Winres.h copilation error in CryEngine EaaS - c++

I am new to Cryengine and I am trying to build custom Game DLL for my game.
But first, I tried to compile CryGameZero DLL and I came up with some compilation errors.
I am using VS2013 Professional.
Error RC1015: cannot open include file 'winres.h'.
c:\...\CRYENGINE\BinTemp\rc_files\CryGameZero.auto_gen.rc
10 1 CryGameZero
Error MSB3073: The command "cd /d
"c:\...\CRYENGINE" & cry_waf.exe
build_win_x86_profile --project-spec gamezero
--execsolution="c:\...\CRYENGINE\Solutions\CRYENGINE.sln"
--targets=CryGameZero" exited with code 1.
c:\...\CRYENGINE\_WAF_\msbuild\waf_build.targets
69 3 CryGameZero
I checked in my VC++ Directories and I had C:\Program Files (x86)\Windows Kits\8.0\include\um
but winres.h was not in that directory so I changed to C:\Program Files (x86)\Windows Kits\8.1\Include\um where is winres.h located but I still get the same error.
Does anybody had the same problem or know how to fix this. I was searching on Google but so far I found documentation and tutorials on doing this with older versions of Cryengine without WAF and using VS2010 or VS2012.

I found a solution for this problem.
Here is the solution step by step.
First check for WAF configuration.
cry_waf.exe configure --auto-detect-verbose True
--generate-vs-projects-automatically False
In my case, WAF was automaticaly detecting MSVC and Win SDK versions and fout
MSVC 11.0
MSVC 12.0
And automaticaly set it to MSVC 11.0 because that was first in the list.
The same goes with Win SDK versions, found
SDK 8.0
SDK 8.1
Amd automatically set to 8.0
Since I am using Visual Studio 2013, According to Crytek documentation you need to set versions of MSVC and Win SDK to suite your VS version
VS Version VC++ Version Recomended Win SDK
2012 11.0 8.0
2013 12.0 8.1
2015 14.0 10.0.10240.0
NOTE FOR VS2015: Early installations of Visual Studio 2015 may have installed 10.0.10150.0 instead. In this scenario, re-run the
Visual Studio installer and select the recommended version.
Set that to appropriate versions, clean solution and build again made all as good as it needs to be.

Related

CUDA: Triple Angle Brackets gives me an error in Visual Studio [duplicate]

I'm trying to install CUDA, but I get a message saying "No supported version of visual studio was found". I think that this is because I am using Visual Studio 2017 (Community), and CUDA currently only supports up to Visual Studio 2015. Unfortunately, Microsoft will not allow me to download old versions of Visual Studio without paying a subscription fee.
Is there a way I can get around the compatibility issue with VS 2017, or can I not use CUDA?
If you want to install CUDA 8.0 with Visual Studio 2017 you need to install additional components for Visual Studio 2017.Click on the Start Menu and type Visual Studio Installer. Open Visual Studio InstallerOpen Individual components tab and select VC++ 2015.3 v140 toolset
under Compilers, build tools and runtimes.
You also need to install .NET Framework 3.5 if you didn't have it installed. Nvda.Build.CudaTasks.v8.0.dll assembly dependents on MS .NET Framework 3.5.
Open Classical Control Panel, go to Programs and features and press Turn Windows features on or off. Check .NET Framework 3.5 and press OK.
Download full CUDA toolkit distribution and extract it somewhere on your disk.
If you didn't have CUDA toolkit installed, do it now. If you have only Visual Studio 2017 installed, unselect Visual Studio integration checkbox.
Now you want to receive the "No supported version of the visual studio was found" error.
But in order to successfully build Cuda toolkit projects in Visual Studio 2017, you also need to follow steps 5 and 6.
Go to the CUDAVisualStudioIntegration\extras\visual_studio_integration\MSBuildExtensions folder in your extracted distribution, copy all the files and paste them to C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\v140\BuildCustomizations:
In the last step, you will need to edit your Cuda projects to recognize NVidia's build tasks from Visual Studio 2017. Open your .vcxproj file in a text editor and find all occurrences of CUDA 8.0.props. Replace the macro at the beginning of the string with $(VCTargetsPath14) so that XML snippet would look as follows:
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath14)\BuildCustomizations\CUDA 8.0.props" /></ImportGroup>
Don't forget to edit the custom targets path at the end of the file:
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath14)\BuildCustomizations\CUDA 8.0.targets" /></ImportGroup>
Make sure to double check your path conifuration!
If you use nvcc from command prompt you might not be calling cl.exe from Visual Studio folder!
Now you can build your Cuda project from Visual Studio 2017.
Parts of this solution are from Oleg Tarasov blog.
At the moment, Microsoft still seems to be making VS2015 Update 2 community edition available. You have to join the "dev essentials" program, but it seems to be free.
I was able to download the installer from here recently.
Update: CUDA 9 RC was made available yesterday at developer.nvidia.com to registered developers, and it has support for VS 2017.
Thank you everyone for your help. I just wanted to supplement this post with the last pieces of the puzzle. CUDA v9.0 RC is looking for VS2017 to identify as 1910 but the latest update actually identifies as 1911. To fix open .../CUDA/v9.0/include/crt/host_config.h and change this line:
#if _MSC_VER < 1600 || _MSC_VER > 1910
to this:
#if _MSC_VER < 1600 || _MSC_VER > 1911
You may also have to add the following to your CMakeLists:
list(APPEND CUDA_NVCC_FLAGS --cl-version=2017)
For people seeing this latter.
First, try to just install CUDA 10 (CUDA Toolkit 10.0).
If it still doesn't work without any mods make sure that you have as many VC++ toolsets as you see on the list. Check out this video, stop at 8:41 and compare the lists.
If for some reason you have to use CUDA 9.0 - 9.2 you will need to jump some hoops:
For cmd builds set vcvars_ver=14.11 - see this answer
For IDE builds set Platform Toolset (in project properties - General) to
Visual Studio 2017 (v141)) or
Visual Studio 2015 (v140))
If you have very customized cmd based build, hunt #if _MSC_VER (in .../CUDA/.../include/crt/host_config.h) and remove trailing || _MSC_VER > ...
In order to get working Cuda compiler nvcc in windows shell you need to do following
install proper toolset version from individual component for VS 2017 - VC++ 2017 version 15.4 v.14.11 toolset
Run in windows shell following "c:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x64 -vcvars_ver=14.11
You can compile nvcc code without errors from windows shell
I ran into the same issue using CUDA 9.1 and VS2017 Enterprise.
After changing the VC++ compiler to v140 (instead of 141) everything runs fine.
Already had flags
#if _MSC_VER < 1600 || _MSC_VER > 1911
But it wouldn't stop showing the error.
No idea why, but trying to run it on VS2015 lead to errors about v141 not being installed... so because of some twisted logic I tried to not use v141 where it was installed... and everything worked!!
Leaving this here as it may help someone else in the same situation. (although I really don't understand the why, how, when, who or what of the solution.
Latest update (correct as of 06/12/2018) latest Cuda version is 9.2 and latest Visual Studio version is 2017.7 do NOT work together. The instructions provided in solution above don't work. Here is what worked for me:
Uninstall Visual Studio.
Uninstall Visual Studio Installer
Download Visual Studio 2017.6 (note that Microsoft is known to change links and revisions without notice) https://learn.microsoft.com/en-us/visualstudio/productinfo/installing-an-earlier-release-of-vs2017
Launch installer
Go to Individual Components. Click on Windows 10 SDK 10.0.15063
enter image description here
Download cuda Toolkit from the official website: https://developer.nvidia.com/cuda-downloads?target_os=Windows&target_arch=x86_64&target_version=10&target_type=exelocal
You may need to download patch.
I wanted to edit my CUDA programs using a text editor (i.e. Sublime) and compile them from the command prompt but I ran into an nvcc compiler error. I installed Visual Studio 2017 with Windows 10 OS but after compiling, it said "only version of VS 2012, 13, 15 and 17 are allowed." So what I did was to intall VC++ 2015 toolkit from the installation package of the VS 2017 installer (refer to the image of the top post). I didnt go through his entire process instead, I only copied the path of my cl.exe file from the newly created VS 14.0 folder to the environment variable. The .exe can be found here:
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
Hope this helps!
Just as update. My compatibility is:
Cuda version 11.2
Visual Studio Community 2019

fxc.exe not found by VS2017 in windows 10

I'm going to use the HelixToolkit.SharpDX with VS2017 in my Windows 10 workstation, when I attempt to build the solution, it will prompt the Assertion Failed error with "No fxc.exe found".
I have checked the installation option, Windows SDK has been included, nand I have downloaded and install again, and I can see the fxc.exe in "C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\x64" & "C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\x86" folders, so it should be available for any windows version, but unfortunately, the same error reported.
However, I have also installed VS2017 in another Windows 7 machine, it works fine, and it has the fxc.exe in the same folder as my Windows 10 workstation, but it can be located by VS2017.
Is there any setting in VS2017 to locate the fxc.exe?
Or how can I fix this issue?
Copy fxc.exe in Bin\10.0.xxx\x86 to Bin\x86 to fix this issue. Because the HLSL compile tool hard coded the path.
One can find solution on helix toolkit github page.
Visual Studio 2017. Windows 10 SDK.
Missing fxc.exe issue with newest Windows 10 SDK:
Copy fxc.exe in C:\Program Files (x86)\Windows
Kits\10\Bin\10.0.xxx\x86 to C:\Program Files (x86)\Windows
Kits\10\bin\x86 to fix this issue. Because the HLSL compile tool hard
coded the path.
This seems to have been fixed in Visual Studio 2019 16.0.2, as of writing. Just have to make sure $(WindowsSDK_ExecutablePath) is pointing to the correct SDK directory and the build version that matches with the Targeted Platform in the Project Properties page.
https://social.msdn.microsoft.com/Forums/windowsdesktop/en-US/a3032567-d8e7-4b01-81b7-0612047a6299/why-do-we-need-to-copypaste-fxcexe-from-bin100xxxxx0x86-to-binx86-directory-in-the?forum=windowssdk
Second post answered:
The executables that the C++ build process uses from the Windows SDK directory are MIDL.exe, MT.exe and RC.exe. If you digitally sign your executables then you will find signtool.exe here too. So I am kind of surprised that it finds some critical build tools correctly but others it fails to find.
My suggestion would be:
1) Verify that you are having this problem with your project in Visual Studio 2019 16.0.2 (the latest version at the time of writing) or Visual Studio 2019 Preview (16.1 Preview 1 at the time of writing). This is to check that if this has been found to be a bug, then it could have been fixed.
2) Create a completely new project. Without touching the project's executable path, try to create a sample that shows this behaviour. It doesn't need to be a full sample, just complete enough to show that Visual Studio fails to find fxc.exe.
3) If doing all of this shows that Visual Studio fails to find fxc.exe, then through Visual Studio 2019, report it as a bug.
But I will mention that a naïve test on my end shows that Visual Studio 2019 can compile HLSL shaders without any issues using the 18362, 17763 and 17134 SDKs. These were tested because these are the versions that I have installed.

MSBuild configuration error WDK 8.1 Visual Studio 2015 to build kernel mode driver

I'm struggling with VS 2015 C++ 'Platform Toolset' configuration property to build a test *.sys kernel driver I want play around this night.
So, this is a fresh new installation of VS 2015 Pro (update 1) plus WDK 8.1 (just downloaded) running on clean Win 8.1
All libs and headers like ntddk.h are in place.
But C++ Solution Explorer -> General -> Platform Toolset does not eat every option:
Visual Studio 2015 (v140) -- ok
Visual Studio 2015 - Windows XP (v140_xp) -- ok
WindowsApplicationForDrivers8.1 -- error
WindowsKernelModeDriver8.1 -- error (need this one)
WindowsUserModeDriver8.1 -- error
Nags as follows:
One or more values are invalid. MSBuild returned the following error:
The imported project "C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\v120\Microsoft.cpp.props" was not
found. (Directory exists though!) Confirm that the path in the
declaration is correct, and that the file exists on disk.
C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.Cpp.Redirect.12.props
I don't know what it could be. Am I supposed to have WDK 10 towards to VS2015?!
Anyway, I need the ability to build the driver on VS 2015.
Could it be directed compiler scripts?
Any ideas?
Ok
Moving to WDK 10 helped!
https://msdn.microsoft.com/en-us/windows-drivers/develop/building_a_driver
Ensure that you have the same version of SDK and WDK installed on your
computer.
You need to install the driver update for visual studio if you are working on visual studio then you have to get the proper update for it. I've a link please follow this link and you will get rid off from this problem..enter link description here
enter link description here

Error while trying to compile simple C++ code in Visual C++ 2010 [duplicate]

I've installed Visual Studio 2012 Release Preview, and it appears to be fine, but now when I try to use Visual Studio 2010 to compile C++ projects, I get the following error message:
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
I'm not 100% sure of this, but it seems to be related to projects that have .rc (resource) files in them.
I've tried repairing Visual Studio 2010 from Add/Remove programs and rebooting, but this has no effect.
I also get the same error if I use Visual Studio 2012 RC to compile the C++ projects when set to use the Visual Studio 2010 toolset. Upgrading to the Visual Studio 2011 toolset fixes the problem (but of course I don't want to do this for production code).
Update: I've uninstalled Visual Studio 2012, rebooted, and the problem still persists! Help!
This MSDN thread explains how to fix it.
To summarize:
Either disable incremental linking, by going to
Project Properties
-> Configuration Properties
-> Linker (General)
-> Enable Incremental Linking -> "No (/INCREMENTAL:NO)"
or install VS2010 SP1.
Edits (#CraigRinger): Note that installing VS 2010 SP1 will remove the 64-bit compilers. You need to install the VS 2010 SP1 compiler pack to get them back.
This affects Microsoft Windows SDK 7.1 for Windows 7 and .NET 4.0 as well as Visual Studio 2010.
If disabling incremental linking doesn't work for you, and turning off "Embed Manifest" doesn't work either, then search your path for multiple versions of CVTRES.exe.
By debugging with the /VERBOSE linker option I found the linker was writing that error message when it tried to invoke cvtres and it failed.
It turned out that I had two versions of this utility in my path. One at C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\BIN\cvtres.exe and one at C:\Windows\Microsoft.NET\Framework\v4.0.30319\cvtres.exe. After VS2012 install, the VS2010 version of cvtres.exe will no longer work. If that's the first one in your path, and the linker decides it needs to convert a .res file to COFF object format, the link will fail with LNK1123.
(Really annoying that the error message has nothing to do with the actual problem, but that's not unusual for a Microsoft product.)
Just delete/rename the older version of the utility, or re-arrange your PATH variable, so that the version that works comes first.
Be aware that for x64 tooling builds you may also have to check C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\amd64 where there is another cvtres.exe.
Check the version of cvtrs.exe:
dir "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\cvtres.exe"
Wrong version:
date: 03/18/2010
time: 01:16 PM
size: 31,048 bytes
name: cvtres.exe
Correct version:
date: 02/21/2011
time: 06:03 PM
size: 31,056 bytes
name: cvtres.exe
If you have wrong version you should copy the correct version from:
C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\cvtres.exe
and replace the one here:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\cvtres.exe
i.e.
copy "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\cvtres.exe" "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\cvtres.exe"
According to this thread in MSDN forums: VS2012 RC installation breaks VS2010 C++ projects, simply, take cvtres.exe from VS2010 SP1
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\cvtres.exe
or from VS2012
C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\cvtres.exe
and copy it over the cvtres.exe in VS2010 RTM installation (the one without SP1)
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\cvtres.exe
This way, you will effectively use the corrected version of cvtres.exe which is 11.0.51106.1.
Repeat the same steps for 64-bit version of the tool in C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\amd64\cvtres.exe.
This solution is an alternative to installation of SP1 for VS2010 - in some cases you simply can't install SP1 (i.e. if you need to support pre-SP1 builds).
If you have installed Visual Studio 2012 RC, then it installed .NET 4.5 RC.
Uninstall .NET 4.5 RC, and install the version you need (4.0 for VS 2010). This should clear up any problems you are having.
This solved the same problem. There is no need to uninstall Visual Studio.
It's because of .NET Framework 4.5 is replacing .NET Framework 4.0.
I uninstalled Visual Studio 2010 several times with no luck. When I removed .NET Framework 4.5 and reinstalled Visual Studio 2010 it went fine.
See Uninstall Visual Studio 11 completely to do a fresh install.
For me, setting 'Generate Manifest' to 'No' fixed it. (Also fixed with /INCREMENTAL:NO)
If you're using x64, here's a resource will help:
This happens because Microsoft .NET 4.5 is incompatible with Visual C++ 10. The workaround is to ensure that you run the .NET version of cvtres.exe rather than the Visual C++ version. I did this by renaming the Visual C++ versions of those files and copying the .NET versions in their place.
1. C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\cvtres.exe
2. C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\amd64\cvtres.exe
1. C:\windows\Microsoft.NET\Framework\v4.0.30319\cvtres.exe
2. C:\windows\Microsoft.NET\Framework64\v4.0.30319\cvtres.exe
I solved this problem eventually by doing a full uninstall of VS2012 RC, followed by a full uninstall of VS2010, then a reinstall from scratch of VS2010.
It took forever, but I'm now able to compile C++ projects in VS2010 again.
The issue was magically resolved for me by removing .NET 4.5, and replacing it with .NET 4.0. I then had to repair Visual Studio 2010 - it being corrupted along the way somehow.
I had previously installed, and then un-installed, Visual Studio 2012 - which may be related to the issue.
I have not installed Visual Studio 2012, but I still got this error in Visual Studio 2010. I got this resolved after installing Visual Studio 2010 SP1.
I had the same problem with Microsoft Visual Studio 2010 Ultimate and it was solved by the method described in this youtube video
The video suggests to rename the file cvtres.exe in C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin (in my Win7X64 matchine) to cvtres-old.exe
It didn't work for me after Enable Incremental Linking -> "No (/INCREMENTAL:NO)", but it works for me after I deleted the rc file.
+1 to user Short for an answer that worked for me!
I tried to do some debugging of this with msbuild /v:diag, and I'm seeing that MSBuild is trying to embed a manifest in the executable, with <somename>.dll.embed.manifest.res on the linker command line, where that is a resource file built from <somename>.dll.embed.manifest. But the manifest file is an empty Unicode text file. (That is, a two-byte file with the Unicode 0xFEFF prefix)
So the root problem seems to have something to do with that manifest file not being generated, or it being used when <somename>.dll.intermediate.manifest should have been used.
An alternate solution seems to be to turn off the "Embed Manifest" option under Properties, Manifest Tool, Input and Output.
To summarize:
Step1
Project Properties
-> Configuration Properties
-> Linker (General)
-> Enable Incremental Linking -> "No (/INCREMENTAL:NO)"
if step1 not work, do Step2
Project Properties
-> Configuration Properties
-> Manifest Tool (Input and Output)
-> Enable Incremental Linking -> "No"
if step2 not work, do Step3
Copy file one of:
C:\Program Files (x86)\Microsoft Visual Studio
11.0\VC\bin\cvtres.exe
C:\Program Files (x86)\Microsoft Visual Studio
12.0\VC\bin\cvtres.exe
C:\Program Files (x86)\Microsoft Visual Studio
13.0\VC\bin\cvtres.exe
Then, replace to C:\Program Files (x86)\Microsoft Visual Studio
10.0\VC\bin\cvtres.exe
With me, do 3 step it work
As of January 2014, for some reasons I got installed .NET Framework 4.5.1, I don't know if due to a third party software installation or to an automatic update.
On January 29th, I got installed one component and I started receiving the
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
message. At that time, I solved by avoiding the incremental link.
On Jan. 31st, I got installed another component of .NET Framework 4.5.1 and the incremental link trick did not work anymore. I then installed the Visual Studio 2010 SP1, but afterwards the problem became:
Error 6 error LNK1104: cannot open file 'msvcrtd.lib'.
I think the SP1 messed up my Visual Studio 2010 installation.
So I uninstalled .NET Framework 4.5.1, installed .NET Framework 4.0 and uninstalled and then reinstalled Visual Studio 2010. That worked for me.
Even inspite of installing Service pack you are getting the error then try removing/renaming the cvtres.exe in the C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin folder. This has worked for me.
I set Enable Incremental Linking to "No (/INCREMENTAL:NO)" and it doesn't work for me.
Next I've changed:
Project Properties
-> Configuration Properties
-> General
-> Platform Toolset -> "Visual Studio 2012 (v110)"
and it works for me :)
Reinstalling CMake worked for me. The new copy of CMake figured out that it should use Visual Studio 11 instead of 10.
I was using the Windows SDK for core Win32 programming and had .NET 4.5 installed for "unknown" reasons. I have uninstalled that and installed 4.0 like previous answers and yeah, it worked for me too.
Just am flabbergasted that I had to use the useless .NET framework for building Win32 apps using the SDK.
I solved this by doing the following:
In a command prompt, type msconfig and press enter.
Click services tab.
Look for "Application Experience" and put tick mark (that is, select this to enable).
Click OK. And restart if necessary.
Thus the problem will go forever. Do build randomly and debug your C++ projects without any disturbance.
For those of you looking for a solution for this problem with the OpenGL SuperBible 6th source code samples, the solution is building in Release instead of Debug. All projects have disabled the incremental linking option in the Release version.
My problem was that I've had two paths on my PC that contained the same libraries. Both paths were added to the Additional Library Directories in Configuration Properties -> Linker -> General. Removing one of the paths solved the problem.
I had the same problem after updating of .NET:
I uninstalled the .NET framework first,
downloaded visual studio from visualstudio.com and selected "repair".
NET framework were installed automatically with visual studio -> and now it works fine!
I tried a few times and finally solved the problem by uninstalling several times the VS2010. I think I hadn't uninstalled all the files and that's why it didn't work for the first time.
In the installation of VS2012, it is said that if you have VS2010 SP1 you can't work on the same project in both programs. It is recommended to have only one program.
Thanks!

Visual Studio 2013: CL.exe exited with code -1073741515

I have a fresh Windows 8.1 Pro x64 install with a fresh Visual Studio 2013 Pro.
When trying to compile a project with Platform Toolset to Windows7.1SDK I'm getting
Error 1 error MSB6006: "CL.exe" exited with code -1073741515. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Win32.targets 57 5 MenuBrowser
I tried running the supplied "Windows SDK Configuration Tool" and besides getting an error about Visual Studio 2005 and 2008 not being installed I think it did its job.
I tried manually editing the registry:
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows
where I manually put CurrentInstallFolder as C:\Program Files\Microsoft SDKs\Windows\v7.1\ and CurrentVersion as 7.1.7600.0.30514. If I look at the project properties and click the different paths / variables in there -> more -> Macros, I can see that $(WindowsSdkDir) is correct.
Any idea as to what I should try? Never ran into this problem on the old development computer with Windows 7 and VS 2012.
L.E. as a note, if I try a new project with the v120 tools, it works, but I need the Windows7.1SDK tools.
When trying to compile a project with Platform Toolset to Windows7.1SDK...
That's not a valid selection in a "fresh" install for VS2013. Not very clear what you've been doing, it certainly isn't "fresh" anymore. Do treat Regedit.exe as a loaded weapon, the registry key set that configures VS has been getting pretty doggone convoluted as of late.
The compiler crashes with -1073741515 == 0xC0000135 == STATUS_DLL_NOT_FOUND. That's a pretty serious mishap of course, it should never occur when you target SDK 7.1 since that still uses the same compiler, only the SDK directory is changed. The compiler itself, as well as the DLLs it uses, are not part of the SDK and only are provided if the machine doesn't have VS installed. You can use SysInternals' Process Monitor to diagnose this, you'll see the CL.EXE process searching for a DLL and not finding it.
The correct way to target 7.1 is to use the v120_xp toolset selection. That builds programs that can still run on XP, it automatically also selects the 7.1A SDK that was installed on your machine. Do try to undo the changes you've made.
Referencing Yodans solution from
How to build with v90 platform toolset in VS2012 without VS2008, using Windows SDK?:
As pointed out by Hans Passant cl.exe looks for mspdb100.dll (among others) and does not find them.
The needed files are in the directory mentioned in 7. below:
My working setup:
VS2013 needs to use VS2010 libs
Using WinSDK 7.1 build tools (v100) in VS2013
clean install, uninstalling everything mentioned in the sdk release notes (can be downloaded at http://www.microsoft.com/en-us/download/details.aspx?id=8279 under category Details)
Microsoft Windows SDK for Windows 7 (7.1) (the Windows SDK core-component files)
Application Verifier
Debugging Tools for Windows
Windows Performance Toolkit
Microsoft Help Viewer 1.0
Microsoft Visual C++ 2010 Redistributable
Microsoft Visual C++ 2010 Standard Edition
Additionally removed all .NET and VC++ related MS Software (not tested if necessary)
choosing Windows7.1SDK as Platform Toolset in VS2013
error MSB6006: "CL.exe" exited with code -1073741515
cl.exe looks for one of msobj100.dll, mspdb100.dll, mspdbcore.dll and mspdbsrv.exe
Added to PATH: C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE
Build works and binary is usable!
A mistake I did:
copied files in 6. above to C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin, believing this directory is in PATH, but it was not!
So better do as sugested in 7. above or by Yodan in How to build with v90 platform toolset in VS2012 without VS2008, using Windows SDK?
The following steps work for me in VS 2017.
1.Close VS 2017.
2.Restart machine.
3.Open solution in VS 2017.
4.Build the project.
This time I didn't get following error and it builds successfully.
error msb6006 "link.exe" exited with code -1073741819.