So I am trying to code for this question:
Yes, I have to use arrays since it is a requirement.
Consider the problem of adding two n-bit binary integers, stored in two n-element arrays A and B. The sum of the two integers should be stored in binary form in an (n+1) element array C . State the problem formally and write pseudocode for adding the two integers.
I know that the ans array contains the correct output at the end of the addd function. However, I am not able to output that answer.
Below is my code. Please help me figure where in the code I'm going wrong, and what I can do to change it so it works. I will be very grateful.
#include <iostream>
using namespace std;
int * addd(int a[], int n1, int b[], int n2)
{
int s;
if(n1<n2) {s=n2+1;}
else {s=n1+1;}
int ans[s];
int i=n1-1, j=n2-1, k=s-1;
int carry=0;
while(i>=0 && j>=0 && k>0)
{
ans[k]=(a[i]+b[j]+carry)%2;
//cout<<k<<" "<<ans[k]<<endl;
carry=(a[i]+b[j]+carry)/2;
i--; j--; k--;
}
//cout<<"Carry "<<carry<<endl;
ans[0]=carry;
return ans;
}
int main(int argc, const char * argv[]) {
// insert code here...
int a[]={0,0,0,1,1,1};
int n1=sizeof(a)/sizeof(a[0]);
int b[]={1,0,1,1,0,1};
int n2=sizeof(b)/sizeof(b[0]);
int *p=addd(a,6,b,6);
// cout<<p[1]<<endl;
// cout<<p[0]<<" "<<p[1]<<" "<<p[2]<<" "<<p[3]<<" "<<p[4]<<" "<<p[5]<<" "<<p[6]<<endl;
return 0;
}
using namespace std;
Don't write using namespace std;. I have a summary I paste in from a file of common issues when I'm active in the Code Review Stack Exchange, but I don't have that here. Instead, you should just declare the symbols you need, like using std::cout;
int * addd(int a[], int n1, int b[], int n2)
The parameters of the form int a[] are very odd. This comes from C and is actually transformed into int* a and is not passing the array per-se.
The inputs should be const.
The names are not clear, but I'm guessing that n1 is the size of the array? In the Standard Guidelines, you'll see that passing a pointer plus length is strongly discouraged. The Standard Guidelines Library supplies a simple span type to use for this instead.
And the length should be size_t not int.
Based on the description, I think each element is only one bit, right? So why are the arrays of type int? I'd use bool or perhaps int8_t as being easier to work with.
What are you returning? If a and b and their lengths are the input, where is the output that you are returning a pointer to the beginning of? This is not giving value semantics, as you are returning a pointer to something that must exist elsewhere so what is its lifetime?
int s;
int ans[s];
return ans;
Well, there's your problem. First of all, declaring an array of a size that's not a constant is not even legal. (This is a gnu extension that implements C's VLA feature but not without issues as it breaks the C++ type system)
Regardless of that, you are returning a pointer to the first element of the local array, so what happens to the memory when the function returns? Boom.
int s;
No. Initialize values when they are created.
if(n1<n2) {s=n2+1;}
else {s=n1+1;}
Learn the library.
How about:
const size_t s = 1+std::max(n1,n2);
and then the portable way to get your memory is:
std::vector<int> ans(s);
Your main logic will not work if one array is shorter than the other. The shorter input should behave as if it had leading zeros to match. Consider abstracting the problem of "getting the next bit" so you don't duplicate the code for handling each input and make an unreadable mess. You really should have learned to use collections and iterators first.
now:
return ans;
would work as intended since it is a value. You just need to declare the function to be the right type. So just use auto for the return type and it knows.
int n1=sizeof(a)/sizeof(a[0]);
Noooooooo.
There is a standard function to give the size of a built-in primitive array. But really, this should be done automatically as part of the passing, not as a separate thing, as noted earlier.
int *p=addd(a,6,b,6);
You wrote 6 instead of n1 etc.
Anyway, with the previous edits, it becomes:
using std::size;
const auto p = addd (a, size(a), b, size(b));
Finally, concerning:
cout<<p[0]<<" "<<p[1]<<" "<<p[2]<<" "<<p[3]<<" "<<p[4]<<" "<<p[5]<<" "<<p[6]<<endl;
How about using loops?
for (auto val : p) cout << val;
cout << '\n';
oh, don't use endl. It's not needed for cout which auto-flushes anyway, and it's slow. Modern best practice is to use '\n' and then flush explicitly if/when needed (like, never).
Let's look at:
int ans[s];
Apart that this is not even part of the standard and probably the compiler is giving you some warnings (see link), that command allocate temporary memory in the stack which gets deallocated on function exit: that's why you are getting every time different results, you are reading garbage, i.e. memory that in the meantime might have been overwritten.
You can replace it for example with
int* ans = new int[s];
Don't forget though to deallocate the memory when you have finished using the buffer (outside the function), to avoid memory leakage.
Some other notes:
int s;
if(n1<n2) {s=n2+1;}
else {s=n1+1;}
This can be more elegantly written as:
const int s = (n1 < n2) ? n2 + 1 : n1 + 1;
Also, the actual computation code is imprecise as it leads to wrong results if n1 is not equal to n2: You need further code to finish processing the remaining bits of the longest array. By the way you don't need to check on k > 0 because of the way you have defined s.
The following should work:
int i=n1-1, j=n2-1, k=s-1;
int carry=0;
while(i>=0 && j>=0)
{
ans[k]=(a[i]+b[j]+carry)%2;
carry=(a[i]+b[j]+carry)/2;
i--; j--; k--;
}
while(i>=0) {
ans[k]=(a[i]+carry)%2;
carry=(a[i]+carry)/2;
i--; k--;
}
while(j>=0) {
ans[k]=(b[j]+carry)%2;
carry=(b[j]+carry)/2;
j--; k--;
}
ans[0]=carry;
return ans;
}
If You Must Only Use C Arrays
Returning ans is returning the pointer to a local variable. The object the pointer refers to is no longer valid after then function has returned, so trying to read it would lead to undefined behavior.
One way to fix this is to pass in the address to an array to hold your answer, and populate that, instead of using a VLA (which is a non-standard C++ extension).
A VLA (variable length array) is an array which takes its size from a run-time computed value. In your case:
int s;
//... code that initializes s
int ans[s];
ans is a VLA because you are not using a constant to determine the array size. However, that is not a standard feature of the C++ language (it is an optional one in the C language).
You can modify your function so that ans is actually provided by the caller.
int * addd(int a[], int n1, int b[], int n2, int ans[])
{
//...
And then the caller would be responsible for passing in a large enough array to hold the answer.
Your function also appears to be incomplete.
while(i>=0 && j>=0 && k>0)
{
ans[k]=(a[i]+b[j]+carry)%2;
//cout<<k<<" "<<ans[k]<<endl;
carry=(a[i]+b[j]+carry)/2;
i--; j--; k--;
}
If one array is shorter than the other, then the index for the shorter array will reach 0 first. Then, when that corresponding index goes negative, the loop will stop, without handling the remaining terms in the longer array. This essentially makes the corresponding entries in ans be uninitialized. Reading those values results in undefined behavior.
To address this, you should populate the remaining entries in ans with the correct calculation based on carry and the remaining entries in the longer array.
A More C++ Approach
The original answer above was provided assuming you were constrained to only using C style arrays for both input and output, and that you wanted an answer that would allow you to stay close to your original implementation.
Below is a more C++ oriented solution, assuming you still need to provide C arrays as input, but otherwise no other constraint.
C Array Wrapper
A C array does not provide the amenities that you may be accustomed to have when using C++ containers. To gain some of these nice to have features, you can write an adapter that allows a C array to behave like a C++ container.
template <typename T, std::size_t N>
struct c_array_ref {
typedef T ARR_TYPE[N];
ARR_TYPE &arr_;
typedef T * iterator;
typedef std::reverse_iterator<T *> reverse_iterator;
c_array_ref (T (&arr)[N]) : arr_(arr) {}
std::size_t size () { return N; }
T & operator [] (int i) { return arr_[i]; }
operator ARR_TYPE & () { return arr_; }
iterator begin () { return &arr_[0]; }
iterator end () { return begin() + N; }
reverse_iterator rbegin () { return reverse_iterator(end()); }
reverse_iterator rend () { return reverse_iterator(begin()); }
};
Use C Array References
Instead of passing in two arguments as information about the array, you can pass in the array by reference, and use template argument deduction to deduce the array size.
Return a std::array
Although you cannot return a local C array like you attempted in your question, you can return an array that is wrapped inside a struct or class. That is precisely what the convenience container std::array provides. When you use C array references and template argument deduction to obtain the array size, you can now compute at compile time the proper array size that std::array should have for the return value.
template <std::size_t N1, std::size_t N2>
std::array<int, ((N1 < N2) ? N2 : N1) + 1>
addd(int (&a)[N1], int (&b)[N2])
{
Normalize the Input
It is much easier to solve the problem if you assume the arguments have been arranged in a particular order. If you always want the second argument to be the larger array, you can do that with a simple recursive call. This is perfectly safe, since we know the recursion will happen at most once.
if (N2 < N1) return addd(b, a);
Use C++ Containers (or Look-Alike Adapters)
We can now convert our arguments to the adapter shown earlier, and also create a std::array to hold the output.
c_array_ref<int, N1> aa(a);
c_array_ref<int, N2> bb(b);
std::array<int, std::max(N1, N2)+1> ans;
Leverage Existing Algorithms if Possible
In order to deal with the short comings of your original program, you can adjust your implementation a bit in an attempt to remove special cases. One way to do that is to store the result of adding the longer array to 0 and storing it into the output. However, this can mostly be accomplished with a simple call to std::copy.
ans[0] = 0;
std::copy(bb.begin(), bb.end(), ans.begin() + 1);
Since we know the input consists of only 1s and 0s, we can compute straight addition from the shorter array into the longer array, without concern for carry (that will be addressed in the next step). To compute this addition, we apply std::transform with a lambda expression.
std::transform(aa.rbegin(), aa.rend(), ans.rbegin(),
ans.rbegin(),
[](int a, int b) -> int { return a + b; });
Lastly, we can make a pass over the output array to fix up the carry computation. After doing so, we are ready to return the result. The return is possible because we are using std::array to represent the answer.
for (auto i = ans.rbegin(); i != ans.rend()-1; ++i) {
*(i+1) += *i / 2;
*i %= 2;
}
return ans;
}
A Simpler main Function
We now only need to pass in the two arrays to the addd function, since template type deduction will discover the sizes of the arrays. In addition, the output generator can be handled more easily with an ostream_iterator.
int main(int, const char * []) {
int a[]={1,0,0,0,1,1,1};
int b[]={1,0,1,1,0,1};
auto p=addd(a,b);
std::copy(p.begin(), p.end(),
std::ostream_iterator<int>(std::cout, " "));
return 0;
}
Try it online!
If I may editorialize a bit... I think this is a deceptively difficult question for beginners, and as-stated should flag problems in the design review long before any attempt at coding. It's telling you to do things that are not good/typical/idiomatic/proper in C++, and distracting you with issues that get in the way of the actual logic to be developed.
Consider the core algorithm you wrote (and Antonio corrected): that can be understood and discussed without worrying about just how A and B are actually passed in for this code to use, or exactly what kind of collection it is. If they were std::vector, std::array, or primitive C array, the usage would be identical. Likewise, how does one return the result out of the code? You populate ans here, and how it is gotten into and/or out of the code and back to main is not relevant.
Primitive C arrays are not first-class objects in C++ and there are special rules (inherited from C) on how they are passed as arguments.
Returning is even worse, and returning dynamic-sized things was a major headache in C and memory management like this is a major source of bugs and security flaws. What we want is value semantics.
Second, using arrays and subscripts is not idiomatic in C++. You use iterators and abstract over the exact nature of the collection. If you were interested in writing super-efficent back-end code that doesn't itself deal with memory management (it's called by other code that deals with the actual collections involved) it would look like std::merge which is a venerable function that dates back to the early 90's.
template< class InputIt1, class InputIt2, class OutputIt >
OutputIt merge( InputIt1 first1, InputIt1 last1,
InputIt2 first2, InputIt2 last2,
OutputIt d_first );
You can find others with similar signatures, that take two different ranges for input and outputs to a third area. If you write addp exactly like this, you could call it with primitive C arrays of hardcoded size:
int8_t A[] {0,0,0,1,1,1};
int8_t B[] {1,0,1,1,0,1};
int8_t C[ ??? ];
using std::begin; std::end;
addp (begin(A),end(A), begin(B), end(B), begin(C));
Note that it's up to the caller to have prepared an output area large enough, and there's no error checking.
However, the same code can be used with vectors, or even any combination of different container types. This could populate a std::vector as the result by passing an insertion iterator. But in this particular algorithm that's difficult since you're computing it in reverse order.
std::array
Improving upon the situation with primitive C arrays, you could use the std::array class which is exactly the same array but without the strange passing/returning rules. It's actually just a primitive C array inside a wrapping struct. See this documentation: https://en.cppreference.com/w/cpp/container/array
So you could write it as:
using BBBNum1 = std::array<int8_t, 6>
BBBNum1 addp (const BBBNum1& A, const BBBNum1& B) { ... }
The code inside can use A[i] etc. in the same way you are, but it also can get the size via A.size(). The issue here is that the inputs are the same length, and the output is the same as well (not 1 larger). Using templates, it could be written to make the lengths flexible but still only specified at compile time.
std::vector
The vector is like an array but with a run-time length. It's dynamic, and the go-to collection you should reach for in C++.
using BBBNum2 = std::vector<int8_t>
BBBNum2 addp (const BBBNum2& A, const BBBNum2& B) { ... }
Again, the code inside this function can refer to B[j] etc. and use B.size() exactly the same as with the array collection. But now, the size is a run-time property, and can be different for each one.
You would create your result, as in my first post, by giving the size as a constructor argument, and then you can return the vector by-value. Note that the compiler will do this efficiently and not actually have to copy anything if you write:
auto C = addp (A, B);
now for the real work
OK, now that this distraction is at least out of the way, you can worry about actually writing the implementation. I hope you are convinced that using vector instead of a C primitive array does not affect your problem logic or even the (available) syntax of using subscripts. Especially since the problem referred to psudocode, I interpret its use of "array" as "suitable indexable collection" and not specifically the primitive C array type.
The issue of going through 2 sequences together and dealing with differing lengths is actually a general purpose idea. In C++20, the Range library has things that make quick work of this. Older 3rd party libraries exist as well, and you might find it called zip or something like that.
But, let's look at writing it from scratch.
You want to read an item at a time from two inputs, but neatly make it look like they're the same length. You don't want to write the same code three times, or elaborate on the cases where A is shorter or where B may be shorter... just abstract out the idea that they are read together, and if one runs out it provides zeros.
This is its own piece of code that can be applied twice, to A and to B.
class backwards_bit_reader {
const BBBnum2& x;
size_t index;
public:
backwards_bit_reader(const BBBnum2& x) : x{x}, index{x.size()} {}
bool done() const { return index == 0; }
int8_t next()
{
if (done()) return 0; // keep reading infinite leading zeros
--index;
return x[index];
}
};
Now you can write something like:
backwards_bit_reader A_in { A };
backwards_bit_reader B_in { B };
while (!A_in.done() && !B_in.done()) {
const a = A_in.next();
const b = B_in.next();
const c = a+b+carry;
carry = c/2; // update
C[--k]= c%2;
}
C[0]= carry; // the final bit, one longer than the input
It can be written far more compactly, but this is clear.
another approach
The problem is, is writing backwards_bit_reader beyond what you've learned thus far? How else might you apply the same logic to both A and B without duplicating the statements?
You should be learning to recognize what's sometimes called "code smell". Repeating the same block of code multiple times, and repeating the same steps with nothing changed but which variable it's applying to, should be seen as ugly and unacceptable.
You can at least cut back the cases by ensuring that B is always the longer one, if they are of different length. Do this by swapping A and B if that's not the case, as a preliminary step. (Actually implementing that well is another digression)
But the logic is still nearly duplicated, since you have to deal with the possibility of the carry propagating all the way to the end. Just now you have 2 copies instead of 3.
Extending the shorter one, at least in façade, is the only way to write one loop.
how realistic is this problem?
It's simplified to the point of being silly, but if it's not done in base 2 but with larger values, this is actually implementing multi-precision arithmetic, which is a real thing people want to do. That's why I named the type above BBBNum for "Bad Binary Bignum".
Getting down to an actual range of memory and wanting the code to be fast and optimized is also something you want to do sometimes. The BigNum is one example; you often see this with string processing. But we'll want to make an efficient back-end that operates on memory without knowing how it was allocated, and higher-level wrappers that call it.
For example:
void addp (const int8_t* a_begin, const int8_t* a_end,
const int8_t* b_begin, const int8_t* b_end,
int8_t* result_begin, int8_t* result_end);
will use the provided range for output, not knowing or caring how it was allocated, and taking input that's any contiguous range without caring what type of container is used to manage it as long as it's contiguous. Note that as you saw with the std::merge example, it's more idiomatic to pass begin and end rather than begin and size.
But then you have helper functions like:
BBBNum2 addp (const BBBNum2& A, const BBBNum2& B)
{
BBBNum result (1+std::max(A.size(),B.size());
addp (A.data(), A.data()+A.size(), B.data(), B.data()+B.size(), C.data(), C.data()+C.size());
}
Now the casual user can call it using vectors and a dynamically-created result, but it's still available to call for arrays, pre-allocated result buffers, etc.
I am trying to do a product operand on the values inside of a vector. It is a huge mess of code.. I have posted it previously but no one was able to help. I just wanna confirm which is the correct way to do a single part of it. I currently have:
vector<double> taylorNumerator;
for(a = 0; a <= (constant); a++) {
double Number = equation involving a to get numerous values;
taylorNumerator.push_back(Number);
for(b = 0; b <= (constant); b++) {
double NewNumber *= taylorNumerator[b];
}
This is what I have as a snapshot, it is very short from what I actually have. Someone told me it is better to do vector.at(index) instead. Which is the correct or best way to accomplish this? If you so desire I can paste all of the code, it works but the values I get are wrong.
When possible, you should probably avoid using indexes at all. Your options are:
A range-based for loop:
for (auto numerator : taylorNumerators) { ... }
An iterator-based loop:
for (auto it = taylorNumerators.begin(); it != taylorNuemrators.end(); ++it) { ... }
A standard algorithm, perhaps with a lambda:
#include <algorithm>
std::for_each(taylorNumerators, [&](double numerator) { ... });
In particular, note that some algorithms let you specify a number of iterations, like std::generate_n, so you can create exactly n items without counting to n yourself.
If you need the index in the calculation, then it can be appropriate to use a traditional for loop. You have to watch for a couple pitfalls: std::vector<T>::size() returns a std::vector<T>::size_type which is typically identical to std::size_type, which is (1) unsigned and (2) quite possibly larger than an int.
for (std::size_t i = 0; i != taylorNumerators.size(); ++i) { ... }
Your calculations probably deal with doubles or some numerical type other than std::size_t, so you have to consider the best way to convert it. Many programmers would rely on implicit conversions, but that can be dangerous unless you know the conversion rules very well. I'd generally start by doing a static cast of the index to the type I actually need. For example:
for (std::size_t i = 0; i != taylorNumerators.size(); ++i) {
const auto x = static_cast<double>(i);
/* calculation involving x */
}
In C++, it's probably far more common to make sure the index is in range and then use operator[] rather than to use at(). Many projects disable exceptions, so the safety guarantee of at() wouldn't really be available. And, if you can check the range once yourself, then it'll be faster to use operator[] than to rely on the range-check built into at() on each index operation.
What you have is fine. Modern compilers can optimize the heck out of the above such that the code is just as fast as the equivalent C code of accessing items direclty.
The only optimization for using vector I recommend is to invoke taylorNumerator.reserve(constant) to allocate the needed storage upfront instead of the vector resizing itself as new items are added.
About the only worthy optimization after that is to not use vector at all and just use a static array - especially if constant is small enough that it doesn't blow up the stack (or binary size if global).
double taylorNumerator[constant];
I wanted to create a function that would define an 1d Array, calculate a sum of the elements, and display that sum. I wrote the following code however I'm unaware of the use of pointers and other advanced techniques of coding.
#include <iostream>
using namespace std;
int main()
{
int size;
int A[];
cout << "Enter an array: \n";
cin << A[size];
int sum;
int sumofarrays(A[size]);
sum = sumofarrays(A[size]);
cout << "The sum of the array values is: \n" << sum << "\n";
}
int sumofarrays(int A[size])
{
int i;
int j = 0;
int sum;
int B;
for (i=0; i<size; i++)
{
B = j + A[i];
j = B;
}
sum = B;
return(sum);
}
When attempting to compile this code, I get following error:
SumOfArrays.cpp:19:18: error: called object type 'int' is not a
function or function pointer sum = sumofarrays(size)
If only you had used a container like std::vector<int> A for your data. Then your sum would drop out as:
int sum = std::accumulate(A.begin(), A.end(), 0);
Every professional programmer will then understand in a flash what you're trying to do. That helps make your code readable and maintainable.
Start using the C++ standard library. Read a good book like Stroustrup.
Please choose Bathsheba's answer - it is the correct one. That said, in addition to my comment above, I wanted to give some more tips:
1) You need to learn the difference between an array on the stack (such as "int A[3]") and the heap (such as a pointer allocated by malloc or new). There's some degree of nuance here, so I'm not going to go into it all, but it's very important that you learn this if you want to program in C or C++ - even though best practice is to avoid pointers as much as possible and just use stl containers! ;)
2) I'm not going to tell you to use a particular indentation style. But please pick one and be consistent. You'll drive other programmers crazy with that sort of haphazard approach ;) Also, the same applies to capitalization.
3) Variable names should always be meaningful (with the possible exception of otherwise meaningless loop counters, for which "i" seems to be standard). Nobody is going to look at your code and know immediately what "j" or "B" are supposed to mean.
4) Your algorithm, as implemented, only requires half of those variables. There is no point to using all of those temporaries. Just declare sum as "int sum = 0;" and then inside the loop do "sum += A[i];"
5) Best practice is - unlike the old days, where it wasn't possible - to declare variables only where you need to use them, not beforehand. So for example, you don't need to declare B or j (which, as mentioned, really aren't actually needed) before the loop, you can just declare them inside the loop, as "int B = j + A[i];" and "int j = B;". Or better, "const int", since nothing alters them. But best, as mentioned in #4, don't use them at all, just use sum - the only variable you actually care about ;)
The same applies to your for-loop - you should declare i inside the loop ("for (int i = ....") rather than outside it, unless you have some sort of need to see where the loop broke out after it's done (not possible in your example).
6) While it really makes no difference whatsoever here, you should probably get in the habit of using "++i" in your for-loops rather than "i++". It really only matters on classes, not base types like integers, but the algorithms for prefix-increment are usually a tad faster than postfix-increment.
7) You do realize that you called sumOfArrays twice here, right?
int sum;
int sumofarrays(A[size]);
sum = sumofarrays(A[size]);
What you really meant was:
const int sum = sumofarrays(A);
Or you could have skipped assigning it to a variable at all and just simply called it inside your cout. The goal is to use as little code as possible without being confusing. Because excess unneeded code just increases the odds of throwing someone off or containing an undetected error.
Just don't take this too far and make a giant mishmash or trying to be too "clever" with one-liner "tricks" that nobody is going to understand when they first look at them! ;)
8) I personally recommend - at this stage - avoiding "using" calls like the plague. It's important for you to learn what's part of stl by having to explicitly call "std::...." each time. Also, if you ever write .h files that someone else might use, you don't want to (by force of habit) contaminate them with "using" calls that will have an effect on other peoples' code.
You're a beginner, that's okay - you'll learn! :)
In C (or C++), is it possible to create an array a (or something that "looks like" an array), such that a[0], a[1], etc., all point to the same memory location? So if you do
a[0] = 0.0f;
a[1] += 1.0f;
then a[0] will be equal to 1.0f, because it's the same memory location as a[1].
I do have a reason for wanting to do this. It probably isn't a good reason. Therefore, please treat this question as if it were asked purely out of curiosity.
I should have said: I want to do this without overloading the [] operator. The reason for this has to do with avoiding a dynamic dispatch. (I already told you my reason for wanting to do this is probably not a good one. There's no need to tell me I shouldn't want to do it. I already know this.)
I suppose a class like this is what you need
template <typename T>
struct strange_array
{
T & operator [] (int) { return value; }
private:
T value;
};
You can always define an array of pointers which points towards the same variable :
typedef int* special;
int i = 0;
unsigned int var = 0xdeadbeef;
special arr[5];
for (i=0; i<5; i++)
arr[i] = &var;
*(arr[0]) = 0;
*(arr[3]) += 3;
printf("%d\n", *(arr[2]));
// -> 3
In C, I don't think so.
The expression a[i] simply means *(a + i), so it's hard to avoid the addition due to the indexing.
You might be able to glue something together by making a (the array name) a macro, but I'm not sure how: you wouldn't have access to the index in order to compensate for it.
Without overloading operator[]?
No, it's not possible.
Fortunately.
From all that conversation here, I now understand the problem as follows:
You want to have the syntax of an array, e.g.
a[n] // only lookup
a[n]++ // lookup and write
but you want to have the semantics changed to all of those map to the same element, like
a[0]
a[0]++
The C++ way to achieve this is IMHO to overload the index access operator [].
But, you don't want it for performance reasons.
I join the opinon of user Lightness Races in Orbit that you can not do this within C++.
As you don't provide more information about the use case it is hard to come up with a solution.
Best I can imagine is that you have lots of written code which uses array semantics which you can not change.
What is left (wanting to keep performance) are code transformation techniques (CPP, sed, ..), generating a source code from the given source code with the desired behaviour, e.g. by forcing all index values to 0.
I'm trying to learn C++ by doing everything "the C++ way". I'm writing a program where I have all of these known values (at compile time). Here is my problem:
In my constructor I want to check to see if a passed value(an int) is one of 2,4,8,16 or 32 and throw an error elsewise. I've though about:
making a C style array or ints
creating a vector before by hand and interating through it to check
making a list? I've never used lists before though.
What I really want to do is make a const vector in a separate header file, this doesn't seem possible though.
What is the most elegant way to do this check?
Also, similarly is there any way to make a vector with a set number of known values (at compile time) in a header? If I can do const std::string a_str("a string"); I don't see why I can't use a similar technique for vectors.
What's wrong with:
if (!(n == 2 || n == 4 || n == 8 || n == 16 || n == 32))
{
// no!
}
If you want the "C++ way", a static array should do, with find:
template <typename T, size_t N>
T* endof(T (&pArray)[N])
{
return &pArray[0] + N;
}
static const int OkNumbers[] = {2, 4, 8, 16, 32};
static const int* OkNumbersEnd = endof(OkNumbers);
if (std::find(OkNumbers, OkNumbersEnd, n) == OkNumbersEnd)
{
// no!
}
Modifying this list is simple, and I'm guessing the compiler may optimize this to my previous answer.
It's a bit of a trick, but I believe this works:
if (n & (n-1) != 0)
{
// not a power of two
}
If we're talking about bit twiddling sillyness, here's my try:
if ((n & 0x3E) != n || (n & n - 1) != 0)
throw std::runtime_error("not a power of two less than or equal to 32");
Bit twiddling sillyness is VERY C/C++, but only "elegant" if by elegant you mean "as few processor cycles as absolutely possible and in as terse a syntax as possible". Use a dictionary lookup or explicit check (such as std::find in GMan's answer), otherwise.
Readability is almost always preferrable to this kind of wackyness.
If you are really looking for doing it with a vector and want nice assignment operations have a look at boost::assign.
But you just really don't want to do it with a vector ;)
Edit: I just saw your "at compile time". Consider why this can't be done: std::vector isn't a built in type. To have a mechanism to use somekind of smart assignment like that would require to built in support for it for the whole language and every user-defined type. Even if you don't need core language support and can do it with Templates this wouldn't be consistent with the overall style of the STL.
Use a normal C array, my C is rusty but here goes
int array[] = {2,4,8,16,32};
/* now loop over the array and check */
for( i = 0; i< size_of_array ; i++) {
if (array[i] == input_int)
/* you get the idea ..... */
This might not fit the context of what you're trying to do, but you can use an enum.
Since this is compile time knowledge, I'll assume that these passed values are important at compile time. Using an enum, callers aren't trying to figure out what magic number to pass into your function.
typedef enum
{
Value1 = 2,
Value2 = 4,
Value4 = 8,
Value5 = 16,
Value6 = 32
} MyMagicType;
void MyFunction(MyMagicType theType)
{
...
}
The compiler will then enforce the value to be one of the above (well, unless you cast it, but that is a different matter) and throw an error should it not be one of the defined values.