Bits aren't being reset? - c++

I am using Bit Scan Forward to detect set bits within a unit64_t, use each set bit index within my program, clear the set bit and then proceed to find the next set bit. However, when the initial uint64_t value is:
0000000000001000000000000000000000000000000000000000000000000000
The below code isn't resetting the 52nd bit, therefore it gets stuck in the while loop:
uint64_t bits64 = data;
//Detects index being 52
int32_t index = __builtin_ffsll(bits64);
while(0 != index){
//My logic
//Set bit isn't being cleared here
clearNthBitOf64(bits64, index);
//Still picks-up bit 52 as being set
index = __builtin_ffsll(bits64);
}
void clearNthBitOf64(uint64_t& input, const uint32_t n) {
input &= ~(1 << n);
}

From the docs:
— Built-in Function: int __builtin_ffs (int x)
Returns one plus the index of the least significant 1-bit of x, or if x is zero, returns zero.
You're simply off by one on your clear function, it should be:
clearNthBitOf64(bits64, index-1);
Also your clear function is overflowing. You need to ensure that what you're left shifting is of sufficient size:
void clearNthBitOf64(uint64_t& input, const uint32_t n) {
input &= ~(1ULL << n);
// ^^^
}

__builtin_ffsll "returns one plus the index of the least significant 1-bit of x, or if x is zero, returns zero." You need to adjust the left shift to ~(1ULL << (n - 1)) or change the function call to clearNthBitOf64(bits64, index - 1);

Related

Cheking a pattern of bits in a sequence

So basically i need to check if a certain sequence of bits occurs in other sequence of bits(32bits).
The function shoud take 3 arguments:
n right most bits of a value.
a value
the sequence where the n bits should be checked for occurance
The function has to return the number of bit where the desired sequence started. Example chek if last 3 bits of 0x5 occur in 0xe1f4.
void bitcheck(unsigned int source, int operand,int n)
{
int i,lastbits,mask;
mask=(1<<n)-1;
lastbits=operand&mask;
for(i=0; i<32; i++)
{
if((source&(lastbits<<i))==(lastbits<<i))
printf("It start at bit number %i\n",i+n);
}
}
Your loop goes too far, I'm afraid. It could, for example 'find' the bit pattern '0001' in a value ~0, which consists of ones only.
This will do better (I hope):
void checkbit(unsigned value, unsigned pattern, unsigned n)
{
unsigned size = 8 * sizeof value;
if( 0 < n && n <= size)
{
unsigned mask = ~0U >> (size - n);
pattern &= mask;
for(int i = 0; i <= size - n; i ++, value >>= 1)
if((value & mask) == pattern)
printf("pattern found at bit position %u\n", i+n);
}
}
I take you to mean that you want to take source as a bit array, and to search it for a bit sequence specified by the n lowest-order bits of operand. It seems you would want to perform a standard mask & compare; the only (minor) complication being that you need to scan. You seem already to have that idea.
I'd write it like this:
void bitcheck(uint32_t source, uint32_t operand, unsigned int n) {
uint32_t mask = ~((~0) << n);
uint32_t needle = operand & mask;
int i;
for(i = 0; i <= (32 - n); i += 1) {
if (((source >> i) & mask) == needle) {
/* found it */
break;
}
}
}
There are some differences in the details between mine and yours, but the main functional difference is the loop bound: you must be careful to ignore cases where some of the bits you compare against the target were introduced by a shift operation, as opposed to originating in source, lest you get false positives. The way I've written the comparison makes it clearer (to me) what the bound should be.
I also use the explicit-width integer data types from stdint.h for all values where the code depends on a specific width. This is an excellent habit to acquire if you want to write code that ports cleanly.
Perhaps:
if((source&(maskbits<<i))==(lastbits<<i))
Because:
finding 10 in 11 will be true for your old code. In fact, your original condition will always return true when 'source' is made of all ones.

GCC Bit-scan-forward to find next set bit?

I have a uint64_t and I would like to find the index of the first set bit, reset it to zero and find the next set bit.
How do I know when to terminate? BSF on all zeros is undefined...
const uint64_t input = source;
if(0 != input){
int32_t setIndex = GCC_BSF_INTRINSIC(input);
while(setIndex != UNDEFINED???){
//Do my logic
//Reset
input[setIndex] = 0;
setIndex = BSF_Variant(input);
}
}
Could somebody please help?
The simplest would be to just check the input:
while (input) {
int32_t index = __builtin_ffsll(input);
// do stuff
}
More complicatedly, according to the docs the docs:
— Built-in Function: int __builtin_ffs (int x)
Returns one plus the index of the least significant 1-bit of x, or if x is zero, returns zero.
Which lets you do:
for (int index = __builtin_ffsll(input);
index;
index = __builtin_ffsll(input))
{
// do stuff
}
Which accomplishes the same thing, you just have to repeat the __builtin_ffsll call, so it's more verbose and in my opinion doesn't contribute to clarity.
2 points to keep in mind when using __builtin_ffs:
in order to get the next bit, you need to clear the recently found bit
if you are planning to use the result, for bit shifting or table indexing, you would most likely need to decrease it by one.
while (m) {
// Get the rightmost bit location.
int BitOffset = __builtin_ffs(m);
// Clear the bit before the next iteration.
// Used in the loop condition.
m = (m >> BitOffset) << BitOffset;
// Do your stuff .....
}

How to neglect a a block of bits while adding two binary numbers at bit level

I have been assigned a project on binary arithmetic at the bit level. I have made a function which successfully adds two binary numbers ignoring the overflow. For some reason , I want to make it more flexible by passing an argument to ignore n bits of bits from a number.
For instance, I want to neglect the rightmost two bits of a and add it to b.
a=111011
b= 101
+---------
1001111
Here's my function definition.
void add( bool reg[], bool arr[], int sizereg, int sizearr, int cut)
{
int i=sizereg-1-cut;
int j=sizereg-sizearr;
bool carry=0,dummy;
for (i; i>=j-cut ; i--)
{
dummy=reg[i];
reg[i]= (!reg[i]) && (arr[i-j] !=carry) || reg[i] && (arr[i-j]==carry);
carry=(arr[i-j] &&dummy) || (dummy&&carry) || (arr[i-j]&&carry);
}
while (carry && (i+1))
{
dummy=reg[i];
reg[i]=(carry!=reg[i]);
carry=(carry==dummy);
i--;
}
My program works for cut=0, for nonzero values of cut, it doesn't give the desired result. How do I correctly use cut in order to neglect (cut) number of bits from the reg array
PS: I don't want to use Leftshift technique.
I will assume you are confident you can right a version of add() for which the cut is 0. Then, you can write two functions. The first function just implements the add() assuming the cut is 0.
// Add reg and arr (cut is 0)
void add( bool reg[], bool arr[], int sizereg, int sizearr )
{
//...
}
The second function that has cut calls the first function, adjusting the arguments in such a way that the cut can be treated as 0. If the cut is on the higher order indices, you simply need to reduce the size. If the cut is on the lower order indices, then you also have to advance the pointer.
// cut > 0 means cutting the higher indices.
// cut < 0 means cutting the lower indices.
void add( bool reg[], bool arr[], int sizereg, int sizearr, int cut )
{
if (cut < 0) {
cut = -cut;
reg += cut;
}
add(reg, arr, sizereg - cut, sizearr);
}

C++ Bitset << operator not working. Pointer to bitset variable

I have a set of bitsets pointers in an unordered_map
static unordered_map< size_t, bitset<BITSIZE>* > systemBits;
And my function
template<typename system>
static bitset<BITSIZE> & getBitFor() {
size_t hash = typeid(system).hash_code();
bitset<BITSIZE> * bit = systemBits[hash];
if(bit == NULL) {
bit = new bitset<BITSIZE>(0);
(*bit) << POS++; // tried *bit << POS++ as well;
systemBits[hash] = bit;
}
return *bit;
}
Whereas POS is an int set to 1 at first.
All that I'm trying to do is shift the bitset with the amounts of position per new bitset.
(*bit) << POS++;
However this doesn't seem to work. When I cout the returned bitset all its bits are set to 0.
If I do to the following:
bit->flip();
or
(*bit).flip();
The bitset returned does flip all the 0 to 1.
What gives? Why does the shift operator have no effect at all?
Because you're not assigning the result to anything . You'd have the same problem if you were trying to shift an int.
Also, you've initialized your bitset to zero, and zero shifted by any amount is always zero.

Shortest way to calculate difference between two numbers?

I'm about to do this in C++ but I have had to do it in several languages, it's a fairly common and simple problem, and this is the last time. I've had enough of coding it as I do, I'm sure there must be a better method, so I'm posting here before I write out the same long winded method in yet another language;
Consider the (lilies!) following code;
// I want the difference between these two values as a positive integer
int x = 7
int y = 3
int diff;
// This means you have to find the largest number first
// before making the subtract, to keep the answer positive
if (x>y) {
diff = (x-y);
} else if (y>x) {
diff = (y-x);
} else if (x==y) {
diff = 0;
}
This may sound petty but that seems like a lot to me, just to get the difference between two numbers. Is this in fact a completely reasonable way of doing things and I'm being unnecessarily pedantic, or is my spidey sense tingling with good reason?
Just get the absolute value of the difference:
#include <cstdlib>
int diff = std::abs(x-y);
Using the std::abs() function is one clear way to do this, as others here have suggested.
But perhaps you are interested in succinctly writing this function without library calls.
In that case
diff = x > y ? x - y : y - x;
is a short way.
In your comments, you suggested that you are interested in speed. In that case, you may be interested in ways of performing this operation that do not require branching. This link describes some.
#include <cstdlib>
int main()
{
int x = 7;
int y = 3;
int diff = std::abs(x-y);
}
All the existing answers will overflow on extreme inputs, giving undefined behaviour. #craq pointed this out in a comment.
If you know that your values will fall within a narrow range, it may be fine to do as the other answers suggest, but to handle extreme inputs (i.e. to robustly handle any possible input values), you cannot simply subtract the values then apply the std::abs function. As craq rightly pointed out, the subtraction may overflow, causing undefined behaviour (consider INT_MIN - 1), and the std::abs call may also cause undefined behaviour (consider std::abs(INT_MIN)). It's no better to determine the min and max of the pair and to then perform the subtraction.
More generally, a signed int is unable to represent the maximum difference between two signed int values. The unsigned int type should be used for the output value.
I see 3 solutions. I've used the explicitly-sized integer types from stdint.h here, to close the door on uncertainties like whether long and int are the same size and range.
Solution 1. The low-level way.
// I'm unsure if it matters whether our target platform uses 2's complement,
// due to the way signed-to-unsigned conversions are defined in C and C++:
// > the value is converted by repeatedly adding or subtracting
// > one more than the maximum value that can be represented
// > in the new type until the value is in the range of the new type
uint32_t difference_int32(int32_t i, int32_t j) {
static_assert(
(-(int64_t)INT32_MIN) == (int64_t)INT32_MAX + 1,
"Unexpected numerical limits. This code assumes two's complement."
);
// Map the signed values across to the number-line of uint32_t.
// Preserves the greater-than relation, such that an input of INT32_MIN
// is mapped to 0, and an input of 0 is mapped to near the middle
// of the uint32_t number-line.
// Leverages the wrap-around behaviour of unsigned integer types.
// It would be more intuitive to set the offset to (uint32_t)(-1 * INT32_MIN)
// but that multiplication overflows the signed integer type,
// causing undefined behaviour. We get the right effect subtracting from zero.
const uint32_t offset = (uint32_t)0 - (uint32_t)(INT32_MIN);
const uint32_t i_u = (uint32_t)i + offset;
const uint32_t j_u = (uint32_t)j + offset;
const uint32_t ret = (i_u > j_u) ? (i_u - j_u) : (j_u - i_u);
return ret;
}
I tried a variation on this using bit-twiddling cleverness taken from https://graphics.stanford.edu/~seander/bithacks.html#IntegerMinOrMax but modern code-generators seem to generate worse code with this variation. (I've removed the static_assert and the comments.)
uint32_t difference_int32(int32_t i, int32_t j) {
const uint32_t offset = (uint32_t)0 - (uint32_t)(INT32_MIN);
const uint32_t i_u = (uint32_t)i + offset;
const uint32_t j_u = (uint32_t)j + offset;
// Surprisingly it helps code-gen in MSVC 2019 to manually factor-out
// the common subexpression. (Even with optimisation /O2)
const uint32_t t = (i_u ^ j_u) & -(i_u < j_u);
const uint32_t min = j_u ^ t; // min(i_u, j_u)
const uint32_t max = i_u ^ t; // max(i_u, j_u)
const uint32_t ret = max - min;
return ret;
}
Solution 2. The easy way. Avoid overflow by doing the work using a wider signed integer type. This approach can't be used if the input signed integer type is the largest signed integer type available.
uint32_t difference_int32(int32_t i, int32_t j) {
return (uint32_t)std::abs((int64_t)i - (int64_t)j);
}
Solution 3. The laborious way. Use flow-control to work through the different cases. Likely to be less efficient.
uint32_t difference_int32(int32_t i, int32_t j)
{ // This static assert should pass even on 1's complement.
// It's just about impossible that int32_t could ever be capable of representing
// *more* values than can uint32_t.
// Recall that in 2's complement it's the same number, but in 1's complement,
// uint32_t can represent one more value than can int32_t.
static_assert( // Must use int64_t to subtract negative number from INT32_MAX
((int64_t)INT32_MAX - (int64_t)INT32_MIN) <= (int64_t)UINT32_MAX,
"Unexpected numerical limits. Unable to represent greatest possible difference."
);
uint32_t ret;
if (i == j) {
ret = 0;
} else {
if (j > i) { // Swap them so that i > j
const int32_t i_orig = i;
i = j;
j = i_orig;
} // We may now safely assume i > j
uint32_t magnitude_of_greater; // The magnitude, i.e. abs()
bool greater_is_negative; // Zero is of course non-negative
uint32_t magnitude_of_lesser;
bool lesser_is_negative;
if (i >= 0) {
magnitude_of_greater = i;
greater_is_negative = false;
} else { // Here we know 'lesser' is also negative, but we'll keep it simple
// magnitude_of_greater = -i; // DANGEROUS, overflows if i == INT32_MIN.
magnitude_of_greater = (uint32_t)0 - (uint32_t)i;
greater_is_negative = true;
}
if (j >= 0) {
magnitude_of_lesser = j;
lesser_is_negative = false;
} else {
// magnitude_of_lesser = -j; // DANGEROUS, overflows if i == INT32_MIN.
magnitude_of_lesser = (uint32_t)0 - (uint32_t)j;
lesser_is_negative = true;
}
// Finally compute the difference between lesser and greater
if (!greater_is_negative && !lesser_is_negative) {
ret = magnitude_of_greater - magnitude_of_lesser;
} else if (greater_is_negative && lesser_is_negative) {
ret = magnitude_of_lesser - magnitude_of_greater;
} else { // One negative, one non-negative. Difference is sum of the magnitudes.
// This will never overflow.
ret = magnitude_of_lesser + magnitude_of_greater;
}
}
return ret;
}
Well it depends on what you mean by shortest. The fastet runtime, the fastest compilation, the least amount of lines, the least amount of memory. I'll assume you mean runtime.
#include <algorithm> // std::max/min
int diff = std::max(x,y)-std::min(x,y);
This does two comparisons and one operation (this one is unavoidable but could be optimized through certain bitwise operations with specific cases, compiler might actually do this for you though). Also if the compiler is smart enough it could do only one comparison and save the result for the other comparison. E.g if X>Y then you know from the first comparison that Y < X but I'm not sure if compilers take advantage of this.