Variadic list of pointers to data members - c++

Consider this working code. The function searchByDataMember uses a pointer to data member as argument to search a value among a container.
#include <iostream>
#include <list>
#include <string>
template <typename Container, typename T, typename DataPtr>
typename Container::value_type searchByDataMember (const Container& container, const T& t,
DataPtr ptr) {
for (const typename Container::value_type& x : container) {
if (x->*ptr == t)
return x;
}
return typename Container::value_type{};
}
struct Object {
int ID, value;
std::string name;
Object (int i, int v, const std::string& n) : ID(i), value(v), name(n) {}
};
std::list<Object*> objects { new Object(5,6,"Sam"), new Object(11,7,"Mark"),
new Object(9,12,"Rob"), new Object(2,11,"Tom"), new Object(15,16,"John") };
int main() {
const Object* object = searchByDataMember (objects, 11, &Object::value);
std::cout << object->name << '\n'; // Tom
}
So how to extend the above to using a variadic list of pointers to data members as arguments, in the event that a data member pointed to itself has data members to search? For example,
#include <iostream>
#include <list>
#include <string>
template <typename Container, typename T, typename... DataPtrs>
typename Container::value_type searchByDataMember (const Container& container, const T& t,
DataPtrs... ptrs) {
// What to put here???
}
struct Thing {
int ID, value;
std::string name;
Thing (int i, int v, const std::string& n) : ID(i), value(v), name(n) {}
};
struct Object {
int rank;
Thing* thing;
Object (int r, Thing* t) : rank(r), thing(t) {}
};
std::list<Object*> objects { new Object(8, new Thing(5,6,"Sam")), new Object(2, new Thing(11,7,"Mark")),
new Object(1, new Thing(9,12,"Rob")), new Object(9, new Thing(2,11,"Tom"))};
int main() {
// The desired syntax.
// const Object* object = searchByDataMember (objects, 11, &Object::thing, &Thing::value);
// std::cout << object->thing->name << '\n'; // Tom (the desired output)
}
So here we wish to search among the container objects for the Object* that has a Thing* data member whose value data member is 11, which is the Object* that has "Tom". There is to be no limit on how big a chain of pointers to data members can be passed into searchByDataMember.

You need a way to apply operator ->* in succession:
template <typename T, typename MPtr>
auto arrow(T* obj, MPtr mptr)
{
return obj->*mptr;
}
template <typename T, typename MPtr, typename ... MPtrs>
auto arrow(T* obj, MPtr mptr, MPtrs... mptrs)
{
return arrow(obj->*mptr, mptrs...);
}
Then your search function is simple, something like: (I prefer to return iterator over value btw)
template <typename Container, typename T, typename... DataPtrs>
auto searchByDataMember (const Container& container, const T& t, DataPtrs... ptrs)
{
return std::find_if(std::begin(container), std::end(container),
[&](const auto&e) {
return arrow(e, ptrs...) == t;
});
}
Demo

Related

Mixed list initialization in C++11

With reference to c++11 list initialization, may I initialize a list with an element and another list?
Let's say I have the following code:
#include <vector>
class Foo
{
public:
Foo(int value){m_v=value;}
private:
int m_v = 0;
};
int main()
{
std::vector<Foo> v1, v2, v3;
v1 = {Foo(1)}; //ok
v2 = {Foo(2), Foo(3)}; //ok
v3 = {Foo(3), v2}; //error: no match for ‘operator=’ (operand types are ‘std::vector’ and ‘’)
}
Is there a way to create in one line of code, using list initialization, a vector made of the element of another vector plus a new element (a prepend, in the example above).
We can create some template infrastructure to allow creation of vectors through optional concatenation of objects and other vectors.
This is very much a first cut:
#include <utility>
#include <vector>
namespace extended
{
template<class T>
struct appender
{
template<class V, class A, class Arg>
void operator()(std::vector<V, A>& vec, Arg&& arg) const
{
vec.push_back(std::forward<Arg>(arg));
}
};
template<class V2, class A2>
struct appender<std::vector<V2, A2>>
{
template<class V, class A, class X>
void operator()(std::vector<V, A>& vec, X&& arg) const
{
vec.insert(end(vec), begin(std::forward<X>(arg)), end(std::forward<X>(arg)));
}
};
template<class V, class A, class T>
auto append(std::vector<V, A>& target, T&& x) -> decltype(auto)
{
auto op = appender<std::decay_t<T>>();
op(target, std::forward<T>(x));
return target;
}
}
template<class T, class...Args>
auto make_vector(Args&&...args)
{
using extended::append;
std::vector<T> result;
using expand = int[];
expand {0,
(append(result, std::forward<Args>(args)), 0)...
};
return result;
}
class Foo
{
public:
Foo(int value){m_v=value;}
private:
int m_v = 0;
};
int main()
{
auto v1 = make_vector<Foo>(Foo(1)); //ok
auto v2 = make_vector<Foo>(Foo(2), Foo(3)); //ok
auto v3 = make_vector<Foo>(Foo(3), v2); //ok
}
Of course, by looking for common interfaces we can start to push the boundaries a little:
#include <utility>
#include <iterator>
#include <vector>
#include <list>
#include <set>
namespace extended
{
// The general case of an appender.
// simply calls emplace_back
template<class T, class Diff = void>
struct appender
{
template<class V, class A, class Arg>
void operator()(std::vector<V, A>& vec, Arg&& arg) const
{
vec.emplace_back(std::forward<Arg>(arg));
}
};
// specific specialisation for an appender where the
// source object supports begin() and end() (i.e. a container)
//
template<class T>
struct appender
<
T,
decltype(
std::begin(std::declval<T>()),
std::end(std::declval<T>()),
void()
)
>
{
template<class V, class A, class X>
void operator()(std::vector<V, A>& vec, X&& arg) const
{
vec.insert(std::end(vec), std::begin(std::forward<X>(arg)), std::end(std::forward<X>(arg)));
}
};
template<class V, class A, class T>
auto append(std::vector<V, A>& target, T&& x) -> decltype(auto)
{
auto op = appender<std::decay_t<T>>();
op(target, std::forward<T>(x));
return target;
}
}
template<class T, class...Args>
auto make_vector(Args&&...args)
{
using extended::append;
std::vector<T> result;
using expand = int[];
expand {0,
(append(result, std::forward<Args>(args)), 0)...
};
return result;
}
class Foo
{
public:
Foo(int value){m_v=value;}
bool operator<(const Foo& r) const { return m_v < r.m_v; }
private:
int m_v = 0;
};
int main()
{
auto v1 = make_vector<Foo>(Foo(1)); //ok
auto v2 = make_vector<Foo>(Foo(2), Foo(3)); //ok
auto v3 = make_vector<Foo>(Foo(3), v2); //ok
auto v4 = make_vector<Foo>(Foo(1),
std::list<Foo> { Foo(2), Foo(3) },
make_vector<Foo>(4, make_vector<Foo>(8, 9, 10)),
std::set<Foo> {Foo(6), Foo(7) }); // bizzare but ok
}
std::vector<Foo> means a std::vector of Foo instances. This means it cannot arbitrarily store other std::vector instances, which is what you're asking the compiler when writing
v3 = {Foo(3), v2};
std::initializer_list<T> is a homogeneous collection of T instances. std::vector<Foo>'s list constructor takes std::initializer_list<Foo>. There's no way to achieve what you want without manually unpacking v2's elements inside the curly braces.
Is there a way to create in one line of code, using list initialization, a vector made of the element of another vector plus a new element (a prepend, in the example above).
Using list initialization, no. You can write your own function to achieve the same thing, however.

Make function generic with respect to pointers and references

Suppose I have this C++ function:
class C { ... };
void do(const vector<C>& cs) {
...
for (...) {
cs[i].do_whatever();
}
...
}
But C is expensive to copy so I might have something like this:
std::vector<C*> reorder_in_some_way(const std::vector<C>& cs) {
...
}
int main() {
std::vector<C> cs = ...;
std::vector<C*> reorderedCs = reorder_in_some_way(cs);
do(reorderedCs);
}
Obviously this won't work. I could get around it by giving up and just making do a template over any type like this:
template<typename T>
void do(const vector<T>& cs) {
But it really only works with C's and I'd like that to be encoded in the type system - and also it makes do() easier to understand if you don't have to go hunting around for places where it is used.
Is there any way to write do() so that it can generically take both vector<C> and vector<C*> (and for bonus points vector<reference_wrapper<C>>)?
Just write 2 template functions that applies a functor:
template<class T,typename Func>
void apply( const std::vector<T> &v, Func f )
{
for( const auto &i : v ) f( i );
}
template<class T,typename Func>
void apply( const std::vector<T*> &v, Func f )
{
for( auto i : v ) f( *i );
}
then pass a lambda:
std::vector<C> vc;
std::vector<C*> vp;
auto call = []( const C &c ) { c.do_whatever(); };
apply( vc, call );
apply( vp, call );
(note you cannot call your function do - it is a keyword in C++)
live example
PS As you mentioned in comments your function apply is rather complex so you prefer to have only one copy of it, in this case create a helper:
template<class T>
const T &apply_helper( const T *t ) { return *t; }
template<class T>
typename std::enable_if<!std::is_pointer<T>::value, const T &>::type
apply_helper( const T &t ) { return t; }
then write your apply function only once:
template<class T,typename Func>
void apply( const std::vector<T> &v, Func f )
{
for( const auto &i : v ) f( apply_helper( i ) );
}
live example N2
You might keep your do function generic, but specialize a getter for T& and T* that both return a T&:
namespace detail{
template<class T>
T& get(T& _in){
return _in;
}
template<class T>
T& get(T* _in){
return *_in;
}
} // namespace detail
template<class T>
void do_a_thing(const std::vector<T>& cs) {
for (size_t i = 0; i < cs.size(); ++i) {
detail::get(cs[i]).do_whatever();
}
}
Demo
Either way you are going to need to specialize between pointers and references. I think that this pushes it to the smallest scope.
If you want to constrain do_a_thing to only accept C or C*, we can create a small trait to do this:
template <class T>
struct is_c : std::false_type{};
template <>
struct is_c<C>: std::true_type{};
template <>
struct is_c<C*>: std::true_type{};
And then modify do_a_thing with std::enable_if:
template<class T, std::enable_if_t<is_c<T>::value, int> = 0>
void do_a_thing(const std::vector<T>& cs) {
for (size_t i = 0; i < cs.size(); ++i) {
detail::get(cs[i]).do_whatever();
}
}
For bonus points, we'll write another specialization of do_a_thing that gives a nice compiler error for types that do not satisfy the constraint:
template<class T>
struct always_false : std::false_type{};
template<class T, std::enable_if_t<!is_c<T>::value, int> = 0>
void do_a_thing(const std::vector<T>& cs) {
static_assert(always_false<T>::value, "do_a_thing only works for C and C*");
}
Now the following will fail:
struct Q{};
std::vector<Q> qs;
do_a_thing(qs); // compiler error
Demo
Write a function template that gets a pair of iterators (not a vector).
Then pass it either normal vector<C>::iterators, or adapted vector<C*>::iterators, e.g. boost::transform_iterator instances.
Working example:
#include <iostream>
#include <vector>
#include <iterator>
#include <algorithm>
#include <boost/iterator/transform_iterator.hpp>
int& deref(int*& x) { return *x; }
template <class it>
void print(it from, it to)
{
std::copy(from, to, std::ostream_iterator<typename it::value_type>(std::cout, " "));
std::cout << "\n";
}
int main()
{
std::vector<int> a {4,3,7,1};
std::vector<int*> b {new int(2), new int(0), new int(11), new int(-3)};
// auto deref = [](int*& x) -> int& { return *x; };
// cannot use a lambda here because it's non-copyable
// and iterators must be copyable.
std::sort(std::begin(a), std::end(a));
std::sort(boost::make_transform_iterator(std::begin(b), &deref),
boost::make_transform_iterator(std::end(b), &deref));
print(std::begin(a), std::end(a));
print(boost::make_transform_iterator(std::begin(b), &deref),
boost::make_transform_iterator(std::end(b), &deref));
}
I think a possible solution could be to create a modified vector class that is generic with respect to pointerness, and can be implicitly converted to from a vector<T> or a vector<T*>. Like this:
template<typename T>
class VectorWrapper {
public:
VectorWrapper(const vector<T>& v) : reference(&v) { }
VectorWrapper(const vector<T*>& v) : pointer(&v) { }
const T& at(int idx) const {
if (reference)
return (*reference)[idx];
return *(*pointer)[idx];
}
// etc. for size() and so on. You could probably have
// this class derive from std::vector and reimplement its
// methods to switch between `reference` and `pointer`.
private:
const vector<T>* reference = nullptr;
const vector<T*>* pointer = nullptr;
};
void do_thing(VectorWrapper<C> wrapper) {
wrapper.at(0).whatever();
}
Not tested, and I don't think I'll go this route to be honest but it's the best I could come up with.

std set of boost::shared_ptr<string>

I have a set of boost::shared_ptr which I want to be ordered and uniqued not by the shared pointers but by the strings. Do I have to provide a new comparison function getting shared pointers and comparing the contents or there is such a comparator already exists that I can use?
That's pretty specific, so you'll probably need a custom comparator.
This should work:
struct pointercompare
{
bool operator()(const boost::shared_ptr<std::string>& a, const boost::shared_ptr<std::string>& b)
{
return (*a)>(*b);
}
}
I would write a general way of wrapping predicates and iterators that maps value-semantics onto any pointer-like owner.
This then becomes completely general and re-usable.
Simple version here
Bonus code below introduces a complete library for this kind of thing
#include <utility>
#include <boost/shared_ptr.hpp>
#include <vector>
#include <algorithm>
template<class Comp>
struct pointee
{
pointee(Comp comp = Comp()) : _comp(comp) {}
template<class APtr, class BPtr>
bool operator()(const APtr& a, const BPtr& b)
{
return _comp(*a, *b);
}
Comp _comp;
};
int main()
{
std::vector<boost::shared_ptr<int>> v;
std::sort(v.begin(), v.end(), pointee<std::less<>>());
std::sort(v.begin(), v.end(), pointee<std::greater<>>());
}
For bonus points...
#include <utility>
#include <boost/shared_ptr.hpp>
#include <vector>
#include <algorithm>
#include <functional>
template<class T, class X, class Y>
struct is_binary_op
{
template<class U> static auto test(U* p) -> decltype((*p)(std::declval<X>(), std::declval<Y>()), void(), std::true_type());
template<class U> static auto test(...) -> decltype(std::false_type());
static constexpr bool value = decltype(test((T*)0))::value;
};
template<class T, class X, class Y> static constexpr bool IsBinaryOp = is_binary_op<T, X, Y>::value;
template<class T, class X>
struct is_unary_op
{
template<class U> static auto test(U* p) -> decltype((*p)(std::declval<X>()), void(), std::true_type());
template<class U> static auto test(...) -> decltype(std::false_type());
static constexpr bool value = decltype(test((T*)0))::value;
};
template<class T, class X> static constexpr bool IsUnaryOp = is_unary_op<T, X>::value;
namespace detail {
template<class Comp>
struct pointee
{
pointee(Comp comp = Comp()) : _comp(comp) {}
template<
class APtr,
class BPtr
>
auto operator()(const APtr& a, const BPtr& b) const
-> std::enable_if_t<
IsBinaryOp<Comp, decltype(*a), decltype(*b)>
, bool>
{
return _comp(*a, *b);
}
template<
class APtr
>
auto operator()(const APtr& a) const
-> std::enable_if_t<
IsUnaryOp<Comp, decltype(*a)>
, bool>
{
return _comp(*a);
}
Comp _comp;
};
template<class Iter>
struct deref_iter : Iter
{
deref_iter(Iter iter) : Iter(iter) {}
auto& operator*() const {
return **static_cast<const Iter&>(*this);
}
};
}
template<class Pred>
auto pointee(Pred&& pred)
{
return detail::pointee<std::decay_t<Pred>>(std::forward<Pred>(pred));
}
template<class Iter>
auto deref_pointee(Iter&& iter)
{
return detail::deref_iter<std::decay_t<Iter>>(std::forward<Iter>(iter));
}
int main()
{
std::vector<boost::shared_ptr<int>> v;
// sort using the less predicate on the pointee
std::sort(v.begin(), v.end(), pointee(std::less<>()));
// sort using the greater predicate on the pointee
std::sort(v.begin(), v.end(), pointee(std::greater<>()));
// apply a unary predicate to every pointee
std::for_each(v.begin(), v.end(), pointee(std::logical_not<>()));
// transform the pointees by binding a binary predicate to a value and
// turning it into a unary predicate that adds 6
std::transform(v.begin(), v.end(),
deref_pointee(v.begin()),
pointee(std::bind(std::plus<>(), 6, std::placeholders::_1)));
}

C++ strict aliasing rules and pointers to members

The following code yields warning in G++:
#include <iostream>
#include <cstdint>
template <typename T, typename P, typename Q>
Q T::*pointer_to(P T::*p, Q P::*q)
{
typedef Q T::* output_ptr;
// warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
size_t tmp = reinterpret_cast<const size_t&>(p) + reinterpret_cast<const size_t&>(q);
return reinterpret_cast<const output_ptr&>(tmp);
}
struct A { int x; };
struct B { A a; };
int main()
{
B b = B();
b.*pointer_to(&B::a, &A::x) = 1;
std::cout << b.a.x << std::endl;
}
It works properly anyway, but that makes me worry.
What is your opinion, are these "sub-member" pointers susceptible to extra strict aliasing issues than plain member pointers?
I would recommend against doing it this way.
You stated in your comments that you tried using a nested std::bind, but there's an issue with the compiler version you're using. Rather than resort to the hack, I would roll my own repeated pointer to member class.
#include <iostream>
#include <cstdint>
#include <type_traits>
#include <utility>
template<typename Ptr1, typename... Rest>
class pointer_to_sub;
template<typename ObjType, typename Class>
class pointer_to_sub<ObjType Class::* >
{
typedef ObjType Class::* ptr_type;
public:
typedef ObjType value_type;
typedef Class input_type;
pointer_to_sub(ptr_type input) : ptr(input)
{
}
value_type& operator()(input_type& from) const
{
return from.*ptr;
}
value_type const& operator()(input_type const& from) const
{
return from.*ptr;
}
value_type& operator()(input_type* from) const
{
return from->*ptr;
}
value_type const& operator()(input_type const* from) const
{
return from->*ptr;
}
private:
ptr_type ptr;
};
template<typename ObjType, typename Class, typename... Rest >
class pointer_to_sub<ObjType Class::*, Rest...> : private pointer_to_sub<Rest...>
{
typedef ObjType Class::* ptr_type;
typedef pointer_to_sub<Rest...> base_type;
public:
typedef typename base_type::value_type value_type;
typedef Class input_type;
pointer_to_sub(ptr_type input, Rest... args) : base_type(args...), ptr(input)
{
}
value_type& operator()(input_type& from) const
{
return base_type::operator()(from.*ptr);
}
value_type const& operator()(input_type const& from) const
{
return base_type::operator()(from.*ptr);
}
value_type& operator()(input_type* from) const
{
return base_type::operator()(from->*ptr);
}
value_type const& operator()(input_type const* from) const
{
return base_type::operator()(from->*ptr);
}
private:
ptr_type ptr;
};
template<typename T, typename... Args>
pointer_to_sub<T, Args...> make_pointer_to_sub(T t1, Args... args)
{
return pointer_to_sub<T, Args...>(t1, args...);
}
The above basically provides a make_pointer_to_sub which takes a list of member object pointers. It accepts as its input a reference or a pointer that's convertible to the first type, and then dereferences each of the pointers in turn. It could be improved to accept unique_ptr or shared_ptr, but that's for later. You use it as seen below.
struct A { int x; double y;};
struct B { A a; };
int main()
{
auto ptr = make_pointer_to_sub(&B::a, &A::x);
B b = B();
ptr(b) = 1;
// b.*pointer_to(&B::a, &A::x) = 1;
std::cout << b.a.x << std::endl;
ptr(&b) = 2;
std::cout << b.a.x << std::endl;
}
If you needed to, this could be assigned to a std::function with the appropriate arguments.

Which C++ Standard Library wrapper functions do you use?

This question, asked this morning, made me wonder which features you think are missing from the C++ Standard Library, and how you have gone about filling the gaps with wrapper functions. For example, my own utility library has this function for vector append:
template <class T>
std::vector<T> & operator += ( std::vector<T> & v1,
const std::vector <T> & v2 ) {
v1.insert( v1.end(), v2.begin(), v2.end() );
return v1;
}
and this one for clearing (more or less) any type - particularly useful for things like std::stack:
template <class C>
void Clear( C & c ) {
c = C();
}
I have a few more, but I'm interested in which ones you use? Please limit answers to wrapper functions - i.e. no more than a couple of lines of code.
Quite often I'd use vector as a set of items in no particular order (and, obviously, when I don't need fast is-this-element-in-the-set checks). In these cases, calling erase() is a waste of time since it will reorder the elements and I don't care about order. That's when the O(1) function below comes in handy - just move the last element at the position of the one you'd want to delete:
template<typename T>
void erase_unordered(std::vector<T>& v, size_t index)
{
v[index] = v.back();
v.pop_back();
}
boost::array
contains(container, val) (quite simple, but convenient).
template<typename C, typename T>
bool contains(const C& container, const T& val) {
return std::find(std::begin(container), std::end(container), val) != std::end(container);
}
remove_unstable(begin, end, value)
A faster version of std::remove with the exception that it doesn't preserve the order of the remaining objects.
template <typename T>
T remove_unstable(T start, T stop, const typename T::value_type& val){
while(start != stop) {
if (*start == val) {
--stop;
::std::iter_swap(start, stop);
} else {
++start;
}
}
return stop;
}
(in the case of a vector of pod types (int, float etc) and almost all objects are removed, std::remove might be faster).
template < class T >
class temp_value {
public :
temp_value(T& var) : _var(var), _original(var) {}
~temp_value() { _var = _original; }
private :
T& _var;
T _original;
temp_value(const temp_value&);
temp_value& operator=(const temp_value&);
};
Ok, since it seems this isn't as straight-forward as I thought, here's an explanation:
In its constructor temp_value stores a reference to a variable and a copy of the variable's original value. In its destructor it restores the referenced variable to its original value. So, no matter what you did to the variable between construction and destruction, it will be reset when the temp_value object goes out of scope.
Use it like this:
void f(some_type& var)
{
temp_value<some_type> restorer(var); // remembers var's value
// change var as you like
g(var);
// upon destruction restorer will restore var to its original value
}
Here's another approach that uses the scope-guard trick:
namespace detail
{
// use scope-guard trick
class restorer_base
{
public:
// call to flag the value shouldn't
// be restored at destruction
void dismiss(void) const
{
mDismissed = true;
}
protected:
// creation
restorer_base(void) :
mDismissed(false)
{}
restorer_base(const restorer_base& pOther) :
mDismissed(pOther.is_dismissed())
{
// take "ownership"
pOther.dismiss();
}
~restorer_base(void) {} // non-virtual
// query
bool is_dismissed(void) const
{
return mDismissed;
}
private:
// not copy-assignable, copy-constructibility is ok
restorer_base& operator=(const restorer_base&);
mutable bool mDismissed;
};
// generic single-value restorer, could be made
// variadic to store and restore several variables
template <typename T>
class restorer_holder : public restorer_base
{
public:
restorer_holder(T& pX) :
mX(pX),
mValue(pX)
{}
~restorer_holder(void)
{
if (!is_dismissed())
mX = mValue;
}
private:
// not copy-assignable, copy-constructibility is ok
restorer_holder& operator=(const restorer_holder&);
T& mX;
T mValue;
};
}
// store references to generated holders
typedef const detail::restorer_base& restorer;
// generator (could also be made variadic)
template <typename T>
detail::restorer_holder<T> store(T& pX)
{
return detail::restorer_holder<T>(pX);
}
It's just a bit more boiler-plate code, but allows a cleaner usage:
#include <iostream>
template <typename T>
void print(const T& pX)
{
std::cout << pX << std::endl;
}
void foo(void)
{
double d = 10.0;
double e = 12.0;
print(d); print(e);
{
restorer f = store(d);
restorer g = store(e);
d = -5.0;
e = 3.1337;
print(d); print(e);
g.dismiss();
}
print(d); print(e);
}
int main(void)
{
foo();
int i = 5;
print(i);
{
restorer r = store(i);
i *= 123;
print(i);
}
print(i);
}
It removes its ability to be used in a class, though.
Here's a third way to achieve the same effect (which doesn't suffer from the problems of potentially throwing destructors):
Implementation:
//none -- it is built into the language
Usage:
#include <iostream>
template <typename T>
void print(const T& pX)
{
std::cout << pX << std::endl;
}
void foo(void)
{
double d = 10.0;
double e = 12.0;
print(d); print(e);
{
double f(d);
double g(e);
f = -5.0;
g = 3.1337;
print(f); print(g);
e = std::move(g);
}
print(d); print(e);
}
int main(void)
{
foo();
int i = 5;
print(i);
{
int r(i);
r *= 123;
print(r);
}
print(i);
}
Not really a wrapper, but the infamous missing copy_if. From here
template<typename In, typename Out, typename Pred>
Out copy_if(In first, In last, Out res, Pred Pr)
{
while (first != last) {
if (Pr(*first)) {
*res++ = *first;
}
++first;
}
return res;
}
template< typename T, std::size_t sz >
inline T* begin(T (&array)[sz]) {return array;}
template< typename T, std::size_t sz >
inline T* end (T (&array)[sz]) {return array + sz;}
Sometimes I feel like I'm in begin() and end() hell. I'd like to have some functions like:
template<typename T>
void sort(T& x)
{
std::sort(x.begin(), x.end());
}
and other similar ones for std::find, std::for_each, and basically all the STL algorithms.
I feel that sort(x) is much quicker to read/understand than sort(x.begin(), x.end()).
I don't use this one nearly as much anymore, but it used to be a staple:
template<typename T>
std::string make_string(const T& data) {
std::ostringstream stream;
stream << data;
return stream.str();
}
Will update with more as I remember them. :P
The utility function in everyones toolbox is of course copy_if. Not really a wrapper though.
Another helper I commonly use is deleter, a functor I use with std::for_each to delete all pointers in a container.
[edit]
Digging through my "sth.h" I also found vector<wstring> StringSplit(wstring const&, wchar_t);
I have a header which puts the following in the "util" namespace:
// does a string contain another string
inline bool contains(const std::string &s1, const std::string &s2) {
return s1.find(s2) != std::string::npos;
}
// remove trailing whitespace
inline std::string &rtrim(std::string &s) {
s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::ptr_fun<int, int>(std::isspace))).base(), s.end());
return s;
}
// remove leading whitespace
inline std::string &ltrim(std::string &s) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun<int, int>(std::isspace))));
return s;
}
// remove whitespace from both ends
inline std::string &trim(std::string &s) {
return ltrim(rtrim(s));
}
// split a string based on a delimeter and return the result (you pass an existing vector for the results)
inline std::vector<std::string> &split(const std::string &s, char delim, std::vector<std::string> &elems) {
std::stringstream ss(s);
std::string item;
while(std::getline(ss, item, delim)) {
elems.push_back(item);
}
return elems;
}
// same as above, but returns a vector for you
inline std::vector<std::string> split(const std::string &s, char delim) {
std::vector<std::string> elems;
return split(s, delim, elems);
}
// does a string end with another string
inline bool endswith(const std::string &s, const std::string &ending) {
return ending.length() <= s.length() && s.substr(s.length() - ending.length()) == ending;
}
// does a string begin with another string
inline bool beginswith(const std::string &s, const std::string &start) {
return s.compare(0, start.length(), start) == 0;
}
The infamously missing erase algorithm:
template <
class Container,
class Value
>
void erase(Container& ioContainer, Value const& iValue)
{
ioContainer.erase(
std::remove(ioContainer.begin(),
ioContainer.end(),
iValue),
ioContainer.end());
} // erase
template <
class Container,
class Pred
>
void erase_if(Container& ioContainer, Pred iPred)
{
ioContainer.erase(
std::remove_if(ioContainer.begin(),
ioContainer.end(),
iPred),
ioContainer.end());
} // erase_if
Wrapping sprintf
string example = function("<li value='%d'>Buffer at: 0x%08X</li>", 42, &some_obj);
// 'function' is one of the functions below: Format or stringf
The goal is decoupling formatting from output without getting into trouble with sprintf and its ilk. It's not pretty, but it's very useful, especially if your coding guidelines ban iostreams.
Here is a version which allocates as needed, from Neil Butterworth. [View revision history for Mike's version, which I removed as a subset of the remaining two. It is similar to Neil's, except the latter is exception-safe by using vector instead of delete[]: string's ctor will throw on allocation failure. Mike's also uses the same technique shown later to determine size up front. –RP]
string Format( const char * fmt, ... ) {
const int BUFSIZE = 1024;
int size = BUFSIZE, rv = -1;
vector <char> buf;
do {
buf.resize( size );
va_list valist;
va_start( valist, fmt );
// if _vsnprintf() returns < 0, the buffer wasn't big enough
// so increase buffer size and try again
// NOTE: MSFT's _vsnprintf is different from C99's vsnprintf,
// which returns non-negative on truncation
// http://msdn.microsoft.com/en-us/library/1kt27hek.aspx
rv = _vsnprintf( &buf[0], size, fmt, valist );
va_end( valist );
size *= 2;
}
while( rv < 0 );
return string( &buf[0] );
}
Here is a version which determines the needed size up front, from Roger Pate. This requires writable std::strings, which are provided by popular implementations, but are explicitly required by C++0x. [View revision history for Marcus' version, which I removed as it is slightly different but essentially a subset of the below. –RP]
Implementation
void vinsertf(std::string& s, std::string::iterator it,
char const* fmt, int const chars_needed, va_list args
) {
using namespace std;
int err; // local error code
if (chars_needed < 0) err = errno;
else {
string::size_type const off = it - s.begin(); // save iterator offset
if (it == s.end()) { // append to the end
s.resize(s.size() + chars_needed + 1); // resize, allow snprintf's null
it = s.begin() + off; // iterator was invalidated
err = vsnprintf(&*it, chars_needed + 1, fmt, args);
s.resize(s.size() - 1); // remove snprintf's null
}
else {
char saved = *it; // save char overwritten by snprintf's null
s.insert(it, chars_needed, '\0'); // insert needed space
it = s.begin() + off; // iterator was invalidated
err = vsnprintf(&*it, chars_needed + 1, fmt, args);
*(it + chars_needed) = saved; // restore saved char
}
if (err >= 0) { // success
return;
}
err = errno;
it = s.begin() + off; // above resize might have invalidated 'it'
// (invalidation is unlikely, but allowed)
s.erase(it, it + chars_needed);
}
string what = stringf("vsnprintf: [%d] ", err);
what += strerror(err);
throw runtime_error(what);
}
Public interface
std::string stringf(char const* fmt, ...) {
using namespace std;
string s;
va_list args;
va_start(args, fmt);
int chars_needed = vsnprintf(0, 0, fmt, args);
va_end(args);
va_start(args, fmt);
try {
vinsertf(s, s.end(), fmt, chars_needed, args);
}
catch (...) {
va_end(args);
throw;
}
va_end(args);
return s;
}
// these have nearly identical implementations to stringf above:
std::string& appendf(std::string& s, char const* fmt, ...);
std::string& insertf(std::string& s, std::string::iterator it,
char const* fmt, ...);
The is_sorted utility, to test containers before applying algorithms like include which expect a sorted entry:
template <
class FwdIt
>
bool is_sorted(FwdIt iBegin, FwdIt iEnd)
{
typedef typename std::iterator_traits<FwdIt>::value_type value_type;
return adjacent_find(iBegin, iEnd, std::greater<value_type>()) == iEnd;
} // is_sorted
template <
class FwdIt,
class Pred
>
bool is_sorted_if(FwdIt iBegin, FwdIt iEnd, Pred iPred)
{
if (iBegin == iEnd) return true;
FwdIt aIt = iBegin;
for (++aIt; aIt != iEnd; ++iBegin, ++aIt)
{
if (!iPred(*iBegin, *aIt)) return false;
}
return true;
} // is_sorted_if
Yeah, I know, would be better to negate the predicate and use the predicate version of adjacent_find :)
Definitely boost::addressof
//! \brief Fills reverse_map from map, so that all keys of map
// become values of reverse_map and all values become keys.
//! \note This presumes that there is a one-to-one mapping in map!
template< typename T1, typename T2, class TP1, class TA1, class TP2, class TA2 >
inline void build_reverse_map( const std::map<T1,T2,TP1,TA1>& map
, std::map<T2,T1,TP2,TA2>& reverse_map)
{
typedef std::map<T1,T2,TP1,TA1> map_type;
typedef std::map<T2,T1,TP2,TA2> r_map_type;
typedef typename r_map_type::value_type r_value_type;
for( typename map_type::const_iterator it=map.begin(),
end=map.end(); it!=end; ++it ) {
const r_value_type v(it->second,it->first);
const bool was_new = reverse_map.insert(v).second;
assert(was_new);
}
}
Looking at my stl_util.h, many of the classics (deleter functions, copy_if), and also this one (probably also quite common, but I don't see it given in the responses so far) for searching through a map and returning either the found value or a default, ala get in Python's dict:
template<typename K, typename V>
inline V search_map(const std::map<K, V>& mapping,
const K& key,
const V& null_result = V())
{
typename std::map<K, V>::const_iterator i = mapping.find(key);
if(i == mapping.end())
return null_result;
return i->second;
}
Using the default null_result of a default-constructed V is much as same as the behavior of std::map's operator[], but this is useful when the map is const (common for me), or if the default-constructed V isn't the right thing to use.
Here's my set of extra-utils, built on top of a boost.range'ish std-algo wrapper that you might need for some functions. (that's trivial to write, this is the interesting stuff)
#pragma once
/** #file
#brief Defines various utility classes/functions for handling ranges/function objects
in addition to bsRange (which is a ranged version of the \<algorithm\> header)
Items here uses a STL/boost-style naming due to their 'templatised' nature.
If template variable is R, anything matching range_concept can be used.
If template variable is C, it must be a container object (supporting C::erase())
*/
#include <boost/range/begin.hpp>
#include <boost/range/end.hpp>
#include <boost/smart_ptr.hpp>
namespace boost
{
struct use_default;
template<class T>
class iterator_range;
#pragma warning(disable: 4348) // redeclaration of template default parameters (this clashes with fwd-decl in boost/transform_iterator.hpp)
template <
class UnaryFunction
, class Iterator
, class Reference = use_default
, class Value = use_default
>
class transform_iterator;
template <
class Iterator
, class Value = use_default
, class Category = use_default
, class Reference = use_default
, class difference = use_default
>
class indirect_iterator;
template<class T>
struct range_iterator;
template <
class Incrementable
, class CategoryOrTraversal = use_default
, class difference = use_default
>
class counting_iterator;
template <class Predicate, class Iterator>
class filter_iterator;
}
namespace orz
{
/// determines if any value that compares equal exists in container
template<class R, class T>
inline bool contains(const R& r, const T& v)
{
return std::find(boost::begin(r), boost::end(r), v) != boost::end(r);
}
/// determines if predicate evaluates to true for any value in container
template<class R, class F>
inline bool contains_if(const R& r, const F& f)
{
return std::find_if(boost::begin(r), boost::end(r), f) != boost::end(r);
}
/// insert elements in range r at end of container c
template<class R, class C>
inline void insert(C& c, const R& r)
{
c.insert(c.end(), boost::begin(r), boost::end(r));
}
/// copy elements that match predicate
template<class I, class O, class P>
inline void copy_if(I i, I end, O& o, const P& p)
{
for (; i != end; ++i) {
if (p(*i)) {
*o = *i;
++o;
}
}
}
/// copy elements that match predicate
template<class R, class O, class P>
inline void copy_if(R& r, O& o, const P& p)
{
copy_if(boost::begin(r), boost::end(r), o, p);
}
/// erases first element that compare equal
template<class C, class T>
inline bool erase_first(C& c, const T& v)
{
typename C::iterator end = boost::end(c);
typename C::iterator i = std::find(boost::begin(c), end, v);
return i != c.end() ? c.erase(i), true : false;
}
/// erases first elements that match predicate
template<class C, class F>
inline bool erase_first_if(C& c, const F& f)
{
typename C::iterator end = boost::end(c);
typename C::iterator i = std::find_if(boost::begin(c), end, f);
return i != end ? c.erase(i), true : false;
}
/// erase all elements (doesn't deallocate memory for std::vector)
template<class C>
inline void erase_all(C& c)
{
c.erase(c.begin(), c.end());
}
/// erase all elements that compare equal
template<typename C, typename T>
int erase(C& c, const T& value)
{
int n = 0;
for (boost::range_iterator<C>::type i = boost::begin(c); i != boost::end(c);) {
if (*i == value) {
i = c.erase(i);
++n;
} else {
++i;
}
}
return n;
}
/// erase all elements that match predicate
template<typename C, typename F>
int erase_if(C& c, const F& f)
{
int n = 0;
for (boost::range_iterator<C>::type i = boost::begin(c); i != boost::end(c);) {
if (f(*i)) {
i = c.erase(i);
++n;
} else {
++i;
}
}
return n;
}
/// erases all consecutive duplicates from container (sort container first to get all)
template<class C>
inline int erase_duplicates(C& c)
{
boost::range_iterator<C>::type i = std::unique(c.begin(), c.end());
typename C::size_type n = std::distance(i, c.end());
c.erase(i, c.end());
return n;
}
/// erases all consecutive duplicates, according to predicate, from container (sort container first to get all)
template<class C, class F>
inline int erase_duplicates_if(C& c, const F& f)
{
boost::range_iterator<C>::type i = std::unique(c.begin(), c.end(), f);
typename C::size_type n = std::distance(i, c.end());
c.erase(i, c.end());
return n;
}
/// fill but for the second value in each pair in range
template<typename R, typename V>
inline void fill_second(R& r, const V& v)
{
boost::range_iterator<R>::type i(boost::begin(r)), end(boost::end(r));
for (; i != end; ++i) {
i->second = v;
}
}
/// applying function to corresponding pair through both ranges, min(r1.size(), r2,size()) applications
template<typename R1, typename R2, typename F>
void for_each2(R1& r1, R2& r2, const F& f)
{
boost::range_iterator<R1>::type i(boost::begin(r1)), i_end(boost::end(r1));
boost::range_iterator<R2>::type j(boost::begin(r2)), j_end(boost::end(r2));
for(;i != i_end && j != j_end; ++i, ++j) {
f(*i, *j);
}
}
/// applying function to corresponding pair through both ranges, min(r1.size(), r2,size()) applications
template<typename R1, typename R2, typename R3, typename F>
void for_each3(R1& r1, R2& r2, R3& r3, const F& f)
{
boost::range_iterator<R1>::type i(boost::begin(r1)), i_end(boost::end(r1));
boost::range_iterator<R2>::type j(boost::begin(r2)), j_end(boost::end(r2));
boost::range_iterator<R3>::type k(boost::begin(r3)), k_end(boost::end(r3));
for(;i != i_end && j != j_end && k != k_end; ++i, ++j, ++k) {
f(*i, *j, *k);
}
}
/// applying function to each possible permutation of objects, r1.size() * r2.size() applications
template<class R1, class R2, class F>
void for_each_permutation(R1 & r1, R2& r2, const F& f)
{
typedef boost::range_iterator<R1>::type R1_iterator;
typedef boost::range_iterator<R2>::type R2_iterator;
R1_iterator end_1 = boost::end(r1);
R2_iterator begin_2 = boost::begin(r2);
R2_iterator end_2 = boost::end(r2);
for(R1_iterator i = boost::begin(r1); i != end_1; ++i) {
for(R2_iterator j = begin_2; j != end_2; ++j) {
f(*i, *j);
}
}
}
template <class R>
inline boost::iterator_range<boost::indirect_iterator<typename boost::range_iterator<R>::type > >
make_indirect_range(R& r)
{
return boost::iterator_range<boost::indirect_iterator<typename boost::range_iterator<R>::type > > (r);
}
template <class R, class F>
inline boost::iterator_range<boost::transform_iterator<F, typename boost::range_iterator<R>::type> >
make_transform_range(R& r, const F& f)
{
return boost::iterator_range<boost::transform_iterator<F, typename boost::range_iterator<R>::type> >(
boost::make_transform_iterator(boost::begin(r), f),
boost::make_transform_iterator(boost::end(r), f));
}
template <class T>
inline boost::iterator_range<boost::counting_iterator<T> >
make_counting_range(T begin, T end)
{
return boost::iterator_range<boost::counting_iterator<T> >(
boost::counting_iterator<T>(begin), boost::counting_iterator<T>(end));
}
template <class R, class F>
inline boost::iterator_range<boost::filter_iterator<F, typename boost::range_iterator<R>::type> >
make_filter_range(R& r, const F& f)
{
return boost::iterator_range<boost::filter_iterator<F, typename boost::range_iterator<R>::type> >(
boost::make_filter_iterator(f, boost::begin(r), boost::end(r)),
boost::make_filter_iterator(f, boost::end(r), boost::end(r)));
}
namespace detail {
template<class T>
T* get_pointer(T& p) {
return &p;
}
}
/// compare member function/variable equal to value. Create using #ref mem_eq() to avoid specfying types
template<class P, class V>
struct mem_eq_type
{
mem_eq_type(const P& p, const V& v) : m_p(p), m_v(v) { }
template<class T>
bool operator()(const T& a) const {
using boost::get_pointer;
using orz::detail::get_pointer;
return (get_pointer(a)->*m_p) == m_v;
}
P m_p;
V m_v;
};
template<class P, class V>
mem_eq_type<P,V> mem_eq(const P& p, const V& v)
{
return mem_eq_type<P,V>(p, v);
}
/// helper macro to define function objects that compare member variables of a class
#define ORZ_COMPARE_MEMBER(NAME, OP) \
template <class P> \
struct NAME##_type \
{ \
NAME##_type(const P&p) : m_p(p) {} \
template<class T> \
bool operator()(const T& a, const T& b) const { \
return (a.*m_p) OP (b.*m_p); \
} \
P m_p; \
}; \
template <class P> \
NAME##_type<P> NAME(const P& p) { return NAME##_type<P>(p); }
#define ORZ_COMPARE_MEMBER_FN(NAME, OP) \
template <class P> \
struct NAME##_type \
{ \
NAME##_type(const P&p) : m_p(p) {} \
template<class T> \
bool operator()(const T& a, const T& b) const { \
return (a.*m_p)() OP (b.*m_p)(); \
} \
P m_p; \
}; \
template <class P> \
NAME##_type<P> NAME(const P& p) { return NAME##_type<P>(p); }
/// helper macro to wrap range functions as function objects (value return)
#define ORZ_RANGE_WRAP_VALUE_2(FUNC, RESULT) \
struct FUNC##_ \
{ \
typedef RESULT result_type; \
template<typename R, typename F> \
inline RESULT operator() (R& r, const F& f) const \
{ \
return FUNC(r, f); \
} \
};
/// helper macro to wrap range functions as function objects (void return)
#define ORZ_RANGE_WRAP_VOID_2(FUNC) \
struct FUNC##_ \
{ \
typedef void result_type; \
template<typename R, typename F> \
inline void operator() (R& r, const F& f) const \
{ \
FUNC(r, f); \
} \
};
/// helper macro to wrap range functions as function objects (void return, one argument)
#define ORZ_RANGE_WRAP_VOID_1(FUNC) \
struct FUNC##_ \
{ \
typedef void result_type; \
template<typename R> \
inline void operator() (R& r) const \
{ \
FUNC(r); \
} \
};
ORZ_RANGE_WRAP_VOID_2(for_each);
ORZ_RANGE_WRAP_VOID_1(erase_all);
ORZ_RANGE_WRAP_VALUE_2(contains, bool);
ORZ_RANGE_WRAP_VALUE_2(contains_if, bool);
ORZ_COMPARE_MEMBER(mem_equal, ==)
ORZ_COMPARE_MEMBER(mem_not_equal, !=)
ORZ_COMPARE_MEMBER(mem_less, <)
ORZ_COMPARE_MEMBER(mem_greater, >)
ORZ_COMPARE_MEMBER(mem_lessequal, <=)
ORZ_COMPARE_MEMBER(mem_greaterequal, >=)
ORZ_COMPARE_MEMBER_FN(mem_equal_fn, ==)
ORZ_COMPARE_MEMBER_FN(mem_not_equal_fn, !=)
ORZ_COMPARE_MEMBER_FN(mem_less_fn, <)
ORZ_COMPARE_MEMBER_FN(mem_greater_fn, >)
ORZ_COMPARE_MEMBER_FN(mem_lessequal_fn, <=)
ORZ_COMPARE_MEMBER_FN(mem_greaterequal_fn, >=)
#undef ORZ_COMPARE_MEMBER
#undef ORZ_RANGE_WRAP_VALUE_2
#undef ORZ_RANGE_WRAP_VOID_1
#undef ORZ_RANGE_WRAP_VOID_2
}
I seem to need a Cartesian product, for example {A, B}, {1, 2} -> {(A,1), (A,2), (B,1), (B,2)}
// OutIt needs to be an iterator to a container of std::pair<Type1, Type2>
template <typename InIt1, typename InIt2, typename OutIt>
OutIt
cartesian_product(InIt1 first1, InIt1 last1, InIt2 first2, InIt2 last2, OutIt out)
{
for (; first1 != last1; ++first1)
for (InIt2 it = first2; it != last2; ++it)
*out++ = std::make_pair(*first1, *it);
return out;
}
I would call such an append function by its name and would use operator+= , operator*= and so on for element-wise operations, such as:
template<typename X> inline void operator+= (std::vector<X>& vec1, const X& value)
{
std::transform( vec1.begin(), vec1.end(), vec1.begin(), std::bind2nd(std::plus<X>(),value) );
}
template<typename X> inline void operator+= (std::vector<X>& vec1, const std::vector<X>& vec2)
{
std::transform( vec1.begin(), vec1.end(), vec2.begin(), vec1.begin(), std::plus<X>() );
}
some other simple and obvious wrappers as implied before:
template<typename X> inline void sort_and_unique(std::vector<X> &vec)
{
std::sort( vec.begin(), vec.end() );
vec.erase( std::unique( vec.begin(), vec.end() ), vec.end() );
}
template<typename X> inline void clear_vec(std::vector<X> &vec)
{
std::vector<X>().swap(vec);
}
template<typename X> inline void trim_vec(std::vector<X> &vec, std::size_t new_size)
{
if (new_size<vec.size())
std::vector<X>(vec.begin(),vec.begin() + new_size).swap(vec);
else
std::vector<X>(vec).swap(vec);
}
Insert a new item and return it, useful for simple move semantics like push_back(c).swap(value) and related cases.
template<class C>
typename C::value_type& push_front(C& container) {
container.push_front(typename C::value_type());
return container.front();
}
template<class C>
typename C::value_type& push_back(C& container) {
container.push_back(typename C::value_type());
return container.back();
}
template<class C>
typename C::value_type& push_top(C& container) {
container.push(typename C::value_type());
return container.top();
}
Pop and return an item:
template<class C>
typename C::value_type pop_front(C& container) {
typename C::value_type copy (container.front());
container.pop_front();
return copy;
}
template<class C>
typename C::value_type pop_back(C& container) {
typename C::value_type copy (container.back());
container.pop_back();
return copy;
}
template<class C>
typename C::value_type pop_top(C& container) {
typename C::value_type copy (container.top());
container.pop();
return copy;
}
IMO there needs to be more functionality for pair:
#ifndef pair_iterator_h_
#define pair_iterator_h_
#include <boost/iterator/transform_iterator.hpp>
#include <functional>
#include <utility>
// pair<T1, T2> -> T1
template <typename PairType>
struct PairGetFirst : public std::unary_function<PairType, typename PairType::first_type>
{
typename typename PairType::first_type& operator()(PairType& arg) const
{ return arg.first; }
const typename PairType::first_type& operator()(const PairType& arg) const
{ return arg.first; }
};
// pair<T1, T2> -> T2
template <typename PairType>
struct PairGetSecond : public std::unary_function<PairType, typename PairType::second_type>
{
typename PairType::second_type& operator()(PairType& arg) const
{ return arg.second; }
const typename PairType::second_type& operator()(const PairType& arg) const
{ return arg.second; }
};
// iterator over pair<T1, T2> -> iterator over T1
template <typename Iter>
boost::transform_iterator<PairGetFirst<typename std::iterator_traits<Iter>::value_type>, Iter>
make_first_iterator(Iter i)
{
return boost::make_transform_iterator(i,
PairGetFirst<typename std::iterator_traits<Iter>::value_type>());
}
// iterator over pair<T1, T2> -> iterator over T2
template <typename Iter>
boost::transform_iterator<PairGetSecond<typename std::iterator_traits<Iter>::value_type>, Iter>
make_second_iterator(Iter i)
{
return boost::make_transform_iterator(i,
PairGetSecond<typename std::iterator_traits<Iter>::value_type>());
}
// T1 -> pair<T1, T2>
template <typename FirstType, typename SecondType>
class InsertIntoPair1st : public std::unary_function<FirstType, std::pair<FirstType, SecondType> >
{
public:
InsertIntoPair1st(const SecondType& second_element) : second_(second_element) {}
result_type operator()(const FirstType& first_element)
{
return result_type(first_element, second_);
}
private:
SecondType second_;
};
// T2 -> pair<T1, T2>
template <typename FirstType, typename SecondType>
class InsertIntoPair2nd : public std::unary_function<SecondType, std::pair<FirstType, SecondType> >
{
public:
InsertIntoPair2nd(const FirstType& first_element) : first_(first_element) {}
result_type operator()(const SecondType& second_element)
{
return result_type(first_, second_element);
}
private:
FirstType first_;
};
#endif // pair_iterator_h_
template <typename T> size_t bytesize(std::vector<T> const& v) { return sizeof(T) * v.size(); }
If you need to use a lot of functions that take pointer + number of bytes, it's always just
fun(vec.data(), bytesize(vec));
Duplicate a string with *:
std::string operator*(std::string s, size_t n)
{
std::stringstream ss;
for (size_t i=0; i<n; i++) ss << s;
return ss.str();
}
One of my favorite is the Transposer that finds a transpose of a tuple of containers of the same size. That is, if you have a tuple<vector<int>,vector<float>>, it converts it into a vector<tuple<int, float>>. Comes handy in XML programming. Here is how I did it.
#include <iostream>
#include <iterator>
#include <vector>
#include <list>
#include <algorithm>
#include <stdexcept>
#include <boost/tuple/tuple.hpp>
#include <boost/tuple/tuple_io.hpp>
#include <boost/type_traits.hpp>
using namespace boost;
template <class TupleOfVectors>
struct GetTransposeTuple;
template <>
struct GetTransposeTuple<tuples::null_type>
{
typedef tuples::null_type type;
};
template <class TupleOfVectors>
struct GetTransposeTuple
{
typedef typename TupleOfVectors::head_type Head;
typedef typename TupleOfVectors::tail_type Tail;
typedef typename
tuples::cons<typename remove_reference<Head>::type::value_type,
typename GetTransposeTuple<Tail>::type> type;
};
template <class TupleOfVectors,
class ValueTypeTuple =
typename GetTransposeTuple<TupleOfVectors>::type,
unsigned int TUPLE_INDEX = 0>
struct Transposer
: Transposer <typename TupleOfVectors::tail_type,
ValueTypeTuple,
TUPLE_INDEX + 1>
{
typedef typename remove_reference<typename TupleOfVectors::head_type>::type
HeadContainer;
typedef typename TupleOfVectors::tail_type Tail;
typedef Transposer<Tail, ValueTypeTuple, TUPLE_INDEX + 1> super;
typedef std::vector<ValueTypeTuple> Transpose;
Transposer(TupleOfVectors const & tuple)
: super(tuple.get_tail()),
head_container_(tuple.get_head()),
head_iter_(head_container_.begin())
{}
Transpose get_transpose ()
{
Transpose tran;
tran.reserve(head_container_.size());
for(typename HeadContainer::const_iterator iter = head_container_.begin();
iter != head_container_.end();
++iter)
{
ValueTypeTuple vtuple;
this->populate_tuple(vtuple);
tran.push_back(vtuple);
}
return tran;
}
private:
HeadContainer const & head_container_;
typename HeadContainer::const_iterator head_iter_;
protected:
void populate_tuple(ValueTypeTuple & vtuple)
{
if(head_iter_ == head_container_.end())
throw std::runtime_error("Container bound exceeded.");
else
{
vtuple.get<TUPLE_INDEX>() = *head_iter_++;
super::populate_tuple (vtuple);
}
}
};
template <class ValueTypeTuple,
unsigned int INDEX>
struct Transposer <tuples::null_type, ValueTypeTuple, INDEX>
{
void populate_tuple(ValueTypeTuple &) {}
Transposer (tuples::null_type const &) {}
};
template <class TupleOfVectors>
typename Transposer<TupleOfVectors>::Transpose
transpose (TupleOfVectors const & tupleofv)
{
return Transposer<TupleOfVectors>(tupleofv).get_transpose();
}
int main (void)
{
typedef std::vector<int> Vint;
typedef std::list<float> Lfloat;
typedef std::vector<long> Vlong;
Vint vint;
Lfloat lfloat;
Vlong vlong;
std::generate_n(std::back_inserter(vint), 10, rand);
std::generate_n(std::back_inserter(lfloat), 10, rand);
std::generate_n(std::back_inserter(vlong), 10, rand);
typedef tuples::tuple<Vint, Lfloat, Vlong> TupleOfV;
typedef GetTransposeTuple<TupleOfV>::type TransposeTuple;
Transposer<TupleOfV>::Transpose tran =
transpose(make_tuple(vint, lfloat, vlong));
// Or alternatively to avoid copying
// transpose(make_tuple(ref(vint), ref(lfloat), ref(vlong)));
std::copy(tran.begin(), tran.end(),
std::ostream_iterator<TransposeTuple>(std::cout, "\n"));
return 0;
}
Not sure if these qualify as std wrappers, but my commonly used helper functions are:
void split(string s, vector<string> parts, string delims);
string join(vector<string>& parts, string delim);
int find(T& array, const V& value);
void assert(bool condition, string message);
V clamp(V value, V minvalue, V maxvalue);
string replace(string s, string from, string to);
const char* stristr(const char* a,const char*b);
string trim(string str);
T::value_type& dyn(T& array,int index);
T and V here are template arguments. The last function works the same way as []-operator, but with automating resizing to fit needed index.
Similar to what people posted before, I have convenience overloads of algorithms for simplifying passing iterator arguments. I call algorithms like this:
for_each(iseq(vec), do_it());
I overloaded all the algorithms such that they take a single parameter of type input_sequence_range<> instead of the two input iterators (input as in anything that isn't mere output).
template<typename In>
struct input_sequence_range
: public std::pair<In,In>
{
input_sequence_range(In first, In last)
: std::pair<In,In>(first, last)
{ }
};
And this is how iseq() works:
template<typename C>
input_sequence_range<typename C::const_iterator> iseq(const C& c)
{
return input_sequence_range<typename C::const_iterator>(c.begin(),
c.end());
}
Similarly, I have specializations for
const_iterators
pointers (primitive arrays)
stream iterators
any range [begin,end) just for a uniform use: use iseq() for everything
Unordered erase for std::vector. The most efficient way to erase an element from a vector but it does not preserve the order of elements. I didn't see the point of extending it to other containers since most don't have the same penalty for removing items from the middle. It's similar to some other templates already posted but it uses std::swap to move items instead of copying.
template<typename T>
void unordered_erase(std::vector<T>& vec, const typename std::vector<T>::iterator& it)
{
if (it != vec.end()) // if vec is empty, begin() == end()
{
std::swap(vec.back(), *it);
vec.pop_back();
}
}
Signum returns the sign of a type. Returns -1 for negative, 0 for zero and 1 for positive.
template <typename T>
int signum(T val)
{
return (val > T(0)) - (val < T(0));
}
Clamp is pretty self explanatory, it clamps a value so that it lies within the given range. It boggles my mind that the Standard Library includes min and max but not clamp
template<typename T>
T clamp(const T& value, const T& lower, const T& upper)
{
return value < lower ? lower : (value > upper ? upper : value);
}