Windows C++ - Creating window in a class makes it look unusual - c++

Ok, so i made a class which creates a HWND.
However, the window created shows some strange properties: it is not like other windows - it's non-transparent, the close-minimize-maximize buttons are located differently from normal windows.
But the style specified is default (WM_OVERLAPPEDWINDOW).
What's more, it can't be closed unless i move it a bit (seems like it is not generating WM_DESTROY or WM_CLOSE messages before moving).
This might be a problem with the implementation of main WinProc calling another message processer using pointers. However, i have no idea why the window is unusually looking.
My code:
//mywind.h
class Window
{
private:
HWND mHwnd;
const char* className="Window";
static LRESULT CALLBACK StartWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); //main WindowProc function
LRESULT ThisWindowProc(UINT msg, WPARAM wParam, LPARAM lParam); //Another, object-specific message processing function
bool isClassRegistered(HINSTANCE hinst);
public:
Window() : mHwnd( 0 ) { }
~Window();
int create(std::string title, int width, int height);
};
//mywind.cpp
Window::~Window()
{
if( mHwnd ) DestroyWindow( mHwnd );
}
int Window::create(std::string title, int width, int height)
{
WNDCLASS wincl;
HINSTANCE hInst = NULL;
hInst = GetModuleHandle(NULL);
if(hInst==NULL)
{
printf("Failed to load hInstance\n");
return -1;
}
if(!GetClassInfo(hInst, className, &wincl))
{
printf("Getting class info.\n");
wincl.style = 0;
wincl.hInstance = hInst;
wincl.lpszClassName = className;
wincl.lpfnWndProc = StartWindowProc;
wincl.cbClsExtra = 0;
wincl.cbWndExtra = 0;
wincl.hIcon = NULL;
wincl.hCursor = NULL;
wincl.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1);
wincl.lpszMenuName = NULL;
if(!isClassRegistered(hInst))
{
if (RegisterClass(&wincl) == 0)
{
printf("The class failed to register.\n");
return 0;
}
}
}
mHwnd = CreateWindow(className, title.c_str(), WS_VISIBLE | WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, width, height,
NULL, NULL, hInst, this);
if(mHwnd==NULL)
{
printf("Failed to create HWND.\n");
return -1;
}
MSG msg;
while(GetMessage(&msg, mHwnd, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
printf("Destroying window.\n");
if(mHwnd) DestroyWindow(mHwnd);
mHwnd=NULL;
printf("Returning.\n");
return msg.wParam;
}
bool Window::isClassRegistered(HINSTANCE hinst)
{
WNDCLASSEX clinf;
if(!GetClassInfoEx(hinst, className, &clinf)) return false;
return true;
}
LRESULT CALLBACK Window::StartWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
Window* winp = NULL;
if(msg == WM_CREATE)
{
CREATESTRUCT* cs = (CREATESTRUCT*) lParam;
winp = (Window*) cs->lpCreateParams;
SetLastError(0);
if(SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR) winp) == 0)
{
if(GetLastError()!=0) return -1;
}
}
else
{
winp = (Window*) GetWindowLongPtr(hwnd, GWLP_USERDATA);
}
if(winp) return winp->ThisWindowProc(msg, wParam, lParam);
return DefWindowProc(hwnd, msg, wParam, lParam);
}
LRESULT Window::ThisWindowProc(UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_PAINT:
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(mHwnd, msg, wParam, lParam);
}
return 0;
}
//main.cpp
#include "mywind.h"
int main(int argc, char* argv[])
{
Window mwnd;
mwnd.create("Test", 200, 200);
return 0;
}

Notice that you don't set mHwnd until CreateWindowEx returns. This means that all the messages sent during window creation pass 0 to DefWindowProc instead of the actual window handle. This causes the window manager to think you are bypassing default handling and doing custom captions, which is why everything looks wrong.
TL;DR: Set mHwnd inside your WM_NCCREATE handler.

I am 90% sure that your problem is the missing manifest which enables WinXP/7 look. Now you are in compatibility mode and the window frame is for Windows 98/2000 style. For more details read this link (or many others for the same problem):
http://www.mctainsh.com/Articles/Csharp/XpControlsInCS.aspx

Related

Exception in Window Framework Win32 API

I'm new to Win32 API and want to create a window. I have a class (as follows) but I get an exception at the line return p_this->HandleMessages(msg, wParam, lParam);.
Window.h (I got this in some msdn website and modified to some extent):
#include "BaseWin.h"
template<class D_CLASS>
class Window
:public BaseWin
{
public:
int returnValue;
private:
static constexpr LPCSTR className = "Best Window in the UNIVERSE!";
public:
// declare this fn in the inherited class and use as wnd proc
virtual LRESULT HandleMessages(UINT msg, WPARAM wParam, LPARAM lParam) = 0;
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
D_CLASS* p_this = nullptr;
if (msg == WM_NCCREATE) {
CREATESTRUCT* create = (CREATESTRUCT*)lParam;
p_this = (D_CLASS*)create->lpCreateParams;
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)p_this);
}
else
p_this = (D_CLASS*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
if (p_this)
return p_this->HandleMessages(msg, wParam, lParam); // exception here
else
return DefWindowProc(hwnd, msg, wParam, lParam);
}
Window(HWND parent, LPCSTR title, int id, const Point& pos, const Size& _size,
int styles = WS_OVERLAPPEDWINDOW, int retVal = 0x45, int stylesEx = 0
)
:BaseWin(parent, pos, _size, id), returnValue(retVal)
{
WNDCLASSEX wc = { 0 };
wc.cbSize = sizeof(wc);
wc.style = CS_OWNDC;
wc.lpfnWndProc = D_CLASS::WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(nullptr);
wc.hIcon = nullptr;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hbrBackground = nullptr;
wc.lpszMenuName = nullptr;
wc.lpszClassName = className;
wc.hIconSm = nullptr;
RegisterClassEx(&wc);
HMENU _id = nullptr;
if (!((styles & WS_CHILD) != WS_CHILD || id == -1))
_id = (HMENU)ID;
hWnd = CreateWindowEx(
stylesEx,
className, title,
styles,
Position.x, Position.y, size.x, size.y,
parent, _id, GetModuleHandle(nullptr), this
);
}
~Window()
{
UnregisterClass(className, GetModuleHandle(nullptr));
Destroy();
}
};
I'm using Visual Studio and whenever the line is reached is reached, a breakpoint is placed there are no details through which I can deduce the resaon (It's: main.exe has encountered a breakpoint).
main.cpp:
#include "Window.h"
#include "Button.h"
class MainWindow
:public Window<MainWindow>
{
private:
HMENU menuBar;
HMENU menuIt;
enum
{
BTN_KILL,
M_QUIT,
M_ADD_LOG
};
public:
MainWindow()
:Window<MainWindow>(nullptr, "Useless Manger", -1, Point(CW_USEDEFAULT, CW_USEDEFAULT), Size(640, 480), normWinStyle)
{
Button* btn = new Button(hWnd, BTN_KILL, "Kill Me", Point(), Size(300, 100));
menuBar = CreateMenu();
menuIt = CreateMenu();
AppendMenu(menuIt, MF_ENABLED, M_ADD_LOG, "Add Log");
AppendMenu(menuBar, MF_ENABLED | MF_STRING, M_QUIT, "Quit");
AppendMenu(menuBar, MF_POPUP, (UINT_PTR)menuIt, "Add");
SetMenu(hWnd, menuBar);
}
LRESULT HandleMessages(UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
EndPaint(hWnd, &ps);
break;
}
case WM_COMMAND:
if (LOWORD(wParam) == BTN_KILL)
{
PostQuitMessage(this->returnValue);
break;
}
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
};
int CALLBACK WinMain(
HINSTANCE hInst,
HINSTANCE h_p_Inst,
LPSTR nCmdLine,
int nCmdShow)
{
MainWindow* window = new MainWindow();
window->Show();
MSG msg;
while (GetMessage(&msg, nullptr, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
BaswWin.h is a class holding the current HWND, position, size, ID, etc with some functions like Show().
How do I fix this?
MainWindow::HandleMessages is called before superclass Window<T> is fully constructed. Before Window<T> is fully constructed, entry for Window<T>::HandleMessages refers to special function witch reports that pure function was called. When Window<T> is fully constructed, this entry is replaced by MainWindow::HandleMessages.
In C++ calling virtual functions when superclasses are still constructed needs special atention.
You can replace Window<T>::HandleMessage with unpure implementation.
virtual LRESULT HandleMessages(UINT msg, WPARAM wParam, LPARAM lParam)
{
return DefWindowProc(hWnd, msg, wparam, lparam);
}
Initialize hWnd early, because WndProc can be called before CreateWindowEx returns.
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
D_CLASS* p_this = nullptr;
if (msg == WM_NCCREATE) {
CREATESTRUCT* create = (CREATESTRUCT*)lParam;
p_this = (D_CLASS*)create->lpCreateParams;
// initialize early
p_this->hWnd = hwnd;
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)p_this);
}
else
p_this = (D_CLASS*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
if (p_this)
// if you don't initialize early, skip when hWnd == nullptr
// if (p_this && p_this->hWnd)
return p_this->HandleMessages(msg, wParam, lParam);
else
return DefWindowProc(hwnd, msg, wParam, lParam);
}
Probably you would also miss WM_DESTROY message, when MainWindow class is already destroyed, but WM_DESTROY would be generated in Window<T>::~Window<T>.
Calling PostQuitMessage(this->returnValue); in MainWindow::~MainWindow could solve this problem.

Win32 Api Access violation

I´m learning Win32 api and trying to make it somewhat object oriented while also learning C++. I have created a BaseWindow class and a MainWindow class that derive from it. I have a menu that creates MessageBoxes and a menu option that creates a DialogBox.
It is when I click on this option when the program crashes.
Exception thrown at 0x00000001 in LearningWin32.exe: 0xC0000005: Access violation executing location 0x00000001.
This exception is thrown in BaseWindow.cpp
if (pBaseWindow)
{
OutputDebugString(L"BASE WINDOW pBASEWINDOW\n");
pBaseWindow->m_hwnd = hwnd;
lResult = pBaseWindow->HandleMessage(uMsg, wParam, lParam); // --> ExceptionThrown
}
I´m not sure if it is because I don´t understand the way message flow works, because of not dominating C++ enough or both. Heres is what I have done so far.
Main.cpp
#ifndef UNICODE
#define UNICODE
#endif
#include "MainWindow.h"
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{
MainWindow win(hInstance, L"MainWindow", nCmdShow);
if (!win.Create(L"Notepad --", WS_OVERLAPPEDWINDOW, 0, 1024, 720))
{
return 0;
}
// Run the message loop.
MSG msg = { };
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
BaseWindow.h
#pragma once
#include <Windows.h>
class BaseWindow
{
public:
BaseWindow();
~BaseWindow();
HWND Window() const;
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
protected:
virtual PCWSTR GetClassName() const = 0;
virtual LRESULT HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam) = 0;
HWND m_hwnd;
};
BaseWindow.cpp
#include "BaseWindow.h"
BaseWindow::BaseWindow() : m_hwnd(NULL) { }
BaseWindow::~BaseWindow() { DestroyWindow(m_hwnd); }
HWND BaseWindow::Window() const { return m_hwnd; }
LRESULT CALLBACK BaseWindow::WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
OutputDebugString(L"BASE WINDOW WindowProc\n");
if (uMsg == WM_NCCREATE)
{
OutputDebugString(L"BASE WINDOW WindowProc -> WM_NCCREATE\n");
CREATESTRUCT* pCreate = (CREATESTRUCT*)lParam;
BaseWindow* pBaseWindow = (BaseWindow*)pCreate->lpCreateParams;
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)pBaseWindow);
}
BaseWindow* pBaseWindow = reinterpret_cast<BaseWindow*>(GetWindowLongW(hwnd, GWL_USERDATA));
LRESULT lResult;
if (pBaseWindow)
{
OutputDebugString(L"BASE WINDOW pBASEWINDOW\n");
pBaseWindow->m_hwnd = hwnd;
lResult = pBaseWindow->HandleMessage(uMsg, wParam, lParam);
}
else
{
OutputDebugString(L"BASE WINDOW DefWindowProc\n");
lResult = DefWindowProc(hwnd, uMsg, wParam, lParam);
}
return lResult;
}
MainWindow.h
#pragma once
#include "BaseWindow.h"
class MainWindow : public BaseWindow
{
private:
HINSTANCE m_hInstance;
LPCWSTR m_className;
int m_nCmdShow;
public:
MainWindow(HINSTANCE hInstance, LPCWSTR ClassName, int nCmdShow);
//~MainWindow();
BOOL Create(
PCWSTR lpWindowName,
DWORD dwStyle,
DWORD dwExStyle = 0,
int nWidth = CW_USEDEFAULT,
int nHeight = CW_USEDEFAULT,
int x = CW_USEDEFAULT,
int y = CW_USEDEFAULT,
HWND hWndParent = 0,
HMENU hMenu = 0);
virtual PCWSTR GetClassName() const;
virtual LRESULT HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam);
BOOL CALLBACK AboutDlgProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam);
};
MainWindow.cpp
#include "MainWindow.h"
#include "resource/resource.h"
#include <string>
MainWindow::MainWindow(HINSTANCE hInstance, LPCWSTR ClassName, int nCmdShow)
: m_hInstance(hInstance), m_className(ClassName), m_nCmdShow(nCmdShow)
{
OutputDebugString(L"MAIN WINDOW CONSTRUCTOR\n");
}
PCWSTR MainWindow::GetClassName() const { return m_className; }
BOOL MainWindow::Create(
PCWSTR lpWindowName,
DWORD dwStyle,
DWORD dwExStyle,
int nWidth,
int nHeight,
int x,
int y,
HWND hWndParent,
HMENU hMenu)
{
OutputDebugString(L"MAIN WINDOW CREATE\n");
WNDCLASS wc = { 0 };
wc.lpfnWndProc = BaseWindow::WindowProc;
wc.hInstance = m_hInstance;
wc.lpszClassName = GetClassName();
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1);
wc.hIcon = LoadIcon(m_hInstance, MAKEINTRESOURCE(IDI_ICON1));
if (RegisterClass(&wc))
{
OutputDebugString(L"MAIN WINDOW CREATE CLASS REGISTERED\n");
}
else
{
OutputDebugString(L"MAIN WINDOW CREATE CLASS UNABLE TO REGISTER\n");
}
m_hwnd = CreateWindowEx(
dwExStyle,
GetClassName(),
lpWindowName,
dwStyle,
x, y,
nWidth, nHeight,
hWndParent,
hMenu,
m_hInstance,
this);
if (!m_hwnd)
{
OutputDebugString(L"--------- Window Creation Failed ---------\n");
ExitProcess(0);
}
// Centering the window in the screen
RECT rc;
GetWindowRect(m_hwnd, &rc);
int xPos = (GetSystemMetrics(SM_CXSCREEN) - rc.right) / 2;
int yPos = (GetSystemMetrics(SM_CYSCREEN) - rc.bottom) / 2;
SetWindowPos(m_hwnd, HWND_TOP, xPos, yPos, 0, 0, SWP_NOZORDER | SWP_NOSIZE);
ShowWindow(m_hwnd, m_nCmdShow);
UpdateWindow(m_hwnd);
return (m_hwnd ? TRUE : FALSE);
}
LRESULT MainWindow::HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
OutputDebugString(L"MAIN WINDOW HANDLEMESSAGE\n");
switch (uMsg)
{
case WM_COMMAND: // Menu options
{
switch (LOWORD(wParam))
{
case ID_FILE_NEW:
MessageBox(m_hwnd, L"New file", L"Menu option New", MB_OK | MB_ICONASTERISK);
break;
case ID_FILE_OPEN:
MessageBox(m_hwnd, L"Menu option Open", L"Open", MB_OK | MB_ICONASTERISK);
break;
case ID_FILE_EXIT:
{
int msgBoxID = MessageBox(m_hwnd, L"Are you sure you want to exit?", L"Exit", MB_OKCANCEL | MB_ICONHAND);
if (msgBoxID == IDOK) PostMessage(m_hwnd, WM_CLOSE, 0, 0);
}
break;
case ID_HELP_SHOWDIALOGBOX:
{
OutputDebugString(L"MAIN WINDOW SHOWDIALOGBOX\n");
int ret = DialogBox(
m_hInstance,
MAKEINTRESOURCE(IDD_DIALOG1),
m_hwnd,
(DLGPROC)AboutDlgProc(m_hwnd, uMsg, wParam, lParam));
if (ret == IDOK) {
MessageBox(m_hwnd, L"Dialog exited with IDOK.", L"Notice",
MB_OK | MB_ICONINFORMATION);
}
else if (ret == IDCANCEL) {
MessageBox(m_hwnd, L"Dialog exited with IDCANCEL.", L"Notice",
MB_OK | MB_ICONINFORMATION);
}
else if (ret == -1) {
MessageBox(m_hwnd, L"Dialog failed!", L"Error",
MB_OK | MB_ICONINFORMATION);
}
}
break;
}
break;
}
case WM_CLOSE:
OutputDebugString(L"MAIN WINDOW HANDLEMESSAGE -> WM_CLOSE\n");
DestroyWindow(m_hwnd);
return 0;
case WM_DESTROY:
OutputDebugString(L"MAIN WINDOW HANDLEMESSAGE -> WM_DESTROY\n");
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(m_hwnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
EndPaint(m_hwnd, &ps);
}
return 0;
default:
OutputDebugString(L"MAIN WINDOW HANDLEMESSAGE -> DefWindowProc\n");
return DefWindowProc(m_hwnd, uMsg, wParam, lParam);
}
return TRUE;
}
BOOL CALLBACK MainWindow::AboutDlgProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{
OutputDebugString(L"MAIN WINDOW AboutDlgProc\n");
switch (Message)
{
case WM_INITDIALOG:
// Do any process before dialog is shown
return TRUE;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
EndDialog(hwnd, IDOK);
break;
case IDCANCEL:
EndDialog(hwnd, IDCANCEL);
break;
}
break;
default:
return FALSE;
}
return TRUE;
}
Edit
Solution:
Credit goes to Errorist.
Changed MainWindow.h from
BOOL CALLBACK AboutDlgProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam);
to
static BOOL CALLBACK AboutDlgProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam);
and in MainWindow.cpp changed it from
int ret = DialogBox(
m_hInstance,
MAKEINTRESOURCE(IDD_DIALOG1),
m_hwnd,
(DLGPROC)AboutDlgProc(m_hwnd, uMsg, wParam, lParam));
to simply
int ret = DialogBox(
m_hInstance,
MAKEINTRESOURCE(IDD_DIALOG1),
m_hwnd,
(DLGPROC)AboutDlgProc);
don't call AboutDlgProc
rather pass the address of a valid DLGPROC to be called
.....
case ID_HELP_SHOWDIALOGBOX:
{
OutputDebugString(L"MAIN WINDOW SHOWDIALOGBOX\n");
int ret = DialogBox(
m_hInstance,
MAKEINTRESOURCE(IDD_DIALOG1),
m_hwnd,
(DLGPROC)AboutDlgProc(m_hwnd, uMsg, wParam, lParam)); // <---- BOOL value returned
// where a valid DLGPROC address should be passed
....

WINAPI - I would like to have the message pump ongoing in a separate thread

In the Windows API, making a window requires a message pump to keep the window running and updated. Now, writing a message pump consists of a while loop, which dominates the entire program, not allowing other things to be executed, which is a big problem.
Consider my code, which is a header file that I called CFrame.h (because inside I made a class called CFrame which is meant to mimick JFrame in Java). In other words, I want it to be possible to create multiple instances of CFrame so that multiple windows show up and the message loop will not stop the windows after the first one from being created.
I made a new thread for the function ThreadExecution(), for some reason the program just terminates, why?
#define UNICODE
#include <windows.h>
const wchar_t CLASS_NAME[] = L"Window Class";
static int nWindows = 0; // Number of ongoing windows
class Size { // Size of the window
private:
int width;
int height;
public:
Size(int width, int height) :width(width), height(height) {}
int getWidth() {
return width;
}
int getHeight() {
return height;
}
};
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch (uMsg) {
case WM_DESTROY: nWindows--; break;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
void RegisterDetails(HINSTANCE hInstance) { // Registers WNDCLASS
WNDCLASS wc = {};
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
}
void startMessageLoop() { // This is the message loop which must be in a separate thread
MSG msg;
while (nWindows) {
GetMessage(&msg, NULL, 0, 0);
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
HWND CreateAWindow(LPCWSTR title, Size size, HINSTANCE hInstance) {
if (nWindows == 0) { // The WNDCLASS only needs to be registered once
RegisterDetails(hInstance);
}
HWND hwnd = CreateWindowEx(0, CLASS_NAME, title, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, size.getWidth(), size.getHeight(), NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, 5);
return hwnd;
}
void ThreadExecution(HWND hwnd, LPCWSTR title, Size size, HINSTANCE hInstance) {
hwnd = CreateAWindow(title, size, hInstance);
nWindows++;
if (nWindows == 1) // If only one window has been created, the message loop will be called
{
startMessageLoop();
}
}
class CFrame {
private:
HINSTANCE hInstance;
Size size;
HWND hwnd;
public:
CFrame() {
}
CFrame(LPCWSTR title, Size size, HINSTANCE hInstance) :size(size), hInstance(hInstance)
{
std::thread t1(ThreadExecution, hwnd, title, size, hInstance);
t1.detach();
}
};
It's perfectly OK to have a message pump on a non-main thread. However, the message pump must be on the thread that created the window. In your case, that means that CreateAWindow and startMessageLoop must be called from the same thread.
Now, writing a message pump consists of a while loop, which dominates the entire program, not allowing other things to be executed
A traditional message loop might work that way, but it is certainly possible to write a message loop that can do other things in between messages. And who says that you can't use messages themselves to do things. You might have a loop that blocks the calling thread, but you control what that loop actually does on each iteration, so it can do things on behalf of its calling thread. It is not required to only process messages.
In other words, I want it to be possible to create multiple instances of CFrame so that multiple windows show up and the message loop will not stop the windows after the first one from being created.
Any kind of message loop can handle multiple windows in the same thread just fine.
I made a new thread for the function ThreadExecution(), for some reason the program just terminates, why?
Because your window management is completely wrong. You have a fundamental misunderstanding of how windows and threads work together. You don't create a separate thread for each window (though you technically can, but it is wasteful to do so). You create one thread (or just use your main thread) to create multiple windows, and then use a single message loop to service them.
Try something more like this:
#ifndef CFrameH
#define CFrameH
#include <windows.h>
class Size { // Size of the window
private:
int width;
int height;
public:
Size(int width, int height);
int getWidth() const;
int getHeight() const;
};
class CFrame {
private:
HINSTANCE hInstance;
Size size;
HWND hwnd;
virtual LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
static void RegisterDetails(HINSTANCE);
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
public:
CFrame(LPCWSTR title, Size size, HINSTANCE hInstance);
~CFrame();
};
#endif
CFrame.cpp
#include "CFrame.h"
static LPCWSTR CLASS_NAME = L"Window Class";
Size::Size(int width, int height)
: width(width), height(height)
{
}
int Size::getWidth() const {
return width;
}
int Size::getHeight() const {
return height;
}
CFrame::CFrame(LPCWSTR title, Size size, HINSTANCE hInstance)
: size(size), hInstance(hInstance)
{
RegisterDetails(hInstance);
hwnd = CreateWindowExW(0, CLASS_NAME, title, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, size.getWidth(), size.getHeight(), NULL, NULL, hInstance, this);
if (hwnd) {
ShowWindow(hwnd, SW_SHOW);
}
}
CFrame::~CFrame()
{
if (hwnd)
DestroyWindow(hwnd);
}
void CFrame::RegisterDetails(HINSTANCE hInstance) { // Registers WNDCLASS
WNDCLASSW wc = {};
BOOL bRegistered = GetClassInfoW(hInstance, CLASS_NAME, &wc);
if ((!bRegisterd) || (wc.lpfnWndProc != &WindowProc)) {
if (bRegistered) {
UnregisterClassW(CLASS_NAME, hInstance);
}
wc.lpfnWndProc = &WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClassW(&wc);
}
}
LRESULT CALLBACK CFrame::WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
CFrame *pThis;
if (uMsg == WM_CREATE) {
pThis = (CFrame*) ((CREATESTRUCT*)lParam)->lpCreateParams;
SetWindowLongPtr(hwnd, GWL_USERDATA, (LONG_PTR) pThis);
} else {
pThis = (CFrame*) GetWindowLongPtr(hwnd, GWL_USERDATA);
}
if (pThis)
return pThis->WndProc(uMsg, wParam, lParam);
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
LRESULT CFrame::WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_NCDESTROY) {
hwnd = NULL;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
Then you can do things like this in a thread:
void ThreadExecution(HINSTANCE hInstance) {
CFrame frame1(L"frame1", Size(10, 10), hInstance);
CFrame frame2(L"frame2", Size(20, 20), hInstance);
MSG msg;
while (...) {
if (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
void ThreadExecution(HINSTANCE hInstance) {
CFrame frame1(L"frame1", Size(10, 10), hInstance);
CFrame frame2(L"frame2", Size(20, 20), hInstance);
MSG msg;
while (...) {
if (PeekMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
// do something else
}
}
}
void ThreadExecution(HINSTANCE hInstance) {
CFrame frame1(L"frame1", Size(10, 10), hInstance);
CFrame frame2(L"frame2", Size(20, 20), hInstance);
// array of event/IO objects that are signaled
// when things needs to be done...
HANDLE hObjects[...];
DWORD dwNumObjects = ...;
...
MSG msg;
while (...) {
DWORD dwRet = MsgWaitForMultipleObjects(dwNumObjects, hObjects, FALSE, INFINITE, QS_ALLINPUT);
if ((dwRet >= WAIT_OBJECT_0) && (dwRet < (WAIT_OBJECT_0+dwNumObjects))) {
dwRet -= WAIT_OBJECT_0;
// do something with hObjects[dwRet] ...
}
else if (dwRet == (WAIT_OBJECT_0+dwNumObjects)) {
while (PeekMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
...
}
}
And so on...
You can move
create window
run message loop
into a method, and use thread to execute this method
std::thread seems not work, you need CreateThread instead
Of course, you can encapsulate this in class.
As you are create game API, maybe you can use PeekMessage(non-block) and do your own timer or something?
std::thread seems not work, you can use CreateThread instead
(Simple) Sample Code
#define UNICODE
#include <windows.h>
const wchar_t CLASS_NAME[] = L"Window Class";
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
DWORD WINAPI CreateWindowAndRunUseMesageLoop(LPVOID* id){
WCHAR className[] = L"XCLASSSSS";
WCHAR title[] = L"XTITLE";
title[0] = *(WCHAR*)id;
className[0] = *(WCHAR*)id;
WNDCLASS wc = {};
wc.lpfnWndProc = WindowProc;
wc.hInstance = GetModuleHandle(NULL);
wc.lpszClassName = className;
RegisterClass(&wc);
auto hwnd = CreateWindowEx(0, className, title, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT
, 300, 300, NULL, NULL, GetModuleHandle(NULL), NULL);
ShowWindow(hwnd, SW_SHOW);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
int main(){
HANDLE handle[2];
WCHAR i = L'0';
handle[0] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CreateWindowAndRunUseMesageLoop, &i, 0, NULL);
WCHAR j = L'1';
handle[1] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CreateWindowAndRunUseMesageLoop, &j, 0, NULL);
WaitForMultipleObjects(2, handle, TRUE, INFINITE);
}

Win32 C++ Create a Window and Procedure Within a Class

Pre-Text/ Question
I am trying to make a fairly simple tool to help debug variable values. For it to be completely self contained within the class is what I am aiming for. The end product I can use a function in the class like ShowThisValue(whatever).
The problem I am having is that I can't figure out, if possible, to have the procedure within the class. Here is the short version, with the problem.
-Code updated again 11/29/13-
-I have put this in its own project now.
[main.cpp]
viewvars TEST; // global
TEST.CreateTestWindow(hThisInstance); // in WinMain() right before ShowWindow(hwnd, nFunsterStil);
[viewvars.h] The entire updated
class viewvars {
private:
HWND hWindow; // the window, a pointer to
LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK ThisWindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
public:
viewvars(); // blank constructor
int CreateTestWindow(HINSTANCE hInst);
};
// blank constructor
viewvars::viewvars() {}
// create the window
int viewvars::CreateTestWindow(HINSTANCE hInst) {
// variables
char thisClassName[] = "viewVars";
MSG msg;
WNDCLASS wincl;
// check for class info and modify the info
if (!GetClassInfo(hInst, thisClassName, &wincl)) {
wincl.style = 0;
wincl.hInstance = hInst;
wincl.lpszClassName = thisClassName;
wincl.lpfnWndProc = &ThisWindowProc;
wincl.cbClsExtra = 0;
wincl.cbWndExtra = 0;
wincl.hIcon = NULL;
wincl.hCursor = NULL;
wincl.hbrBackground = (HBRUSH)COLOR_BTNSHADOW;
wincl.lpszMenuName = NULL;
if (RegisterClass(&wincl) == 0) {
MessageBox(NULL,"The window class failed to register.","Error",0);
return -1;
}
}
// create window
hWindow = CreateWindow(thisClassName, "Test", WS_POPUP | WS_CLIPCHILDREN, 10, 10, 200, 200, NULL, NULL, hInst, this);
if (hWindow == NULL) {
MessageBox(NULL,"Problem creating the window.","Error",0);
return -1;
}
// show window
ShowWindow(hWindow, TRUE);
// message loop
while (GetMessage(&msg, hWindow, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// then quit window?
DestroyWindow(hWindow);
hWindow = NULL;
return msg.wParam;
}
// window proc
LRESULT CALLBACK viewvars::ThisWindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
MessageBox(NULL,"Has it gone this far?","Bench",0);
// variable
viewvars *view;
// ????
if (message == WM_NCCREATE) {
CREATESTRUCT *cs = (CREATESTRUCT*)lParam;
view = (viewvars*) cs->lpCreateParams;
SetLastError(0);
if (SetWindowLongPtr(hwnd, GWL_USERDATA, (LONG_PTR) view) == 0) {
if (GetLastError() != 0) {
MessageBox(NULL,"There has been an error near here.","Error",0);
return FALSE;
}
}
}
else {
view = (viewvars*) GetWindowLongPtr(hwnd, GWL_USERDATA);
}
if (view) return view->WindowProc(message, wParam, lParam);
MessageBox(NULL,"If shown, the above statement did not return, and the statement below did.","Error",0);
return DefWindowProc(hwnd, message, wParam, lParam);
}
LRESULT viewvars::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) {
// you can access non-static members in here...
MessageBox(NULL,"Made it to window proc.","Error",0);
switch (message)
{
case WM_PAINT:
return 0;
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
default:
MessageBox(NULL,"DefWindowProc Returned.","Error",0);
return DefWindowProc(hWindow, message, wParam, lParam);
break;
}
}
The message boxes appear in this order:
Has it made it this far?
Made it to window proc
DefWindowProc returned
Has it made it this far? // repeated?
Made it to window proc
DefWindowProc returned
Problem Creating the Window
Thanks for the help so far. Do you know where the problem might be?
To use a non-static class method as a window procedure requires a dynamically-allocated thunk, which is an advanced technique that I will not get into it here.
The alternative is to declare the class method as static, then it will work as a window procedure. Of course, being a static method, it can no longer access non-static class members without an instance pointer. To get that pointer, you can have the class pass its this pointer to the lpParam parameter of CreateWindow/Ex(), then the window procedure can extract that pointer from the WM_NCCREATE message and store it in the window using SetWindowLong/Ptr(GWL_USERDATA). After that, subsequent messages can retrieve that pointer using GetWindowLong/Ptr(GWL_USERDATA) and thus be able to access non-static members of that object. For example:
class viewvars
{
private:
HWND hWindow;
LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK ThisWindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
public:
int CreateTestWindow(HINSTANCE hInst);
};
int viewvars::CreateTestWindow(HINSTANCE hInst)
{
WNDCLASS wincl;
if (!GetClassInfo(hInst, thisClassName, &wincl))
{
...
wincl.hInstance = hInst;
wincl.lpszClassName = thisClassName;
wincl.lpfnWndProc = &ThisWindowProc;
if (RegisterClass(&wincl) == 0)
return -1;
}
hWindow = CreateWindow(..., hInst, this);
if (hWindow == NULL)
return -1;
...
MSG msg;
while (GetMessage(&msg, hWindow, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
DestroyWindow(hWindow);
hWindow = NULL;
return msg.wParam;
}
LRESULT CALLBACK viewvars::ThisWindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
viewvars *view;
if (message == WM_NCCREATE)
{
CREATESTRUCT *cs = (CREATESTRUCT*) lParam;
view = (viewvars*) cs->lpCreateParams;
SetLastError(0);
if (SetWindowLongPtr(hwnd, GWL_USERDATA, (LONG_PTR) view) == 0)
{
if (GetLastError() != 0)
return FALSE;
}
}
else
{
view = (viewvars*) GetWindowLongPtr(hwnd, GWL_USERDATA);
}
if (view)
return view->WindowProc(message, wParam, lParam);
return DefWindowProc(hwnd, message, wParam, lParam);
}
LRESULT viewvars::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// you can access non-static members in here...
switch (message)
{
case WM_PAINT:
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hWindow, message, wParam, lParam);
}
}
The main message loop must not be in your class, and especially not in a "CreateTestWindow" function, as you will not return from that function until your thread receive the WM_QUIT message that makes GetMessage returns 0.
Here is simple implementation of your viewvars class. Key points:
The Window Proc is a static member.
The link between the Window Proc and the object is made through the
use of GWLP_USERDATA. See SetWindowLongPtr.
The class DTOR destroys the window if it still exists. The WM_DESTROY
message set the HWND member to 0.
Adding OnMsgXXX methods to the class is simple: declare/define then
and just call them from the WindowProc using the 'this' pointer
stored in GWLP_USERDATA.
EDIT:
As per Mr Chen suggestion, earlier binding of the HWND to the Object (in WM_NCCREATE) to allow message handler as methods during the Window Creation.
I changed the creation styles, to show the window and to be able to move it.
// VIEWVARS.H
class viewvars {
public:
static viewvars* CreateTestWindow( HINSTANCE hInstance );
viewvars() : m_hWnd( 0 ) {}
~viewvars();
private:
static LRESULT CALLBACK WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static const char * m_pszClassName;
HWND m_hWnd;
};
// VIEWVARS.CPP
#include "viewvars.h"
const char * viewvars::m_pszClassName = "viewvars";
viewvars * viewvars::CreateTestWindow( HINSTANCE hInst ) {
WNDCLASS wincl;
if (!GetClassInfo(hInst, m_pszClassName, &wincl)) {
wincl.style = 0;
wincl.hInstance = hInst;
wincl.lpszClassName = m_pszClassName;
wincl.lpfnWndProc = WindowProc;
wincl.cbClsExtra = 0;
wincl.cbWndExtra = 0;
wincl.hIcon = NULL;
wincl.hCursor = NULL;
wincl.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1);
wincl.lpszMenuName = NULL;
if (RegisterClass(&wincl) == 0) {
MessageBox(NULL,"The window class failed to register.","Error",0);
return 0;
}
}
viewvars * pviewvars = new viewvars;
HWND hWnd = CreateWindow( m_pszClassName, "Test", WS_VISIBLE | WS_OVERLAPPED, 50, 50, 200, 200, NULL, NULL, hInst, pviewvars );
if ( hWnd == NULL ) {
delete pviewvars;
MessageBox(NULL,"Problem creating the window.","Error",0);
return 0;
}
return pviewvars;
}
LRESULT CALLBACK viewvars::WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) {
switch ( uMsg ) {
case WM_NCCREATE: {
CREATESTRUCT * pcs = (CREATESTRUCT*)lParam;
viewvars * pviewvars = (viewvars*)pcs->lpCreateParams;
pviewvars->m_hWnd = hwnd;
SetWindowLongPtr( hwnd, GWLP_USERDATA, (LONG)pcs->lpCreateParams );
return TRUE;
}
case WM_DESTROY: {
viewvars * pviewvars = (viewvars *)GetWindowLongPtr( hwnd, GWLP_USERDATA );
if ( pviewvars ) pviewvars->m_hWnd = 0;
break;
}
default:
return DefWindowProc( hwnd, uMsg, wParam, lParam );
}
return 0;
}
viewvars::~viewvars() {
if ( m_hWnd ) DestroyWindow( m_hWnd );
}
Finally, a "main" sample, but beware that there is here no way to end the process. That should be taken care by regular code (another windows).
// MAIN.CPP
#include <Windows.h>
#include "viewvars.h"
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
viewvars * pviewvars = viewvars::CreateTestWindow( hInstance );
if ( pviewvars == 0 ) return 0;
BOOL bRet;
MSG msg;
while( (bRet = GetMessage( &msg, 0, 0, 0 )) != 0)
{
if (bRet == -1)
{
// handle the error and possibly exit
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
delete pviewvars;
return 0;
}
Unfortunately using an instance method as a C-style callback function for the WndProc won't work. At least not in any straight-forward way.
The reason it doesn't work like that is that an instance method requires the this pointer to be passed in (to point to an instance) and that won't be correctly set by the code calling the WndProc. The Win32 API was originally designed with C in mind so this is one area where you have to use some work-arounds.
One way to work around this would be to create a static method to serve as the window proc and dispatch messages to your class instances. The class instances would have to be registered (read added to a static collection) so the static method would know to dispatch WndProc messages to the instances. Instances would register themselves with the static dispatcher in the constructor and remove themselves in the destructor.
Of course all the registration and unregistration and dispatching overhead is only necessary if your WndProc handler needs to invoke other instance member functions, or access member variables. Otherwise you can just make it static and you're done.
Your window procedure is called during CreateWindow. You pass hWindow to DefWindowProc, but hWindow is only set after CreateWindow returns - so you pass DefWindowProc a garbage window handle.
I don't see a nice way to do it. You could set hWindow inside the window procedure, by changing WindowProc to:
LRESULT WindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
(added the hwnd parameter), changing the call to:
return view->WindowProc(hwnd, message, wParam, lParam);
creating the window like this:
hWindow = NULL;
hWindow = CreateWindow(..., hInst, this);
if (hWindow == NULL)
return -1;
(the first assignment is to make sure hWindow is initialized; the second one is in case CreateWindow fails after calling the window procedure), and adding this at the start of WindowProc:
if(!this->hWindow)
this->hWindow = hwnd;
Step through the code in the debugger. When you get to the line
MessageBox(NULL,"DefWindowProc Returned.","Error",0);
return DefWindowProc(hWindow, message, wParam, lParam);
You will see something wrong: hWindow is garbage. You are using an uninitialized variable.

Encapsulating WndProc Problem

Okay so i wrote a basic class to do encapsulation of a win32 window. I ended up creating a static router callback function to route the messages into another function of the class.
EDIT OKAY I Got it
m_MainWindowHandle = CreateWindowEx(
windowFormat,
L"LUDO ENGINE",
m_WindowName.c_str(),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
0,
m_WindowDimensions.first,
m_WindowDimensions.second,
NULL,
NULL,
m_EngineInstance,
(void*)this);
I forgot to pass in the (void*)this pointer. AJKFHDJKDF
LRESULT CALLBACK Test::EngineBase::WndRouter(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
Test::EngineBase *base = NULL;
if(message == WM_NCCREATE)
{
base = reinterpret_cast<Test::EngineBase*>((LONG)((LPCREATESTRUCT)lParam)->lpCreateParams);
SetWindowLongPtr(hWnd, GWL_USERDATA, (LONG_PTR)base);
}
else
{
base = reinterpret_cast<Test::EngineBase*>(GetWindowLongPtr(hWnd, GWL_USERDATA));
}
if(base == NULL)
{
return DefWindowProc(hWnd, message, wParam, lParam);
}
base->SetHWnd(hWnd);
return base->WndProc(hWnd, message, wParam, lParam);
}
Which calls this function:
LRESULT CALLBACK Test::EngineBase::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
switch (message)
{
case WM_KEYDOWN:
m_InputManager->GetKeyboard()->SetKeyPressed(static_cast<int>(wParam));
break;
case WM_KEYUP:
m_InputManager->GetKeyboard()->SetKeyUnpressed(static_cast<int>(wParam));
break;
case WM_MOUSEMOVE:
case WM_NCMOUSEMOVE:
m_InputManager->GetMouse()->SetMouseMouse(LOWORD(lParam),HIWORD(lParam));
break;
case WM_MOUSEWHEEL:
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
//case IDM_ABOUT:
// //DialogBox(m_EngineInstance, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
// //break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
Then i inherit from EngineBase. Now WndRouter always gets called, instead always results in base == NULL, so it never actually calls the WndProc function.
What am i doing wrong?
EDIT
Heres how i get the intial messages into the engine:
while (returnValue == 9999)
{
engine->Update();
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
returnValue = static_cast<int>(msg.wParam);
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
Heres The header:
namespace Test
{
//forward defines
namespace Input
{
class InputManager;
}
// main classs
class EngineBase
{
protected:
virtual HRESULT SetKeyBindings();
virtual HRESULT LoadResources();
static LRESULT CALLBACK WndRouter(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
// Use reference counting schematics to prevent deletion.
boost::shared_ptr<Test::Input::InputManager> m_InputManager;
public:
EngineBase(__in const HINSTANCE engineHandleInstance);
~EngineBase();
// Engine Specific things
HRESULT InitializeEngine(__in const int nCmdShow, __in const std::pair<INT, INT>& windowDimensions, __in const Test::String& windowName);
HRESULT Register(__in const WNDCLASSEX& windowDefs);
// Game Specific things
virtual HRESULT Initialize() = 0;
virtual HRESULT Update();
inline void SetHWnd(__in const HWND windowHandle)
{
m_MainWindowHandle = windowHandle;
}
inline const std::pair<INT, INT> GetWindowDimensions()
{
return m_WindowDimensions;
}
private:
HRESULT InitializeSubSystems();
// Win32 stuff
HRESULT CheckForOtherInstance();
WORD RegisterEngineClass();
WNDCLASSEX m_WindowClass;
HWND m_MainWindowHandle;
HINSTANCE m_EngineInstance;
HANDLE m_Mutex;
std::pair<INT, INT> m_WindowDimensions;
Test::String m_WindowName;
};
}
EDIT This is how i set my windProc def
In main.cpp
WNDCLASSEX windowClass;
windowClass.cbSize = sizeof(WNDCLASSEX);
windowClass.style = NULL;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hIcon = LoadIcon(NULL, MAKEINTRESOURCE(1));
windowClass.hIconSm = LoadIcon(NULL, MAKEINTRESOURCE(2));
windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
windowClass.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = L"ENGINE";
if(FAILED(engine->Register(windowClass)))
{
return FAIL;
}
Register does this:
HRESULT Test::EngineBase::Register(__in const WNDCLASSEX& windowDefs)
{
HRESULT hr = S_OK;
m_WindowClass = windowDefs;
m_WindowClass.lpfnWndProc = WndRouter;
m_WindowClass.hInstance = m_EngineInstance;
if(!RegisterClassEx(&m_WindowClass))
{
hr = E_CANNOT_CREATE_WINDOW_CLASS;
return hr;
}
return hr;
}
What inherits from EngineBase?
How do you get the initial messages flowing into EngineBase's WndProc?
Did you call SetWindowLong with GWL_WNDPROC to point the window at your WndProc? (You probably missed some initial messages if you did). Or does the window's WNDCLASS point to your EngineBase::WndProc?