How are member unions containing primitives and objects initialized in C++? - c++

Say I have:
class Foo {
union {
double a;
std::string b;
};
};
What will the default constructor generated by the compiler do? My understanding of the C++ standard is that primitives are not initialized but objects are. So what happens here?

The default constructor (as well as the copy constructor, assignment operator and destructor) for the union is implicitly declared deleted, and so is the constructor of Foo. You'll see this once you try to actually create an instance of Foo.

Related

Initialize array of objects in constructor

I wrote a class that holds an array of objects, which each expect a pointer to a c-struct in their constructor:
Here's some code:
class TheOtherClass
{
private:
SomeCStruct* m_pCStruct;
int m_ObjIdx;
public:
TheOtherClass::TheOtherClass(SomeCStruct* pCStruct, int ClassIdx)
: m_pCStruct(pCStruct),
m_ObjIdx(ClassIdx)
{}
}
class MyClass
{
private:
TheOtherClass m_objects[4];
SomeCStruct* m_pMyCStruct;
public:
MyClass::MyClass(SomeCStruct* pCStruct)
: m_pMyCStruct(pCStruct)
{
m_objects[4] = {TheOtherClass(&pCStruct, 1), TheOtherClass(&pCStruct, 2),
TheOtherClass(&pCStruct,3), TheOtherClass(&pCStruct, 4)};
}
I'd actually like to initialize the member objects of MyClass in the init list of the constructor but I was reading this isn't possible?
Hence I tried the above approach but I'm always getting the error: "TheOtherClass": no appropriate default constructor available.
Another thing to mention is that the compiler I'm running is a state of the art C++03 compiler ;-) (it's code for a DSP and TI sort of doesn't wants to update the compiler)
Any help would be highly appreciated!
Since MyClass(SomeCStruct* pCStruct) constructor doesn't (can't) initialize the TheOtherClass m_objects in the member initializer list, the m_objects will need to be default constructed at first, and then this member will be reassigned with new value in the body of the MyClass constructor.
The TheOtherClass won't have a synthesized constructor since you have defined (other, non-default) ctor that takes SomeCStruct* and int. Thus, no default constructor for it in your code.
Here, we define a default constructor:
class TheOtherClass {
SomeCStruct* m_pCStruct;
int m_ObjIdx;
public:
TheOtherClass() : m_pCStruct(nullptr), m_ObjIdx(0) {} // Default ctor
TheOtherClass(SomeCStruct* pCStruct, int ClassIdx)
: m_pCStruct(pCStruct),
m_ObjIdx(ClassIdx) {}
};
As to the MyClass. Since you've already pass the argument as a pointer MyClass(SomeCStruct* pCStruct), you don't need to take the address of it (as in &pCStruct).
And the main issue in the MyClass is that the m_objects is of class type TheOtherClass which does not define any operator=, including the one that takes brace-enclosed initializer list. So, you won't be able to do like so:
m_objects[4] = { // The operator '=' has not been defined for the TheOtherClass, also note the subscript
TheOtherClass(pCStruct, 1),
TheOtherClass(pCStruct, 2),
TheOtherClass(pCStruct,3),
TheOtherClass(pCStruct, 4)
};
Again, when you try to list initialize it, it has already been default constructed. Thus, for this approach to work you will need to define such copy-assignment operator to do this kind of assignment to an already default constructed instance of the TheOtherClass. As to how to implement this operator, it will mostly depend on the overall design and other factors which were not mentioned in this thread.
Update
If you will have the following body of the MyClass constructor, it will work:
MyClass(SomeCStruct* pCStruct) : m_pMyCStruct(pCStruct) {
// Assign to default initialized TheOtherClass object
m_objects[0] = TheOtherClass(pCStruct, 1);
}
I would advise you to check these:
Operator overloading
Constructors and member initializer lists

Is it true that a default constructor is synthesized for every class that does not define one?

If the class doesn't have the constructor, will the compiler make one default constructor for it ?
Programmers new to C++ often have two common misunderstandings:
That a default constructor is synthesized for every class that does
not define one
from the book Inside the C++ Object Model
I am at a loss...
This is well explained in the section from which this quote is taken. I will not paraphrase it in its entirety, but here is a short summary of the section content.
First of all, you need to understand the following terms: implicitly-declared, implicitly-defined, trivial, non-trivial and synthesized (a term that is used by Stanley Lippman, but is not used in the standard).
implicitly-declared
A constructor is implicitly-declared for a class if there is no user-declared constructor in this class. For example, this class struct T { }; does not declare any constructor, so the compiler implicitly declares a default constructor. On the other hand, this class struct T { T(int); }; declares a constructor, so the compiler will not declare an implicit default constructor. You will not be able to create an instance of T without parameters, unless you define your own default constructor.
implicitly-defined
An implicitly-declared constructor is implicitly-defined when it is used, i.e. when an instance is created without parameters. Assuming the following class struct T { };, the line T t; will trigger the definition of T::T(). Otherwise, you would have a linker error since the constructor would be declared but not defined. However, an implicitly-defined constructor does not necessarily have any code associated with it! A default constructor is synthesized (meaning that some code is created for it) by the compiler only under certain circumstances.
trivial constructor
An implicitly-declared default constructor is trivial when:
its class has no virtual functions and no virtual base classes and
its base classes have trivial constructors and
all its non-static members have trivial constructors.
In this case, the default compiler has nothing to do, so there is no code synthesized for it. For instance, in the following code
struct Trivial
{
int i;
char * pc;
};
int main()
{
Trivial t;
}
the construction of t does not involve any operations (you can see that by looking at the generated assembly: no constructor is called to construct t).
non-trivial
On the other hand, if the class does not meet the three requirements stated above, its implicitly-declared default constructor will be non-trivial, meaning that it will involve some operations that must be performed in order to respect the language semantics. In this case, the compiler will synthesize an implementation of the constructor performing these operations.
For instance, consider the following class:
struct NonTrivial
{
virtual void foo();
};
Since it has a virtual member function, its default constructor must set the virtual table pointer to the correct value (assuming the implementation use a virtual method table, of course).
Similarly, the constructor of this class
struct NonTrivial
{
std::string s;
};
must call the string default constructor, as it is not trivial. To perform these operations, the compiler generates the code for the default constructor, and calls it anytime you create an instance without parameters. You can check this by looking at the assembly corresponding to this instantiation NonTrivial n; (you should see a function call, unless the constructor has been inlined).
Summary
When you don't provide any constructor for your class, the compiler implicitly declares a default one. If you try to use it, the compiler implicitly defines it, if it can (it is not always possible, for instance when a class has a non-default-constructible member). However, this implicit definition does not imply the generation of any code. The compiler needs to generate code for the constructor (synthesize it) only if it is non-trivial, meaning that it involves certain operations needed to implement the language semantics.
N.B.
Stanley B Lippman's "Inside the C++ object model" and this answer deals with (a possible) implementation of C++, not its semantics. As a consequence, none of the above can be generalized to all compilers: as far as I know, an implementation is perfectly allowed to generate code even for a trivial constructor. From the C++ user point of view, all that matters is the "implicitly-declared/defined` aspect (and also the trivial/non-trivial distinction, as it has some implications (for instance, an object of a class with non-trivial constructor cannot be a member of a union)).
I think the misconception is:
That a default constructor is synthesized for every class that does not define one
That people think the default constructor, which accepts no arguments, will always be generated if you don't declare it yourself.
However, this is not true, because if you declare any constructor yourself, the default one will not be automatically created.
class MyClass {
public:
MyClass(int x) {}; // No default constructor will be generated now
};
This will lead to problems like when beginners expect to use MyClass like this:
MyClass mc;
Which won't work because there is no default constructor that accepts no args.
edit as OP is still a little confused.
Imagine that my MyClass above was this:
class MyClass {
};
int main() {
MyClass m;
}
That would compile, because the compiler will autogenerate the default constructor MyClass() because MyClass was used.
Now take a look at this:
#include <iostream>
class MyClass {
};
int main() {
std::cout << "exiting\n";
}
If this were the only code around, the compiler wouldn't even bother generating the default constructor, because MyClass is never used.
Now this:
#include <iostream>
class MyClass {
public:
MyClass(int x = 5) { _x = x; }
int _x;
};
int main() {
MyClass m;
std::cout << m._x;
}
The compiler doesn't generate default constructor MyClass(), because the class already has a constructor defined by me. This will work, and MyClass(int x = 5) works as your default constructor because it can accept no arguments, but it wasn't generated by the compiler.
And finally, where beginners might run into a problem:
class MyClass() {
public:
MyClass(int x) { _x = x; }
int _x;
};
int main() {
MyClass m;
}
The above will throw you an error during compilation, because MyClass m needs a default constructor (no arguments) to work, but you already declared a constructor that takes an int. The compiler will not generate a no-argument constructor in this situation either.
A default constructor is synthesized for every class that does not define one if:
The code using the class needs one & only if
There is no other constructor explicitly defined for the class by you.
All the upvoted answers thus far seem to say approximately the same thing:
A default constructor is synthesized for every class that does not have any user-defined constructor.
which is a modification of the statement in the question, which means
A default constructor is synthesized for every class that does not have a user-defined default constructor.
The difference is important, but the statement is still wrong.
A correct statement would be:
A default constructor is synthesized for every class that does not have any user-defined constructor and for which all sub-objects are default-constructible in the context of the class.
Here are some clear counter-examples to the first statement:
struct NoDefaultConstructor
{
NoDefaultConstructor(int);
};
class Surprise1
{
NoDefaultConstructor m;
} s1; // fails, no default constructor exists for Surprise1
class Surprise1 has no user-defined constructors, but no default constructor is synthesized.
It doesn't matter whether the subobject is a member or a base:
class Surprise2 : public NoDefaultConstructor
{
} s2; // fails, no default constructor exists for Surprise2
Even if all subobjects are default-constructible, the default constructor has to be accessible from the composite class:
class NonPublicConstructor
{
protected:
NonPublicConstructor();
};
class Surprise3
{
NonPublicConstructor m;
} s3; // fails, no default constructor exists for Surprise3
Yes a default constructor is always there by default if you don't define a constructor of your own (see the default constructor section here).
http://www.codeguru.com/forum/archive/index.php/t-257648.html
Quote:
The following sentense are got from the book "Inside the C++ object model" , written by Stanley B. Lippman.
There are four characteristics of a class under which the compiler
needs to synthesize a default constructor for classes that declare no
constructor at all. The Standard refers to these as implicit,
nontrivial default constructors. The synthesized constructor fulfills
only an implementation need. It does this by invoking member object or
base class default constructors or initializing the virtual function
or virtual base class mechanism for each object. Classes that do not
exhibit these characteristics and that declare no constructor at all
are said to have implicit, trivial default constructors. In practice,
these trivial default constructors are not synthesized. ...
Programmers new to C++ often have two common misunderstandings:
That a default constructor is synthesized for every class that does
not define one
That the compiler-synthesized default constructor provides explicit
default initializers for each data member declared within the class
As you have seen, neither of these is true.

What is the concept of default constructor?

help me in getting the concept of default constructor with example.
i don't know when to use default constructor in the program and when not to.
help me coming over this problem.explain it with an example for me.
when it is necessary to use it?
#include<iostream>
using namespace std;
class abc
{
public:
abc()
{
cout<<"hello";
}
};
int main()
{
abc a;
system("pause");
return 0;
}
so actually what is the use of default constructor and when it is necessary to use it?
A class that conforms to the concept DefaultConstrutible allows the following expressions (paragraph 17.6.3.1 of N3242):
T u; // object is default initialized
T u{}: // object is value intialized
T(); T{}; // value initialized temporary
So much for the concept. Paragraph 12.1/5 actually tells us what a default constructor is
A default constructor for a class X is a constructor of class X that
can be called without an argument. If there is no user-declared
constructor for class X, a constructor having no parameters is
implicitly declared as defaulted (8.4). An implicitly-declared default
constructor is an inline public member of its class. ...
With the introduction of deleted special member functions, the standard also defines a list of cases where no implicit default constructor is available and the distinction of trivial and non-trivial default constructors.
If you don't need to do anything as your class is instantiated. Use the default constructor, any situation else you will have to use your own constructor as the default constructor basically does nothing.
You also don't need to write any "default" constructor.
class abc {
};
int main() {
abc a; //don't want to do anything on instatiation
system("pause");
return 0;
}
class abc {
private:
int a;
public:
abc(int x) { a = x };
}
int main() {
abc a(1); //setting x to 1 on instantiation
system("pause");
return 0;
}
Constructor is a special function, without return type. Its name must be as the class\struct name. It doesn't have an actual name as a function, as Kerrek-SB pointed out.
Default constructor is the one that has no parameters, or has parameters all with a default value.
Constructor function is being called only once - when an object is instantiated
Constructor is called through a new expression or an initialization expression. It cannot be called "manually".
Useful for initializing object's fields, usually with a member initializer list.
Check this.
Default constructor is constructor with no argument and will be called on these situations:
Instancing or newing an object of a class without any constructor, like:
abc a;
abc* aptr=new abc;
Declaring an array of a class, like:
abc a_array[10];
When you have a inherited class which does not call one of base class constructors
When you have a feature in your class from another class and you don't call a definite constructor of that feature's class.
When you use some containers of standard library such as vector, for example:
vector <abc> abc_list;
In these situations you have to have a default constructor, otherwise if you do not have any constructor, the compiler will make an implicit default constructor with no operation, and if you have some constructors the compiler will show you a compile error.
If you want to do one of the above things, use a default constructor to make sure every object is being instantiated correctly.

member copying of class

While learning the concept of "copying members", the book gives the following statement.
In addition, a default assignment cannot be generated if a nonstatic member is a reference, a const,or a user-defined type without a copy assignment.
I do not quite understand what does this statement really want to deliver? Or which kind of scenario does this statement refer to? Thanks.
This statement has to do with the compiler automatically generating the default assignment operator function for a class you write (i.e. user-defined type). The default assignment works by copying all the members over to a new instance. This statement covers three cases where a default assignment would not be able to be generated:
1) When a member is a reference (i.e. refers to an instance of a variable, like a pointer)
class Foop {
int& reference;
};
2) When a member variable is constant
class Foople {
const int someConst;
};
3) When some other class does not have a copy-constructor and you have a member variable of that type, obviously it cannot be copied using the default method (which uses copy-constructors)
class Uncopyable {
private:
Uncopyable(Uncopyable const& other);
};
class Fleep {
Uncopyable uncopyable;
};
In these cases, you would need to write your own assignment operator (or possibly do without).
If you have a member in your class which is not static (shared between all instances of class), and is either
a reference (high level pointer)
a constant
a user-defined type with dynamic data (the same as the class we're talking about)
The default = operator and copy constructor is no longer valid and you should write manual versions of those.
class ClassA
{
int& _myReferenceMember;
const int _myConstant;
ClassB _objWhereClassBHasNoCopyConstructor;
}
Above are examples of the three cases you described. And as you quoted, you must write a custom copy constructor (if you want a copy constructor at all) in such a case, or change your member variables.
It refers to the distinction between:
class A { int a; };
and
class B { int& a; };
For class A, the compiler will generate an implicit assignment operator (=), but in the case of B, it cannot. This is because references in C++ don't have pointer semantics. i.e. you cannot change what a reference point to after it is constructed, hence, the implicit copy constructor would not be able to copy that member. The same thing goes for const members (which are explicitly marked as being immutable) and members which don't have a assignment operators (implicit or explicit).
The default assignment operator for A would essentially do this:
class A
{
A& operator=(A const& a_) { a = a_.a; }
int a;
};

Stuff a class with user-defined constructors into a union

class Foo {
Foo(int val) { /* Do some initialization */ }
Foo() { /* Do nothing */ }
};
union Bar {
Foo foo;
};
That code generates this error:
error C2620: member 'Bar::foo' of union 'Bar' has user-defined constructor or non-trivial default constructor
I understand why you'd throw that error if the constructor actually did something, but the constructor here takes no parameters and does nothing. Is there any way I can stuff this class into a union? I've had to resort all the way to doing char foo[sizeof(Foo)] and would like a cleaner solution.
Originally from this question:
Initializing a union with a non-trivial constructor:
From C++03, 9.5 Unions, pg 162
A union can have member functions (including constructors and destructors), but not virtual (10.3) functions. A union shall not have base classes. A union shall not be used as a base class.An object of a class with a non-trivial constructor (12.1), a non-trivial copy constructor (12.8), a non-trivial destructor (12.4), or a non-trivial copy assignment operator (13.5.3, 12.8) cannot be a member of a union, nor can an array of such objects
So, your class is forbidden to be a member of the union.
This isn't allowed in the C++03 standard.
If objects with user defined default constructors were allowed in a union, the compiler couldn't decide which constructor to use, because all refer to the same memory location. Thus, objects with user defined constructors aren't allowed in unions.
The compiler will ignore the fact that your constructor doesn't do anything, because it might be defined elsewhere than the union.
You might get away with a C++0x constructor() = default;
Standard-specialists will likely answer this question more precisely than I do, but if I recall correctly, union members must be of POD type.
Use boost::variant if you want to use non-POD classes inside a union.
If your class has a user defined constructor, destructor or copy constructor, or assignment operator then it cannot be inside of a Union.