So I've been doing a home assignment on data structures and for more than a couple hours I'm in a dead end. To explain, I have to text files ListJava and ListDS where i take information in the format : Name Surname NUM grade . Both of the files contain the same names but not the same order. The assignment basically wants us to merge sort the files.
These are my structures:
typedef struct student
{
string name;
string surname;
int am;
int grade;
}StudentFile;
typedef struct node {
StudentFile element;
struct node* next;
}Node;
typedef struct stud
{
string name;
string surname;
int am;
int grade;
int grade2;
struct stud* next;
}Student;
And here is my function where I merge them:
/*Merge Lists into one*/
Student* MergeLists(Node* headDS, Node* headJava, Student* head)
{
bool flag = false;
Student *a = new Student;
Student *prev = NULL;
Student *temp = NULL;
Node *tempDS = headDS;
Node *tempJava = headJava;
Node *prevJava = NULL;
if (head == NULL)
{
head = a; //mermory alocation for head<Student>
temp = head;
// temp->next = NULL;
}
while (tempDS != NULL)
{
if(head != NULL)
{
if (tempDS->element.surname.compare(tempJava->element.surname) == 0) // if surnames are equal
{
prev = temp;
temp->name = tempDS->element.name;
temp->surname = tempDS->element.surname;
temp->am = tempDS->element.am;
temp->grade = tempDS->element.grade;
temp->grade2 = tempJava->element.grade;
tempJava = tempJava->next;
tempDS = tempDS->next;
temp = temp->next;
flag = false; //meaning that prevJava can get a new value again.
}
else // if DS > Java
{
/*Keep tempJava in mermory while iterating through the next nodes to find the temp that is equal to DS*/
if (flag == false)
{
prevJava = tempJava;
tempJava = tempJava->next;
flag = true;
}
else
{
tempJava = tempJava->next;
}
}
/*temp = temp->next;
tempJava = tempJava->next;
tempDS = tempDS->next;*/
}
prev->next = a;
}
a->next = NULL;
return a;
}
The problem is on temp = temp->next line. Although the first run is perfectly fine and then correctly searches for the ListJava to find an equal name to ListDS temp value is 0xcdcdcdcd {...} and it throws me an exception:
Exception thrown at 0x00C38EF0 in Exercise3_zitima2.exe: 0xC0000005: Access violation reading location 0xCDCDCDE5.
How can i counter this error, I have really searched around tried things here and there but nothing seems to work out. I know this isn't a place to ask for someone to solve my assignment of course, just need a tad guidance.
Your Student struct doesn't have a constructor, so when you allocate one and assign it to a in MergeLists, a->next will have garbage in it. (The 0xCDCDCDCD is what MSVC fills allocated memory with so you can see these sorts of uninitialized usage.)
You either need to have a constructor set the next pointer to NULL or manually set it to NULL after you allocate it.
A merge list function is normally used to merge two already sorted lists. No allocation of nodes is involved. The first node from one list is compared to the first node of the other list. The smaller node is removed from it's list and appended to what is an initially empty list that will end up with the merged nodes. The only node members that are changed are the next pointers. The process is repeated until the end of one of the lists is reached, and then the next pointer of the last node added to the merged list is set to point to the first node of the remainder of the other list, and the merge is done.
Related
I was solving a question on leetcode 1409. Queries on a Permutation With Key, but I am getting this runtime error I don't know why. I am unable to debug this error.
Problem Statement:Given the array queries of positive integers between 1 and m, you have to process all queries[i] (from i=0 to i=queries.length-1) according to the following rules:
In the beginning, you have the permutation P=[1,2,3,...,m].
For the current i, find the position of queries[i] in the permutation P (indexing from 0) and then move this at the beginning of the permutation P. Notice that the position of queries[i] in P is the result for queries[i].
Return an array containing the result for the given queries.
My approach: I created a linkedlist to store the integers form 1 to m.
Then according to each query, I pass it to a function getpos() which returns the position of that query in the list and then updates it as per the directions given in problem statement.
This return value is then added to a result vector which is supposed to be the final answer after all queries are processed.
I have added comments to better understand my code
class Solution {
public:
struct node {
int data;
node* next = NULL;
};
node* addnode(node* head, int data) {
if(head == NULL) {
head = new node;
head->data = data;
}
else {
node* temp = head;
while(temp->next != NULL) { temp = temp->next; }
temp->data = data;
}
return head;
}
int getpos(node** head, int data) { //To get position of given query
int count = 0;
node* temp = *head;
node* prev;
while(temp->data != data) { //runtime error:member access within null pointer of type 'Solution::node' (solution.cpp); SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior prog_joined.cpp:32:21
prev = temp;
temp = temp->next;
count++;
}
prev->next = temp->next; //searched node deleted
temp->next = *head; //add the searched node to beginning of the list
*head = temp; //udapate head
return count; //we have position stored in count;
}
vector<int> processQueries(vector<int>& queries, int m) {
node* head = NULL;
for(int i=0;i<m;i++) { head = addnode(head,i+1); }
int n = queries.size();
vector<int> result;
for(int i=0;i<n;i++) { result.push_back(getpos(&head,queries[i])); }
return result;
}
};
Please debug and explain the cause of the error. I face many runtime errors which I fail to debug.
Your add_node function is bugged. Just take a deep breath and look at the code. add_node should allocate a node using new every time it is called. Ask yourself how many times and under what circumstances your version allocates a new node?
I'm sure you can see that your code only allocates a new node when head equals NULL, therefore it must be bugged.
Incidentally if you wanted a linked list why didn't you use std::list? You would have avoided the mistake you made.
I'm working on a C++ assignment where I'll create a search engine on a linked list of linked lists. As per the requirements, I can't use other libraries nor STL.
Basically it will be like this (I removed the variables from small list since they are irrelevant):
My structs are these:
struct small
{
int data;
struct small *next;
};
struct big
{
int playerID;
string playerName;
string playerTeam;
struct small *goals;
struct big *next;
};
Here's the relevant code snippet, I think the problem is at addGoals(...) where I'm failing to assign the small element to the temp->goals.
class biglist
{
private:
big *head, *tail;
public:
biglist()
{
head = NULL;
tail = NULL;
}
. . .
void createbig(int ID, string name, string team)
{
big *temp = new big;
temp->playerID = ID;
temp->playerName = name;
temp->playerTeam = team;
temp->goals = NULL;
temp->next = NULL;
if (head == NULL)
{
head = temp;
tail = temp;
temp = NULL;
}
else
{
tail->next = temp;
tail = temp;
}
}
void addGoals(int id, small *s)
{
big *temp = head;
while (temp != NULL)
{
if (temp->playerID == id)
{
temp->goals = s;
break;
}
temp = temp->next;
}
}
void test()
{
big *temp = head;
while (temp != NULL)
{
if (temp->playerID == 1)
{
if (temp->goals !=NULL)
{
cout << temp->goals->data << endl;
}
else
{
cout << "goals null" << endl;
}
}
temp = temp->next;
}
}
}
. . .
class smalllist
{
private:
small *head, *tail;
public:
smalllist()
{
head = NULL;
tail = NULL;
}
void createsmall(int ID, biglist b)
{
small *temp = new small;
temp->data = ID;
temp->next = NULL;
if (head == NULL)
{
head = temp;
tail = temp;
temp = NULL;
}
else
{
tail->next = temp;
tail = temp;
}
b.addGoals(1, temp);
}
};
Finally, my main code:
int main()
{
biglist obj;
obj.createbig(1, "Player1", "Team1");
obj.createbig(2, "Player2", "Team2");
obj.displaybig();
smalllist sml;
sml.createsmall(9, obj);
sml.displaysmall();
obj.displaybig();
obj.test();
}
Debugging throws an exception at:
cout << temp->goals->data << endl;
saying that
Exception thrown: read access violation. temp->goals was nullptr.
I'm 90% sure I messed up something with pointers; but other stuff I've tried gave errors before compiling. I checked out some books / tutorials but couldn't figure it out.
Also if you have a better approach or saw one of the horrible mistakes that I'm making, please don't hold back :)
Thanks.
EDIT I changed my createbig() like this.
Currently it works with following codes:
void createbig(int ID, string name, string team, small *s)
{
big *temp = new big;
temp->playerID = ID;
temp->playerName = name;
temp->playerTeam = team;
temp->goals = s;
temp->next = NULL;
if (head == NULL)
{
head = temp;
tail = temp;
temp = NULL;
}
else
{
tail->next = temp;
tail = temp;
}
}
and added this to small
small getsmall(int i)
{
small *temp = head;
while (temp != NULL)
{
if (temp->data == i)
{
return *temp;
}
}
}
My final main function is
int main()
{
smalllist sml;
sml.createsmall(9);
sml.displaysmall();
biglist obj;
small s = sml.getsmall(9);
obj.createbig(1, "Player1", "Team1", &s);
//obj.createbig(2, "Player2", "Team2");
obj.displaybig();
obj.test();
}
While it ends successfully now, it gives the address of goals and I get this in debug section:
Let's look at what your code does, going through the main function. (Being able to walk through code like this is a useful skill. You can also use a debugger to help out, stepping through your function line-by-line.)
biglist obj;
Default construct a biglist. The head and tail are null. (By the way, nullptr is C++'s replacement for C's NULL.)
obj.createbig(1, "Player1", "Team1");
obj.createbig(2, "Player2", "Team2");
Add entries in obj for players with IDs 1 and 2. Their goals are null.
obj.displaybig();
Presumably an output of obj?
smalllist sml;
sml.createsmall(9);
sml.displaysmall();
These lines do something with a smalllist, but do not reference obj, so they are not relevant to this issue.
obj.displaybig();
Presumably an output of obj? Kind of redundant since nothing affected obj since the last display.
obj.test();
Call the test code, which finds the element for player ID 1 and outputs the data of that player's first goal. However, if you look up where that player was added, the goal is null, so you get a crash.
Separate from the above, there is probably some confusion in createsmall. Inside that function, a new biglist is created (not obj), and that list is told to add a goal to the player with ID 1. However, this has no effect the biglist in the main function.
You don't seem to have added any goals, so I'm assuming the code initializes with null.
and so the nullptr exception.
call addgoals() with the goals to player before test().
the other suggestions would be
to add a null check before printing goals
temp pointers need not be initialized with new big or small just the head of the list would be enough
So I'm trying to create a linked list in C++ out of a list container class. The list class contains the member head (a node), and insert function, and the node class contains the data I need to add (first name, last name, age). However, I don't think I'm actually creating a list, rather just writing over p during the input loop
Here's the while-loop in the main program that reads data from a file
while(!infile.eof())
{ infile >> first >> last >> age;
// Process if okay
if(infile.good())
a.insert(first,last,age);
};
Here's the actual insert function definition
void list::insert(string first, string last, int age)
{
node *p;
p = new node;
p->first = first;
p->last = last;
p->age = age;
if (head == NULL)
{
head = p;
head->put(cout);
} else
{
if (head->next != NULL)
{
head->put(cout);
insert((p->next)->first, (p->next)->last, (p->next)->age);
} else
{
p->next = p;
p->put(cout);
}
}
}
I can't change the Node header or main program, so I need to use these parameters in the function calls. Any ideas?
Inserting a node in a linked list is simple when the list is empty.
head = p;
and you are done.
Inserting a node at the end of linked list is a little bit involved when the list is not empty. Pictorially, let's say you have:
and you want to add a new node at the end. You will need to make the link between the last node of the existing linked list and the new node so that you will end up with:
In order to be able to do that you have to walk the linked list to get to the last node. Then, you can use:
lastNode->next = p;
and you are done.
Ignoring the calls to create the output, here's what your function would look like.
void list::insert(string first, string last, int age)
{
node *p = new node;
p->first = first;
p->last = last;
p->age = age;
if (head == nullptr)
{
// The simple case
head = p;
}
else
{
// Gather the last node in the linked list.
node* lastNode = head;
while ( lastNode->next != nullptr )
{
lastNode = lastNode->next;
}
lastNode->next = p;
}
}
Using recursion for inserting a node looks very different. Here's an untested suggestion:
void list::insert(node*& ptr, node* p)
{
if ( ptr == nullptr )
{
ptr = p;
}
else
{
insert(ptr->next, p);
}
}
void list::insert(string first, string last, int age)
{
node *p = new node;
p->first = first;
p->last = last;
p->age = age;
insert(head, p);
}
I don't recommend using the recursive method. It not only takes away the readability of the algorithm but is also more expensive at run time. If you have a linked list with a large number of items in it, it might even lead to stack overflow.
Sorry for the unclear title, I really don't know how to describe this issue. I'm in my first year of computer science so I really don't know much about C++ yet. However, trying to look up this issue did not help.
The issue:
In the main function, the "printRawData" friend function is called twice. The function is supposed to print each element of the linked list stored by the the class "LinkedList". It works the first time, but the second time I get a segmentation fault. I really have no idea what I'm doing wrong. My T.A. said he thinks that the struct's string variable "element_name" is being corrupted when accessed.
Sorry for the messy code, if I'm not explaining my issue well, or if I'm breaking any kind of stackoverflow etiquette. I appreciate any help I get.
//Note: C++ 11 is needed, due to to_string use
#include <iostream>
#include <string>
using namespace std;
struct Node {
string element_name;
int element_count;
Node* next;
};
class LinkedList{
private:
Node* first;
public:
LinkedList();
~LinkedList();
bool isEmpty();
void AddData(string name, int count);
friend void printRawData(LinkedList l);
};
//where the error occurs
void printRawData(LinkedList l){
Node* n = l.first;
while (n != NULL) { //iterates through the linked list and prints each element
cout << n->element_name << " : " << n->element_count << endl;
n = n->next;
}
}
LinkedList::LinkedList(){
first = NULL;
}
LinkedList::~LinkedList(){
Node* n = first;
while (n != NULL) {
Node* temp = n;
n = temp->next;
delete temp;
}
}
bool LinkedList::isEmpty(){
return first == NULL;
}
void LinkedList::AddData(string name, int count){
Node* newnode = new Node;
newnode->element_name = name;
newnode->element_count = count;
newnode->next = NULL;
Node* n = first;
//if the linked list is empty
if(n == NULL){
first = newnode;
return;
}
//if there's only one element in the linked list,
//if the name of first element comes before the name of new element,
//first element's pointer is to the new element.
//otherwise, the new node becomes the first and points to the previous first
//element.
if (n->next == NULL){
if (n->element_name < newnode->element_name){
n->next = newnode;
return;
} else {
newnode->next = first;
first = newnode;
return;
}
}
//if the first element's name comes after the new element's name,
//have the new element replace the first and point to it.
if (n->element_name > newnode->element_name){
newnode->next = first;
first = newnode;
return;
}
//iterating through linked list until the next element's name comes after
//the one we're inserting, then inserting before it.
while (n->next != NULL) {
if (n->next->element_name > newnode->element_name){
newnode->next = n->next;
n->next = newnode;
return;
}
n = n->next;
}
//since no element name in the linked list comes after the new element,
//the node is put at the back of the linked list
n->next = newnode;
}
main(){
LinkedList stack;
stack.AddData("Fish", 12);
stack.AddData("Dog", 18);
stack.AddData("Cat", 6);
printRawData(stack);
printRawData(stack);
}
The function void printRawData(LinkedList l) passes the parameter by value, so it gets a copy of the LinkedList object.
However, the copy contains a copy of the first pointer, but doesn't copy any of the nodes. So when this copy is destroyed, the LinkedList destructor will delete all the nodes.
And then the original is damaged.
You might want to pass a reference instead of creating a copy.
This is also the reason why the std::list has copy constructors and assignment operators that perform a "deep copy", where the nodes are also copied (not just the list head).
#include <iostream>
using namespace std;
struct Node
{
int item; // storage for the node's item
Node* next; // pointer to the next node
};
Node* addNode(Node*& head, int data , int& count)
{
Node * q; // new node
q = new Node; // allocate memory for the new mode
q->item = data; // inserting data for the new node
q->next = head; // point to previous node ?? how would i do that? ( am i doing it correctly?)
count++; // keep track of number of node
head = q;
return q;
}
int main()
{
int a, count=0;
int data;
bool repeat;
Node *head= NULL;
//^^ assuming thats creating the first node ^^
do
{
cout << "please enter the data for the next node" <<endl;
cin >> data;
addNode(head, data, count);
cout << "do you wish to enter another node? (enter true or false)" << endl;
cin >>repeat;
}
while (repeat == true);
// assuming this is the print function
while(head != NULL)
{
cout << "output" << temp->item << endl;
cout << temp->next << endl;
}
system("pause");
return 0;
}
okey i tried adding a new element in the list how would i move the head around like a LIFO memory (stack) so the last element is on the very top..
any help would be appreciated ! The pointers and the nodes are messing with my brain lately ....
temp is an uninitialized pointer. So -
temp-> item = a; // temp is not initialized or pointing to a memory location
// that has Node object to use operator ->
First, temp needs to be allocated memory location using new.
temp = new Node;
temp -> item = a;
And now assign it head. Similarly allocate memory for the child nodes too in the while loop. And return all the resources acquired from child to head using delete before program termination.
You seem to have some misunderstandings here:
Your "head" is the start of the list. It's always the start.
You add append elements to a linked list by assigning them to the last node's next pointer.
Third, you're not allocating anything.
Node *head= new Node();
Node *temp = new Node();
cout<<"enter something into data"<<endl;
cin >> a ;
temp->item = a;
head->next = temp;
Now ... to add the next thing, you either need to keep track of the last node (tail), or traverse the list to find the last node.
Node *nextNode = new Node();
nextNode->item = 0.0;
Node *i;
for (i = head; i->next != null; i = i->next);
i->next = nextNode;
This is O(n) execution time. By keeping track of the tail you make it O(1):
Node *head= new Node();
Node *tail = head;
Node *temp = new Node();
cout<<"enter something into data"<<endl;
cin >> a ;
temp->item = a;
tail->next = temp;
tail = temp;
Node *nextNode = new Node();
nextNode->item = 0.0;
tail->next = nextNode;
tail = nextNode;
EDIT: As pointed out, if you want to prepend to the list, you would:
temp->next = head;
head = temp;
Since I'm not sure every answer completely answers it, here's a linked list implementation (written without testig:
// your (correct) structure
struct Node
{
float item; // storage for the node's item
Node* next; // pointer to the next node
};
Now we need two pointers somewhere to look after the list:
/* some pointers */
struct List
{
Node* head;
Node* tail;
};
Now we need to create some elements. As others have said, you can do that with new:
/* create some elements we want to link in */
Node* elem1 = new Node();
Node* elem2 = new Node();
Node* elem3 = new Node();
/* maybe even set their properties! */
elem1->item = 3.14;
elem2->item = 3.14;
elem3->item = 3.14;
Notice how I didn't try to add these elements to a list yet? That's because I've got a function in mind which looks like this:
void addtolist(List &list, Node* node)
{
/* if no head, initialise the list */
if ( list->head == NULL )
{
list->head = node;
list->tail = node;
}
else if ( list->head != NULL && list->tail != NULL )
{
/* access the tail element and set its
next to this ptr.
Move tail to this node */
list->tail->next = node;
list->tail = node;
}
else
{
/* probably raise an exception! */
}
}
You can call this by doing this:
List l;
addtolist(l, elem1); /* etc */
Deleting elements is somewhat more tricky, since you have to go to that element, remember its previous element, grab it's next element, join them up and delete the Node* you're on.
Now for traversing lists... your terminology HEAD|TAIL reminds me of Erlang and tail recursion, where the current element is referred to as the head and the remainder the tail. If I write:
Node* cur = l.head;
while ( cur != NULL )
{
// do something with cur.item ?
cur = cur->next;
}
You can see this happening. Replacing cur with head here would be harmless thanks to the List struct.
Finally, I've used a very C-like approach here, but there's scope for templates:
template<typename T>
struct node
{
T item; // storage for the node's item
Node<T>* next; // pointer to the next node
};
and encapsulating the List struct as a class:
template<typename T>
class List
{
protected:
Node<T>* head;
Node<T>* tail;
public:
void addtolist(Node<T>* node);
Node<T>* gethead();
Node<T>* gettail();
}
Which brings you a little bit closer to std::list.
Additionally note that you are doing an implicit cast from int to float on
temp-> item = a;
as a is an int, while temp->item is a double.
To solve your problem: You want to allocate a new structure before accessing temp, thus
temp = new Node();