Minimalist framework - c++

I've read somewhere the Inversion of Control (IoC) is (kind of) a principle of a framework.
Is it correct to (taking advantage of that) say I designed a framework for X just because the IoC pattern is employed?
May I ask for a minimal framework example (C++ code please)?
Or instead, I can try to be more specific, providing some code (a complete Qt project) and asking if there is a framework there.
The class FrameworkForX (below, at the end) might be called a framework?
framework.pro
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = framework
TEMPLATE = app
SOURCES += main.cpp\
widget.cpp \
frameworkforx.cpp \
solvemyproblem.cpp
HEADERS += widget.h \
frameworkforx.h \
solvemyproblem.h
main.cpp
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
class QLineEdit;
class QLabel;
class SolveMyProblem;
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = 0);
~Widget();
private:
QLineEdit *lineEdit;
QLabel *label;
SolveMyProblem *solveMyProblem;
public slots:
void doit();
void onResult(int result);
};
#endif // WIDGET_H
widget.cpp
#include "widget.h"
#include "QVBoxLayout"
#include "QPushButton"
#include "QLineEdit"
#include "QLabel"
#include "solvemyproblem.h"
Widget::Widget(QWidget *parent)
: QWidget(parent), solveMyProblem(new SolveMyProblem)
{
QVBoxLayout *vLayout = new QVBoxLayout(this);
lineEdit = new QLineEdit;
vLayout->addWidget(lineEdit);
QPushButton *bt = new QPushButton("Do It!");
connect(bt, &QPushButton::clicked, this, &Widget::doit);
vLayout->addWidget(bt, 1, Qt::AlignRight);
label = new QLabel("The result will be shown here.");
connect(solveMyProblem, &SolveMyProblem::result, this, &Widget::onResult);
vLayout->addWidget(label);
resize(400, 100);
setWindowTitle("Is it (FrameworkForX) a framework?");
}
Widget::~Widget()
{
}
void Widget::doit()
{
QString text = lineEdit->text();
solveMyProblem->doSomething(text);
}
void Widget::onResult(int result)
{
QString text = QString::number(result);
label->setText(text);
}
solvemyproblem.h
#ifndef SOLVEMYPROBLEM_H
#define SOLVEMYPROBLEM_H
#include "frameworkforx.h"
class SolveMyProblem : public FrameworkForX
{
public:
SolveMyProblem();
int doSpecificJob(const QString &text);
};
#endif // SOLVEMYPROBLEM_H
solvemyproblem.cpp
#include "solvemyproblem.h"
SolveMyProblem::SolveMyProblem()
{
}
int SolveMyProblem::doSpecificJob(const QString &text)
{
int i = text.size();
return i;
}
frameworkforx.h
#ifndef FRAMEWORKFORX_H
#define FRAMEWORKFORX_H
#include "QObject"
class QString;
class FrameworkForX : public QObject
{
Q_OBJECT
public:
FrameworkForX();
void doSomething(const QString &text);
protected:
virtual int doSpecificJob(const QString &text) = 0;
signals:
void result(int i);
};
#endif // FRAMEWORKFORX_H
frameworkforx.cpp
#include "frameworkforx.h"
FrameworkForX::FrameworkForX()
{
}
void FrameworkForX::doSomething(const QString &text)
{
int value = doSpecificJob(text);
emit result(value);
}

Your example is close to a framework. And it's close to IoC. But in my opinion, it is not the exact pattern because of this part:
Widget::Widget(QWidget*)
: ... solveMyProblem(new SolveMyProblem)
The Widget still has control over its strategy. It even constructs it. Therefore, there is no inversion. A proper IoC implementation would take the strategy e.g. as a parameter. Then, it makes only sense to require the base class or interface:
Widget::Widget(QWidget*, FrameworkForX* mySolver)
: ... solveMyProblem(mySolver)
//of course, the declaration of solveMyProblem has to be adapted
So far for the IoC part. Let's come to the framework part. A possible definition of a framework is the following:
A framework is a software component with extension points and variation points.
A software component could be anything. It could be a class, a library, a whole set of libraries... What IoC offers is a variation point. You can vary the functionality of a class (in this case of Widget) by supplying a custom implementation. You can plug that implementation into the framework to build a fully functional software component (whereas the framework is usually only a kind of skeleton).
So: Yes. In my opinion, every IoC implementation can be seen as a framework. In your concrete example, the framework would consist of Widget and FrameworkForX (where FrameworkForX could even be just an interface). SolveMyProblem is a custom implementation which is plugged into this framework.

Related

How do I edit QMainWindow UI Widget From Another Class?

I need to edit a QLabel from MainWindow's UI in another source file. I've tried messing around with singals and slots, but honestly I'm completely lost and the Qt documentation doesn't help me in this exact situation. I understand that this has been asked in the past, but I have not found a solution that works for me. I'm new to Qt, and C++ in general.
I have the following code (greatly simplified):
"mainwindow.h":
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void setFoo(char* text);
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
"mainwindow.cpp"
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow) {
ui->setupUi(this);
this->statusBar()->setSizeGripEnabled(false);
}
MainWindow::~MainWindow() {
delete ui;
}
void MainWindow::setFoo(char* text) {
ui->fooLabel->setText(text);
}
"secondwindow.h"
#ifndef SECONDWINDOW_H
#define SECONDWINDOW_H
#include <QWidget>
namespace Ui {
class SecondWindow;
}
class SecondWindow: public QWidget {
Q_OBJECT
public:
explicit SecondWindow(QWidget *parent = 0);
~SecondWindow();
private:
Ui::SecondWindow*ui;
}
#endif // SecondWindow_H
"secondwindow.cpp"
#include "secondwinodw.h"
#include "ui_secondwinodw.h"
#include "mainwindow.h"
SecondWindow::SecondWindow(QWidget *parent) :
QWidget(parent),
ui(new Ui::SecondWindow) {
ui->setupUi(this);
}
SecondWindow::~SecondWindow() {
delete ui;
}
void SecondWindow::on_fooButton_clicked() {
MainWindow::setFoo("example");//The method is private so this is not possible, but this is my goal
}
When a user clicks on fooButton, I need to access and edit the MainWindow's UI QLabel(or a public method that does this).
The secondwindow is not being created in the main() function
void MainWindow::keyPressEvent(QKeyEvent *event) {
switch (event->key()) {
case Qt::Key_A:
if (event->modifiers()==Qt::ShiftModifier) {
SecondWindow*secwind= new SecondWindow();
secwind->show();
}
break;
}
}
In OOP the ones that interact are the objects, not the classes or the files, that is, the following expression:I need to edit QLabel from MainWindow's UI in another source file It does not make sense, what you should say is that an object of the MainWindow class is modified by another object of the SecondWindow class. The files do not make the program, the interaction between objects do it.
I'm assuming that both objects are created in the main.cpp:
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w1;
SecondWindow w2;
w1.show();
w2.show();
return a.exec();
}
Now if I go to attack the main problem, Qt handles the concept of signals and slots, so we will use it, as the action to a SecondWindow object will cause the information to be sent, I will create a signal that carries that information:
secondwindow.h
#ifndef SECONDWINDOW_H
#define SECONDWINDOW_H
#include <QWidget>
namespace Ui {
class SecondWindow;
}
class SecondWindow: public QWidget {
Q_OBJECT
public:
explicit SecondWindow(QWidget *parent = 0);
~SecondWindow();
signals:
void messageChanged(const QString & message); // <---
private slots:
void void SecondWindow::on_fooButton_clicked();
private:
Ui::SecondWindow*ui;
}
#endif // SecondWindow_H
when the button is pressed, the signal with the information must be emitted
secondwindow.cpp
...
void SecondWindow::on_fooButton_clicked() {
emit messageChanged("example");//The method is private so this is not possible, but this is my goal
}
Now we go to the receiver's side, how will we get a slots, you have done it but do not use char *, that's C, we're using C++ and much better we're using Qt, it's best to use QString:
mainwindow.h
....
void setFoo(const QString & text);
mainwindow.cpp
...
void MainWindow::setFoo(const QString & text) {
ui->fooLabel->setText(text);
}
And finally we make the connections:
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w1;
SecondWindow w2;
QObject::connect(&w2, &SecondWindow::messageChanged, &w1, &MainWindow::setFoo);
w1.show();
w2.show();
return a.exec();
}
update:
void MainWindow::keyPressEvent(QKeyEvent *event) {
switch (event->key()) {
case Qt::Key_A:
if (event->modifiers()==Qt::ShiftModifier) {
SecondWindow*secwind= new SecondWindow();
connect(secwind, &SecondWindow::messageChanged, this, &MainWindow::setFoo);
secwind->show();
}
break;
}
}

Error when using Qt connect with interface and new synthax

First let me quickly introduce myself.
My name is Jonathan and I'm a video game technical artist and developer from Belgium.
I work mainly with C# or other script languages like Max Script, Python or Mel, and I begin to code in C++. I already did some little software in Visual Studio with WinForm and WPF.
StackOverflow was/and will be always an incredible resource for me.
I register because I moved further in my C++/Qt learning and I am now stuck with a Qt design and code problem.
I used the MVP pattern by the past for WinForm applications, and try to do the same with Qt. So I investigate and found the interface with Q_DECLARE_INTERFACE(MyInterfaceClass, "interfaceNameString") and QT_INTERFACES in the class that will implement the interface.
But I have a problem to connect the signal from the interface to a slot from and in my presenter.
error: no matching function for call to 'Presenter::connect(QObject*&, void (IView_Creator::)(), Presenter, void (Presenter::*)())'
QObject::connect(object,&IView_Creator::CreatorTest, this, &Presenter::Create);
error: no type named 'type' in 'struct std::enable_if'
The interface : (iview_creator.h)
#ifndef IVIEW_CREATOR_H
#define IVIEW_CREATOR_H
#include <QtPlugin>
class IView_Creator
{
public:
virtual ~IView_Creator(){}
virtual void WriteSomething() = 0;
signals:
virtual void CreatorTest() = 0;
};
Q_DECLARE_INTERFACE(IView_Creator, "interface")
#endif // IVIEW_CREATOR_H
The main class : (mainWindow.h)
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "iview_creator.h"
namespace Ui
{
class MainWindow;
}
class MainWindow : public QMainWindow ,public IView_Creator
{
Q_OBJECT
Q_INTERFACES(IView_Creator)
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
// IView_Creator interface
signals:
void CreatorTest();
};
#endif // MAINWINDOW_H
The presenter class : (presenter_creator.h)
#ifndef PRESENTER_H
#define PRESENTER_H
#include <QObject>
#include "mainwindow.h"
class Presenter : private QObject
{
Q_OBJECT
public:
Presenter(const MainWindow* mw);
private:
void Initialize(IView_Creator* mw);
private slots:
void Create();
};
#endif // PRESENTER_H
The implementation of the presenter :
#include "presenter_creator.h"
Presenter::Presenter(const MainWindow *mw)
{
IView_Creator *i = qobject_cast<IView_Creator*>(mw);
if(i != NULL)
Initialize(i);
}
void Presenter::Initialize(IView_Creator *mw)
{
auto object = dynamic_cast<QObject*>(mw);
Q_ASSERT(object);
QObject::connect(object, SIGNAL(CreatorTest()), this, SLOT(Create()));
//QObject::connect(object,QOverload<QObject*>::of(&IView_Creator::CreatorTest), this, &Presenter::Create);
QObject::connect(object,&IView_Creator::CreatorTest, this, &Presenter::Create);
mw->WriteSomething();
}
void Presenter::Create()
{
printf("Create");
}
The main class :
#include "mainwindow.h"
#include "presenter_creator.h"
#include <QApplication>
static Presenter* pt = NULL;
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
MainWindow *mw = &w;
pt = new Presenter(mw);
w.show();
return a.exec();
}
The problem appear when I try to use the new synthax system of the connect function. I seems to work with the old SIGNAL SLOT string system.
I already try everything I found on the net but with no luck.
Maybe someone with more C++ and Qt knowledge could know how to solve this problem.
This can't work with the new signal-slot syntax since QObject doesn't inherit from IView_Creator.
The fundamental difference between the old and the new syntax is that with the old syntax QObject::connect checks at runtime whether the signal and the slot of the connection actually exist, while this check is performed at compile time with the new syntax.
However, after your cast of mw to QObject* the information that object actually also is an instance of IView_Creator is lost to the implementation of QObject::connect. All it knows is that &IView_Creator::CreatorTest needs an object of a subtype of IView_Creator and that not every QObject (that's all it knows about object) is also an IView_Creator, so it can't guarantee that this connection can always be created. Therefore it fails to compile.

Selection bar with a ruler using Qt

I am trying to make a ruler in Qt. I am developing an application which requires a line edit in which the user can select any part of the string. When the selection is done, the start and end co-ordinates of the selection are passed to the backend.
The ruler which is shown with the line edit has a precision of one character or blank space in the string.
I have built a similar widget using Java and ExtJS some time ago. I am trying to simulate the same with Qt for quite some time now but not succeeding in doing so.
Please take a look at the image to understand what it looks like. I want to know whether it is possible or not in Qt. If it is possible what widget should I use to achieve it?
I am not 100% sure I understand your question correctly.
You can write a class inheriting from QLineEdit to emit signals when its selection has changed.
Below is a simple example of such a class: it takes the native signal selectionChanged and has two new signals which emit information about the changed text just to show what could be possible. I also include a simple dialog class to show how to use this (even if it's just a crude way).
lineedit.h
#ifndef MYLINEEDIT_H
#define MYLINEEDIT_H
#include <QLineEdit>
class LineEdit: public QLineEdit
{
Q_OBJECT
public:
LineEdit(QWidget *parent = 0): QLineEdit(parent)
{
connect(this, SIGNAL(selectionChanged()), this, SLOT(textSelectionChanged() ));
}
public slots:
void textSelectionChanged() {
emit selectionChanged(this->selectedText());
emit selectionChanged(this->selectionStart(), this->selectedText().length() );
}
signals:
void selectionChanged(const QString&);
void selectionChanged(int , int );
};
#endif
dialog.h
#ifndef MYDIALOG_H
#define MYDIALOG_H
#include <QDialog>
#include <QtCore>
class Dialog : public QDialog
{
Q_OBJECT
public:
Dialog(QWidget *parent = 0) : QDialog(parent) {}
public slots:
void textChanged(const QString &string) {
qDebug() << string;
}
void textChanged(int start, int length) {
qDebug() << "Start"<< start << ", length: " << length;
}
};
#endif
main.cc (for completeness)
#include <QApplication>
#include "dialog.h"
#include "lineedit.h"
#include <QHBoxLayout>
int main(int argc, char** argv)
{
QApplication app(argc, argv);
Dialog dialog;
QHBoxLayout *layout = new QHBoxLayout(&dialog);
LineEdit lineedit;
layout->addWidget(&lineedit);
QObject::connect(&lineedit,SIGNAL(selectionChanged(QString)), &dialog, SLOT(textChanged(QString)));
QObject::connect(&lineedit,SIGNAL(selectionChanged(int,int)), &dialog, SLOT(textChanged(int,int)));
dialog.show();
return app.exec();
}
Let me know if this helps.

Calling slots from a Class in Qt

I am trying to program an App that fetches files from a server.
I have a 'Window' class(mainwindow.cpp, which is a widget class that would be the UI) and then I have a 'Backend' class(Backend.cpp).
The GUI has a push button and two radio buttons. If the radio button "remote" is seleted, then upon clicking the push button will lead to fetching files from server.
However, there is some problem in the 'connect' call in Backend.cpp which I can't figure out. The error I get is: no matching function call to 'QObject::connect(QNetworkReply*&), const char[13], Backend* const, const char[20])'
Here are the codes:
ANSWER: Avoid circular inclusions!!!!
Here are the updated codes:
mainwindow.h
#ifndef WINDOW_H
#define WINDOW_H
#include <QWidget>
#include <QRadioButton>
#include <QtNetwork/QTcpSocket>
#include <QtNetwork/QHostAddress>
#include <QFile>
#include <QUrl>
#include "Backend.h"
class QGroupBox;
class Window : public QWidget
{
Q_OBJECT
public:
Window(QWidget *parent = 0);
QTcpSocket *conn;
QFile *file;
QUrl url;
Backend backend_inst;
private:
QRadioButton *button_local;
QRadioButton *button_remote;
QGroupBox *createPushButtonGroup();
private slots:
void onClick_button1();
void onCheck_local();
void onCheck_remote();
};
#endif
mainwindow.c
#include <QtGui>
#include "mainwindow.h"
Window::Window(QWidget *parent)
: QWidget(parent)
{
QGridLayout *grid = new QGridLayout;
grid->addWidget(createPushButtonGroup(), 1, 1);
setLayout(grid);
setWindowTitle(tr("File-Fetch App"));
resize(480, 420);
}
QGroupBox *Window::createPushButtonGroup()
{
QGroupBox *groupBox = new QGroupBox();
QPushButton *pushButton1 = new QPushButton(tr("Fetch Files!!"));
button_local = new QRadioButton(tr("&Download Files from Local Storage"));
button_remote = new QRadioButton(tr("&Download Files from a Web-Server"));
button_local->setChecked(1);
connect(pushButton1,SIGNAL(clicked()), this, SLOT(onClick_button1()));
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(pushButton1);
vbox->addSpacing(50);
vbox->addWidget(button_local);
vbox->addWidget(button_remote);
vbox->addStretch(1);
groupBox->setLayout(vbox);
return groupBox;
}
void Window::onClick_button1()
{
QTextStream out(stdout);
out << "fetch button clicked\n";
if (button_local->isChecked()){
onCheck_local();
}
else if (button_remote->isChecked()){
onCheck_remote();
}
}
void Window::onCheck_local()
{
QTextStream out(stdout);
out << "local update button checked\n";
}
void Window::onCheck_remote()
{
QTextStream out(stdout);
out << "remote update button checked\n";
QString pathname= "http://192.168.1.1:8000/example.txt";
QUrl webaddr = pathname;
backend_inst.FetchFile(webaddr);
}
Backend.h
#ifndef BACKEND_H
#define BACKEND_H
#include <QObject>
#include <QNetworkReply>
#include <QNetworkAccessManager>
#include <QUrl>
#include <QTextStream>
class Backend : public QObject
{
Q_OBJECT
public:
Backend(QObject* parent=0);
void FetchFile(QUrl fpath);
public slots:
void getBytesFromFile();
private:
QNetworkReply *reply;
QNetworkAccessManager qnam;
};
#endif // BACKEND_H
Backend.cpp
#include "Backend.h"
Backend::Backend(QObject* parent)
: QObject(parent)
{
}
void Backend::FetchFile(QUrl fpath)
{
reply = qnam.get(QNetworkRequest(fpath));
QObject::connect(reply, SIGNAL(readyRead()),this, SLOT(getBytesFromFile()));
//qnam = new QNetworkAccessManager;
//QObject::connect(&qnam, SIGNAL(finished(QNetworkReply*)), this, SLOT(getBytesFromFile()));
}
void Backend::getBytesFromFile(){
QByteArray downloadedData;
QTextStream out(stdout);
out << "we are loading data from URL\n";
downloadedData =reply->readAll();
out << downloadedData;
delete reply;
}
main.cpp
#include <QApplication>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
Window window;
window.show();
return app.exec();
}
To use signals and slots, your classes (both signaling and slotting) must derive from QObject, i.e.
#include "mainwindow.h"
#include <QObject>
class Backend : public QObject
{
Q_OBJECT
public:
Backend(QObject* parent=0);
[...]
Backend::Backend(QObject* parent)
: QObject(parent)
{
}
You posted this:
class Backend
{
// Q_OBJECT
public:
Backend();
void FetchFile(QUrl fpath);
public slots:
void getBytesFromFile();
private:
QNetworkReply *reply;
QNetworkAccessManager qnam;
};
Q_OBJECT is still commented if yes remove it.. you are using signal and slots..
EDIT :
try to avoid circular inclusion:
you included Backend in mainwindow and viceversa..
The commented out lines:
qnam = new QNetworkAccessManager;
QObject::connect(&qnam, SIGNAL(finished(QNetworkReply*)), this, SLOT(getBytesFromFile()));
Were what's causing your issue. Connect excepts a pointer, not a pointer-to-pointer. qnam is a pointer was a pointer in the previous version of the code and using the address-of operator on it would turn it into a pointer-to-pointer. Second mistake is that you need to have the same signature for your signal and slot in order to get it called (otherwise you get a runtime error). So, correctly:
connect(qnam, SIGNAL(finished(QNetworkReply*)), this, SLOT(getBytesFromFile(QNetworkReply*)));
(and obviously, change the actual signature of the getBytesFromFile method).
As to why your error persists despite commenting the code out: I think you are running an old build and the new one is failing to build due to the vtable issue (as you described in the comment thread). My guess is that qmake is glitching out, which I have experienced when adding the Q_OBJECT macro to already existing classes. Go to your build folders and delete Makefile* everywhere. Then go back to Qt creator and rebuild the project, that should force qmake to generate the Makefiles again.
It seems you have some problems with build mechanism. With posted code and un-commented
QObject::connect(&qnam, SIGNAL(finished(QNetworkReply*)), this, SLOT(getBytesFromFile())); in Backend::FetchFile function, all your code works. Running and with checked "Download Files from Web-Server" it prints the "we are loading data from URL" from getBytesFromFile - isn't this the slot you want to be called ?

Application crashes when declaring QPushButton in header

Currently using the latest QT Creator and working on a small tutorial application. Was wanting to have a button that all the function could use and placed it in the header file:
#ifndef GAMEBOARD_H
#define GAMEBOARD_H
#include <QWidget>
#include <QtGui/QPushButton>
class QLCDNumber;
class CannonField;
class QPushButton;
class Gameboard : public QWidget
{
Q_OBJECT
public:
Gameboard(QWidget *parent = 0);
private:
QLCDNumber *remaning_shots;
QLCDNumber *hits;
CannonField *cannon_field;
QPushButton *shootb;
public slots:
void shoot();
void hit();
void missed();
void restart();
};
#endif // GAMEBOARD_H
gameboard.cpp:
#include "cannonfield.h"
#include "gameboard.h"
#include "lcdrange.h"
Gameboard::Gameboard(QWidget *parent)
: QWidget(parent) {
shootb = new QPushButton(tr("Shoot"));
And when I'm trying to run the application it just crashes before it even begins. I don't even have to use the button for anything, it crashes anyway. What am I doing wrong?
Or should I just use signals?
QPushButton *shootb = new QPushButton(tr("Shoot"));
connect(this, SIGNAL(disableShoot(bool)), shootb, SLOT(setDisabled(bool)));
And then I call it like this:
void Gameboard::missed() {
emit disableShoot(true);
}
Correct me if that's an ugly solution.