Library not found for -ljson11 but -lsqlite 3 is found - c++

I'm trying to implement this tutorial with the addition that I want to include the json11 C++ library.
I followed the same process for both, downloaded the repo from:
https://github.com/libmx3/mx3, added them to the /deps/ folder of my project, and ran GYP to generate the .xcodeproj files for both.
Then I create a C++ project, add both the projects into the workspace, and add the libraries under Build Phases->Link binaries with libraries.
When I hit run the build fails with ld: library not found for -ljson11
I have tried regenerating them and adding them into the main xcodeproj. and into the Target Dependencies.
I have double-checked the library projects and they are identical. I have also added the folders where the .a files are compiled in Library Search paths but none of this makes a difference. If I remove the json11 dependency the project compiles, but I can't understand why the sqlite3 is found and throws no errors but the identical json11 project won't work.
I can see the .a files in the Debug-build folder and there are no errors if I build them separately.
Heres the full build log
Ld /Users/myuser/Library/Developer/Xcode/DerivedData/DjinniTest-eqaqzcfyskdxupbqpdngkdmoidtq/Build/Products/Debug/DjinniTest normal x86_64
cd /Users/myuser/Documents/Dev/djinni_test/cpp_project
export MACOSX_DEPLOYMENT_TARGET=10.11
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++
-arch x86_64
-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
-L/Users/myuser/Library/Developer/Xcode/DerivedData/DjinniTest-eqaqzcfyskdxupbqpdngkdmoidtq/Build/Products/Debug
-L/Users/myuser/Library/Developer/Xcode/DerivedData/DjinniTest-eqaqzcfyskdxupbqpdngkdmoidtq/Build/Products/Debug/..
-F/Users/myuser/Library/Developer/Xcode/DerivedData/DjinniTest-eqaqzcfyskdxupbqpdngkdmoidtq/Build/Products/Debug
-filelist /Users/myuser/Library/Developer/Xcode/DerivedData/DjinniTest-eqaqzcfyskdxupbqpdngkdmoidtq/Build/Intermediates/DjinniTest.build/Debug/DjinniTest.build/Objects-normal/x86_64/DjinniTest.LinkFileList
-mmacosx-version-min=10.11
-stdlib=libc++
-ljson11
-lsqlite3
-Xlinker
-dependency_info
-Xlinker /Users/myuser/Library/Developer/Xcode/DerivedData/DjinniTest-eqaqzcfyskdxupbqpdngkdmoidtq/Build/Intermediates/DjinniTest.build/Debug/DjinniTest.build/Objects-normal/x86_64/DjinniTest_dependency_info.dat
-o /Users/myuser/Library/Developer/Xcode/DerivedData/DjinniTest-eqaqzcfyskdxupbqpdngkdmoidtq/Build/Products/Debug/DjinniTest
ld: library not found for
-ljson11
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Edit: even if I add the compiled files into the project so that they turn black, it still complains that the ljson11 library is not found. Maybe there's something wrong with the way the library is compiled?

Both the libraries gave warning that "macosx" was not found in the supported platforms. When I added it into the json11 project settings, the build compiled and both the warnings disappeared.
SQlite3 still only has iOS(iphone,iphonesimulator) but it compiles fine. I wonder what the difference is.

Related

Library not found for -lglfw3

I am trying to learn openGL and the first step is to build and link the glfw3 library to my xcode project. However, I keep getting ld: library not found for -lglfw3 clang: error: linker command failed with exit code 1 (use -v to see invocation).
I realized the problem is caused by having libglfw3.a in my Link Binary With Libraries in my project settings.
I got libglfw3.a from building glfw source code.
Can anyone help me with this?
Okay so the problem solved by checking if the lib file is actually in the xcode project. Those yellow folder things are actually not the real directory structure.

Xcode static library seems to change architecture on build

Here's a bit of background before I dive into the question. My ultimate goal is to compile the source of a c++ static library for the architectures arm64, armv7, armv7s, i386, and x86_64, and then package the libraries into a fat library so that I can use them during iOS development. This will enable me to use the simulator and a device with the same library.
Here's my issue. I'm trying to test the i386 version of the library, on it's own, using the iPhone 5 simulator. I compiled the static library for i386 as follows:
./configure --enable-utf8-only --disable-shared --host=i386-apple-darwin LDFLAGS="-L." CC="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" CXX="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++"
then
make CXXFLAGS="-arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator10.3.sdk" CCFLAGS="-arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator10.3.sdk"
This resulted in my static library, libtest.a. I then ran the follow to verify the libraries architecture
jamespc:Desktop $ lipo -info libtest.a
input file libtest.a is not a fat file
Non-fat file: libtest.a is architecture: i386
Everything seemed to look good so far. Next I added the library to my Xcode project and tried to build the project. When building the project I get the following warning and error.
ld: warning: ignoring file
/Users/cleandev/Library/Developer/Xcode/DerivedData/MyProject-hjtfdovfmdsubkejojqknkmqkzps/Build/Products/Debug-iphonesimulator/libtest.a,
file was built for archive which is not the architecture being linked (i386):
/Users/cleandev/Library/Developer/Xcode/DerivedData/MyProject-hjtfdovfmdsubkejojqknkmqkzps/Build/Products/Debug-iphonesimulator/libtest.a
Undefined symbols for architecture i386:
...
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Perplexed by error I ran lipo on my static lib again, this time using the path listed in the warning, in the derived data folder.
jamespc:Debug-iphonesimulator $ lipo -info libtest.a
input file libtest.a is not a fat file
Non-fat file: libtest.a is architecture: x86_64
I'm confused as to why the library appears to have a different architecture associated with it when I take a look at it in the derived data.
Is the way I'm compiling the static library wrong?
Is there something I might be doing wrong in my Xcode build settings?
Thank you for taking the time to read my question
I guess the framework was not compiled for the iOS Simulator's architecture, which is i386. Xcode only compiles a framework for the target architecture.
Please follow this tutorial: http://www.raywenderlich.com/65964/create-a-framework-for-ios
It may help.

xcode c++ project with lua lib got link error

First, I create a c++ console project.
Then, I download the lua5.2.0 from lua.org, then make the lib use [make macosx test] and got the liblua.a.
Finally, I import the lua src into project and drag the liblua.a in project, write some demo code and compile,but get the link error, I confirm there has no grammar error.
Ld /Users/luocaixin/Library/Developer/Xcode/DerivedData/LuaAdapter-dwqvzxkkhfmcsneiftgqstjfemts/Build/Products/Debug/LuaAdapter normal x86_64
cd /Users/luocaixin/Desktop/xcodeWS1/LuaAdapter
export MACOSX_DEPLOYMENT_TARGET=10.10
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -L/Users/luocaixin/Library/Developer/Xcode/DerivedData/LuaAdapter-dwqvzxkkhfmcsneiftgqstjfemts/Build/Products/Debug -L/Users/luocaixin/Desktop/xcodeWS1/LuaAdapter/Lua.5.2.0/src -F/Users/luocaixin/Library/Developer/Xcode/DerivedData/LuaAdapter-dwqvzxkkhfmcsneiftgqstjfemts/Build/Products/Debug -filelist /Users/luocaixin/Library/Developer/Xcode/DerivedData/LuaAdapter-dwqvzxkkhfmcsneiftgqstjfemts/Build/Intermediates/LuaAdapter.build/Debug/LuaAdapter.build/Objects-normal/x86_64/LuaAdapter.LinkFileList -mmacosx-version-min=10.10 -stdlib=libc++ -llua -Xlinker -dependency_info -Xlinker /Users/luocaixin/Library/Developer/Xcode/DerivedData/LuaAdapter-dwqvzxkkhfmcsneiftgqstjfemts/Build/Intermediates/LuaAdapter.build/Debug/LuaAdapter.build/Objects-normal/x86_64/LuaAdapter_dependency_info.dat -o /Users/luocaixin/Library/Developer/Xcode/DerivedData/LuaAdapter-dwqvzxkkhfmcsneiftgqstjfemts/Build/Products/Debug/LuaAdapter
duplicate symbol _main in:
/Users/luocaixin/Library/Developer/Xcode/DerivedData/LuaAdapter-dwqvzxkkhfmcsneiftgqstjfemts/Build/Intermediates/LuaAdapter.build/Debug/LuaAdapter.build/Objects-normal/x86_64/lua.o
/Users/luocaixin/Library/Developer/Xcode/DerivedData/LuaAdapter-dwqvzxkkhfmcsneiftgqstjfemts/Build/Intermediates/LuaAdapter.build/Debug/LuaAdapter.build/Objects-normal/x86_64/luac.o
duplicate symbol _main in:
/Users/luocaixin/Library/Developer/Xcode/DerivedData/LuaAdapter-dwqvzxkkhfmcsneiftgqstjfemts/Build/Intermediates/LuaAdapter.build/Debug/LuaAdapter.build/Objects-normal/x86_64/lua.o
/Users/luocaixin/Library/Developer/Xcode/DerivedData/LuaAdapter-dwqvzxkkhfmcsneiftgqstjfemts/Build/Intermediates/LuaAdapter.build/Debug/LuaAdapter.build/Objects-normal/x86_64/main.o
ld: 2 duplicate symbols for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I want to know what cause this error and how to import lua in xcode c++
project correctly.
Did you read the error? It's telling you what's wrong: you have more than one main function. You've included two object files that contain a main function (lua, luac) and probably have one in your test app, too. You need to leave those files out of your project. They are the reference command line interpreter and compiler, respectively. You don't include them if you're embedding Lua as a library.

Add C++ Library to eclipse C++ Project

I am attempting to add an existing library to Eclipse. I use a cross compiler for C++ with the Eclipse IDE, installed on a virtual linux debian machine.
The mmapGpio lib is found here.
/mmapGpioBasicRev1.tar.gz has a cpp and an h file with a small demo program.
I have compiled this code without a problem. A .o file is generated. I've archived the file successfully with ar -q libmmapGpio.a mmapgpio.o
I've placed my libmmapGpio.a in ~/.../UserLib directory
I've placed my mmapGpio.h in ~/.../UserInclude
At this point all is OK.
I open a new project that uses the mmapGpio library:
#include "mmapGpio.h"
#include "stdio.h"
int main(void){
mmapGpio rpiGpio; // instantiate an instance of the mmapGpio class
rpiGpio.setPinDir(17,mmapGpio::OUTPUT); // set GPIO17 to output
while(1) {// toggle pin as fast as possible
rpiGpio.writePinHigh(17);
rpiGpio.writePinLow(17);
}
return 0;
}
So cross-compilation is done, but linker say cannot find -llibmapGpio!
I have made declaration in the properties project; C/C++ General
includes path : /home/octopuss/rpi/UserInclude (the mmapGpio.h file)
Library path : /home/octopuss/rpi/UserLib (the libmmapGpio.a file)
Libraries : libmmapGpio
Why do I receive this message?
for detail -> console view
03:16:30 **** Build of configuration Debug for project Gpio1 ****
make all
Building file: ../Gpio1.cpp
Invoking: Cross G++ Compiler
arm-linux-gnueabihf-g++ -I/home/octopuss/rpi/UserInclude -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"Gpio1.d" -MT"Gpio1.d" -o "Gpio1.o" "../Gpio1.cpp"
Finished building: ../Gpio1.cpp
Building target: Gpio1
Invoking: Cross G++ Linker
arm-linux-gnueabihf-g++ -L/home/octopuss/rpi/UserLib -o "Gpio1" ./Gpio1.o -lmmapGpio
/home/octopuss/rpi/tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/../lib/gcc/arm-linux-gnueabihf/4.8.3/../../../../arm-linux-gnueabihf/bin/ld: skipping incompatible /home/octopuss/rpi/UserLib/libmmapGpio.so when searching for -lmmapGpio
/home/octopuss/rpi/tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/../lib/gcc/arm-linux-gnueabihf/4.8.3/../../../../arm-linux-gnueabihf/bin/ld: cannot find -lmmapGpio
collect2: error: ld returned 1 exit status
make: *** [Gpio1] Erreur 1
error :
skipping incompatible /home/.../UserLib/libmmapGpio.so when searching for -lmmapGpio
ld: cannot find -lmmapGpio
"why this message ?"
It's because with your settings, the linker actually looks up for a library file named liblibmmapGpio.a.
"... so crosscompilation is done but linker say "cannot find -llibmapGpio" !
...
- Libraries : libmmapGpio"
You just need to specify the library without the lib prefix in the linker library settings:
mmapGpio
The Eclipse CDT Builder passes this as a -l option to the linker, which automatically extends to search for libmmapGpio.a at the specified additional pathes.
See also this Q&A for more illustrated samples and links:
Problems importing libraries to my c++ project, how to fix this?
I found the problem ... my .so lib wasn't ARM cross compiled so there is a X86 library not compatible whith my ARM Programm.
I solve this to set erm-linuxgnuabihf- prefix and his path to cross setting parameter.
Thanks to TTAVAR PEI and Scott Stensland
enjoy

gcc compiler cant find external library

I'm having a question about the Boost library. I compiled it and i can use the library in a project. Now i made a new project and wanted to include . I added the library in the linker and in the C++ compiler. I'm using Eclipse
This is my compiler output:
18:45:16 **** Incremental Build of configuration Debug for project Asterretje ****
Info: Internal Builder is used for build
g++ -o Asterretje.exe main.o Vertex.o RouteCalculator.o Reader.o Graph.o Edge.o -llibboost_regex-mgw48-mt-1_55
c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot find -llibboost_regex-mgw48-mt-1_55
collect2.exe: error: ld returned 1 exit status
18:45:17 Build Finished (took 915ms)
Does anyone know how to solve this?
Add switch -L<dir>, where <dir> is directory of boost libraries. And you should cut first 'lib' part from library file name, for example for libmylib.so you should pass -lmylib
Thanks for all the help
I've found the problem. I forgot to insert the searchpath.