click.)
I have an application that I could deploy on other machines (Visual Studio). I added the module QtMultimedia to use the QSound class.
Wanting redeploy my app, the executable indicates me first that I need Qt5Multimedia.dll then Qt5Network.dll (which I have not added in my project).
Now my application doesn't launch, but no error message, I do not understand ...
I did not find much on the internet.
First of all - use dependency walker to list all the dependencies and make sure you have all the required dlls right besides the binary.
Next, make sure you've copied all the required plugins to the appropriate plugin folder besides the binary. In particulary take a look at plugins/audio/qtaudio_windows.dll, I think you might need to deploy it.
Also a good way to check what you app uses is to use process explorer on the machine you have no troubles on to check all the dlls it uses when the app is running.
I finally found !
First I need to go in the folder of my exe
Then use : "windeployqt.exe ." (whithout the quotes).
That add all I need to execute my exe. :)
we work under Linux/Eclipse/C++ using Eclipse's "native" C++ projects (.cproject). the system comprises from several C++ projects all kept under svn version control, using integrated subclipse plugin.
we want to have a script that would checkout, compile and package the system, without us needing to drive this process manually from eclipse, as we do now.
I see that there are generated makefile and support files (sources.mk, subdir.mk etc.), scattered around, which are not under version control (probably the subclipse plugin is "clever" enough to exclude them). I guess I can put them under svn and use in the script we need.
however, this feels shaky. have anybody tried it? Are there any issues to expect? Are there recommended ways to achieve what we need?
N.B. I don't believe that an idea of adopting another build system will be accepted nicely, unless it's SUPER-smooth. We are a small company of 4 developers running full-steam ahead, and any additional overhead or learning curve will not appreciated :)
thanks a lot in advance!
I would not recommend putting things that are generated in an external tool into version control. My favorite phrase for this tactic is "version the recipe, not the cake". Instead, you should use a third party tool like your script to manipulate Eclipse appropriately to generate these files from your sources, and then compile them. This avoids the risk of having one of these automatically generated files be out of sync with your root sources.
I'm not sure what your threshold for "super-smooth" is, but you might want to take a look at Maven2, which has a plugin for Eclipse projects to do just this.
I know that this is a big problem (I had exactly the same; in addition: maintaining a build-workspace in svn is a real pain!)
Problems I see:
You will get into problems as soon as somebody adds or changes project settings files but doesn't trigger a new build for all possible platforms! (makefiles aren't updated).
There is no overall make file so you can not easily use the build order of your projects that Eclipse had calculated
BTW: I wrote an Eclipse plugin that builds up a workspace from a given (textual) list of projects and then triggers the build. That's possible but also not an easy task.
Unfortunately I can't post the plugin somewhere because I wrote it for my former employer...