structures in vs 2010 [duplicate] - c++

I have multiple classes in my program.
A) When I create an object of a class in another class I am getting no error but when I use the object to call a function I get the above error.
B)Also if I create an object of another class and call a function using that in the constructor of my class then I get no error like this.
C) Cout function does not work in the body of the class except when I put it any function
D) The main class is able to do all of these and I am not getting any error.
It would be great to hear back soon. Thank you in advance.
Following is the code : These are two classes in my cpp. I am facing no problems except using object after creating it. the code is too huge too be posted. Everything can be done in main but not in other classes why?
#include <iostream>
#include <fstream>
#include <iomanip>
#include <string>
#include <cstdlib>
#include <vector>
#include <map>
using namespace std;
class Message
{
public:
void check(string side)
{
if(side!="B"&&side!="S")
{
cout<<"Side should be either Buy (B) or Sell (S)"<<endl;;
}
}
};
class Orderbook
{
public:
string side;
Orderbook() //No Error if I define inside constructor
Message m; //No Error while declaring
m.check(side); //Error when I write m. or m->
};

This is a mistake:
m.check(side);
That code has to go inside a function.
Your class definition can only contain declarations and functions.
Classes don't "run", they provide a blueprint for how to make an object.
The line Message m; means that an Orderbook will contain Message called m, if you later create an Orderbook.

Calling m.check(side), meaning you are running actual code, but you can't run code outside main() - you can only define variables.
In C++, code can only appear inside function bodies or in variable initializes.

You can declare an object of a class in another Class,that's possible but you cant initialize that object. For that you need to do something like this :-->
(inside main)
Orderbook o1;
o1.m.check(side)
but that would be unnecessary. Keeping things short :-
You can't call functions inside a Class

Related

Why I can't use my class without parenthesis?(in C++)

//this is main.cpp
#include <iostream>
#include "Cook.hpp"
using namespace std;
int main(void){
int l = Cook.get_life();
}
//this is cook.hpp
#ifndef HUNTER_H
#define HUNTER_H
class Cook
{
public:
int get_life(void);
private:
int life;
};
#endif
//this is cook.cpp
#include "Cook.hpp"
int Cook::get_life(void)
{
life=0;
return life;
}
They are all in same folder. And I get compile error when I run main.cpp. And Xcode recommended to use Cook().get_life() instead of Cook.get_life(). Can you explain why? I thought I should use Cook.get_life.
I use Xcode.
First you have to declare variable with type of you class (instance) and then you can use it, But classes has static functions too, that mean you can use function without declare instance of it first but in that you can't use member variable of class, Reading more about concept of classes and more ...
get_life is not a static function, you have to call it on an instance of your class Cook, and that's exactly what Cook() does. If you want to call get_life without an instance of Cook, you should declare your function this way :
static int get_life(void);
And then call it like that :
Cook::get_life();
The thing is you can't use class attributes from static member functions, so instead you need to instantiate your class Cook before calling your member function.
Cook c = Cook(); // Cook().get_life() works to, but you don't keep your newly created object
c.get_life();

C++ Beginner : calling default vs custom constructor

Beginner here - but i was uncertain what exactly to search for this (presumably common) question.
I am working on a program where I have a given class (Dictionary). I am supposed to make a concrete class (Word) which implements Dictionary. I should mention that I am not to change anything in Dictionary.
After making a header file for Word, I define everything in word.cpp.
I am unsure if I am doing this correctly, but I make the constructor read from a given file, and store the information in a public member of Word.
(I understand that the vectors should be private, but I made it public to get to the root of this current issue)
dictionary.h
#ifndef __DICTIONARY_H__
#define __DICTIONARY_H__
#include <iostream>
#include <string>
#include <vector>
#include <fstream>
using namespace std;
class Dictionary
{
public:
Dictionary(istream&);
virtual int search(string keyword, size_t prefix_length)=0;
};
#endif /* __DICTIONARY_H__ */
word.h
#ifndef __WORD_H__
#define __WORD_H__
#include "dictionary.h"
class Word : public Dictionary{
public:
vector<string> dictionary_words;
vector<string> source_file_words;
Word(istream &file);
int search(string keyword, size_t prefix_length);
void permutation_search(string keyword, string& prefix, ofstream& fout, int& prefix_length);
};
#endif /* __WORD_H__*/
word.cpp
#include "word.h"
Word(istream& file) : Dictionary(istream& file)
{
string temp;
while (file >> temp)
{
getline(file,temp);
dictionary_words.push_back(temp);
}
}
In word.cpp, on the line "Word::Word(istream& file)", I get this error :' [Error] no matching function for call to 'Dictionary::Dictionary()'.
I've been told this is error is due to "Word's constructor invoking Dictionary's ", but I still don't quite grasp the idea well. I am not trying to use Dictionary's constructor, but Word's.
If anyone has an idea for a solution, I would also appreciate any terms related to what is causing this issue that I could look up - I wasn't even sure how to title the problem.
Your child class should invoke parent constructor, because parent object are constructed before child. So you should write something like:
Word::Word(isteam& file) : Dictionary(file)
{
...
}
Seems its better described here What are the rules for calling the superclass constructor?

This declaration has no storage class or type specifier in C++

I have multiple classes in my program.
A) When I create an object of a class in another class I am getting no error but when I use the object to call a function I get the above error.
B)Also if I create an object of another class and call a function using that in the constructor of my class then I get no error like this.
C) Cout function does not work in the body of the class except when I put it any function
D) The main class is able to do all of these and I am not getting any error.
It would be great to hear back soon. Thank you in advance.
Following is the code : These are two classes in my cpp. I am facing no problems except using object after creating it. the code is too huge too be posted. Everything can be done in main but not in other classes why?
#include <iostream>
#include <fstream>
#include <iomanip>
#include <string>
#include <cstdlib>
#include <vector>
#include <map>
using namespace std;
class Message
{
public:
void check(string side)
{
if(side!="B"&&side!="S")
{
cout<<"Side should be either Buy (B) or Sell (S)"<<endl;;
}
}
};
class Orderbook
{
public:
string side;
Orderbook() //No Error if I define inside constructor
Message m; //No Error while declaring
m.check(side); //Error when I write m. or m->
};
This is a mistake:
m.check(side);
That code has to go inside a function.
Your class definition can only contain declarations and functions.
Classes don't "run", they provide a blueprint for how to make an object.
The line Message m; means that an Orderbook will contain Message called m, if you later create an Orderbook.
Calling m.check(side), meaning you are running actual code, but you can't run code outside main() - you can only define variables.
In C++, code can only appear inside function bodies or in variable initializes.
You can declare an object of a class in another Class,that's possible but you cant initialize that object. For that you need to do something like this :-->
(inside main)
Orderbook o1;
o1.m.check(side)
but that would be unnecessary. Keeping things short :-
You can't call functions inside a Class

Classes included within main() method

If I have some code like
main(int argc, char *argv[])
{
...
#include "Class1.H"
#include "Class2.H"
...
}
Generally the main() method is the starting point of every application and the content within main() is to be executed. Am I right in the assumption that the content of all classes included into main() will be executed when main() is started?
greetings
Streight
No, no, NO.
First of all, you don't #include a file within a function. You #include a file at the beginning of a file, before other declarations. OK, you can use #include anywhere, but you really just shouldn't.
Second, #include doesn't execute anything. It's basically just a copy-paste operation. The contents of the #included file are (effectively) inserted exactly where you put the #include.
Third, if you're going to learn to program in C++, please consider picking up one of our recommended texts.
You commented:
I am working with the multiphaseEulerFoam Solver in OpenFoam and
inside the main() of multiphaseEulerFoam.C are classes included. I
assume that the classes have the right structure to be called in
main()
That may be the case, and I don't doubt that the classes have the right structure to be called from main. The problem is main will be malformed after the #includes because you'll have local class definitions and who knows what else within main.
Consider this. If you have a header:
foo.h
#ifndef FOO_H
#define FOO_H
class Foo
{
public:
Foo (const std::string& val)
:
mVal (val)
{
}
private:
std::string mVal;
};
#endif
And you try to include this in main:
main.cpp
int main()
{
#include "foo.h"
}
After preprocessing the #include directive, the resulting file that the compiler will try to compile will look like this:
preprocessed main.cpp
int main()
{
#ifndef FOO_H
#define FOO_H
class Foo
{
public:
Foo (const std::string& val)
:
mVal (val)
{
}
private:
std::string mVal;
};
#endif
}
This is all kinds of wrong. One, you can't declare local classes like this. Two, Foo won't be "executed", as you seem to assume.
main.cpp should look like this instead:
#include "foo.h"
int main()
{
}
#define and #include are just textual operations that take place during the 'preprocessing' phase of compilation, which is technically an optional phase. So you can mix and match them in all sorts of ways and as long as your preprocessor syntax is correct it will work.
However if you do redefine macros with #undef your code will be hard to follow because the same text could have different meanings in different places in the code.
For custom types typedef is much preferred where possible because you can still benefit from the type checking mechanism of the compiler and it is less error-prone because it is much less likely than #define macros to have unexpected side-effects on surrounding code.
Jim Blacklers Answer # #include inside the main () function
Try to avoid code like this. #include directive inserts contents of the file in its place.
You can simulate the result of your code by copy-pasting file content from Class1.H and Class2.H inside the main function.
Includes do not belong into any function or class method body, this is not a good idea to do.
No code will be executed unless you instantiate one of your classes in your header files.
Code is executed when:
Class is instantiated, then it's constructor method is called and the code inside the method is executed.
If there are variables of a class type inside your instantiated class, they will too run their constructors.
When you call a class method.
Try this example:
#include <iostream>
using namespace std;
int main()
{
class A
{ public:
A() { cout << "A constructor called" << endl; }
};
// A has no instances
class B
{ public:
B() { cout << "B constructor called" << endl; }
void test() { cout << "B test called" << endl; }
} bbb;
// bbb will be new class instance of B
bbb.test(); // example call of test method of bbb instance
B ccc; // another class instance of B
ccc.test(); // another call, this time of ccc instance
}
When you run it, you'll observe that:
there will be no instance of class A created. Nothing will be run from class A.
if you intantiate bbb and ccc, their constructors will be run. To run any other code you must first make a method, for example test and then call it.
This is an openFoam syntax he is correct in saying that open Foam treats #include like calling a function. In OpenFoam using #include Foo.H would run through the code not the class declaration that is done in a different hierarchy level. I would recommend all openFoam related question not be asked in a C++ forum because there is so much stuff built onto C++ in openFoam a lot the rules need to be broken to produce a working code.
You're only including declarations of classes. To execute their code, you need to create class instances (objects).
Also, you shouldn't write #include inside a function or a class method. More often than not it won't compile.

Accessing variables outside the program in C++

id.cpp
#include "stdafx.h"
#include <iostream>
using namespace std;
class A
{
public:
static int a;
};
int A::a=20;
class b
{
public:
b()
{
cout<<A::a<<endl;
}
};
int main()
{
b *b1 = new b();
return 0;
}
id1.cpp
#include "stdafx.h"
#include <iostream>
using namespace std;
class c
{
public:
int get()
{
cout<<A::a<<endl;
}
};
int main()
{
c c1;
c1.get();
return 0;
}
This is the way they have declared and got the output in one program but when I'm trying it I'm getting errors as the class is not a namespace or the program id is not included in the id1 file... How to get the variable that is stored in one file into the other file without using namespace and including the header file is there any option for it?
Two separate programs as shown (they're separate because they both define main()) cannot share variables in any simple way.
If the two separate files were to be integrated into a single program, so one of the main() programs was replaced, then you would fall back on the standard techniques of declaring the variable A::a in a header and using that header in both modules. The header would also define class A. This is the only sane way to do it.
You could write the definition of the class twice, once in each file, and declare the variable as an extern in one file and define it in the other, but that is not particularly sensible even in this simple case and rapidly degenerates into unmaintainable disaster if the code gets any more complex and there are more shared variables.
Of course, you might want to consider not using a global variable at all, but provide instead an accessor function. However, you still end up with a header declaring the services provided by the class A and the code implementing those services, and the code consuming those services.