Hi I'm new to python and have started developing a GUI using wxpython. I just want to know the basic threading operation in wxpython. I have a main process which has OK & Cancel Buttons and a child process derived from main with the OK and Cancel Buttons. I want to implement threading such a way that clicking OK button on main process must send a message to child process and child process must look for if any of it's process is running, if so, it has to wait for that process to finish and then receive the message from main process.Similarly the same with the Cancel button in the main process.
Basically i want to see how child process receives message from main process and both work parallel.
I'm trying with wx.CallAfter and wx.PostEvent and i'm confused with the threading concept here. Please someone help me.
Thanks in advance
Multithreading in wxpython is not different than in python. wx.CallAfter and threading example shows how you use both. wx.CallAfter waits for the event to be completed and run the handler in the main thread. Additionally, you can use timers (wx.Timer) to check child processes and send/receive data.
Here is a link for wx.PostEvent showing how to use it. In this example, you create custom event, bind it to a handler in main thread. After that you post the event in a worker thread and attach some data as well. Your event handler receives the event and do some stuff in the main thread.
So, there are important questions arising when you use multithreading
When to start the child threads,
Which communication mechanism is used between threads,
How to stop the threads in a safe way when necessary,
etc.
I would prefer wx.Timer + Queue module. I can regularly check the queue with timers or with user events and send something (i.e. None) through queue to stop threads.
Note: Long running jobs in main thread can make GUI unresponsive.
I got it right. THanks to #ozy
import threading
import wx
from threading import Thread
ID_RUN = 101
ID_RUN2 = 102
class ChildThread(Thread):
def __init__(self, myframe):
"""Init Worker Thread Class."""
Thread.__init__(self)
self.myframe = myframe
def run(self):
wx.CallAfter(self.myframe.AfterRun, 'Ok button pressed')
class MyFrame(wx.Frame):
def __init__(self, parent, ID, title):
wx.Frame.__init__(self, parent, ID, title)
panel = wx.Panel(self, -1)
mainSizer = wx.BoxSizer(wx.HORIZONTAL)
mainSizer.Add(wx.Button(panel, ID_RUN, "OK"))
mainSizer.Add(wx.Button(panel, ID_RUN2, "Cancel"))
panel.SetSizer(mainSizer)
mainSizer.Fit(self)
wx.EVT_BUTTON(self, ID_RUN, self.onRun)
wx.EVT_BUTTON(self, ID_RUN2, self.onRun2)
def onRun(self, event):
self.child = ChildThread(myframe=self)
self.child.daemon = True
self.child.start()
def onRun2(self, event):
self.child2 = threading.Thread(None, self.__run)
self.child2.daemon = True
self.child2.start()
def __run(self):
wx.CallAfter(self.AfterRun, "Cancel button pressed")
def AfterRun(self, msg):
dlg = wx.MessageDialog(self, msg, "Message", wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
class MyApp(wx.App):
def OnInit(self):
frame = MyFrame(None, -1, "My GUI")
frame.Show(True)
frame.Centre()
return True
app = MyApp(0)
app.MainLoop()
Related
My python project has multiple threads running. I want to add a gauge widget from the wxpython library to show the progress. I want the gauge to fill until my first thread completes. How do I achieve this? I am using Python 2.7 on Windows.
Use wx.CallAfter
def add_to_the_gauge(value):
your_gauge.Value += value
...
#in some thread
def some_thread_running():
wx.CallAfter(add_to_the_gauge, 2)
You need to post events from your worker thread to the main thread asking it to update the gauge, see this overview.
You can use some simple things
remember to import the module:
import os
and then put this on the frame
def __init__(self, *a, **k):
filename = 'game.exe'
self.timer = wx.Timer()
self.Bind(wx.EVT_TIMER, self.OnUpdateGauge, self.timer)
self.timer.Start()
self.proc = os.popen(filename) # start the process
def OnUpdateGauge(self, event):
if self.proc.poll() == None: # return None if still running and 0 if stopped
self.timer.Stop()
return
else:
'''do something with the gauge'''
hope those help
I have a GUI with buttons 'OK' and 'Cancel' clicking on which creates a child threads which pops up a dialog box saying 'OK/Cancel button is pressed'. Now when i click on OK button, i want child thread calling it must wait for another process(may be another dialogbox saying wait) and then must pop up message 'OK button is pressed'.
I used wx.timer for childthread to wait but could not get it worked.
How to make a child thread pause and continue(like an interrupt) when the process is done?
Below find my trials!
import wx, time
from threading import Thread
ID_RUN = 101
ID_RUN2 = 102
class ChildThread_OK(Thread):
def __init__(self, myframe):
"""Init Worker Thread Class."""
Thread.__init__(self)
self.myframe = myframe
self._want_abort = True
def run(self):
if self._want_abort is True:
self.waitevent()
wx.CallAfter(self.myframe.AfterRun, 'Ok button pressed')
def waitevent(self):
wx.CallAfter(self.myframe.message,"Oops!!there is another process running wait for it to finish. Closing this dialog box in 2s...")
def closeit(self, event):
self.dialogBox.Destroy()
class ChildThread_Cancel(Thread):
def __init__(self, myframe):
Thread.__init__(self)
self.myframe = myframe
def run(self):
wx.CallAfter(self.myframe.AfterRun, "Cancel button pressed")
class MyFrame(wx.Frame):
def __init__(self, parent, ID, title):
wx.Frame.__init__(self, parent, ID, title)
panel = wx.Panel(self, -1)
mainSizer = wx.BoxSizer(wx.HORIZONTAL)
mainSizer.Add(wx.Button(panel, ID_RUN, "OK"))
mainSizer.Add(wx.Button(panel, ID_RUN2, "Cancel"))
panel.SetSizer(mainSizer)
mainSizer.Fit(self)
wx.EVT_BUTTON(self, ID_RUN, self.onRun)
wx.EVT_BUTTON(self, ID_RUN2, self.onRun2)
def onRun(self, event):
self.child = ChildThread_OK(myframe=self)
self.child.daemon = True
self.child.start()
def onRun2(self, event):
self.child2 = ChildThread_Cancel(myframe = self)
self.child2.daemon = True
self.child2.start()
def AfterRun(self, msg):
dlg = wx.MessageDialog(self, msg, "Message", wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
def message(self,msg):
dlg = wx.BusyInfo(msg)
time.sleep(5)
class MyApp(wx.App):
def OnInit(self):
frame = MyFrame(None, -1, "My GUI")
frame.Show(True)
frame.Centre()
return True
app = MyApp(0)
app.MainLoop()
First: You cannot use timer or message box in a child thread, you can only use them in main thread. So the methods below are not meaningful.
def waitevent(self):
self.timer = wx.Timer(self, 1)
self.Bind(wx.EVT_TIMER, self.closeit, self.timer)
self.timer.Start(2000, wx.TIMER_ONE_SHOT)
wx.CallAfter(self.AfterRun, 'Ok button pressed')
print 'Oops!!there is another process running wait for it to finish. Closing this dialog box in 2s...'
def closeit(self, event):
self.dialogBox.Destroy()
Second: If you use message boxes to display something, main thread is suspended and your code after message box is run after message box is closed. You can use wx.StaticText or wx.TextCtrl on main panel to show the messages or you can create new frames mimicing message boxes and they dont suspend the program and can be easily destroyed OR you can make a custom message dialog waiting for a variable to change (e.g. True/False). There is a custom message dialog example in wxPython demo.
Third: You should learn the events and queues in python's multithreading module to help you control the child threads. Child thread can sleep until an event is set or can wait until there is something in a queue.
I am trying to build a basic messaging system, but I have hit a major roadblock in the process. I can't get the window to close without it not responding and me having to close it in the Task Manager. From what I've read online, it sounds like I need to close when a sys.exit(0) to exit all the threads and connections. I have been stuck on this problem for days so I would really appreciate an answer and explanation to why it doesn't work! The meat of the problem is in the close_window() function. It is run able provided you have a basic server that accepts a connection. Thanks!
import wx
import socket
import threading
import sys
class oranges(wx.Frame):
def __init__(self,parent,id):
##Unimportant stuff
wx.Frame.__init__(self,parent,id," Retro Message",size=(500,500))
self.frame=wx.Panel(self)
self.input_box=wx.TextCtrl(self.frame, -1,pos=(15,350),size=(455,120),style=wx.NO_BORDER| wx.TE_MULTILINE)
self.messaging_box=wx.TextCtrl(self.frame, -1,pos=(15,15),size=(455,285),style=wx.NO_BORDER | wx.TE_MULTILINE|wx.TE_READONLY)
send_button=wx.Button(self.frame,label="Send",pos=(350,315),size=(75,40))
self.Bind(wx.EVT_BUTTON, self.sender,send_button)
self.Bind(wx.EVT_CLOSE, self.close_window)
self.counter = 1
self.socket_connect = socket.socket()
self.setup()
def sender(self,event):
self.socket_connect.send(self.input_box.GetValue())
self.input_box.Clear()
self.Refresh()
##Important stuff
def close_window(self,event): #This is the function in question#
self.counter = 0
self.socket_connect.shutdown(socket.SHUT_RDWR)
sys.exit(0)
def setup(self):
self.ip_enter = wx.TextEntryDialog(None, "Enter in the IP:", "Setup", "192.168.1.1")
if self.ip_enter.ShowModal() ==wx.ID_OK:
self.offical_ip = self.ip_enter.GetValue()
try:
self.socket_connect.connect((self.offical_ip,5003))
self.username = "false" #Tells the server just to give the user a IP username
self.Thread1 = threading.Thread(target = self.listening_connect)
self.Thread1.start()
except socket.error:
self.error_connect()
else:
sys.exit(0)
def listening_connect(self):
self.socket_connect.send(self.username)
while self.counter != 0:
data = self.socket_connect.recv(1024)
self.messaging_box.AppendText(data)
self.Refresh()
if not data:
break
self.socket_connect.close()
def error_connect(self):
pop_ups = wx.MessageDialog(None, "Failed to Connect to Server!", 'Error', wx.OK)
pop_ups.ShowModal()
self.setup()
if __name__=="__main__":
app=wx.App(False)
window=oranges(parent=None,id=-1)
window.Show()
app.MainLoop()
Here is a basic server program that should work with it(I am unable to test it but it is very similar to the real one)
import socket
HOST = '192.168.1.1'
PORT=5003
s = socket.socket()
s.bind((HOST, PORT))
s.listen(1)
c,addr = s.accept()
while True:
data = c.recv(1024)
if not data:
break
c.close()
You need to wait for the thread to end. Otherwise it's probably going to make the script hang. Why? Well the thread is separate from the GUI thread, so it doesn't get killed just because you closed down your wxPython application. Here is what I would recommend:
def close_window(self, event):
self.Thread1.join()
self.Destroy()
This makes the script wait for the thread to finish before closing the application. If you want the frame to disappear, then you should call self.Hide() before the join. Another method would be to put some logic in your thread where you can send it a message that tells it the application is shutting down, so the thread needs to abort.
You should probably check out the following Stack answer:
Is there any way to kill a Thread in Python?
I am attempting to start a wxPython application but I want a banner to be displayed before it is started.
One way to do this is to start a wxPython application which in turn starts another wxPython application, the reason for doing it this way is since the App part of the second wxPython application needs to do some processing before starting and may take some time.
The issue is how do I start the other application and know that it has started?
Currently I do this which blocks for the entire GUI session:
subprocess.check_output(["python", "src/gui.py"], stderr=subprocess.STDOUT, shell=True)
I have attempted to do the following but the frame of the first application does not seem to close:
loadCompleted, EVT_LOAD_COMPLETED = wx.lib.newevent.NewEvent()
class MyRegion(wx.Frame):
def __init__(self, parent):
wx.Frame.__init__(self, parent, title="My Region")
self.label = wx.StaticText(self, label="Hello, World!")
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(self.label, 0, wx.ALL, 5)
self.SetSizer(sizer)
self.startThread = Thread(target=self.Start)
self.startThread.start()
self.Bind(EVT_LOAD_COMPLETED, self.OnClose)
def OnClose(self, result):
self.Close()
def Start(self):
try:
subprocess.check_output(["python", "src/gui.py"], stderr=subprocess.STDOUT, shell=True)
except:
pass
wx.PostEvent(self, loadCompleted(result=(None)))
if __name__ == "__main__":
app = wx.App()
frame = MyRegion(None)
frame.Show()
app.MainLoop()
I don't think starting a second wxPython application is the way to go. Instead, I would just load the banner inside your frame's __init__ method, then do your processing. When the processing finishes, you can destroy the banner and show your main app. Here's some psuedo-code:
#
class MyFrame(wx.Frame):
""""""
#----------------------------------------------------------------------
def __init__(self):
"""Constructor"""
wx.Frame.__init__(self, None, title="Test")
banner = MyBanner()
# do a bunch of stuff
banner.Destroy() # or banner.Close()
self.Show()
Now if the processing takes a really long time, you can put that into a thread and have the thread send a message back to the UI that tells it that the thread is finished. When the app receives the message, it can close the banner in the handler and show the App at that point. Please note that you need to use a thread-safe method, such as wx.CallAfter or wx.PostEvent.
Check out the following articles for ideas:
http://www.blog.pythonlibrary.org/2010/05/22/wxpython-and-threads/
http://www.blog.pythonlibrary.org/2013/09/05/wxpython-2-9-and-the-newer-pubsub-api-a-simple-tutorial/
Is is possible to make a wxFrame object behave like a modal dialog box in that the window creating the wxFrame object stops execution until the wxFrame object exits?
I'm working on a small game and have run into the following problem. I have a main program window that hosts the main application (strategic portion). Occasionally, I need to transfer control to a second window for resolution of part of the game (tactical portion). While in the second window, I want the processing in the first window to stop and wait for completion of the work being done in the second window.
Normally a modal dialog would do the trick but I want the new window to have some functionality that I can't seem to get with a wxDialog, namely a status bar at the bottom and the ability to resize/maximize/minimize the window (this should be possible but doesn't work, see this question How to get the minimize and maximize buttons to appear on a wxDialog object).
As an addition note, I want the second window's functionality needs to stay completely decoupled from the primary window as it will be spun off into a separate program eventually.
Has anyone done this or have any suggestions?
I was also looking from similar solution and have comeup with this solution, create a frame, disable other windows by doing frame.MakeModal() and to stop execution start and event loop after showing frame, and when frame is closed exit the event loop e.g. I here is sample using wxpython but it should be similar in wxwidgets.
import wx
class ModalFrame(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, title=title, style=wx.DEFAULT_FRAME_STYLE|wx.STAY_ON_TOP)
btn = wx.Button(self, label="Close me")
btn.Bind(wx.EVT_BUTTON, self.onClose)
self.Bind(wx.EVT_CLOSE, self.onClose) # (Allows main window close to work)
def onClose(self, event):
self.MakeModal(False) # (Re-enables parent window)
self.eventLoop.Exit()
self.Destroy() # (Closes window without recursion errors)
def ShowModal(self):
self.MakeModal(True) # (Explicit call to MakeModal)
self.Show()
# now to stop execution start a event loop
self.eventLoop = wx.EventLoop()
self.eventLoop.Run()
app = wx.PySimpleApp()
frame = wx.Frame(None, title="Test Modal Frame")
btn = wx.Button(frame, label="Open modal frame")
def onclick(event):
modalFrame = ModalFrame(frame, "Modal Frame")
modalFrame.ShowModal()
print "i will get printed after modal close"
btn.Bind(wx.EVT_BUTTON, onclick)
frame.Show()
app.SetTopWindow(frame)
app.MainLoop()
It does not really make sense to "stop execution" of a window, as the window only handles events that are sent to it, like for example mouse, keyboard or paint events, and ignoring them would make the program appear hung. What you should do is disable all controls in your frame, this will gray them out and make the user aware of the fact that they can not be interacted with at this moment.
You can also disable the parent frame completely, instead of disabling all controls on it. Look into the wxWindowDisabler class, the constructor has a parameter to indicate a window that can be interacted with, and all other windows of the application will be disabled.
If you later on want to execute a secondary program, then you could use the wxExecute() function to do it.
This took me an annoying amount of time to figure out but here is a working example that grew out of Anurag's example:
import wx
class ChildFrame(wx.Frame):
''' ChildFrame launched from MainFrame '''
def __init__(self, parent, id):
wx.Frame.__init__(self, parent, -1,
title=self.__class__.__name__,
size=(300,150))
panel = wx.Panel(self, -1)
closeButton = wx.Button(panel, label="Close Me")
self.Bind(wx.EVT_BUTTON, self.__onClose, id=closeButton.GetId())
self.Bind(wx.EVT_CLOSE, self.__onClose) # (Allows frame's title-bar close to work)
self.CenterOnParent()
self.GetParent().Enable(False)
self.Show(True)
self.__eventLoop = wx.EventLoop()
self.__eventLoop.Run()
def __onClose(self, event):
self.GetParent().Enable(True)
self.__eventLoop.Exit()
self.Destroy()
class MainFrame(wx.Frame):
''' Launches ChildFrame when button is clicked. '''
def __init__(self, parent, id):
wx.Frame.__init__(self, parent, id,
title=self.__class__.__name__,
size=(400, 300))
panel = wx.Panel(self, -1)
launchButton = wx.Button(panel, label="launch modal window")
self.Bind(wx.EVT_BUTTON, self.__onClick, id=launchButton.GetId())
self.Centre()
self.Show(True)
def __onClick(self, event):
dialog = ChildFrame(self, -1)
print "I am printed by MainFrame and get printed after ChildFrame is closed"
if __name__ == '__main__':
app = wx.App()
frame = MainFrame(None, -1)
frame.Show()
app.MainLoop()
Not sure this is a great answer but it worked.
bool WinApp1::OnInit()
{
if (!wxApp::OnInit())
return false;
SettingsDialog dialog(m_settingsData);
dialog.ShowModal();
return false;
}
SettingsDialog::SettingsDialog(SettingsData& settingsData)
: m_settingsData(settingsData)
{
SetExtraStyle(wxDIALOG_EX_CONTEXTHELP);
wxWindow* parent = nullptr;
Create(parent, wxID_ANY, "Preferences", wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
The WinApp1 window is never given a wxFrame and never paints.