Xcode gcc: dependency_info.dat No such file or directory - c++

Hi anyone can help with dependency_info.dat No such file or directory? I'm using Xcode 7 with gcc 4.8
-dependency_info /path/my_project/build/my_project/Debug/my_project.build/Objects-normal/x86_64/my_project_dependency_info.dat
g++-4.8: error:/path/my_project/build/my_project/Debug/my_project.build/Objects-normal/x86_64/my_project_dependency_info.dat: No such file or directory
Command /usr/local/bin/g++-4.8 failed with exit code 1
what does -dependency_info flag do? How can I remove this flag?

The error went away after I deleted the path specified in Build Settings "Path to Linker Dependency Info File" for the project and the targets. So far the app is compiling and running fine without a specified path.

I had a very similar error with Xcode 7.2, OpenCV 3 and El Capitan.
In my case (and probably in yours as well), it's a linker error disguised as something else.
My project builds fine via terminal (because it already has a makefile that uses gcc), but no chance with XCode even after I configure everything in Build Settings pane according to the makefile.
This answer saved me. My OpenCV was installed using macports (it might have been precompiled binaries, or compiled on my machine, can't remember). It turns out that it's compiled with libc++ and not libstdc++.
Changing the C++ Standard Library setting accordingly in Build Settings did the trick for me.

For me it was trying to use a "/" in the app's display name that caused the build error

Related

Can't build and run in C++ Codeblocks

So I just recently downloaded a C++ IDE called Code::Blocks and made a new project. But when I tried to Build and Run it, the code gave some errors. I know that it isn't a problem with syntax or anything like that because I ran the default code that Code::Blocks provided. The error is the following:
Project/Target: "firstcpp - Debug":
The compiler's setup (GNU GCC Compiler) is invalid, so Code::Blocks cannot find/run the compiler.
Probably the toolchain path within the compiler options is not setup correctly?!
Do you have a compiler installed?
Goto "Settings->Compiler...->Global compiler settings->GNU GCC Compiler->Toolchain executables" and fix the compiler's setup.
Tried to run compiler executable 'C:\MinGW/bin/gcc.exe', but failed!
Skipping...
Nothing to be done (all items are up-to-date).
It seems to me like there is some kind of issue with the C++ compiler, but I thought Code::Blocks already came with a C++ compiler, so I'm not too sure what the issue here. I also followed their instructions to go to Settings->Compiler...->Global compiler settings->GNU GCC Compiler->Toolchain executables, but I'm not too sure what they mean by fix the compiler. Here is a screenshot of what I'm seeing:
Also here's info on my PC if you need it:
At this point I'm not too sure what to do to fix this problem. I have asked my friends about this problem(they have already successfully downloaded and used Code::Blocks), and they said that they never encountered this problem while they were installing it.
You need to ensure that you have a working installation of the GNU Compiler Collection, and that the paths you select for your toolchain exist.
If you don't already have GCC Installed, the easiest way would be to download a Code::Blocks distribution that comes pre-bundled with MinGW from the download site. However, it's also possible for you to install GCC through other means, such as:
Installing GCC with MinGW through msys2, or
Installing GCC with scoop install gcc on Windows
In either case, you need to select the installation path that contains the bin directory when setting up the toolchain in Code::Blocks.
In case you didn't notice, C::B formed the path to compiler with both "\" back slashes and "/" slashes, which simply isn't a valid Windows path !!
Slashes are used in Linux not Windows! But for some reason C::B is not getting this. And probably your Mingw is well set !!
C:\MinGW/bin/gcc.exe should be C:\MinGW\bin\gcc.exe
I had pretty hard time trying to fix this in win 7 32 bit/C::B version 20.03 but with no success, i checked all available options and settings, and actually i started to think that it's a bug.

CLion Cygwin (32 bit) version 2.11.2 GDB Debugging Error 0xc0000135

EDIT 1
This seems to be related to linking to the mono library, once I remove any kind of reference to mono code and remove the linking to the library from my CMakeList.txt file, debugging works as expected.
EDIT 2
Okay, I've discovered something interesting. This actually might not have anything to do with how I am linking libraries, it appears to be directly related to how I am initialising a class in my unit test. For whatever reason, if I use my normal syntax of TypeDeclaration variableName; the unit test fails immediately with the error code 0xc0000135, but if I change it to read TypeDeclaration variableName(); the code will run. Only problem is that I then get a warning stating empty parenthesis interpreted as a function declaration. I came from linux using g++ to compile my code and there was never an issue, now all of a sudden trying to compile on windows using cygwin or mingw means I can't use the normal standard c++ syntax to actually do work...
Edit 3
I've discovered that this issue is occurring because the libraries I am dependent on aren't actually being copied into the build directory of my unit test project. If I manually copy the required libraries into my build directory debugging works as expected, will need to learn how to express this requirement in CMakeList.txt
More Details
CLion Specifics
CLion 2018.3.1
Build #CL-183.4588.63, built on December 5, 2018
JRE: 1.8.0_152-release-1343-b16 amd64
JVM: OpenJDK 64-Bit Server VM by JetBrains s.r.o
Windows 10 10.0
Toolchain Settings
Cygwin 32 bit version 2.11.2
CMake version 3.13.1
Make version 4.2.1
gcc version 7.3.0
Debugger Cygwin GDB version 8.1.1
catch.hpp for unit testing.
Problem
When debugging a unit test, CLion reports the following error:
During startup program exited with code 0xc0000135.
Google returns a lot of Qt and netbeans related results, everyone suggests to add C:\mingw\bin to the system PATH variable. However I am not using mingw I am using cygwin. I tried adding C:\cygwin\bin to my PATH directory but that does not help. I also tried switching toolchain to use mingw to see if that would help. but the same problem occurs with debugging.
Not sure what else I can do to proceed in resolving this one, any ideas would be most welcome.

'wchar.h' file not found

I know about this question: macOS 'wchar.h' File Not Found
but it did not help me. I've tried reinstalling xcode, reinstalling command line tools, restarting the system. wchar.h file is in place, but the compiler does not manage to find it. What else could I try? Maybe it is sysroot related? Any way to fix that?
macbooks-MacBook-Pro:Rack euphorbium$ sudo make
c++ -Iinclude -Idep/include -Idep/lib/libzip/include -DVERSION=dev -MMD -O3 -march=core2 -ffast-math -g -Wall -DARCH_MAC -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -mmacosx-version-min=10.7 -DAPPLE -stdlib=libc++ -std=c++11 -stdlib=libc++ -c -o build/src/app.cpp.o src/app.cpp
clang: warning: no such sysroot directory: '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk' [-Wmissing-sysroot]
In file included from src/app.cpp:1:
In file included from include/app.hpp:2:
In file included from /Library/Developer/CommandLineTools/usr/include/c++/v1/vector:265:
In file included from /Library/Developer/CommandLineTools/usr/include/c++/v1/iosfwd:90:
/Library/Developer/CommandLineTools/usr/include/c++/v1/wchar.h:119:15: fatal error:
'wchar.h' file not found
#include_next <wchar.h>
^~~~~~~~~
1 error generated.
make: *** [build/src/app.cpp.o] Error 1
since wchar.h exists both in the xcode app, and in the /Library/Developer/CommandLineTools I think that it looks for it in some completely unrelated folder.
I had the same problem after upgrading to macOS High Sierra. A project which was compiling before stopped working with this error. In my case, the project files had been generated by the CMake application. The solution was to run CMake, 'Delete Cache', and 'Configure' the project again. This corrected the sysroot directory reference in the make files to point to the new SDK and the error was resolved.
I've got the same problem. I was able to fix it by using a symbolic link.
This is what I made :
cd /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
sudo ln -s MacOSX.sdk MacOSX10.07.sdk
Then enter your root password.
NB: you have to adapt the last line with required sdk.
For any one struggling with this on MacOSX Mojave this answer solves it. In short:
Go to the terminal and run open /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg This will bring up the prompt to install Xcode tools.
After that's done got to the terminal and run sudo xcode-select -s /Library/Developer/CommandLineTools
My system is macOS Mojave, and I've fixed this problem by running this command line:
open /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg
It was caused by incorrect sysroot, (set for an older mac os version) set in makefiles.
If you are using CLion, follow these steps :
Click on CMake at the bottom center of your IDE
Click on the Settings Gear Icon at the left
Click on Reset Cache and Reload Project
Took me 3 hours to find this solution.
FYI this project was running fine on Bug Sur 11.3 but failed to build after I upgraded to Big Sur 11.4
Set an environment variable
SDKROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk"
and reopen Terminal. This solves the header not found issue.
To see where the compiler finds headers, run with -v
clang -v test.c
For my case, this problem result from that MacOS changes the headers's path.
Check this note: MacOS release note.
So the solution is to make the compiler can find those headers.
My macOS version is Catalina 10.15, and XCode Version 12.4. For this version, it seems that /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg is not provided anymore and thus the sulotions above do not work for me.
This method saved my night: Fixing C++ compilation bugs for the MacOS Catalina upgrade. Note that if you follow its steps and errors that some global symbols are not found arise, do not modify the LIBRARY_PATH as it says.
I did something dumb but it did fix the problem... Not sure if it will work for your computer though.
Here is what I did:
I originally installed c++ using Homebrew on my MacBook on Mojave... so I had to manually install the Xcode CommandLineTools using the installer found at /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg . Then I copied the "c++" folder contents from to folder /Library/Developer/CommandLineTools/usr/include/c++/v1 to the folder where I want the missing file to be, at /usr/local/Cellar/gcc/8.2.0/include/c++/8.2.0 , while replacing files with the same names.
The trick worked, since now the missing file "wchar.h" is right where it should be... Your settings is probably not the same, however, I am afraid.

Recipe for target failed error in Eclipse using cygwin

First of all, I know that this question already exists multiple times in Stackoverflow but the answers provided for all of them didn't solve my issue(See section "Solutions worked for others" at the end of this question).
I am using the Eclipse IDE(Juno) with CDT plugin and Cygwin installed in my Windows-7 64-bit platform.
I successfully compiled and run the Hello World 'C' program but the Hello World "C++ program" is having Launch failed. Binary not found error.
I am also having recipe for target project.exe failed error in my auto-generated makefile.
Error line in makefile: #echo 'Building target: $#'
Additionally:
In c/c++ build -> toolchain editor ->
Current toolchain : Cygwin GCC
Current Builder : Gnu Make Builder
Used Tools:
GCC Assembler,
GCC Archiver,
Cygwin C++ Compiler,
Cygwin C Compiler,
Cygwin C Linker,
Cygwin C++ Linker.
When I change Current Builder from "Gnu Make Builder" to "CDT Internal Builder" the recipe for target project.exe failed error disappears but the Launch failed. Binary not found error still exists.
And also I dont have MinGW installed.
Solutions worked for others :
Before running the project directly using the run command, first Build the project and then run.
I build the project every time before I run it.
Eclipse can't find or point to an .exe file but the exe file runs fine when run from windows explorer and the answer to it is add -arch i386 to miscellaneous under linker.
My build runs without error but not creating the exe file. So this doesnt apply to me
Project->Properties->C/C++ Build->Settings->Binary Parsers
set "Cygwin PE Parser" and/or " PE Window Parser" and alike.
Tried all of them with different combinations but did not work
I also did :
adding the cygwin install dir to the path variable
added all the includes folders needed for cygwin for both GNU C and GNU C++ in Paths-and-Symbols -> includes
Saved the project before building and then running
restarted eclipse again
checked if g++ is installed using which g++ in terminal
and so on.
What could be a fix to this problem? Or do I have to install MinGW (I tried already to install MinGW with the installer.exe they provided and it failed on downloading the files several times) and try again.
I couldn't find the solution. Please show me what am I missing here.
Thanks in advance.

What do I have to do to set C++ development in eclipse?

I am currently trying to set my eclipse so that I can start c++ development on my Windows computer. However, I am stuck with some errors. But first, here is what I did so far:
Installed the CDT for Eclipse
Installed Cygwin (with the additional packages gcc, gcc and make)
Added all "paths for headers" in Eclipse
The problem is that when I try to run my Hello World program, I get Launch failed. Binary not found.
I already build and rebuild the project but the program is still not running. It must be because of these errors that I have:
/bin/sh: g++: command not found
make: ***[src/HelloWorld.o] Error 127
What can I do to solve these errors?
Try running the Cygwin setup.exe again and select the packages for g++. Search for that and make sure those are installed. It should be under the name gcc-g++. The C++ compiler is installed separately from the C compiler.
Ok, I figured it out by myself. Since this really freaked me out, I want anyone else who has this problem to know how I solved it.
So apparently, since I had g++, gcc and all that installed, it had to be a problem with the path.
So what I did was check my path. If you don't know how to edit it, check this link http://www.computerhope.com/issues/ch000549.htm
So in there, I chose Path under the System variables and clicked on Edit.... What I noticed was that instead of C:\cygwin64 it said C:\cygwin. All I did was append the 64 (since I had installed the 64-bit version of cygwin) and I was done.
I restarted Eclipse, cleaned and built the project and the errors where gone!