Monodevelop 5.9 (GNU Debugger?) - c++

I recently installed Monodevelop 5.9 under Linux Lite 2.6 (Ubuntu 14.04 variant), and can't seem to find the proper monodevelop-debugger-gbd package to install for C/C++ debugging.
The only one Synaptic is showing me is for version Monodevelop 4.0, and I can't seem to locate any information on the proper PPA to use for a compatible 5.9 debugger (Synaptic won't let me install the older debugger).
I really don't want to roll back to Monodevelop 4.0, and currently, I can't debug any C/C++ code, can anyone point me in the right direction?

It appears I was confused between the actual GNU Debugger, and the MonoDevelop Plugin for the GNU Debugger. Turns out I never had the debugger installed, which is why the plugin was yelling at me. Thanks for the insight, it help point me in the write direction.

Related

Mountain Lion no working gdb debugger

I got a new Macbook Air and installed XCode 5 on it. To my surprise Apple does no longer ship gdb with the command line tools. As I am doing lots of c++ coding I am dependent on a good debugger.
What I tried so far:
Install gdb 7.6 via macports and signed the binary.
Debugging from QT-Creator is possible. It stops at the breakpoints but I see no information at all about the stack. Using lldb not possible, I get a weird python error.
Debugging from Netbeans is not possible at all. The Debugger is not stopping at any breakpoint. Apart from that Netbeans is not working with lldb.
Working with XCode is no problem. Everything works as expected.
Problem is I need an IDE that can do remote debugging as I have several Raspberry Pi projects. Developing software directly on the pi with vim is fun but not suitable for bigger projects.
So the question is, has anyone a working debugger on Mountain Lion with XCode 5 installed? IDE in question needs to support remote debugging (eg QT-Creator, Netbeans, Eclipse)
Thank you!
Install Xcode 4.6.3. If you have a developer's account it's available for download at http://developer.apple.com
Encountered the same problem. Finally installed command line tools from xcode 4.6.1 on ML. This package is available on Apple site. It installed GCC-LLVM 4.2.1 and GDB 6.5. Qt Creator was able to build application and start debugging. Debugging is not stable too much; but i can to see call stacks, values and stop on breakpoints. I use it for 32bits build - maybe it matters.
You could also switch from GDB to using the LLDB debugger (although the Qt support is early for this).
See http://stanford.edu/~rawatson/lair/mac.html

Could not start ocamlbrowser on Windows

Problem: ocamlbrowser could not be started on Windows 8.
When I was installing ocaml on windows, it complained that the Tcl package could not be downloaded. I downloaded ActiveState ActiveTcl8.5.13 manually; however, ocamlbrowser still failed to start. I don't know if there's anything wrong with my installation, or configuration. In my point of view, ocamlbrowser is an useful tool, especially for beginner. Could someone help me to figure this out?
OS: Windows 8, 64-bit.
Ocaml: 4.00.1 (installed using official windows binary installer)
Tcl: ActiveTcl8.5.13 (installed after ocaml installation.)
Thanks!
Nick
You need to install a 32bit version of Active Tcl ("x86"), you installed 64bit while ocamlbrowser from that installer is linked against a 32bit one.
Try this dependency browser to see for yourself. http://www.dependencywalker.com/

C++ Programming on a Mac

I have installed Xcode 4.0 (XCode Toolset, System Tools and Documentation components only), but have Netbeans with the C/C++ plugin. However when I try to create a new C++ project in Netbeans it tells me that no compiler was found on my system. The recommended course of action is to install Xcode, which I have done so.
How do I get Netbeans to recognize that I already have Xcode?
Most likely, you reinstall Xcode and this time don't uncheck the option that installs the compiler, etc. under /usr/bin for command line use. What's wrong with just having a full installation of Xcode?
If that doesn't work, it may be an incompatibility due to Xcode 4 installing to /Xcode4 instead of /Developer. You can fix that with a symlink or by installing Xcode 3.

Eclipse CDT Headless Build Question

Using Eclipse CDT 7.0, is there a way to specifiy to build just a single build configuration on the commandline when doing a headless build?
I think I found the answer to my own question, mostly by playing with CDT 8.0 and the indigo developer releases and looking at cdt 7.0: answer is here
short summary is:
7.0: doesn't seem to support building a specific configuration
7.0.1: I don't know. don't have any way to try this
7.0.2: this version supports it although there doesn't seem to be any documentation on exactly how.

Making Eclipse for C++ developers compile

I've downloaded Eclipse for C/C++ for Mac OSX. I'm running Snow Leopard. Now, when trying to run the Hello World application on Eclipse, it is complaining that
What might be the issue? Maybe I don't have (or Eclipse can't find) where my C++ compiler is? If that is the issue, what should I install and how should I proceed so that Eclipse recognizes it?
It looks like gcc is not in your path. Try adding the path to gcc (should be in /usr/bin by default) to your PATH environment variable and relaunch Eclipse.
You can also try adding it to Eclipse's preferences. I believe you'll find an item in the eclipse preferences which will allow you to point eclipse at the location of gcc. This would come in handier then benw's answer in my opinion because you're not changing anything with the system itself. Developing often involves setting things up specific to your development environment. Although it seems like gcc would be on your PATH already if it were installed. Have you installed Apple's developer tools by any chance?
Thanks.
Since I cannot comment on that comment you just put above. Install the Apple Developer tools. You can go here to download them. I just used gcc on my work mac today, and I never installed gcc specifically so it had to have been installed when I installed the developer tools.