Questiion with Boost.Asio HTTP Server 1 example: - c++

Here is part of boost's official http server example:
connection_manager::stop_all method in connection_manager.cpp
void connection_manager::stop_all()
{
std::for_each(connections_.begin(), connections_.end(),
boost::bind(&connection::stop, _1));
connections_.clear();
}
connection::stop method in connection.cpp
void connection::stop()
{
socket_.close();
}
connection_manager::stop_all method is
calling each connection::stop method from connection object list and destroying all connection objects.
connection::stop method is closing socket, and socket::close() method will invoke connection::handle_read or connection::handle_write handler with an operation_aborted error.
Right?
Then, what if the situation "invoking handler after connection objects already destroyed" ??
I think this situation can cause some unexpected error... isn't it? (and how to deal with this situation?)

Related

Cancelling boost::asio::async_read gracefully

I have a class that looks like this:
class MyConnector : public boost::noncopyable, public boost::enable_shared_from_this<MyConnector>
{
public:
typedef MyConnector this_type;
boost::asio::ip::tcp::socket _plainSocket;
boost::shared_ptr<std::vector<uint8_t>> _readBuffer;
// lot of obvious stuff removed....
void readProtocol()
{
_readBuffer = boost::make_shared<std::vector<uint8_t>>(12, 0);
boost::asio::async_read(_plainSocket, boost::asio::buffer(&_readBuffer->at(0), 12),
boost::bind(&this_type::handleReadProtocol, shared_from_this(),
boost::asio::placeholders::bytes_transferred, boost::asio::placeholders::error));
}
void handleReadProtocol(size_t bytesRead,const boost::system::error_code& error)
{
// handling code removed
}
};
This class instance is generally waiting to receive 12 bytes protocol, before trying to read the full message. However, when I try to cancel this read operation and destroy the object, it doesn't happen. When I call _plainSocket.cancel(ec), it doesn't call handleReadProtocol with that ec. Socket disconnects, but the handler is not called.
boost::system::error_code ec;
_plainSocket.cancel(ec);
And the shared_ptr of MyConnector object that was passed using shared_from_this() is not released. The object remains like a zombie in the heap memory. How do I cancel the async_read() in such a way that the MyConnector object reference count is decremented, allowing the object to destroy itself?
Two things: one, in handleReadProtocol, make sure that, if there is an error, that readProtocol is not called. Canceled operations still call the handler, but with an error code set.
Second, asio recommends shutting down and closing the socket if you're finished with the connection. For example:
asio::post([this] {
if (_plainSocket.is_open()) {
asio::error_code ec;
/* For portable behaviour with respect to graceful closure of a connected socket, call
* shutdown() before closing the socket. */
_plainSocket.shutdown(asio::ip::tcp::socket::shutdown_both, ec);
if (ec) {
Log(fmt::format("Socket shutdown error {}.", ec.message()));
ec.clear();
}
_plainSocket.close(ec);
if (ec)
Log(fmt::format("Socket close error {}.", ec.message()));
}
});

Does some boost::asio async function connect a handler to an operation so that the handler is triggered once?

Let us say we have a handler H and an acceptor A. And let's say that we do A.async_accept(some_slave_socket, H). Then somebody wants to connect so H has been called. It has been executed. Then somebody else wants to connect. Has H been called for the second time or had we had to call async_accept again for that?
The handler will be called only once. Otherwise it would corrupt your socket as it uses a reference to that socket. What you can do though, is calling the async_accept within your handler to start a new cycle:
tcp::acceptor acceptor;
void accept_handler(const asio::error_code& error, asio::ip::tcp::socket peer)
{
if (!error)
{
my_connection_container.push_back(std::move(peer));
}
acceptor.async_accept(accept_handler);
}
int main()
{
acceptor = tcp:acceptor(my_io_context);
acceptor.async_accept(accept_handler);
// ...
}

bad_weak_ptr with boost smart pointer

I develop a desktop chat with boost asio and beast (for browser support).
I use this architecture :
But, when building, I have an issue : bad_weak_ptr, I don't know what is wrong :s
Here a link to the source
https://onlinegdb.com/BkFhDGHe4
Update1 :
I remove run() function into constructor and move it into handle_accept function, tcp_server class. like this:
void tcp_server::handle_accept(const boost::system::error_code ec, websocket_session_ptr new_websocket)
{
if (!ec)
{
// Happens when the timer closes the socket
if(ec == boost::asio::error::operation_aborted)
return;
new_websocket->run(); //Here
chatwebsocketsessionpointer session = chat_websocket_session::create(room, new_websocket);
room->join(session);
wait_for_connection();
}
}
I can see the chat_webocket_session is deleted, but still have issue with bad_weak_ptr
Update 2 :
I found where is the issue.
If I never call do_read() function, there is no error, and I can connect to server with ws
If I call it into wait_for_data from chat_websoket_session class, I have issue.
So I must found how call do_read()
Update 3 :
If I do
websocket_session_ptr new_websocket(new websocket_session(std::move(socket)));
acceptor.async_accept(
socket,
boost::bind(
&tcp_server::websocket_accept,
this,
boost::asio::placeholders::error,
new_websocket
));
making ref to : boost beast websocket example, I accept first the socket, and after I accept the websocket with m_ws.async_accept() but I have now Bad file descriptor which means the socket is not open.
P.S: I update the ide URL (GDB online debugger)
You're using the shared pointer to this from inside the constructor:
websocket_session::websocket_session(tcp::socket socket)
: m_ws(std::move(socket))
, strand(socket.get_executor())
{
run();
}
Inside run() you do
void websocket_session::run() {
// Accept the websocket handshake
std::cout << "Accepted connection" << std::endl;
m_ws.async_accept(boost::asio::bind_executor(
strand, std::bind(&websocket_session::on_accept, , std::placeholders::_1)));
}
That uses shared_from_this() which will try to lock the unitialized weak_ptr from enable_shared_from_this. As you can see in the documentation that throws the std::bad_weak_ptr exception (ad. 11)
The documentation to shared_from_this explicitly warns against this:
It is permitted to call shared_from_this only on a previously shared object, i.e. on an object managed by std::shared_ptr (in particular, shared_from_this cannot be called in a constructor).

How do you correctly close sockets in boost::asio?

I am trying to wrap my head around resource management in boost::asio. I am seeing callbacks called after the corresponding sockets are already destroyed. A good example of this is in the boost::asio official example: http://www.boost.org/doc/libs/1_60_0/doc/html/boost_asio/example/cpp11/chat/chat_client.cpp
I am particularly concerned with the close method:
void close()
{
io_service_.post([this]() { socket_.close(); });
}
If you call this function and afterwards destruct chat_client instance that holds socket_, socket_ will be destructed before the close method is called on it. Also any pending async_* callbacks can be called after the chat_client has been destroyed.
How would you correctly handle this?
You can do socket_.close(); almost any time you want, but you should keep in mind some moments:
If you have threads, this call should be wrapped with strand or you can crash. See boost strand documentation.
Whenever you do close keep in mind that
io_service can already have queued handlers. And they will be called anyway with old state/error code.
close can throw an exception.
close does NOT includes ip::tcp::socket destruction. It
just closes the system socket.
You must manage object lifetime
yourself to ensure objects will be destroyed only when there is no
more handlers. Usually this is done with enable_shared_from_this
on your Connection or socket object.
Invoking socket.close() does not destroy the socket. However, the application may need to manage the lifetime of objects for which the operation and completion handlers depend upon, but this is not necessarily the socket object itself. For instance, consider a client class that holds a buffer, a socket, and has a single outstanding read operation with a completion handler of client::handle_read(). One can close() and explicitly destroy the socket, but the buffer and client instance must remain valid until at least the handler is invoked:
class client
{
...
void read()
{
// Post handler that will start a read operation.
io_service_.post([this]() {
async_read(*socket, boost::asio::buffer(buffer_);
boost::bind(&client::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
});
}
void handle_read(
const boost::system::error_code& error,
std::size_t bytes_transferred
)
{
// make use of data members...if socket_ is not used, then it
// is safe for socket to have already been destroyed.
}
void close()
{
io_service_.post([this]() {
socket_->close();
// As long as outstanding completion handlers do not
// invoke operations on socket_, then socket_ can be
// destroyed.
socket_.release(nullptr);
});
}
private:
boost::asio::io_service& io_service_;
// Not a typical pattern, but used to exemplify that outstanding
// operations on `socket_` are not explicitly dependent on the
// lifetime of `socket_`.
std::unique_ptr<boost::asio::socket> socket_;
std::array<char, 512> buffer_;
...
}
The application is responsible for managing the lifetime of objects upon which the operation and handlers are dependent. The chat client example accomplishes this by guaranteeing that the chat_client instance is destroyed after it is no longer in use, by waiting for the io_service.run() to return within the thread join():
int main(...)
{
try
{
...
boost::asio::io_service io_service;
chat_client c(...);
std::thread t([&io_service](){ io_service.run(); });
...
c.close();
t.join(); // Wait for `io_service.run` to return, guaranteeing
// that `chat_client` is no longer in use.
} // The `chat_client` instance is destroyed.
catch (std::exception& e)
{
...
}
}
One common idiom is to managing object lifetime is to have the I/O object be managed by a single class that inherits from enable_shared_from_this<>. When a class inherits from enable_shared_from_this, it provides a shared_from_this() member function that returns a valid shared_ptr instance managing this. A copy of the shared_ptr is passed to completion handlers, such as a capture-list in lambdas or passed as the instance handle to bind(), causing the lifetime of the I/O object to be extended to at least as long as the handler. See the Boost.Asio asynchronous TCP daytime server tutorial for an example using this approach.

boost asio io_service::run() exits 'early' - or not?

Can anyone tell me under what conditions boost::asio's io_service::run() method will return? The documentation documentation for io_service::run() seems to suggest that as long as there is work to be done or handlers to be dispatched, run() won't return.
The reason I'm asking this is that we have a legacy https client that contacts a server and executes http POST's. The separation of concerns in the client is a bit different than what we'd like so we're changing a few things about it, but we're running into problems.
Right now, the client basically has a mis-named connect() call that effectively drives the entire protocol conversation with the server. The connect() call starts off by creating a boost::asio::ip::tcp::resolver object and calling ::async_resolve() on it. This starts a chain where new asio calls are made from within asio callbacks.
void connect()
{
m_resolver.async_resolve( query, bind( &clientclass::resolve_callback, this ) );
thread = new boost::thread( bind( &boost::asio::io_service::run, m_io_service ) );
}
void resolve_callback( error_code & e, resolver::iterator i )
{
if (!e)
{
tcp::endpoint = *i;
m_socket.lowest_layer().async_connect(endpoint, bind(&clientclass::connect_callback,this,_1,++i));
}
}
void connect_callback( error_code & e, resolve::iterator i )
{
if (!e)
{
m_socket.lowest_layer().async_handshake(boost::asio::ssl::stream_base::client,
bind(&clientclass::handshake_callback,this,_1,++i));
}
}
void handshake_callback( error_code &e )
{
if (!e)
{
mesg = format_hello_message();
http_send( mesg, bind(&clientlass::hello_resp_handler,this,_1,_2) );
}
}
void http_send( stringstream & mesg, reply_handler handler )
{
async_write(m_socket, m_request_buffer, bind(&clientclass::write_complete_callback,this,_1,handler));
}
void write_comlete_callback( error_code &e, reply_handler handler )
{
if (!e)
{
async_read_until(m_socket,m_reply_buffer,"\r\n\r\n", bind(&clientclass::handle_reply,this,handler));
}
}
...
Anyways, this continues through the protocol until the protocol conversation is done. From the code here you can see that while connect() is running on the main thread, all of the subsequent callbacks and requests are coming back on the worker thread that is created in connect(). This is 'working' code.
When I try to break this chain up and expose it via an external interface, it stops working. In particular, I'm having the call handle_handshake() call outside of the clientclass object. Then http_send() is part of the interface (or is called by the external interface) and it creates a new worker thread to call io_service::run(). What happens is even though async_write() has been called and even though write_complete_callback() hasn't returned, io_service::run() exits. It exits without error and claims that no handlers were dispatched, but there's still 'work' to be done?
So what I'm wondering is what is io_service::run()'s definition of 'work'? Is it a pending request? Why is it that io_service::run() never returns during this chain of requests and responses in the existing code, but when I try to start the thread up again and start a new chain, it returns almost immediately before it's finished its work?
The definition of work in the context of the run() call is any pending asynchronous operations on that io_service object. This includes the invocations of the handlers in response to an operation. So, if a handler for one operation starts another operation, there is always work available.
In addition, there is an io_service::work class that can be used to create work on an io_service that never completes until the object is destroyed.
When a single chain completes, the io_service has completed all asynchronous operations, and all of the handler's have been invoked without starting a new operation, so it returns. Until you call io_service::reset(), further calls to run() will return without executing any operations.