Cannot find VCCLCompilerTool in VS2015 macro (using Visual Commander) - c++

I am using Visual Commander (from https://vlasovstudio.com/visual-commander/) to port some macros for manipulating C++ projects from VS2010 to VS2015. Things seem to work OK (I can access solutions, create VCProjects, loop through Configurations, etc.), but I am having one problem - the call which worked in VS2010:
cfg.Tools("VCCLCompilerTool")
...fails in VS2015, with a "System.MissingMemberException: No default member found for type 'VCCollectionShim'." error, suggesting that the collection doesn’t have a "VCCLCompilerTool" item.
Does anyone know how to fix this? Or another way to get access to the C++ compiler settings for a configuration? (Other than manually parsing the vcxproj XML file.)
If I print out the ToString() value of each item in cfg.Tools, I just see 'shims' such as 'Microsoft.VisualStudio.Project.VisualC.VCProjectEngine.VCCLCompilerToolShim'.
If I do the same in a real VS2010 macro (which works), every item shows as 'System.__ComObject'.
Searching on the internet suggests that a ‘shim’ error means that the code is accessing the wrong version of the VCProjectEngine or VCProject assemblies. I do have VS2005 and VS2010 installed for use in other projects, but I’ve temporarily renamed every place where old versions of these DLLs live and still get the same problem. Maybe it’s still getting it from somewhere else, like the GAC?
I tried inserting the sample from the IVCCollection.Item Method documentation at https://msdn.microsoft.com/en-US/library/microsoft.visualstudio.vcprojectengine.ivccollection.item(v=vs.140).aspx into a Visual Commander command, and got the same result.
Imports EnvDTE
Imports EnvDTE80
Imports Microsoft.VisualBasic
Imports System
Imports System.Diagnostics
Imports Microsoft.VisualStudio.VCProjectEngine
Imports System.Text
Public Class C
Implements VisualCommanderExt.ICommand
Sub Run(DTE As EnvDTE80.DTE2, package As Microsoft.VisualStudio.Shell.Package) Implements VisualCommanderExt.ICommand.Run
EnablePREfastExample(DTE)
End Sub
Sub EnablePREfastExample(ByVal dte As DTE2)
Dim prj As VCProject
Dim cfgs, tools As IVCCollection
Dim cfg As VCConfiguration
Dim tool As VCCLCompilerTool
Dim sb As New StringBuilder
prj = CType(dte.Solution.Projects.Item(1).Object, _
Microsoft.VisualStudio.VCProjectEngine.VCProject)
cfgs = CType(prj.Configurations, _
Microsoft.VisualStudio.VCProjectEngine.IVCCollection)
cfg = CType(cfgs.Item(1), _
Microsoft.VisualStudio.VCProjectEngine.VCConfiguration)
' This fails
tool = CType(cfg.Tools("VCCLCompilerTool"), _
Microsoft.VisualStudio.VCProjectEngine.VCCLCompilerTool)
sb.Length = 0
sb.Append("Current project PREfast setting: " _
& tool.EnablePREfast & Environment.NewLine)
sb.Append("Flag: " & tool.AdditionalOptions)
MsgBox(sb.ToString)
End Sub
End Class
I set the value in the References… dialog in Visual Commander to "Microsoft.VisualStudio.VCProjectEngine". (I also tried fully specifying the path name like "C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\PublicAssemblies\Microsoft.VisualStudio.VCProjectEngine.dll", or a full GAC name like “Microsoft.VisualStudio.VCProjectEngine, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a” and got the same bad result.)

Thanks to Sergey Vlasov, author of Visual Commander, I found the answer. He pointed out that the C# version of the sample code worked in VS2015. The C# and VB code are slightly different in the line in question. The C# code is:
tool =
(Microsoft.VisualStudio.VCProjectEngine.VCCLCompilerTool)
tools.Item("VCCLCompilerTool");
while the VB code is:
tool = CType(cfg.Tools("VCCLCompilerTool"), _
Microsoft.VisualStudio.VCProjectEngine.VCCLCompilerTool)
This VB works fine in VS2010, but it looks like in VS2015, the Tools collection can no longer be indexed by name by default. So I just needed to add ".Item", which changed the VB code to this:
tool = CType(cfg.Tools.Item("VCCLCompilerTool"), _
Microsoft.VisualStudio.VCProjectEngine.VCCLCompilerTool)
Now everything's fine with this macro.

Related

How unit test logic in xamarin forms with a separated console project with F#?

I have a complete new/empty project with xamarin.forms 2.3.4 with F#.
I have a shared project, with a extra module for the logic:
module Db
let openDb() =
printf "Hello"
Then I create a console project, reference the shared project & related libraries, and try to run it:
open Db
[<EntryPoint>]
let main argv =
Db.openDb()
0
Now I getting this error:
../Test/Tests.fs(6,6): Error FS0039: The namespace or module 'Db' is not defined. Maybe you want one of the following: XDB (FS0039) (Test)
I not getting any other error. I try both with xamarin & Visual Studio Mac; and also creating a UI test project (however, I only care for logic testing).
This is an empty form project without anything else.
P.D: I make it to work if a just delete the reference to the shared project and link manually the files. However, I wonder if is possible to cover this scenario...
Is there an EntryPoint file under the file that defines the module?
The location of the file can be changed with alt +up arrow and alt +down arrow(win + visual studio) or Db.fs(in Solution Explorer) is right click -> Move up
F# is readed file from up to down.(See "Projects and Solutions" on this site )
It Maybe that(win10 ,visual studio 2017)
Db.fs is difine module. There is an entry EntryPoint program.fs.
Also, if the namespace and the module name are the same, an error will occur. module name for this project is Bar.

visual studio code is not autocompleting std:: in c++ on ubuntu

The behaviour i am looking for is when i type
using std::co then i expect it to autocomplete to cout (or at least suggest)
using std::vect then i expect it to autocomplete to vector
I have it set up on my laptop and it works perfectly fine ... it is just on my main vm that it does not. Sadly after a few hours of tinkering and googling not figured it out.
installed c++, build essentials, clang-format-3.8
vscode, c++ extention and c++ autocomplete.
noticed the one that worked had this added to the c_cpp_properties (not that i expected clang to help but was out of other options.)
,
"clang_format" : {
"style" : "file",
"fallback-style" : "LLVM",
"sort-includes" : false
}
I think it is probably a package difference but cannot see where that difference is. I also cannot find the difference in vscode config if there is one.
It also doesn't autocomplete for any included headers.
Infact i do not get autocompletion for using or include either.
In the one that doesnt work any autocompletion options i have shows the path into /usr/include/c++/5 wheras on the system where it does work i do not get any path info, only an abc icon and the command i want.
Edit: actually this does not fix std::<blah> autocomplete
Appears not to be working atm.
The fix:
File=>preferences->Workspace settings
then in user overrides this:
{
"C_Cpp.autocomplete": "Disabled"
}
if you scroll to bottom of the default settings you will see
// Controls auto completion for C/C++ code.
'Default' uses an experimental recursive directory tag parser (as of right now).
'Disabled' uses the word based completion provided by Visual Studio Code.
"C_Cpp.autocomplete": "Default"
Found this out when i saw this issue on github:
https://github.com/Microsoft/vscode-cpptools/issues/189

Roslyn workspace.OpenSolutionAsync().Projects always empty?

I'm trying to create a self-hosted WebAPI 2.0 project that allows you to open/explore/build .sln solutions through an API.
Here's the code within one of my controllers, that's supposed to return a list of projects given a path to the .sln:
public async Task<IHttpActionResult> GetProjects(string slnPath = "")
{
var workspace = MSBuildWorkspace.Create();
var solution = await workspace.OpenSolutionAsync(slnPath);
var projects = solution.Projects;
}
I would expect projects to hold the projects in the solution, but according to the debugger, solution.Projects and solution.ProjectIds always seem to be empty.
I've tried this with multiple .sln files, all of which I can open in Visual Studio and see that they have projects in them.
I've seen this question, but my project isn't a Visual Studio add in, it's a class library called from a command line application.
This is generally caused by one of a few things, in order of commonality:
You are missing copies of Microsoft.CodeAnalysis.CSharp.Workspaces.dll or Microsoft.CodeAnalysis.VisualBasic.Workspaces.dll. Make sure when you are running your project that those DLLs are next to the main Microsoft.CodeAnalysis.Workspaces.dll.
You're loading solutions with project types we don't support. We should support any project type except the project-less Web Site projects. Class libraries should work just fine.
We have a bug that's causing us to mis-handle your particular project types. If that's the case, file a bug on GitHub.
If you are getting this issue in unit tests but not in your production code, ensure that you have referenced both Microsoft.CodeAnalysis.CSharp.dll and Microsoft.CodeAnalysis.CSharp.Workspaces in your test project.
JYL mentioned it in the comments of the selected answer but I didnt see it right away.

I can't enable full content assist in Eclipse for cpp archives

I have checked all fields in Eclipse/Preferences/Editor/Content Assist/Advanced but I still can't view any default proposal while executing Ctrl+Space, even if my code recognizes if statements or include's(I have installed C/C++ Development Tools).
For instance I would like to be able to view all proposals while typing
"lastTrackableId = trackable(Ctrl+Space)" instead of getId(); in the above code
lastTrackableId = trackable.getId();
Any help please?
go to Window/Preferences/C/C++/Editor/Content Assist/Advanced -> select the needed proposals.
if it still doesnt work, check another type of eclipse. (Actually, I have Eclipse IDE for Java EE Developers, and I imported the needed files)
other option: go to Window/Preferences/C/C++/Editor/Content Assist/ and Restore Defaults and restart eclipse.

How to get a python .pyd for Windows from c/c++ source code? (update: brisk now in Python in case that's what you want)

How to get from C/C++ extension source code to a pyd file for windows (or other item that I could import to Python)?
edit: The specific library that I wanted to use (BRISK) was included in OpenCV 2.4.3 so my need for this skill went away for the time being. In case you came here looking for BRISK, here is a simple BRISK in Python demo that I posted.
I have the Brisk source code (download) that I would like to build and use in my python application. I got as far as generating a brisk.pyd file... but it was 0 bytes. If there is a better / alternative way to aiming for a brisk.pyd file, then of course I am open to that as well.
edit: Please ignore all the attempts in my original question below and see my answer which was made possible by obmarg's detailed walkthrough
Where am I going wrong?
Distutils without library path: First I tried to build the source as is with distutils and the following setup.py (I have just started learning distutils so this is a shot in the dark). The structure of the BRISK source code is at the bottom of this question for reference.
from distutils.core import setup, Extension
module1 = Extension('brisk',
include_dirs = ['include', 'C:/opencv2.4/build/include', 'C:/brisk/thirdparty/agast/include'],
#libraries = ['agast_static', 'brisk_static'],
#library_dirs = ['win32/lib'],
sources = ['src/brisk.cpp'])
setup (name = 'BriskPackage',
ext_modules = [module1])
That instantly gave me the following lines and a 0 byte brisk.pyd somewhere in the build folder. So close?
running build
running build_ext
Distutils with library path: Scratch that attempt. So I added the two library lines that are commented out in the above setup.py. That seemed to go ok until I got this linking error:
creating build\lib.win32-2.7
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\BIN\link.exe /DLL /nologo /INCREMENTAL:NO /LIBPATH:win32/lib /LIB
PATH:C:\Python27_32bit\libs /LIBPATH:C:\Python27_32bit\PCbuild agast_static.lib brisk_static.lib /EXPORT:initbrisk build
\temp.win32-2.7\Release\src/brisk.obj /OUT:build\lib.win32-2.7\brisk.pyd /IMPLIB:build\temp.win32-2.7\Release\src\brisk.
lib /MANIFESTFILE:build\temp.win32-2.7\Release\src\brisk.pyd.manifest
LINK : error LNK2001: unresolved external symbol initbrisk
build\temp.win32-2.7\Release\src\brisk.lib : fatal error LNK1120: 1 unresolved externals
error: command '"C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\BIN\link.exe"' failed with exit status 1120
Uncontrolled flailing: I thought maybe the libraries needed to be built, so I did a crash course (lots of crashing) with cmake + mingw - mingw + vc++ express 2010 as follows:
cmake gui: source: c:/brisk, build: c:/brisk/build
cmake gui: configure for Visual Studio 10
cmake gui: use default options and generate (CMAKE_BACKWARDS_COMPATIBILITY, CMAKE_INSTALL_PREFIX, EXECUTABLE_OUTPUT_PATH, LIBRARY_OUTPUT_PATH)
VC++ Express 10: Change to Release and build the solution generated by cmake and get about 20 pages of what look like non-critical warnings followed by all succeeded. Note - no dlls are generated by this. It does generate the following libraries of similar size to the ones included with the download:
win32/lib/Release/
agast_static.lib
brisk_static.lib
Further flailing.
Relevant BRISK source file structure for reference:
build/ (empty)
include/brisk/
brisk.h
hammingsse.hpp
src
brisk.cpp
demo.cpp
thirdparty/agast/
include/agast/
agast5_8.h ....
cvWrapper.h
src/
agast5_8.cc ...
CMakeLists.txt
win32/
bin/
brisk.mexw32
opencv_calib3d220.dll ...
lib/
agast_static.lib
brisk_static.lib
CMakeLists.txt
FindOpenCV.cmake
Makefile
Are you sure that this brisk library even exports python bindings? I can't see any reference to it in the source code - it doesn't even seem to import python header files. This would certainly explain why you've not had much success so far - you can't just compile plain C++ code and expect python to interface with it.
I think your second distutils example is closest to correct - it's obviously compiling things and getting to the linker stage, but then you encounter this error. That error just means it can't find a function named initbrisk which I'm guessing would be the top level init function for the module. Again this suggests that you're trying to compile a python module from code that isn't meant for it.
If you want to wrap the C++ code in a python wrapper yourself you could have a look at the official documentation on writing c/c++ extensions. Alternatively you could have a look into boost::python, SIP or shiboken which try to somewhat (or completely) automate the process of making python extensions from C++ code.
EDIT: Since you seem to have made a decent amount of effort to solve the problem yourself and have posted a good question, I've decided to give a more detailed response on how to go about doing this.
Quick Tutorial On Wrapping C++ Libraries Using boost::python
Personally I've only ever used boost::python for stuff like this, so I'll try and give you a good summary of how to go about doing that. I'm going to assume that you're using Visual C++ 2010. I'm also going to assume that you've got a 32bit version of python installed, as I believe the boost pro libraries only provide 32bit binaries.
Installing boost
First you'll need to grab a copy of the boost library. The easiest way to do this is to download an installer from the boost pro website. These should install all the header files and binary files that are required for using the boost c++ library on windows. Take note of where you install these files to, as you'll need them later on - it might be best to install to a path without a space in it. For easyness I'm going to assume you put these files in C:\boost but you can substitute that for the path you actually used.
Alternatively, you can follow these instructions to build boost from source. I'm not 100% sure, but it might be the case that you need to do this in order to get a version of boost::python that is compatible with the version of python you have installed.
Setting up a visual studio project
Next, you'll want to setup a visual studio project for brisk.pyd. If you open visual studio, go to New -> Project then find the option for Win32 Project. Set up your location etc. and click ok. In the wizard that appears select a DLL project type, and then tick the empty project checkbox.
Now that you've created your project, you'll need to set up the include & library paths to allow you to use python, boost::python and the brisk.lib file.
In Visual Studios solution explorer, right click on your project, and select properties from the menu that appears. This should open up the property pages for your project. Go to the Linker -> General section and look for the Additional Library Directories section. You'll need to fill this in with the paths to the .lib files for boost, python and your brisk_static.lib. Generally these can be found in lib (or libs) subdirectories of
wherever you've installed the libraries. Paths are seperated with semicolons. I've attached a screenshot of my settings below:
Next, you'll need to get visual studio to link to the .lib files. These sections can be found in the Additional Dependencies field of the Linker -> Input section of the properties. Again it's a semicolon delimited list. You should need to add in libraries for python (in my case this is python27.lib but this will vary by version) and brisk_static.lib. These do not require the full path as you added that in the previous stage. Again, here's a screenshot:
You may also need to add the boost_python library file but I think boost uses some header file magic to save you the trouble. If I'm incorrect then have a look in you boost library path for a file named similar to boost_python-vc100-mt.lib and add that in.
Finally, you'll need to setup the include paths to allow your project to include the relevant C++ header files. To get the relevant settings to appear in project properties, you'll need to add a .cpp file to your project. Right click the source files folder in your solution explorer, and then go to add new item. Select a C++ File (.cpp) and name it main.cpp (or whatever else you want).
Next, go back to your project properties and go to C/C++ -> General. Under the additional libraries directory you need to add the include paths for brisk, python and boost. Again, semicolons for seperators, and again here's a screenshot:
I suspect that you might need to update these settings to include the opencv2 & agast libraries as well but I'll leave that as a task for you to figure out - it should be much the same process.
Wrapping existing c++ classes with boost::python.
Now comes the slightly trickier bit - actually writing C++ to wrap your brisk library in boost python. You can find a tutorial for this here but i'll try and go over it a bit as well.
This will be taking place in the main.cpp file you created earlier. First, add the relevant include statements you'll need at the top of the file:
#include <brisk/brisk.h>
#include <Python.h>
#include <boost/python.hpp>
Next, you'll need to declare your python module. I'm assuming you'd want this to be called brisk, so you do something like this:
BOOST_PYTHON_MODULE(brisk)
{
}
This should tell boost::python to create a python module named brisk.
Next it's just a case of going through all the classes & structs that you want to wrap and declaring boost python classes with them. The declerations of the classes should all be contained in brisk.h. You should only wrap the public members of a class, not any protected or private members. As a quick example, I've done a couple of the structs here:
BOOST_PYTHON_MODULE(brisk)
{
using namespace boost::python;
class_< cv::BriskPatternPoint >( "BriskPatternPoint" )
.def_readwrite("x", &cv::BriskPatternPoint::x)
.def_readwrite("y", &cv::BriskPatternPoint::y)
.def_readwrite("sigma", &cv::BriskPatternPoint::sigma);
class< cv::BriskScaleSpace >( "BriskScaleSpace", init< uint8_t >() )
.def( "constructPyramid", &cv::BriskScaleSpace::constructPyramid );
}
Here I have wrapped the cv::BriskPatternPoint structure and the cv::BriskScaleSpace class. Some quick explanations:
class_< cv::BriskPatternPoint >( "BriskPatternPoint" ) tells boost::python to declare a class, using the cv::BriskPatternPoint C++ class, and expose it as BriskPatternPoint in python.
.def_readwrite("y", &cv::BriskPatternPoint::y) adds a readable & writeable property to the BriskPatternPoint class. The property is named y, and will map to the BriskPatternPoint::y c++ field.
class< cv::BriskScaleSpace >( "BriskScaleSpace", init< uint8_t >() ) declares another class, this time BriskScaleSpace but also provides a constructor that accepts a uint8_t (an unsigned byte - which should just map to an integer in python, but I'd be careful to not pass in one greater than 255 bytes - I don't know what would happen in that situation)
The following .def line just declares a function - boost::python should (I think) be able to determine the argument types of functions automatically, so you don't need to provide them.
It's probably worth noting that I haven't actually compiled any of these examples - they might well not work at all.
Anyway, to get this fully working in python it should just be a case of doing similar for every structure, class, property & function that you want accessible from python - which is potentially quite a time consuming task!
If you want to see another example of this in action, I did this here to wrap up this class
Building & using the extension
Visual studio should take care of building the extension - then using it is just a case of taking the .DLL and renaming it to .pyd (you can get VS to do this for you, but I'll leave that up to you).
Then you just need to copy your python file to somewhere on your python path (site-packages for example), import it and use it!
import brisk
patternPoint = brisk.BriskPatternPoint()
....
Anyway, I have spent a good hour or so writing this out - so I'm going to stop here. Apologies if I've left anything out or if anything isn't clear, but I'm doing this mostly from memory. Hopefully it's been of some help to you. If you need anything clarified please just leave a comment, or ask another question.
In case someone needs it, this what I have so far. Basically a BriskFeatureDetector that can be created in Python and then have detect called. Most of this is just confirming/copying what obmarg showed me, but I have added the details that get all the way to the pyd library.
The detect method is still incomplete for me though since it does not convert data types. Anyone who knows a good way to improve this, please do! I did find, for example, this library which seems to convert a numpy ndarray to a cv::Mat, but I don't have the time to figure out how to integrate it now. There are also other data types that need to be converted.
Install OpenCV 2.2
for the setup below, I installed to C:\opencv2.2
Something about the API or implementation has changed by version 2.4 that gave me problems (maybe the new Algorithm object?) so I stuck with 2.2 which BRISK was developed with.
Install Boost with Boost Python
for the setup below, I installed to C:\boost\boost_1_47
Create a Visual Studio 10 Project:
new project --> win32
for the setup below, I named it brisk
next --> DLL application type; empty project --> finished
at the top, change from Debug Win32 to Release Win32
Create main.cpp in Source Files
Do this before the project settings so the C++ options become available in the project settings
#include <boost/python.hpp>
#include <opencv2/opencv.hpp>
#include <brisk/brisk.h>
BOOST_PYTHON_MODULE(brisk)
{
using namespace boost::python;
//this long mess is the only way I could get the overloaded signatures to be accepted
void (cv::BriskFeatureDetector::*detect_1)(const cv::Mat&,
std::vector<cv::KeyPoint, std::allocator<cv::KeyPoint>>&,
const cv::Mat&) const
= &cv::BriskFeatureDetector::detect;
void (cv::BriskFeatureDetector::*detect_vector)(const std::vector<cv::Mat, std::allocator<cv::Mat>>&,
std::vector< std::vector< cv::KeyPoint, std::allocator<cv::KeyPoint>>, std::allocator< std::vector<cv::KeyPoint, std::allocator<cv::KeyPoint>>>>&,
const std::vector<cv::Mat, std::allocator<cv::Mat>>&) const
= &cv::BriskFeatureDetector::detect;
class_< cv::BriskFeatureDetector >( "BriskFeatureDetector", init<int, int>())
.def( "detect", detect_1)
;
}
Project Settings (right-click on the project --> properties):
Includes / Headers
Configuration Properties --> C/C++ --> General
add to Additional Include Directories (adjust to your own python / brisk / etc. base paths):
C:\opencv2.2\include;
C:\boost\boost_1_47;
C:\brisk\include;C:\brisk\thirdparty\agast\include;
C:\python27\include;
Libraries (linker)
Configuration Properties --> Linker --> General
add to Additional Library Directories (adjust to your own python / brisk / etc. base paths):
C:\opencv2.2\lib;
C:\boost\boost_1_47\lib;
C:\brisk\win32\lib;
C:\python27\Libs;
Configuration Properties --> Linker --> Input
add to Additional Dependencies (adjust to your own python / brisk / etc. base paths):
opencv_imgproc220.lib;opencv_core220.lib;opencv_features2d220.lib;
agast_static.lib; brisk_static.lib;
python27.lib;
.pyd output instead of .dll
Configuration Properties --> General
change Target Extension to .pyd
Build and rename if necessary
Right-click on the solution and build/rebuild
you may need to rename the output from "Brisk.pyd" to "brisk.pyd" or else python will give you errors about not being able to load the DLL
Make brisk.pyd available to python by putting it in site packages or by putting a .pth file that links to its path
Update Path environment variable
In windows settings, make sure the following are included in your path (again, adjust to your paths):
`C:\boost\boost_1_47\lib;C:\brisk\win32\bin`