Recently, I am learning multithreading in C++. And I use xcode to write c++.But how to install boost in latest version Xcode 7.0. I tried many ways but all of them failed. Besides,Why people prefer using thread library in boost, instead of thread library included in STL.
Related
I am trying to use boost library on Python. In C++ I include boost\python.hpp but it says it cannot open pyconfig.h. How should I do that? I have a Mac with Parallels installed and my C++ code is in Visual Studio on Parallels. I installed homebrew and boost from the terminal, I already had boost on the Parallels side which I have used different times in C++. In short, I did a mess. How can I fix this?
Thanks!!
You need to find pyconfig.h on your machine, then add its directory to your build like -I/some/path. Often it will be in a directory called python3.7 or whatever version you have.
Does anyone know where I can get a easy to build version of Boost with Lib C++ for iOS ?
I've tried Boost Framework and it didn't like my project as its in C++ 11. I've tried Boost-iOS but it didn't want to compile. It wasn't happy.
Build boost library using this a-coding xcode project. it worked for me, managed to build 1.44 boost c++ with this tool.
also this updated verion of boostoniphone allows to create a library using the most recent version.
ofxiOSBoost: Boost 1.57.0 - iOS - libc++
See: https://github.com/danoli3/ofxiOSBoost
arm64, armv7, i386, x86_64` Boost 1.57.0 or 1.56.0 libc++ / std=c++11
Makefile scripts to build yourself (very easily)
Can build in libstdc++ or libc++
Multiple releases
I majorly work in Java but I have to switch to C++ for development for one project.
I done my research and find that in order to do portable code in C++, I need to use Boost or QT libraries etc. Therefore, now I download CodeBlock IDE in Ubuntu but afraid how to start building project. I search alot in the web to how to use Boost with CodeBlock but each time I only find it working/configure with Windows. http://wiki.codeblocks.org/index.php?title=BoostWindowsQuickRef
Can please guide me regarding how to configure Boost library with CodeBlock in Ubuntu so that I can write Portable code.
Please also let me know if I am wrong in direction to write portable code which must be support in both Linux and Windows environment.
Have a look at http://www.boost.org/doc/libs/1_52_0/more/getting_started/unix-variants.html
If you dont't need the latest version of boost you should install boost on ubuntu using
apt-get install libboost*
This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
How to install boost c++ libraries in OSX
I want to use boost to serialize some objects in my game, but I got stuck when I wanted to use boost.
So I have downloaded and unzipped boost into a dir.
Now what?
You might use macports which simplifies the installation of boost significantly.
Download macports from http://www.macports.org/
Run sudo port install boost
This will download an install boost automatically. And also install all dependencies of boost.
Wait until boost is compiled. Takes about 0.5h on my macbook pro.
Your boost library is then found at /opt/local/include/boost
I guess you should just try and follow the Boost Getting Started Guide.
Start reading Getting Started on Unix variants (e.g. Linux, MacOS), it should be a gentle yet complete introduction.
I'm using RHEL 5.3, shipped with gcc 4.1.2 and boost 1.33.
So, there's no boost::unorded_map, no make_shared() factory function to create boost::shared_ptr and other features available in newer releases of boost.
Is there're a newer version of boost compatible with the version of gcc?
If yes, how the upgrade is performed?
Download the latest version (1.43.0) of the Boost libraries from the Boost website and follow the steps in the getting started guide, which explains how to build Boost on a number of platforms, including Linux.
Simply download and install the newest version; it will adapt itself automatically to your compiler.
Sure, just download the latest source from link text. If you are only using header only libraries, it just needs to be unpacked. If you are using one of a handful that require a library, you will need to build those.