Deducing const from operator T &() - c++

Issue is that different compiler's produces different output (clang/gcc) and so that makes me think that this usage is undefined behavour. However my goal is to deduce const when assigning reference.
Output with:
clang-3.6 -> not const
gcc-4.8.4 -> const
#include <iostream>
#include <type_traits>
struct AnyReference {
template <typename RT> AnyReference(RT &a_var) : _ptr(&a_var) {}
template <typename T> operator T &() const
{
if (std::is_const<T>::value) {
std::cout << "const\n";
}
else {
std::cout << "not const\n";
}
return *reinterpret_cast<T *>(_ptr);
}
void *_ptr;
};
int main()
{
int i(5);
AnyReference a(i);
const int &c = a;
}

One possibility based on idea of Ben Voight
struct AnyReference {
template <typename RT> AnyReference(RT &a_var) : _ptr(&a_var) {}
template <typename T> operator T &() const { return operatorTand<T>(); }
template <typename T> operator const T &() const
{
return operatorTand<const T>();
}
private:
template <typename T> T &operatorTand() const
{
if (std::is_const<T>::value) {
std::cout << "const\n";
}
else {
std::cout << "not const\n";
}
return *reinterpret_cast<T *>(_ptr);
}
void *_ptr;
};

Related

Operator bool() conflicting with template Type() operator when Type = bool

My template operator is conflicting (overloading) with the bool operator when template type is bool. Any way of getting around this? For example, can I somehow "turn off" the operator T() when T is assigned to bool?
template <typename T = bool>
class MyClass {
public:
operator bool() const { return false; }
operator T() const { return t; }
private:
T t;
};
You can use SFINAE to disable to operator bool when T is a bool like
template <typename T = bool>
class MyClass {
public:
template <typename U = T, typename std::enable_if<!std::is_same<U, bool>::value, bool>::type = true>
operator bool() const { return false; }
operator T() const { return t; }
private:
T t;
};
Another option would be to specialize for bool like
template <typename T = bool>
class MyClass {
public:
operator bool() const { return false; }
operator T() const { return t; }
private:
T t;
};
template <>
class MyClass<bool> {
public:
operator bool() const { return false; }
private:
bool t;
};
You can use SFINAE:
#include <iostream>
#include <type_traits>
template <typename T = bool>
class MyClass {
public:
template<typename U = T,typename = std::enable_if_t<!std::is_same_v<U,bool>,void>>
operator bool() const { return false; }
operator T() const { return t; }
private:
T t = true;
};
int main() {
MyClass mc;
std::cout << static_cast<bool>(mc);
MyClass<int> mc2;
std::cout << static_cast<bool>(mc2);
}

How do I overload operators for some specific data types?

Consider this code
#include <bits/stdc++.h>
using namespace std;
struct foo {
template <typename T>
foo& operator<< (const T& var) {
cout << var;
return *this;
}
} bar;
int main() {
bar << 1 << '\n';
bar << 1.2 << '\n';
return 0;
}
I want to overload << operator only for integer data types. (int16_t, int32_t, int64_t)
How can I do that?
You can use SFINAE to ensure that T is an integral type:
template <typename T>
std::enable_if_t<std::is_integral<T>::value, foo&>
operator<< (const T& var) {
cout << var;
return *this;
}
Alternatively, you can use static_assert:
template <typename T>
foo& operator<< (const T& var) {
static_assert(std::is_integral<T>::value, "T must be an integral type");
cout << var;
return *this;
}
Note that you should not #include anything from the bits folder, that's non-portable.
If you want separate overloads for integral and floating point types, you can make two overloads and select with SFINAE:
template <typename T>
std::enable_if_t<std::is_integral<T>::value, foo&>
operator<< (const T& var) {
cout << "int " << var;
return *this;
}
template <typename T>
std::enable_if_t<std::is_floating_point<T>::value, foo&>
operator<< (const T& var) {
cout << "float " << var;
return *this;
}
When we get Concepts you'll be able to write something like this:
template <Integral T>
// ^^^^^^^^ Integral rather than typename
foo& operator<< (const T& var) {
cout << var;
return *this;
}

Template specialisation issue

I'd like to call template<typename T> foo(T x) and manually handle these cases: T = std::vector<U>, T = std::string, T = any other case.
Here's what I wrote for that:
#include <iostream>
#include <vector>
#include <string>
template<typename T> void foo_impl(const std::string &data, std::string *) {
std::cout << "foo for std::string called\n";
}
template<typename T> void foo_impl(const T &data, T *) {
std::cout << "foo for general types called\n";
}
template<typename T> void foo_impl(const std::vector<T> &data, std::vector<T> *) {
std::cout << "foo for std::vector<T> called\n";
}
template<typename T> void foo(const T &data) {
foo_impl(data, static_cast<T*>(nullptr));
}
int main() {
int i = 1;
foo(i);
std::vector<int> a = {0, 1};
foo(a);
std::string s = "abcd";
foo<std::string>(s);
return 0;
}
However, foo(std::string x) is called as in case "T is any other type". How do I deal with it?
For template:
template<typename T> void foo(const T &data) {
std::cout << "foo for general types called\n";
}
Following is a specialization:
template<> void foo<>(const std::string &data) {
std::cout << "foo for std::string called\n";
}
but simple overload seems more appropriate:
void foo(const std::string &data) {
std::cout << "foo for std::string called\n";
}
As partial specialization is not possible for function, you have to make a overload for vector case:
template<typename T, typename Alloc> void foo(const std::vector<T, Alloc> &data) {
std::cout << "foo for std::vector<T, Alloc> called\n";
}
An alternative is to forward to a class/struct which can be (partially) specialized:
template <typename T>
struct foo_impl {
void operator (const T&) const
{
std::cout << "foo for general types called\n";
}
};
// specialization for std::string
template <>
struct foo_impl<std::string>
{
void operator (const T&) const
{
std::cout << "foo for std::string called\n";
}
};
// partial specialization for std::vector
template <typename T, typename A>
struct foo_impl<std::vector<T, A>>
{
void operator (const std::vector<T, A>&) const
{
std::cout << "foo for std::vector<T, A> called\n";
}
};
template <typename T>
void foo(const T& t)
{
foo_impl<T>{}(t);
}
T from template<typename T> void foo_impl(const std::string &data, std::string *) is non-deducible (that is, it's not used in the parameter list of the function), as such, it's not considered as a viable overload.
You can remove the template<typename T> part and make this overload a non-template:
void foo_impl(const std::string &data, std::string *) {
std::cout << "foo for std::string called\n";
}
It's not clear to me why you are using two layers of functions..
You can overload foo for std::string and std::vector<T>.
#include <iostream>
#include <vector>
#include <string>
template<typename T> void foo(const T &data) {
std::cout << "foo for general types called\n";
}
template <typename T> void foo(const std::vector<T> &data) {
std::cout << "foo for std::vector<T> called\n";
}
void foo(const std::string &data) {
std::cout << "foo for std::string called\n";
}
int main() {
int i = 1;
foo(i);
std::vector<int> a = {0, 1};
foo(a);
std::string s = "abcd";
foo(s);
return 0;
}
Output:
foo for general types called
foo for std::vector<T> called
foo for std::string called

Can I explicitly instantiate template member of template class without instantiating the template class?

I want to explicitly instantiate template member but without instantiation of the template class. But I am getting compiler errors, so is this possible ? Here is my code:
//mytemplate.h
template <class T>
class mytemplate
{
public:
mytemplate(T* tt)
{
mT = tt;
}
template<class B>
void print(const B& bb);
T* mT;
};
//in mytemplate.cpp
#include "mytemplate.h"
template<typename T>
template<typename B>
void mytemplate<T>:: print(const B& bb)
{
B b = bb;
}
template<typename T> void mytemplate<T>::print<float>(const float&) const;
template<typename T> void mytemplate<T>::print<int>(const int&) const;
// main.cpp
int main()
{
int d =0;
mytemplate<int> k(&d);
k.print<float>(4.0);
}
With templates, it always helps to decompose the problem into the smallest possible building block. mytemplate::print can be written in terms of a call to a template free function.
This way you can achieve the effect of partial specialisation of a member function.
A leading question here is "what should the print() method do?". Here is an example in which mytemplate<T> provides a printing policy to a free function. There is no reason of course that the policy could not be some other class which has been constructed via some other (possibly specialised) template free function.
// Policy is a concept which supports 2 methods:
// print_prefix() and print_postfix()
//
template<class Policy, class B>
void print_with_policy(const Policy& policy, const B& value) const
{
policy.print_prefix();
cout << value;
policy.print_postifx();
}
template<class T>
struct mytemplate
{
// implement in terms of a free function
template<class B> void print(const B& value) {
print_with_policy(*this, value);
}
// policy concept implementation
void print_prefix() const {
cout << "prefix-";
}
void print_postfix() const {
cout << "-postfix";
}
};
extending the example to use a separate policy class with a specialisation for strings:
template<typename B>
struct default_policy {
default_policy(const B& value) : _value(value) {}
void operator()() const {
cout << "(" << _value << ")";
}
private:
const B& _value;
};
template<typename B>
struct quoted_policy {
quoted_policy(const B& value) : _value(value) {}
void operator()() const {
cout << '"' << _value << '"';
}
private:
const B& _value;
};
template<class B>
default_policy<B> make_policy(const B& value) {
return default_policy<B>(value);
}
// overload for B being a string
quoted_policy<std::string> make_policy(const std::string& value) {
return quoted_policy<std::string>(value);
}
template<class T>
struct mytemplate
{
// implement in terms of a free function
template<class B> void print(const B& value) {
make_policy(value)();
cout << endl;
}
};
int main()
{
struct foo{};
mytemplate<foo> fooplate;
fooplate.print(int(8));
fooplate.print(std::string { "a string" });
fooplate.print("not a string");
return 0;
}
output:
(8)
"a string"
(not a string)

Issue with temporaries and operator overloading

I am working on operator overloading to generate lazy object evaluation. For this reason class at operator+() doesn’t do more than storing reference of passed classes to evaluate later.
struct Base
{
virtual void expensive_func()
{
throw "cant use this";
};
Composer operator+(int i)
{
return Composer(*this, i);
}
}
struct Composer:public Base
{
Base& refBase;
int increment;
virtual void expensive_func()
{
heavy_work();
};
Composer(Base& a,int inc):
refBase(a),increment(inc)
{
}
}
struct D:public Base
{
...
}
And than problem arase
D a;
auto b = a + 2;
auto c = b + 3;
auto e = a + 3 + 4;
a.expensive_func(); //fine
b.expensive_func(); //fine
c.expensive_func(); //fine
e.expensive_func(); //segfault
On solution is to prevent such manoeuvres with
operator+(const Coposer&&,int) = delete;
But this just prevents doing something of what I would like to do
Full code: - I am building with gcc/g++ 4.8
#include <iostream>
#include <string.h>
#include <vector>
#include <algorithm>
#include <memory>
namespace Intervals
{
template <typename T> struct ContainerMove; //forward declaration
template <typename T>
struct ContainerBase {
typedef T mT;
virtual T GetInterval (const T& val)
{
throw; //overload this
}
T Integrate(const T& start = T(0))
{
T r(0);
T next(start);
while(1)
{
T i = GetInterval(next);
if(i<0) //less that 0 is considered end
{
return r;
}
r+=i;
next=i;
}
}
ContainerMove<T> operator +(const T& left);
ContainerMove<T> operator -(const T& left);
virtual ~ContainerBase(){};
};
//lazy container of ContainerBase
template <typename T>
struct ContainerMove:public ContainerBase<T>
{
typedef ContainerBase<T> mConatinerBase;
const T mOffset;
mConatinerBase& mIntervalSet;
ContainerMove(mConatinerBase& intervalset, const T& offset)
:mOffset(offset),mIntervalSet(intervalset)
{}
virtual T GetInterval (const T& val)
{
auto i = mIntervalSet.GetInterval(val-mOffset);
if(i < 0)
{
return T(-1000);
}
return T(i+mOffset);
}
};
template <typename T>
ContainerMove<T> ContainerBase<T>::operator +(const ContainerBase<T>::mT& a)
{
return ContainerMove<T>(*this,a);
}
template <typename T>
ContainerMove<T> ContainerBase<T>::operator -(const ContainerBase<T>::mT& a)
{
return ContainerMove<T>(*this,-a);
}
/*
template <typename T>
ContainerMove<T> operator +(const ContainerMove<T>&& , const typename ContainerBase<T>::mT&) = delete;
template <typename T>
ContainerMove<T> operator -(const ContainerMove<T>&& , const typename ContainerBase<T>::mT&) = delete;
*/
template <class T>
struct Container:public ContainerBase<T>
{
typedef Container<T> mThisType;
typedef T mT;
typedef std::vector<T> SortedContainer_t;
SortedContainer_t mContainer;
template<class ForwardIter>
Container(ForwardIter begin,ForwardIter end)
:mContainer(begin,end)
{
}
T GetInterval (const T& val)
{
auto r = std::upper_bound(mContainer.begin(), mContainer.end(),val);
if (r == mContainer.end())
{
return T(-1000); //just as exeample <0 is ivalid value
}
return *r;
}
};
}
int main()
{
typedef float T;
typedef Intervals::Container<T> ContainerType;
std::vector<T> v,u;
const int N = 10;
for(int i=0;i<N;++i)
{
v.push_back(T(i));
}
auto c = ContainerType(v.begin(),v.end());
auto d=c+T(1);
auto e=c+T(2)+T(3); //this yelds segmentation after e.Integrate()
//std::cout << c.Integrate() << std::endl;
//std::cout << d.Integrate() << std::endl;
std::cout << e.Integrate() << std::endl; //crash here
return 0;
}