I am trying to compile my code written in C++, using Qt Creator. I am trying to create second window which will appear after click to menu item in main window and this window should have separate .ui file. But during compilation I get this error:
/home/martin/Code/C++/Map_generator/map_generator/preferenceswindow.cpp:4: error: prototype for 'Ui::PreferencesWindow::PreferencesWindow(QWidget*)' does not match any in class 'Ui::PreferencesWindow'
Ui::PreferencesWindow::PreferencesWindow(QWidget *parent)
^
/home/bo/Code/C++/Map_generator/build-map_generator-Desktop-Debug/ui_preferenceswindow.h:88: error: candidates are: constexpr Ui::PreferencesWindow::PreferencesWindow(Ui::PreferencesWindow&&)
class PreferencesWindow: public Ui_PreferencesWindow {};
^
What could be wrong?
preferenceswindow.h
#ifndef PREFERENCESWINDOW_H
#define PREFERENCESWINDOW_H
#include <QWidget>
namespace Ui
{
class PreferencesWindow;
}
class PreferencesWindow : public QWidget
{
Q_OBJECT
public:
explicit PreferencesWindow(QWidget *parent = 0);
signals:
//public Q_SLOTS:
private:
PreferencesWindow *uip;
};
#endif // PREFERENCESWINDOW_H
preferenceswindow.cpp
#include "preferenceswindow.h"
#include "ui_preferenceswindow.h"
Ui::PreferencesWindow::PreferencesWindow(QWidget *parent)
:QWidget(parent), uip(new Ui::PreferencesWindow)
{
uip->setupUi(this);
}
preferenceswindow.ui file
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>PreferencesWindow</class>
<widget class="QWidget" name="PreferencesWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>326</width>
<height>159</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<widget class="QPushButton" name="pushButton">
<property name="geometry">
<rect>
<x>200</x>
<y>100</y>
<width>99</width>
<height>27</height>
</rect>
</property>
<property name="text">
<string>Save</string>
</property>
</widget>
<widget class="QSpinBox" name="spinBox">
<property name="geometry">
<rect>
<x>90</x>
<y>100</y>
<width>81</width>
<height>27</height>
</rect>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>200</number>
</property>
<property name="value">
<number>15</number>
</property>
</widget>
<widget class="QSpinBox" name="spinBox_2">
<property name="geometry">
<rect>
<x>90</x>
<y>20</y>
<width>81</width>
<height>27</height>
</rect>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>1000</number>
</property>
<property name="value">
<number>100</number>
</property>
</widget>
<widget class="QSpinBox" name="spinBox_3">
<property name="geometry">
<rect>
<x>90</x>
<y>60</y>
<width>81</width>
<height>27</height>
</rect>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>1000</number>
</property>
<property name="value">
<number>60</number>
</property>
</widget>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>20</x>
<y>30</y>
<width>67</width>
<height>17</height>
</rect>
</property>
<property name="text">
<string>Columns</string>
</property>
</widget>
<widget class="QLabel" name="label_2">
<property name="geometry">
<rect>
<x>20</x>
<y>70</y>
<width>67</width>
<height>17</height>
</rect>
</property>
<property name="text">
<string>Rows</string>
</property>
</widget>
<widget class="QLabel" name="label_3">
<property name="geometry">
<rect>
<x>20</x>
<y>110</y>
<width>67</width>
<height>17</height>
</rect>
</property>
<property name="text">
<string>Grid Size</string>
</property>
</widget>
</widget>
<resources/>
<connections/>
</ui>
Your uip variable is declared as PreferencesWindow, when you want it to be declared as Ui::PreferencesWindow:
private:
PreferencesWindow *uip;
change it to
private:
Ui::PreferencesWindow *uip;
You are also defining a Ui::PreferencesWindow constructor in preferenceswindow.cpp. This is not what you want to do. You want to define PreferencesWindow constructor there. Like this:
PreferencesWindow::PreferencesWindow(QWidget *parent)
:QWidget(parent), uip(new Ui::PreferencesWindow)
{
uip->setupUi(this);
}
Related
I'm trying to link pushbuttons using a line that I draw using the paintEvent function, but it's returning wrong values when reading the position of the buttons. this stuff has been tried on simpler projects and it worked but when using several widget container things gets wrong I don't know why.
Image of project result:
Simpler projects:
code's header file:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QPushButton>
#include <QPainter>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
virtual void paintEvent(QPaintEvent* event);
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
code's source file:
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::paintEvent(QPaintEvent *event)
{
QPainter paint(this);
QPen pen;
pen.setColor(QColor(56, 163, 220));
pen.setWidth(2);
paint.setPen(pen);
int xstart1 = ui->pushButton_4->pos().x() + ui->pushButton_4->width();
int ystart1 = ui->pushButton_4->pos().y() + (ui->pushButton_4->height() / 2);
int xfinish1 = ui->pushButton_6->pos().x();
int yfinish1 = ui->pushButton_6->pos().y() + (ui->pushButton_6->height() / 2);
paint.drawLine(xstart1, ystart1, xfinish1, yfinish1);
int xstart2 = ui->pushButton_5->pos().x() + ui->pushButton_5->width();
int ystart2 = ui->pushButton_5->pos().y() + (ui->pushButton_5->height() / 2);
int xfinish2 = ui->pushButton_7->pos().x();
int yfinish2 = ui->pushButton_7->pos().y() + (ui->pushButton_7->height() / 2);
paint.drawLine(xstart2, ystart2, xfinish2, yfinish2);
}
code's ui:
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>590</width>
<height>435</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget">
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QWidget" name="widget" native="true">
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QPushButton" name="pushButton">
<property name="text">
<string>PushButton</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_2">
<property name="text">
<string>PushButton</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_3">
<property name="text">
<string>PushButton</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>268</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QFrame" name="frame">
<property name="frameShape">
<enum>QFrame::StyledPanel</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Raised</enum>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QPushButton" name="pushButton_4">
<property name="text">
<string>PushButton</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_5">
<property name="text">
<string>PushButton</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>183</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QPushButton" name="pushButton_6">
<property name="text">
<string>PushButton</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_7">
<property name="text">
<string>PushButton</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="widget_2" native="true">
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<widget class="QTableWidget" name="tableWidget"/>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QWidget" name="widget_3" native="true">
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<widget class="QPushButton" name="pushButton_8">
<property name="text">
<string>PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>590</width>
<height>21</height>
</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar"/>
</widget>
<resources/>
<connections/>
</ui>
I am trying to make a simple character counter, like the one in twitter, in QT specifically with the QLineEdit feature. Ideally, it should record the number of characters entered in a QLineEdit and display the number recorded in a separate display label. For example, spotify has a character counter when naming and adding a description to a playlist.
The function that I have declared to count the number of characters entered in the QLineEdit is defined like so:
void MainWindow::countChar()
{
QString tempString = ui->displayLabel->text(); //temp variable to hold the lineEdit's text
int output = tempString.size(); //to get the number of characters in the lineEdit
QString s = QString::number(output);//convert an int to QString
ui->CharCounter->setText(s); //display the number in the displayLabel(CharCounter)
ui->CharCounter->adjustSize();
}
I call this function in my main.cpp under the object, w.
w.countChar();
The reason I want to create a character counter function is because I have set a character limit for the QLineEdit so whatever the user enters can be filled into the main displayLabel at the minimum size of the window. I have done that by writing another function:
void MainWindow::setlineInputTextCharLimit(int limit)
{
ui->inputText->setMaxLength(limit);
}
Which I called under the same object, w:
w.setLineInputTextCharLimit(200);
QTCreator is able to successfully build but the charCounter displayLabel does not change in value after I enter some amount of text into the QLineEdit.
image of the application built
It is clear that the displayLabel for the character counter is being read and has been activated however when I enter any amount of text, the value does not change.
The result after there is some text entered into the QLineEdit
So if the displayLabel is registered and a value is being shown, the function should be working but there is definitely something wrong with it too because the value not change to anything from that '0'?.
Edit: the UI file:
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>554</width>
<height>463</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralWidget">
<widget class="QWidget" name="layoutWidget">
<property name="geometry">
<rect>
<x>80</x>
<y>20</y>
<width>311</width>
<height>211</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLineEdit" name="inputText"/>
</item>
<item>
<widget class="QPushButton" name="textBtn">
<property name="text">
<string>Display Text</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="displayLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="MinimumExpanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>100</width>
<height>100</height>
</size>
</property>
<property name="text">
<string/>
</property>
<property name="scaledContents">
<bool>true</bool>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="CharCounter">
<property name="enabled">
<bool>true</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="MinimumExpanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="text">
<string/>
</property>
<property name="scaledContents">
<bool>true</bool>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>554</width>
<height>22</height>
</rect>
</property>
</widget>
<widget class="QToolBar" name="mainToolBar">
<attribute name="toolBarArea">
<enum>TopToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
</widget>
<widget class="QStatusBar" name="statusBar"/>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources/>
<connections/>
</ui>
And heres the signal-slot connection:
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
connect(ui->textBtn, &QPushButton::clicked, this, &MainWindow::setText);
connect(ui->inputText, &QLineEdit::textChanged, this, &MainWindow::countChar);
}
If you want to count the texts you must count each time the text changes and for that you must use the textChanged() signal, in the following code I show an example:
#include <QApplication>
#include <QLabel>
#include <QLineEdit>
#include <QVBoxLayout>
#include <QWidget>
class CounterWidget: public QWidget
{
Q_OBJECT
Q_PROPERTY(QString text READ text WRITE setText NOTIFY textChanged)
Q_PROPERTY(int maxLenght READ maxLenght WRITE setMaxLenght)
Q_PROPERTY(int length READ length)
public:
CounterWidget(QWidget *parent=nullptr):
CounterWidget(200, parent)
{
}
CounterWidget(int maxLength, QWidget *parent=nullptr):
QWidget(parent),
layout(this)
{
layout.addWidget(&lineEdit);
layout.addWidget(&counterLabel, 0, Qt::AlignTop | Qt::AlignRight);
connect(&lineEdit, &QLineEdit::textChanged, this, &CounterWidget::countChar);
connect(&lineEdit, &QLineEdit::textChanged, this, &CounterWidget::textChanged);
lineEdit.setMaxLength(maxLength);
countChar("");
}
QString text() const{
return lineEdit.text();
}
void setText(const QString &text){
lineEdit.setText(text);
}
int maxLenght() const{
return lineEdit.maxLength();
}
void setMaxLenght(int maxLenght){
lineEdit.setMaxLength(maxLenght);
}
int length() const{
return lineEdit.text().size();
}
signals:
void textChanged(const QString & text);
private slots:
void countChar(const QString & text){
QString text_label = QString("%1/%2").arg(text.size()).arg(lineEdit.maxLength());
counterLabel.setText(text_label);
}
private:
QVBoxLayout layout;
QLineEdit lineEdit;
QLabel counterLabel;
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
CounterWidget w;
w.show();
return a.exec();
}
#include "main.moc"
I was reading the text from QLabel and not QLineEdit. So the part in my code:
QString tempString = ui->displayLabel->text();
was only reading the text from the label when I wanted to read the text entered in the QLineEdit. So I changed the code to:
QString tempString = ui->inputText->text();
and that fixed the problem.
Thanks #FrozenM and #eyllanesc
I am making a math application that will be used by kids to learn basic math skills. So far I have the title label re-sizing, and staying a certain distance from the top, but since Qt's origin is in the top-left, I couldn't line up the bottom start button. Any help of suggestion are greatly appreciated, and thank you!
Here is how far the start label should be off of the bottom:
Here is what happens when I re-size too far widthwize:
Chalkboard.cpp:
#include "chalkboard.h"
#include "ui_chalkboard.h"
Chalkboard::Chalkboard(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Chalkboard)
{
ui->setupUi(this);
//setWindowFlags(Qt::Window | Qt::FramelessWindowHint);
id = QFontDatabase::addApplicationFont(":/fonts/chawp.ttf");
family = QFontDatabase::applicationFontFamilies(id).at(0);
chawp = family;
setFont(chawp);
scene = new QGraphicsScene(100, 100, 100, 100);
ui->graphicsView->setScene(scene);
image = new QImage(":/images/depositphotos_40177799-Seamless-Chalkboard-Texture.jpg");
brush = new QBrush(*image);
ui->graphicsView->setBackgroundBrush(*brush);
titleEffect = new QGraphicsDropShadowEffect();
titleEffect->setBlurRadius(10);
titleEffect->setColor(QColor("#e0dbd1"));
titleEffect->setXOffset(0);
titleEffect->setYOffset(0);
startEffect = new QGraphicsDropShadowEffect();
startEffect->setBlurRadius(10);
startEffect->setColor(QColor("#e0dbd1"));
startEffect->setXOffset(0);
startEffect->setYOffset(0);
ui->labelTitle->setStyleSheet("color: #e0dbd1;font: url(:/font/chawp.ttf);");
ui->labelStart->setStyleSheet("color: #e0dbd1;font: url(:/font/chawp.ttf);");
ui->labelTitle->setGraphicsEffect(titleEffect);
ui->labelStart->setGraphicsEffect(startEffect);
}
Chalkboard::~Chalkboard()
{
delete ui;
}
void Chalkboard::resizeEvent(QResizeEvent *event)
{
QFontMetrics temp(chawp);
if (windowState() != Qt::WindowFullScreen)
{
setMaximumSize(1920, 1080);
}
QFont temp1(chawp);
QFont temp2(chawp);
temp1.setPixelSize(width()/10);
temp2.setPixelSize(width()/15);
ui->graphicsView->move(0, 0);
ui->graphicsView->resize(width(), height());
ui->labelTitle->resize(width(), height());
ui->labelTitle->move(0, 15);
ui->labelTitle->setFont(temp1);
//My failed attempt at it:
if (height()/5 < 75)
{
ui->labelStart->resize(width(), height());
ui->labelStart->move(0, height() - (height() / 5));
ui->labelStart->setFont(temp2);
}
}
Main.cpp:
#include "chalkboard.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Chalkboard w;
w.show();
return a.exec();
}
Chalkboard.h:
#ifndef CHALKBOARD_H
#define CHALKBOARD_H
#include <QMainWindow>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QFontDatabase>
#include <QDebug>
#include <QGraphicsDropShadowEffect>
namespace Ui {
class Chalkboard;
}
class Chalkboard : public QMainWindow
{
Q_OBJECT
public:
explicit Chalkboard(QWidget *parent = 0);
~Chalkboard();
public slots:
void resizeEvent(QResizeEvent* event);
private:
QGraphicsDropShadowEffect * titleEffect;
QGraphicsDropShadowEffect * startEffect;
QFont chawp;
QGraphicsScene *scene;
QString family;
int id;
QImage *image;
QBrush *brush;
Ui::Chalkboard *ui;
};
#endif // CHALKBOARD_H
Chalkboard.ui:
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Chalkboard</class>
<widget class="QMainWindow" name="Chalkboard">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>644</width>
<height>468</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>644</width>
<height>468</height>
</size>
</property>
<property name="windowTitle">
<string>Chalkboard</string>
</property>
<widget class="QWidget" name="centralWidget">
<widget class="QGraphicsView" name="graphicsView">
<property name="geometry">
<rect>
<x>20</x>
<y>20</y>
<width>61</width>
<height>71</height>
</rect>
</property>
</widget>
<widget class="QLabel" name="labelStart">
<property name="geometry">
<rect>
<x>120</x>
<y>290</y>
<width>311</width>
<height>131</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>35</pointsize>
</font>
</property>
<property name="text">
<string>Start</string>
</property>
<property name="alignment">
<set>Qt::AlignHCenter|Qt::AlignTop</set>
</property>
</widget>
<widget class="QLabel" name="labelTitle">
<property name="geometry">
<rect>
<x>100</x>
<y>50</y>
<width>391</width>
<height>151</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>50</pointsize>
</font>
</property>
<property name="text">
<string>Chalkboard</string>
</property>
<property name="alignment">
<set>Qt::AlignHCenter|Qt::AlignTop</set>
</property>
</widget>
<widget class="QPushButton" name="pushButton">
<property name="geometry">
<rect>
<x>40</x>
<y>220</y>
<width>131</width>
<height>61</height>
</rect>
</property>
<property name="text">
<string/>
</property>
<property name="icon">
<iconset resource="resource.qrc">
<normaloff>:/images/liberty-technology-arrow-1.png</normaloff>:/images/liberty-technology-arrow-1.png</iconset>
</property>
</widget>
<widget class="QPushButton" name="pushButton_2">
<property name="geometry">
<rect>
<x>444</x>
<y>200</y>
<width>111</width>
<height>61</height>
</rect>
</property>
<property name="text">
<string/>
</property>
<property name="icon">
<iconset resource="resource.qrc">
<normaloff>:/images/liberty-technology-arrow-2.png</normaloff>:/images/liberty-technology-arrow-2.png</iconset>
</property>
</widget>
</widget>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources>
<include location="resource.qrc"/>
</resources>
<connections/>
</ui>
I finally solved this by simply setting the QLabel's Y-Axis to (height()-(ui->pushButtonStart->height()))
Another solution:
Create a QFrame widget and put your labels and buttons inside, together with the necessary layouts and spacers.
In your resize event handler just set the proper width and height for this frame like you do for QGraphicsView (to occupy whole parent widget area).
I have modified your .ui file as a hint:
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Chalkboard</class>
<widget class="QMainWindow" name="Chalkboard">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>644</width>
<height>468</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>644</width>
<height>468</height>
</size>
</property>
<property name="windowTitle">
<string>Chalkboard</string>
</property>
<widget class="QWidget" name="centralWidget">
<widget class="QGraphicsView" name="graphicsView">
<property name="geometry">
<rect>
<x>20</x>
<y>20</y>
<width>311</width>
<height>341</height>
</rect>
</property>
</widget>
<widget class="QFrame" name="frame">
<property name="geometry">
<rect>
<x>210</x>
<y>10</y>
<width>349</width>
<height>401</height>
</rect>
</property>
<property name="frameShape">
<enum>QFrame::StyledPanel</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Raised</enum>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="labelTitle">
<property name="font">
<font>
<pointsize>50</pointsize>
</font>
</property>
<property name="text">
<string>Chalkboard</string>
</property>
<property name="alignment">
<set>Qt::AlignHCenter|Qt::AlignTop</set>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="pushButton">
<property name="text">
<string/>
</property>
<property name="icon">
<iconset>
<normaloff>:/images/liberty-technology-arrow-1.png</normaloff>:/images/liberty-technology-arrow-1.png</iconset>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pushButton_2">
<property name="text">
<string/>
</property>
<property name="icon">
<iconset>
<normaloff>:/images/liberty-technology-arrow-2.png</normaloff>:/images/liberty-technology-arrow-2.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="labelStart">
<property name="font">
<font>
<pointsize>35</pointsize>
</font>
</property>
<property name="text">
<string>Start</string>
</property>
<property name="alignment">
<set>Qt::AlignHCenter|Qt::AlignTop</set>
</property>
</widget>
</item>
</layout>
</widget>
<zorder>graphicsView</zorder>
<zorder>frame</zorder>
<zorder>labelTitle</zorder>
</widget>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources>
<include location="resource.qrc"/>
</resources>
<connections/>
</ui>
I am trying to align vertically some custom widgets into a scrolledArea. Some research lead me to make a QVboxLayout, adding a QScrollArea into it.
I tried and i didn't manage to do it in a proper way.
I found that some people use a two QVboxLayout and Widget level, for example on those pages :
http://www.linuxforums.org/forum/programming-scripting/155452-solved-using-qt-scroll-area.html
http://kunalmaemo.blogspot.fr/2010/07/scrolling-in-custom-widget-using.html
I don't understand why but i tried also.
I read also this and tried, but still doesn't work :
QScrollArea missing Scrollbar.
I must do something wrong but i can't tell what. Sometimes my widgets are not scrolled and are just flattened, sometimes the widget doesn't appear at all but never succeed to show a single scroll area. Here is my current code version(simplified with which i think is sufficient) :
MainWIndowImp.h
class MainWindowImp : public QMainWindow, public Ui_MainWindow
{
Q_OBJECT
public :
MainWindowImp() ;
~MainWindowImp() ;
//more
public slots :
//some stuff
private
std::vector<SliderFloat*> _sliders ; //custom widget, works fine
}
ui_mainwindow.h
class Ui_MainWindow
{
public:
QWidget *centralwidget;
void setupUi(QMainWindow *MainWindow)
{
if (MainWindow->objectName().isEmpty())
MainWindow->setObjectName(QString::fromUtf8("MainWindow"));
centralwidget = new QWidget(MainWindow);
_slider_GB = new QGroupBox(centralwidget);
_slider_GB->setObjectName(QString::fromUtf8("_slider_GB"));
_slider_GB->setGeometry(QRect(630, 10, 351, 351));
_mainScrollArea = new QScrollArea(_slider_GB);
_mainScrollArea->setObjectName(QString::fromUtf8("_mainScrollArea"));
_mainScrollArea->setGeometry(QRect(10, 40, 331, 301));
_mainScrollArea->setWidgetResizable(true);
scrollAreaWidgetContents = new QWidget();
scrollAreaWidgetContents->setObjectName(QString::fromUtf8("scrollAreaWidgetContents"));
scrollAreaWidgetContents->setGeometry(QRect(0, 0, 329, 299));
_mainScrollArea->setWidget(scrollAreaWidgetContents);
}
}
MainWindowImp.cpp
MainWindowImp::MainWindowImp()
{
setupUi(this)
}
void MainWindowImp::updateSliders()
{
QVBoxLayout *mainLayout = new QVBoxLayout(this) ;
mainLayout->addWidget(_mainScrollArea);
QWidget *contents = new QWidget ;
QVBoxLayout *layout = new QVBoxLayout(contents) ;
for(uint32_t i=0;i<_approx->latentVariables().cols();++i)
{
layout->addWidget(_sliders[i]) ;
}
layout->setSizeConstraint(QLayout::SetMinimumSize);
_mainScrollArea->setWidget(contents);
}
Notes that i used QtDesigner for the GUI, and i just set into it the QScrollArea _mainScrollArea, and it automatically set a QWidget scrollAreaWidgetContents and set it to the QScrollArea. Maybe my issues come from it ?
Thank you for the replies
EDIT :
here is the mainwindow.ui file (removed a lot of things that aren' relevant) :
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1002</width>
<height>524</height>
</rect>
</property>
<property name="windowTitle">
<string>Main Window</string>
</property>
<widget class="QWidget" name="centralwidget">
<property name="minimumSize">
<size>
<width>981</width>
<height>0</height>
</size>
</property>
<widget class="MyGLViewer" name="_qglv" native="true">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>600</width>
<height>400</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>125</width>
<height>100</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>800</width>
<height>600</height>
</size>
</property>
<property name="mouseTracking">
<bool>false</bool>
</property>
</widget>
<widget class="QGroupBox" name="_slider_GB">
<property name="geometry">
<rect>
<x>630</x>
<y>10</y>
<width>351</width>
<height>351</height>
</rect>
</property>
<property name="title">
<string>Coordinates</string>
</property>
<widget class="QScrollArea" name="_mainScrollArea">
<property name="geometry">
<rect>
<x>10</x>
<y>40</y>
<width>331</width>
<height>301</height>
</rect>
</property>
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>329</width>
<height>299</height>
</rect>
</property>
</widget>
</widget>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1002</width>
<height>29</height>
</rect>
</property>
</widget>
</widget>
<customwidgets>
<customwidget>
<class>MyGLViewer</class>
<extends>QWidget</extends>
<header>myglviewer.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>
Currently working on getting threading to work with Qt C++ along with using the clearest method to solve the problem. Below is some code to start 3 threads and count to 10000. What i have at the moment is when u press the start and stop buttons the counters do work (using qDebug). However what I want to do is link the counter variable to 3 labels so that when the counter goes up the label for each thread does too (however had no luck with connect as not sure how to link class methods (specifically ui->label->settext to Thread::get_time())).
Currently I am stuck on the final part, as can't find a way to link to label from inside thread.cpp if anyone can help that would be great. As you can imagine gotten a bit lost and not sure where to go from here.
object.h
#ifndef OBJECT_H
#define OBJECT_H
#include <QObject>
#include <QDebug>
#include <QThread>
#include <QApplication>
#include <QMutex>
class Object : public QObject
{
Q_OBJECT
private:
int timealive;
public:
explicit Object(QObject *parent = 0);
void setup(QThread &thread, QObject &object);
void set_time(int number);
int get_time();
bool Stop;
signals:
public slots:
void worker();
};
#endif // OBJECT_H
dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
private slots:
void on_pushButton_clicked();
void on_pushButton_2_clicked();
void on_pushButton_3_clicked();
void on_pushButton_4_clicked();
void on_pushButton_5_clicked();
void on_pushButton_6_clicked();
private:
Ui::Dialog *ui;
};
#endif // DIALOG_H
Dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::on_pushButton_clicked()
{
ui->label->setText(QString::number(12));
}
void Dialog::on_pushButton_2_clicked()
{
}
void Dialog::on_pushButton_3_clicked()
{
}
void Dialog::on_pushButton_4_clicked()
{
}
void Dialog::on_pushButton_5_clicked()
{
}
void Dialog::on_pushButton_6_clicked()
{
}
Main.cpp
#include "dialog.h"
#include "object.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Dialog w;
w.show();
QThread thread;
Object thread_object;
thread_object.setup(thread,thread_object);
return a.exec();
}
object.cpp
#include "object.h"
Object::Object(QObject *parent) :
QObject(parent)
{
}
void Object::setup(QThread &thread,QObject &object)
{
object.moveToThread(&thread);
thread.start();
connect(&thread,SIGNAL(started()),this,SLOT(worker()));
}
void Object::worker()
{
for(int i = 0; i < 10000; i++)
{
QMutex mutex;
QMutexLocker locker(&mutex);
this->set_time(i);
qDebug() << i;
if(this->Stop)
{
break;
}
}
}
void Object::set_time(int number)
{
timealive = number;
}
int Object::get_time()
{
return timealive;
}
Dialog.ui
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Dialog</class>
<widget class="QDialog" name="Dialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>286</width>
<height>168</height>
</rect>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<widget class="QWidget" name="layoutWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>40</y>
<width>261</width>
<height>25</height>
</rect>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>Number</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pushButton_3">
<property name="text">
<string>Start</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_4">
<property name="text">
<string>Stop</string>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="layoutWidget_2">
<property name="geometry">
<rect>
<x>10</x>
<y>70</y>
<width>261</width>
<height>25</height>
</rect>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Number</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pushButton_5">
<property name="text">
<string>Start</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_6">
<property name="text">
<string>Stop</string>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="layoutWidget">
<property name="geometry">
<rect>
<x>9</x>
<y>9</y>
<width>261</width>
<height>25</height>
</rect>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Number</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pushButton">
<property name="text">
<string>Start</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_2">
<property name="text">
<string>Stop</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources/>
<connections/>
</ui>
Cheers ION
P.s changed code to reflect that I am now using the correct way for threading.