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Visual Studio allows instructs to clear the processors interrupt flag via _disable or _enable (see link). When, it is recommended to use such tools. Especally, in view of performance.
https://msdn.microsoft.com/en-us/library/tzkfha43.aspx
_disable() and _enable() are used, respectively, to disable and enable interrupts.
Read more about interrupts here.
If you're a C++ beginner, you probably don't need this, except if your goal is to write an operating system kernel.
In your case, never. Just forget it exists. :)
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Are they operating system specific? Where can I find windows buildpacks?
reference: https://docs.cloudfoundry.org/buildpacks/understand-buildpacks.html#detection
They are OS specific. reference: https://docs.cloudfoundry.org/buildpacks/stack-association.html
Buildpacks provide framework and runtime support for apps. Whereas Compiler is to compile your code.
You will not use compiler in CloudFoundry, with the fact that you will run only compiled-codes in Cloudfoundry
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I want to use C++ for opengl and python for scripting various social api calls. IS there a better option?
Prototype with your OpenGL calls in python - it is much quicker to prototype than C/C++ and then see if it is quick enough - if it is then you are done - if not then find the bottlenecks and consult the documentation on C/C++ plug in to address those issues.
Note that there are python OpenGL bindings available here which already use C/C++ on the OpenGL side so should be as fast as anything you are likely to come up with quickly.
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Everytime i open
Inkscape
the magnification is set to
35%
i need it to start with
100%
so i do not end up designing something wrong.
Edit the default template. The path should be: YourPath\Inkscape\share\templates\default.svg
The file should contain values such as:
id="base"
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1.0"
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
inkscape:zoom="0.35"
...
Modify "0.35" to whatever value you would like :)
Note: I believe each document contains its own local values that supersede the default values, so changing the default may only affect new documents.
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On the Wikipedia List Of Compilers page, it tells you if a compiler is "Unix-like". What does this mean? Does it effect how to write the source code? I'm coming over from MinGW (which is listed as "Unix-like" to another compiler, just wanted to see if this was a important thing to look out for).
I think you miss-understand. That column indicates if your compiler is available on a "unix-like" OS/platform, of which linux is an example.
You can see this by the fact that MingGW is listed under the windows column for compilers (GCC) which are available on many platforms, which means that MinGW is the windows port/version of GCC (in the context of this question).
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I would like to use openMP with compiler VS2010. what is license status for openMP? can it be freely used in commercial software, and can you point at the relevant doc?
thanks and regarsd
OpenMP by itself is an API specification, so there's no license for using it. The implementation provided by your compiler is subject to the same license of the latter, so with Visual Studio you can of course use it in a commercial software.
Couldn't find relevant source to point out.