I am coding win32 app, which takes print screen after print screen key pressed. It shows print screen, then after two mouse clicks cut rectangular area between them and copy it to clipboard. I have a problem repainting window. When I click, program calls code in WM_PAINT message but nothing changes on screen. I can see in debugger, that program enters if statement. It is my first win32 program, so I could misunderstood how it works. Please, be forgiving ;)
I am using Win 8.1 and VS 2015.
And here is the code:
// MyPrintScreen2.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "MyPrintScreen2.h"
#include <windowsx.h>
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
//HWND hWnd;
HBITMAP hBitmap=NULL, outBitmap=NULL;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
ATOM hotkey;
bool clickedOnce=false;
bool clickedTwice=false;
int x1, y1, x2, y2,xa,ya;
bool Crop(RECT cropArea);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int resx = GetSystemMetrics(SM_CXSCREEN);
int resy = GetSystemMetrics(SM_CYSCREEN);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
// Initialize global strings
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_MYPRINTSCREEN2, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MYPRINTSCREEN2));
MSG msg;
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = 0;//CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MYPRINTSCREEN2));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;// MAKEINTRESOURCEW(IDC_MYPRINTSCREEN2);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_MAXIMIZE | WS_POPUP,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
//ShowWindow(hWnd, SW_MAXIMIZE);//nCmdShow);
//UpdateWindow(hWnd);
hotkey = GlobalAddAtom((LPWSTR)"PrtScr");
if (hotkey) RegisterHotKey(hWnd, hotkey, NULL, VK_SNAPSHOT);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
{
}
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc;
hdc = BeginPaint(hWnd, &ps);
HDC hMemDC = CreateCompatibleDC(hdc);
::SelectObject(hMemDC, hBitmap);
if(!clickedOnce) BitBlt(hdc, 0, 0, resx, resy, hMemDC, 0, 0, SRCCOPY);
Rectangle(hdc,200, 200, 300, 300); //rectangles only for testing with the easiest drawing
if (clickedOnce)
{
Rectangle(hdc, 300, 300, 400, 400);
}
::DeleteDC(hMemDC);
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
DeleteObject(hBitmap);
PostQuitMessage(0);
break;
case WM_HOTKEY:
if (wParam == hotkey)
{
int nScreenWidth = GetSystemMetrics(SM_CXSCREEN);
int nScreenHeight = GetSystemMetrics(SM_CYSCREEN);
HWND hDesktopWnd = GetDesktopWindow();
HDC hDesktopDC = GetDC(hDesktopWnd);
HDC hCaptureDC = CreateCompatibleDC(hDesktopDC);
hBitmap = CreateCompatibleBitmap(hDesktopDC,
nScreenWidth, nScreenHeight);
SelectObject(hCaptureDC, hBitmap);
BitBlt(hCaptureDC, 0, 0, nScreenWidth, nScreenHeight,
hDesktopDC, 0, 0, SRCCOPY | CAPTUREBLT);
ReleaseDC(hDesktopWnd, hDesktopDC);
DeleteDC(hCaptureDC);
ShowWindow(hWnd, SW_MAXIMIZE);
UpdateWindow(hWnd);
}
break;
case WM_LBUTTONUP:
if (!clickedOnce)
{
x1= GET_X_LPARAM(lParam);
y1= GET_Y_LPARAM(lParam);
clickedOnce = true;
}
else
{
x2 = GET_X_LPARAM(lParam);
y2 = GET_Y_LPARAM(lParam);
clickedTwice = true;
RECT cropArea;
cropArea.top = y1;
cropArea.left = x1;
cropArea.bottom = y2;
cropArea.right = x2;
bool a = Crop(cropArea);
if (OpenClipboard(0))
{
EmptyClipboard();
HANDLE bitmapH = outBitmap;
SetClipboardData(CF_BITMAP, bitmapH);
CloseClipboard();
}
}
RECT rect;
GetClientRect(hWnd, &rect);
//UpdateWindow(hWnd);
RedrawWindow(hWnd,NULL,NULL, RDW_INTERNALPAINT);
break;
case WM_MOUSEMOVE:
if (clickedOnce)
{
xa = GET_X_LPARAM(lParam);
ya = GET_Y_LPARAM(lParam);
//RedrawWindow(hWnd, NULL, NULL, RDW_INTERNALPAINT);
}
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
bool Crop(RECT cropArea)
{
HDC hSrc = CreateCompatibleDC(NULL);
SelectObject(hSrc, hBitmap);
HDC hNew = CreateCompatibleDC(hSrc);
HBITMAP hBmp = CreateCompatibleBitmap(hSrc, cropArea.right - cropArea.left, cropArea.bottom - cropArea.top);
HBITMAP hOld = (HBITMAP)SelectObject(hNew, hBmp);
bool retVal = (BitBlt(hNew, 0, 0, cropArea.right - cropArea.left, cropArea.bottom - cropArea.top, hSrc, cropArea.left, cropArea.top, SRCCOPY)) ? true : false;
SelectObject(hNew, hOld);
DeleteDC(hSrc);
DeleteDC(hNew);
DeleteObject(outBitmap);
outBitmap = hBmp;
return retVal;
}
Related
I'm trying to draw a custom painted non-client area, instead of default theme border (Windows 10).
I handled WM_NCCALCSIZE to resize the non-client area to 4 pixels on each side and then handled WM_NCPAINT to draw the red border.
My custom painting succeeds when application is first displayed, but fails to redraw either when application is resized, or when minimized and restored, despite the fact that both WM_NCCALCSIZE and WM_NCPAINT are called during resizing or when window is restored.
#pragma comment(lib, "UxTheme")
#include <windows.h>
#include <uxtheme.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = (HICON) LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = CreateSolidBrush(RGB(0,128,0));
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "window";
wcex.hIconSm = NULL;
RegisterClassEx(&wcex);
HWND hWnd = CreateWindowEx(
WS_EX_COMPOSITED,
"window",
NULL,
WS_OVERLAPPEDWINDOW,
100,
100,
600,
400,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hWnd, nCmdShow);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return static_cast<int>(msg.wParam);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_CREATE:
SetWindowTheme(hWnd, L"", L"");
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_NCCALCSIZE:
{
RECT rect;
GetWindowRect(hWnd, &rect);
LPNCCALCSIZE_PARAMS ncParams = (LPNCCALCSIZE_PARAMS) lParam;
ncParams->rgrc[0].top = rect.top + 4;
ncParams->rgrc[0].left = rect.left + 4;
ncParams->rgrc[0].bottom = rect.bottom - 4;
ncParams->rgrc[0].right = rect.right - 4;
return 0;
}
case WM_NCPAINT:
{
RECT rect;
GetWindowRect(hWnd, &rect);
HDC dc = GetDCEx(hWnd, (HRGN) wParam, DCX_WINDOW | DCX_CACHE | DCX_INTERSECTRGN | DCX_LOCKWINDOWUPDATE);
HPEN pen = CreatePen(PS_INSIDEFRAME, 4, RGB(255, 0, 0));
HGDIOBJ old = SelectObject(dc, pen);
int width = rect.right - rect.left;
int height = rect.bottom - rect.top;
Rectangle(dc, 0, 0, width, height);
SelectObject(dc, old);
DeleteObject(pen);
ReleaseDC(hWnd, dc);
return 0;
}
case WM_NCACTIVATE:
RedrawWindow(hWnd, NULL, NULL, RDW_UPDATENOW);
return 0;
break;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
The wParam of WM_NCPAINT message sometimes returns 1 instead of a handle to a region (HRGN). In that case HRGN must be created using CreateRectRgn function.
#pragma comment(lib, "UxTheme")
#include <windows.h>
#include <uxtheme.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = (HICON) LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = CreateSolidBrush(RGB(0,128,0));
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "window";
wcex.hIconSm = NULL;
RegisterClassEx(&wcex);
HWND hWnd = CreateWindowEx(
NULL,
"window",
NULL,
WS_OVERLAPPEDWINDOW,
100,
100,
600,
400,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hWnd, nCmdShow);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return static_cast<int>(msg.wParam);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_CREATE:
SetWindowTheme(hWnd, L"", L"");
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_NCCALCSIZE:
{
LPNCCALCSIZE_PARAMS ncParams = (LPNCCALCSIZE_PARAMS) lParam;
ncParams->rgrc[0].top += 4;
ncParams->rgrc[0].left += 4;
ncParams->rgrc[0].bottom -= 4;
ncParams->rgrc[0].right -= 4;
return 0;
}
case WM_NCPAINT:
{
RECT rect;
GetWindowRect(hWnd, &rect);
HRGN region = NULL;
if (wParam == NULLREGION) {
region = CreateRectRgn(rect.left, rect.top, rect.right, rect.bottom);
} else {
HRGN copy = CreateRectRgn(0, 0, 0, 0);
if (CombineRgn(copy, (HRGN) wParam, NULL, RGN_COPY)) {
region = copy;
} else {
DeleteObject(copy);
}
}
HDC dc = GetDCEx(hWnd, region, DCX_WINDOW | DCX_CACHE | DCX_INTERSECTRGN | DCX_LOCKWINDOWUPDATE);
if (!dc && region) {
DeleteObject(region);
}
HPEN pen = CreatePen(PS_INSIDEFRAME, 4, RGB(255, 0, 0));
HGDIOBJ old = SelectObject(dc, pen);
int width = rect.right - rect.left;
int height = rect.bottom - rect.top;
Rectangle(dc, 0, 0, width, height);
SelectObject(dc, old);
ReleaseDC(hWnd, dc);
DeleteObject(pen);
return 0;
}
case WM_NCACTIVATE:
RedrawWindow(hWnd, NULL, NULL, RDW_UPDATENOW);
return 0;
break;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
I have the "simple" goal of drawing a bitmap with some transparency around it on the screen. That bit wasn't so hard:
#include <windows.h>
#include "BBKG.h"
HINSTANCE hInst;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
static int wH = 156;
static int wW = 166;
HBITMAP CreateBitmapMask(HBITMAP hbmColour, COLORREF crTransparent)
{
HDC mem0, mem1;
HBITMAP hbmMask;
BITMAP bm;
GetObject(hbmColour, sizeof(BITMAP), &bm);
hbmMask = CreateBitmap(bm.bmWidth, bm.bmHeight, 1, 1, NULL);
mem0 = CreateCompatibleDC(0);
mem1 = CreateCompatibleDC(0);
SelectObject(mem0, hbmColour);
SelectObject(mem1, hbmMask);
SetBkColor(mem0, crTransparent);
BitBlt(mem1, 0, 0, bm.bmWidth, bm.bmHeight, mem0, 0, 0, SRCCOPY);
BitBlt(mem0, 0, 0, bm.bmWidth, bm.bmHeight, mem1, 0, 0, SRCINVERT);
DeleteDC(mem0);
DeleteDC(mem1);
return hbmMask;
}
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{
hInst = hInstance;
MSG msg;
HWND hwnd;
WNDCLASSW wc;
wc.style = 0;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.lpszClassName = L"nope";
wc.hInstance = hInst;
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassW(&wc);
hwnd = CreateWindowW(wc.lpszClassName, L"",
WS_VISIBLE | WS_POPUP| WS_EX_TRANSPARENT,
100, 100, wW, wH, NULL, NULL, hInst, NULL);
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0)) {
//Workaround for focusables stealing my Esc key
if (msg.message == WM_KEYDOWN){
if (msg.wParam == VK_ESCAPE) {
SendMessage(hwnd, WM_CLOSE, 0, 0);
}
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
static int px;
static int py;
static HBITMAP bhbm;
static RECT nRect = { 0, 0, wW, wH };
switch (msg)
{
case WM_CREATE:
{
HWND bb = CreateWindowW(L"STATIC", L"",
WS_VISIBLE | WS_CHILD ,
0, 0, wW, wH,
hwnd, (HMENU)11, hInst, NULL);
//SetTimer(hwnd, 1, 80, NULL);
return 0;
}
case WM_PAINT: {
//Vars
RECT wRect;
if (GetUpdateRect(hwnd, &wRect, FALSE) == 0) {
return 0; //Nothing to paint
}
PAINTSTRUCT gps;
PAINTSTRUCT ps;
BeginPaint(hwnd, &gps);
HWND bb = GetDlgItem(hwnd, 11);
HDC bbhdc = BeginPaint(bb, &ps);
HDC mdc = CreateCompatibleDC(bbhdc);
//Load Image
BITMAP pBM;
HBITMAP pHBM = (HBITMAP)LoadImage(NULL, L"twi00.bmp", 0, 0, 0, LR_LOADFROMFILE);
HBITMAP pMBM = CreateBitmapMask((HBITMAP)pHBM, 0x00000000);
GetObject(pHBM, sizeof(pBM), &pBM);
//Paint
HBITMAP oldBM = (HBITMAP)SelectObject(mdc, pMBM);
BitBlt(bbhdc, 0, 0, pBM.bmWidth, pBM.bmHeight, mdc, 0, 0, SRCAND);
SelectObject(mdc, pHBM);
BitBlt(bbhdc, 0, 0, pBM.bmWidth, pBM.bmHeight, mdc, 0, 0, SRCPAINT);
//Cleanup
SelectObject(mdc, oldBM);
DeleteObject(pHBM);
DeleteObject(pMBM);
DeleteDC(mdc);
EndPaint(bb, &ps);
EndPaint(hwnd, &gps);
return 1;
}
case WM_ERASEBKGND: {
return 0;
}
case WM_DESTROY:
{
DeleteObject(bhbm);
PostQuitMessage(0);
return 0;
}
case WM_LBUTTONDOWN:
SetCapture(hwnd);
px = LOWORD(lParam);
py = HIWORD(lParam);
return 1;
case WM_LBUTTONUP:
{
ReleaseCapture();
return 1;
}
case WM_MOUSEMOVE:
{
if (GetCapture() == hwnd)
{
RECT rcWindow;
GetWindowRect(hwnd, &rcWindow);
SetWindowPos(hwnd, NULL, rcWindow.left + LOWORD(lParam) - px, rcWindow.top + HIWORD(lParam) - py, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
}
break;
}
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
Use any generic bmp with a black border will do, I used this:
Now the question is, how can I make it so that when I move the window (click/drag) the background updates? I was hoping for something like putting the bitmap into a transparent window so that it's overlayed on top of things but it seems to just grab the pixels of what ever is behind it.
I'm attempting to do this without GDI+ or other libraries, if possible.
CreateWindow() does not accept extended window styles, such as WS_EX_TRANSPARENT (which is why it has EX in its name). You have to use CreateWindowEx() instead:
hwnd = CreateWindowExW(WS_EX_TRANSPARENT,
wc.lpszClassName, L"",
WS_VISIBLE | WS_POPUP,
100, 100, wW, wH, NULL, NULL, hInst, NULL);
A better option is to create a layered window (see also this) by using the WS_EX_LAYERED extended style). Then you can use the UpdateLayeredWindow() function to provide the window with the bitmap and the transparent color (you can also specify alpha as well). Let the window manage all of the hard work of drawing the bitmap transparently for you.
Your WndProc() can also respond to the WM_NCHITTEST message to tell the OS that all clicks on the window should be treated as if the user were clicking on the window's titlebar. Let the window handle the mouse tracking and auto-positioning for you.
Try something more like this:
#include <windows.h>
HINSTANCE hInst;
static int wH = 156;
static int wW = 166;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{
hInst = hInstance;
WNDCLASSW wc = {0};
wc.lpszClassName = L"nope";
wc.hInstance = hInst;
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassW(&wc);
HWND hwnd = CreateWindowEx(WS_EX_LAYERED,
wc.lpszClassName, L"",
WS_POPUP, 100, 100, wW, wH, NULL, NULL,
hInst, NULL);
HBITMAP hBmp = (HBITMAP) LoadImage(NULL, L"twi00.bmp", 0, 0, 0, LR_LOADFROMFILE);
HDC hdcScreen = GetDC(0);
HDC hdcBmp = CreateCompatibleDC(hdcScreen);
HBITMAP oldBM = (HBITMAP) SelectObject(hdcBmp, hBmp);
POINT pt = {0};
UpdateLayeredWindow(hwnd,
hdcScreen,
NULL, NULL,
hdcBmp, &pt,
RGB(0, 0, 0), // black
NULL, ULW_COLORKEY
);
SelectObject(hdcBmp, oldBM);
DeleteDC(hdcBmp);
ReleaseDC(0, hdcScreen);
DeleteObject(hBmp);
ShowWindow(hwnd, nCmdShow);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0) > 0) {
//Workaround for focusables stealing my Esc key
if ((msg.message == WM_KEYDOWN) && (msg.wParam == VK_ESCAPE) {
SendMessage(hwnd, WM_CLOSE, 0, 0);
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
case WM_NCHITTEST:
{
return HTCAPTION;
}
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
I'm studying sprite drawing with GDI in Visual Studio 2013 with C++.
I can draw sprite using two bmp files, image with black background, and black mask. But after program start, sprite shown some time (about 15 second) and disappear. I can't find the reason.
Here is my code.
#include <Windows.h>
#include "resource.h"
using namespace std;
LRESULT WINAPI WinProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
HWND hWnd = 0;
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG msg;
ZeroMemory(&msg, sizeof(msg));
WNDCLASS wc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH);
wc.hCursor = LoadCursor(hInst, MAKEINTRESOURCE(IDC_HAND));
wc.hIcon = LoadIcon(hInst, MAKEINTRESOURCE(IDI_ASTERISK));
wc.hInstance = hInst;
wc.lpfnWndProc = WinProc;
wc.lpszClassName = "ClassName";
wc.lpszMenuName = 0;
wc.style = CS_VREDRAW | CS_HREDRAW;
if (!RegisterClass(&wc))
MessageBox(0, "Class was not registered!", "Error", 0);
hWnd=CreateWindow("ClassName", "WindowName", WS_OVERLAPPEDWINDOW, 100, 100, 640, 480, 0, 0, hInst, 0);
if (hWnd==0)
MessageBox(0, "Window was not created!", "Error", 0);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
while (msg.message!=WM_QUIT)
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
HDC hdc = GetDC(hWnd);
HDC hBuffDC = CreateCompatibleDC(hdc);
HDC hMemDC = CreateCompatibleDC(hdc);
HBITMAP hBuffBitmap = CreateCompatibleBitmap(hdc, 640, 480);
HBITMAP hSpriteBitmap = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_MASK));
SelectObject(hBuffDC, hBuffBitmap);
SelectObject(hBuffDC, (HBRUSH)GetStockObject(GRAY_BRUSH));
Rectangle(hBuffDC, 0, 0, 640, 480);
SelectObject(hMemDC, hSpriteBitmap);
BitBlt(hBuffDC, 0, 0, 640, 480, hMemDC, 0, 0, SRCAND);
hSpriteBitmap = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_SPRITE));
SelectObject(hMemDC, hSpriteBitmap);
BitBlt(hBuffDC, 0, 0, 640, 480, hMemDC, 0, 0, SRCPAINT);
BitBlt(hdc, 0, 0, 640, 480, hBuffDC, 0, 0, SRCCOPY);
DeleteObject(hBuffBitmap);
DeleteObject(hSpriteBitmap);
DeleteDC(hMemDC);
DeleteDC(hBuffDC);
ReleaseDC(hWnd, hdc);
}
return 0;
}
LRESULT WINAPI WinProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
DestroyWindow(hWnd);
break;
}
break;
case WM_CLOSE:
DestroyWindow(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
images are just a black circle with white background (mask), and green circle with black background.
//Here is corrected code without memory leak and ReleaseDc return 1
#include <Windows.h>
#include "resource.h"
using namespace std;
LRESULT WINAPI WinProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
HWND hWnd = 0;
HDC hdc = 0;
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG msg;
ZeroMemory(&msg, sizeof(msg));
WNDCLASS wc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH);
wc.hCursor = LoadCursor(hInst, MAKEINTRESOURCE(IDC_HAND));
wc.hIcon = LoadIcon(hInst, MAKEINTRESOURCE(IDI_ASTERISK));
wc.hInstance = hInst;
wc.lpfnWndProc = WinProc;
wc.lpszClassName = "ClassName";
wc.lpszMenuName = 0;
wc.style = CS_VREDRAW | CS_HREDRAW;
if (!RegisterClass(&wc))
MessageBox(0, "Class was not registered!", "Error", 0);
hWnd=CreateWindow("ClassName", "WindowName", WS_OVERLAPPEDWINDOW, 100, 100, 640, 480, 0, 0, hInst, 0);
if (hWnd==0)
MessageBox(0, "Window was not created!", "Error", 0);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
hdc = GetDC(hWnd);
while (msg.message!=WM_QUIT)
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
HDC hBuffDC = CreateCompatibleDC(hdc);
HDC hMemDC = CreateCompatibleDC(hdc);
HBITMAP hBuffBitmap = CreateCompatibleBitmap(hdc, 640, 480);
HBITMAP hSpriteBitmap = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_SPRITE));
HBITMAP hMaskBitmap = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_MASK));
HBITMAP hOldBuffBitmap= (HBITMAP)SelectObject(hBuffDC, hBuffBitmap);
HBRUSH hOldBrush= (HBRUSH)SelectObject(hBuffDC, (HBRUSH)GetStockObject(GRAY_BRUSH));
Rectangle(hBuffDC, 0, 0, 640, 480);
HBITMAP hOldSpriteBitmap= (HBITMAP)SelectObject(hMemDC, hMaskBitmap);
BitBlt(hBuffDC, 0, 0, 640, 480, hMemDC, 0, 0, SRCAND);
SelectObject(hMemDC, hSpriteBitmap);
BitBlt(hBuffDC, 0, 0, 640, 480, hMemDC, 0, 0, SRCPAINT);
BitBlt(hdc, 0, 0, 640, 480, hBuffDC, 0, 0, SRCCOPY);
SelectObject(hBuffDC, hOldBuffBitmap);
SelectObject(hMemDC, hOldSpriteBitmap);
SelectObject(hBuffDC, hOldBrush);
DeleteObject(hBuffBitmap);
DeleteObject(hSpriteBitmap);
DeleteObject(hMaskBitmap);
DeleteDC(hMemDC);
DeleteDC(hBuffDC);
}
return 0;
}
LRESULT WINAPI WinProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
DestroyWindow(hWnd);
break;
}
return 0;
case WM_CLOSE:
DestroyWindow(hWnd);
return 0;
case WM_DESTROY:
int Res = ReleaseDC(hWnd, hdc); //Release main window device context before destroying window
DWORD err = GetLastError();
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
Let me start off by saying that I am very new to MFC applications, so please bear with me...
I would like to create a window with an image (lets say a green light). When necessary, I want the application to change the image (to a yellow or red light). I have code that will create the window and display the image (green light), but it will not update the image (when i == 15 or i == 50)
#include "resource.h"
using namespace std;
const char g_szClassName[] = "myWindowClass";
HBITMAP Light = NULL;
// Step 4: the Window Procedure
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_PAINT:
{
BITMAP bm;
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
HDC hdcMem = CreateCompatibleDC(hdc);
HBITMAP hbmOld = (HBITMAP)SelectObject(hdcMem, Light);
GetObject(Light, sizeof(bm), &bm);
BitBlt(hdc, 20, 180, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
SelectObject(hdcMem, hbmOld);
DeleteDC(hdcMem);
EndPaint(hwnd, &ps);
}
case WM_CREATE:
{
Light = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BITMAP1));
}
break;
case WM_COMMAND:
switch (LOWORD(wParam))
{
}
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
{
DeleteObject(Light);
PostQuitMessage(0);
}
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
int eventCode;
int i = 0;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = (LPCSTR)g_szClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClassEx(&wc))
{
MessageBox(NULL, (LPCSTR)"Window Registration Failed!", (LPCSTR)"Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
// Step 2: Creating the Window
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
(LPCSTR)g_szClassName,
(LPCSTR)"Test Picture",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 420, 280,
NULL, NULL, hInstance, NULL);
if (hwnd == NULL)
{
MessageBox(NULL, (LPCSTR)"Window Creation Failed!", (LPCSTR)"Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
// Step 3: The Message Loop
while (GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
if (i == 15)
{
Light = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BITMAP3));
UpdateWindow(hwnd);
}
else if (i == 50)
{
Light = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BITMAP2));
UpdateWindow(hwnd);
}
i++;
}
return Msg.wParam;
}
I thought that I could do
Light = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BITMAP3));
UpdateWindow(hwnd);
to update the window picture, but I was wrong :( ...what could I use to change the image?
You need to call InvalidateRect to cause a repaint. UpdateWindow doesn't do anything if the window's invalid region is empty.
I'm trying to draw with GDIplus on an transparent window and experiencing a lot of flickering. I've read plenty of threads that suggest implementing double-buffering or rendering to offscreen surface would help, which I've done but to no avail.
Any idea what I've done wrong and how to fix it?
Thanks.
#include <Windows.h>
#include <stdio.h>
#include <time.h>
#include <GdiPlus.h>
#pragma comment(lib, "GdiPlus.lib")
HWND hWnd = NULL;
WNDCLASSEX wcex;
HDC hdc = NULL;
PAINTSTRUCT ps;
HGDIOBJ hfDefault;
MSG msg;
COLORREF transKey = RGB(37,14,103);
ULONG_PTR m_gdiplusToken;
char window_title[9] = "testings";
char window_class[9] = "testings";
int window_width = GetSystemMetrics(SM_CXSCREEN);
int window_height = GetSystemMetrics(SM_CYSCREEN);
DWORD MainThread(LPVOID lpArgs)
{
while(1)
{
RECT rc = {0,0,window_width,window_height};
InvalidateRect(hWnd, &rc, false);
UpdateWindow(hWnd);
Sleep(50);
}
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if(msg == WM_CREATE)
{
hfDefault = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
Gdiplus::GdiplusStartupInput gdiplusStartupInput;
Gdiplus::GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput, NULL);
SetLayeredWindowAttributes(hWnd, transKey, 128, LWA_COLORKEY);
}
else if(msg == WM_PAINT)
{
hdc = BeginPaint(hWnd, &ps);
Gdiplus::Graphics g(hdc);
g.Clear(Gdiplus::Color(37,14,103));
Gdiplus::Bitmap* curBitmap = new Gdiplus::Bitmap(window_width, window_height);
Gdiplus::Graphics* g1 = g.FromImage(curBitmap);
static int x=1,y=1;
// x += 3;
y += 2;
Gdiplus::Pen pen(Gdiplus::Color(255, 255, 0, 255));
g1->DrawLine(&pen, x, y, window_width/2, window_height/2);
g.DrawImage(curBitmap, 0, 0);
EndPaint(hWnd, &ps);
}
else if(msg == WM_CLOSE)
{
DestroyWindow(hWnd);
}
else if(msg == WM_DESTROY)
{
PostQuitMessage(0);
}
else
{
return DefWindowProc(hWnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
HBRUSH hbrBackground = CreateSolidBrush(transKey);
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = hbrBackground;
wcex.lpszMenuName = NULL;
wcex.lpszClassName = window_class;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
if(!RegisterClassEx(&wcex))
return 1;
hWnd = CreateWindowEx(
WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_TOPMOST,
window_class,
window_title,
WS_POPUP,
0,
0,
window_width,
window_height,
NULL,
NULL,
hInstance,
NULL
);
if(!hWnd)
return 1;
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)MainThread, NULL, NULL, NULL);
while(GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Gdiplus::GdiplusShutdown(m_gdiplusToken);
return msg.wParam;
}
You have the WS_EX_TRANSPARENT attribute on your window, which causes the window underneath it to repaint every time your window is invalidated. Try removing it.
The meaning of WS_EX_TRANSPARENT is to tell Windows that you won't be drawing on the full window surface (i.e. leaving parts of it transparent), so it needs to make sure everything underneath is rendered first so it can show through.