configure MinGW with Eclipse CDT - c++

I have searched a lot about this and read most of the available answers for similar problem but I still couldn't solve it. Therefore, any help will be helpful.
I am using Eclipse Mars(Latest version after Luna) on Windows 7
MinGW is installed in "C:\Program Files (x86)\CodeBlocks\MinGW\bin".
Environment variable "Path" contains "C:\Program Files (x86)\CodeBlocks\MinGW\bin;..."
Preferences -> C/C++ -> Build -> Settings -> Discovery->CDT GCC Built-in Compiler Settings : command to get compiler specs
${COMMAND} ${FLAGS} -E -P -v -dD "${INPUTS}"
manually doing gcc -E -P -v -dD in cmd from any directory gives
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Target: mingw32
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Errors:
Program g++/gcc not found in PATH
I make a C++ project, add a file with hello world program in it.
I get errors "unresolved inclusion " and 'printf' could not be resolved.
comment if any other details required

It sounds like you're doing everything correctly.
TWO SUGGESTIONS:
Take a look at this link, and see if you missed anything regarding the MinGW/GCC install:
https://www3.ntu.edu.sg/home/ehchua/programming/howto/EclipseCpp_HowTo.html
Otherwise, consider deleting (or simply renaming) your current Eclipse and installing the CDT (Eclipse for C/C++ Developers) version instead:
http://www.eclipse.org/downloads/
For whatever it's worth, here are a couple of screenshots from my property settings (I'm able to create and successfully build a new C project):

I think your problem is simply because of MinGW path include white spaces in it. just reinstalling MinGW on Root directory "c:\MinGW"will solve your problem.
install MinGW with basic setup packages select "mingw-developer-toolkit, mingw32-base, mingw32-gcc-g++, msys-base". complete installation.
restart your pc. then check your eclipse settings.
I hope your problem is already solved.

I also faced such problems,you need to set environment variable, In path add your MinGW location, if you haven't downloaded MinGW go here for downloading MinGW:
http://sourceforge.net/projects/mingw/files/latest/download?source=files
Simple solution is:
For more and detailed information to fix your problem, it worked for me!
Visit here:
http://www.multigesture.net/articles/how-to-install-mingw-msys-and-eclipse-on-windows/

Related

'wchar.h' file not found

I know about this question: macOS 'wchar.h' File Not Found
but it did not help me. I've tried reinstalling xcode, reinstalling command line tools, restarting the system. wchar.h file is in place, but the compiler does not manage to find it. What else could I try? Maybe it is sysroot related? Any way to fix that?
macbooks-MacBook-Pro:Rack euphorbium$ sudo make
c++ -Iinclude -Idep/include -Idep/lib/libzip/include -DVERSION=dev -MMD -O3 -march=core2 -ffast-math -g -Wall -DARCH_MAC -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -mmacosx-version-min=10.7 -DAPPLE -stdlib=libc++ -std=c++11 -stdlib=libc++ -c -o build/src/app.cpp.o src/app.cpp
clang: warning: no such sysroot directory: '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk' [-Wmissing-sysroot]
In file included from src/app.cpp:1:
In file included from include/app.hpp:2:
In file included from /Library/Developer/CommandLineTools/usr/include/c++/v1/vector:265:
In file included from /Library/Developer/CommandLineTools/usr/include/c++/v1/iosfwd:90:
/Library/Developer/CommandLineTools/usr/include/c++/v1/wchar.h:119:15: fatal error:
'wchar.h' file not found
#include_next <wchar.h>
^~~~~~~~~
1 error generated.
make: *** [build/src/app.cpp.o] Error 1
since wchar.h exists both in the xcode app, and in the /Library/Developer/CommandLineTools I think that it looks for it in some completely unrelated folder.
I had the same problem after upgrading to macOS High Sierra. A project which was compiling before stopped working with this error. In my case, the project files had been generated by the CMake application. The solution was to run CMake, 'Delete Cache', and 'Configure' the project again. This corrected the sysroot directory reference in the make files to point to the new SDK and the error was resolved.
I've got the same problem. I was able to fix it by using a symbolic link.
This is what I made :
cd /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
sudo ln -s MacOSX.sdk MacOSX10.07.sdk
Then enter your root password.
NB: you have to adapt the last line with required sdk.
For any one struggling with this on MacOSX Mojave this answer solves it. In short:
Go to the terminal and run open /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg This will bring up the prompt to install Xcode tools.
After that's done got to the terminal and run sudo xcode-select -s /Library/Developer/CommandLineTools
My system is macOS Mojave, and I've fixed this problem by running this command line:
open /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg
It was caused by incorrect sysroot, (set for an older mac os version) set in makefiles.
If you are using CLion, follow these steps :
Click on CMake at the bottom center of your IDE
Click on the Settings Gear Icon at the left
Click on Reset Cache and Reload Project
Took me 3 hours to find this solution.
FYI this project was running fine on Bug Sur 11.3 but failed to build after I upgraded to Big Sur 11.4
Set an environment variable
SDKROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk"
and reopen Terminal. This solves the header not found issue.
To see where the compiler finds headers, run with -v
clang -v test.c
For my case, this problem result from that MacOS changes the headers's path.
Check this note: MacOS release note.
So the solution is to make the compiler can find those headers.
My macOS version is Catalina 10.15, and XCode Version 12.4. For this version, it seems that /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg is not provided anymore and thus the sulotions above do not work for me.
This method saved my night: Fixing C++ compilation bugs for the MacOS Catalina upgrade. Note that if you follow its steps and errors that some global symbols are not found arise, do not modify the LIBRARY_PATH as it says.
I did something dumb but it did fix the problem... Not sure if it will work for your computer though.
Here is what I did:
I originally installed c++ using Homebrew on my MacBook on Mojave... so I had to manually install the Xcode CommandLineTools using the installer found at /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg . Then I copied the "c++" folder contents from to folder /Library/Developer/CommandLineTools/usr/include/c++/v1 to the folder where I want the missing file to be, at /usr/local/Cellar/gcc/8.2.0/include/c++/8.2.0 , while replacing files with the same names.
The trick worked, since now the missing file "wchar.h" is right where it should be... Your settings is probably not the same, however, I am afraid.

CMake error no CMAKE_C_COMPILER could be found using Xcode and GLFW

I'm trying to follow this tutorial to get started with OpenGL: http://www.learnopengl.com/#!Getting-started/Creating-a-window and it requires downloading glfw and CMake.
I have set the downloaded glfw folder as the source code folder and I have created inside that folder another one called "build" which I then set as the build one for the binaries, as the tutorial asks.
I click on "Configure" and I select XCode as the Generator, since I'm on a Mac.
The problem is that when I try to configure the project CMake gives me this error:
The C compiler identification is unknown
CMake Error at CMakeLists.txt:3 (project):
No CMAKE_C_COMPILER could be found.
Configuring incomplete, errors occurred!
See also "/Users/standard/Desktop/glfw-3.2.1/build/CMakeFiles/CMakeOutput.log".
See also "/Users/standard/Desktop/glfw-3.2.1/build/CMakeFiles/CMakeError.log".
I've already read this question, but as far as I can understand, it doesn't have what I need:
CMake error at CMakeLists.txt:30 (project): No CMAKE_C_COMPILER could be found
If you have installed Xcode or Command Line Tools for Xcode, try this:
sudo xcode-select --reset
This happened to me with Xcode10 / Cmake 3.12 after installing Homebrew. Running sudo xcode-select --reset fixed it for me.
Did you install Xcode and Xcode Commandline Tools?
xcode-select --install
If you have Xcode Commandline Tools installed, you should no longer be receiving the xcrun is missing error.
How did you install Cmake? Once you have ensured that Xcode Commandline Tools is installed, please completely remove Cmake from your system and reinstall it. You have a screwed up configuration. There are ways to debug and fix it without a clean install, but since you are new to this, it will be the easiest and lest frustrating way.
Failing that if you do have Xcode Commandline Tools installed, hstdt suggested trying this:
sudo xcode-select --reset
This error means CMake cannot find your standard C/C++ Compiler, looks like you'll need to export the environment variables yourself. you can find the path of your C/C++ compiler with:
xcrun -find c++
xcrun -find cc
Then afterwards when you have the paths, create two variables inside the gui. If you are running it from the cline, it would be something like
cmake -D CMAKE_C_COMPILER="/path/to/your/c/compiler/executable" -D CMAKE_CXX_COMPILER="/path/to/your/cpp/compiler/executable" ...
On a fresh Xcode install the command line tools complain about agreeing to the EULA which build tools don't like. Which you can do with:
sudo xcodebuild -license
If you are on a Mac computer and have Homebrew, you can simply upgrade cmake, forcing the compiler to be reconfigured:
brew upgrade cmake
In my case, I needed to install CMake from CMake official site, download the .dmg, install it and then add the CMake folder the system's PATH.
Before the installation, the output of which cmake is /usr/local/bin/cmake.
After the installation it should be something like /Applications/CMake.app/Contents/bin/cmake.
This has solved the issue for me.
I get exactly this error if ccache is enabled on my machine. Disabling ccache fixed the problem for me.
To check if ccache is enabled, print the systems variables CC or CXX:
echo $CC
echo $CXX
This prints something like the following: ccache clang -Qunused-arguments -fcolor-diagnostics. (CC or CXX are typically overridden by the .bashrc or .zshrc file.)
To disable ccache, use the following:
CC=clang
CXX=clang++
Then rebuild the cmake project:
cmake -G Xcode <path/to/CMakeLists.txt>
Apparently, it is possible to use CMake's Xcode generator also in combination with ccache, as is described here. But I never tried it out myself.
I got this error when I had an invalid value set for CMAKE_OSX_SYSROOT. I was trying to give it the name of the SDK e.g. "macOS 10.13". Setting it to the full path of the SDK resolved the issue.
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk
Compiler detection appears to be broken with Xcode 10 and older versions of CMake. I know that it broke for me with CMake 2.2 and upgrading to the latest (2.13) solved it for me. It was working fine with Xcode 9 and it broke with the upgrade. I tried the other solutions (all good depending on your situation) but upgrading CMake fixed the issue.
If you are on CLion and facing this issue try changing the C and C++ compiler location inside Toolchains settings to the latest one. the default GCC installation directory is /usr/local/Cellar/gcc/...
after I upgrade Xcode to new verison, I met this error, then I upgrade my cmake version, problem solved.
For anyone coming to this question nowadays from google, my problem was fixed via
xcodebuild -runFirstLaunch
I found this by inspecting CMakeFiles/CMakeError.log

Eclipse with CDT on Mac

I've been trying to get Eclipse with CDT working on my Mac for a while now. Everything I've searched for talks about Windows and I'm officially stuck.
The errors I get are:
Program "g++" not found in PATH
Program "gcc" not found in PATH
and a few more that seem to stem from a problem with my PATH. I checked gcc, g++, make, and gmake in terminal using --version and they're all installed. Eclipse CDT is supposed to detect where to look for PATH variables and I can't figure out where I would change it or how to change it. Any help would be greatly appreciated!
Edit: The original problem was fixed. My PATH variable in eclipse was empty for some reason so I had to add locations like /usr/bin and /usr/local/bin. Now I get the error that "Symbol 'cout' could not be resolved."
Edit 2: I was able to get everything working by uninstalling everything and reinstalling Eclipse Indigo with CDT.
There is no C / C++ compiler installed.
Options are:
Install gcc from here (best): https://github.com/kennethreitz/osx-gcc-installer
Install all of Xcode (1 gig install)
Install command line tools only from Xcode https://developer.apple.com/downloads/index.action
Once installed make sure you can call the compiler from the command line (type gcc) if it does not work the compiler has not been added to the environment path variable.
Some extra help:
How do I install g++ on MacOS X?
Here is a great tutorial that shows all the necessary steps for linux. I think it should be quite similar.
http://mhandroid.wordpress.com/2011/01/23/using-eclipse-for-android-cc-development/
Maybe you'll have to add the path to gcc to your PATH variable if none of this is helping. It should work like this:
Open up .bash_profile in a text editor. (If you're using TextEdit, you can do this at the command line with "open -a /Applications/TextEdit.app ~/.bash_profile".) Add the line:
export PATH="/usr/local/bin:$PATH"
to the file. Save the file and open up a new terminal, then type "echo $PATH" to see if it worked correctly.
EDIT: Someone else had the exact same output as you and managed to fix it by replacing his Eclipse version with an older one. You may try to use Helios instead of Indigo or Juno. This is just a temporary solution until something better comes up (in case it really works). I actually prefer Indigo and Helios over Juno, to be honest. In case you have any worries - Helios is the release from 2010 and still pretty good.
For cout - do you have #include ? Note that cout is a part of std namespace - you need to either qualify it or use "using" directive.
You have to alter ~/.bash_profile, see below for the procedure:
open terminal window
send cmd echo $PATH, then copy the -bash output
send cmd touch ~/.bash_profile
send cmd open -a TextEdit.app ~/.bash_profile
bash_profile will be opened, an empty text file, it means, it the first time it is created.
write in the empty bash_profile: PATH='paste the copied items from echo $PATH cmd a while a back'
save it and reopen the terminal, verify the echo $PATH again.
Restart your eclipse.
my solution is
in preference-> c/c++ -> build->enviroment add PATH= /usr/local/bin
hope it is fine for you.

"Launch Failed. Binary Not Found." Snow Leopard and Eclipse C/C++ IDE issue

Not a question, I've just scoured the internet in search of a solution for this problem and thought I'd share it with the good folks of SO. I'll put it in plain terms so that it's accessible to newbs. :) (Apologies if this is the wrong place -- just trying to be helpful.)
This issue occurs with almost any user OS X Snow Leopard who tries to use the Eclipse C/C++ IDE, but is particularly annoying for the people (like me) who were using the Eclipse C/C++ IDE in Leopard, and were unable to work with Eclipse anymore when they upgraded. The issue occurs When users go to build/compile/link their software. They get the following error:
Launch Failed. Binary Not Found.
Further, the "binaries" branch in the project window on the left is simply nonexistent.
THE PROBLEM: is that GCC 4.2 (the GNU Compiler Collection) that comes with Snow Leopard compiles binaries in 64-bit by default. Unfortunately, the linker that Eclipse uses does not understand 64-bit binaries; it reads 32-bit binaries. There may be other issues here, but in short, they culminate in no binary being generated, at least not one that Eclipse can read, which translates into Eclipse not finding the binaries. Hence the error.
One solution is to add an -arch i686 flag when making the file, but manually making the file every time is annoying. Luckily for us, Snow Leopard also comes with GCC 4.0, which compiles in 32 bits by default. So one solution is merely to link this as the default compiler. This is the way I did it.
THE SOLUTION: The GCCs are in /usr/bin, which is normally a hidden folder, so you can't see it in the Finder unless you explicitly tell the system that you want to see hidden folders. Anyway, what you want to do is go to the /usr/bin folder and delete the path that links the GCC command with GCC 4.2 and add a path that links the GCC command with GCC 4.0. In other words, when you or Eclipse try to access GCC, we want the command to go to the compiler that builds in 32 bits by default, so that the linker can read the files; we do not want it to go to the compiler that compiles in 64 bits.
The best way to do this is to go to Applications/Utilities, and select the app called Terminal. A text prompt should come up. It should say something like "(Computer Name):~ (Username)$ " (with a space for you user input at the end). The way to accomplish the tasks above is to enter the following commands, entering each one in sequence VERBATIM, and pressing enter after each individual line.
cd /usr/bin
rm cc gcc c++ g++
ln -s gcc-4.0 cc
ln -s gcc-4.0 gcc
ln -s c++-4.0 c++
ln -s g++-4.0 g++
Like me, you will probably get an error that tells you you don't have permission to access these files. If so, try the following commands instead:
cd /usr/bin
sudo rm cc gcc c++ g++
sudo ln -s gcc-4.0 cc
sudo ln -s gcc-4.0 gcc
sudo ln -s c++-4.0 c++
sudo ln -s g++-4.0 g++
Sudo may prompt you for a password. If you've never used sudo before, try just pressing enter. If that doesn't work, try the password for your main admin account.
OTHER POSSIBLE SOLUTIONS
You may be able to enter build variables into Eclipse. I tried this, but I don't know enough about it. If you want to feel it out, the flag you will probably need is -arch i686. In earnest, GCC-4.0 worked for me all this time, and I don't see any reason to switch now. There may be a way to alter the default for the compiler itself, but once again, I don't know enough about it.
Hope this has been helpful and informative. Good coding!
just for records, after struggling for 30 minutes, i solved this problem on lion (mac 10.7) by selecting Mach-O 64 Parser and Elf Parser under : Project Menu -> Properties->C/c++ Build->Settings->Binary Parsers tab (first tab, or third tab on Eclipse Version: 3.7.2) [ while listening to sweet escape by gwen stefani lol ].
I had been getting the same message of
Launch Failed. Binary Not Found.
because I had not realized I needed to ctrl-click on the project folder and select "Build Project." This does not have to be done in Java projects in Eclipse, so other beginners like myself might have the same problem.
as mentioned, this can be accomplished simply by adding the necessary flag in eclipse.
to do so open the properties window, then go to "c/c++ build" > "settings". In the tree view on the right go to "miscellaneous" of "MacOS X C Linker" and "GCC C compiler" and append in the textbox labelled ~"flags" : "-arch i686"
I'm running Mac OSX 10.6.8, and my Eclipse had the Cross GCC toolchain installed. So, I did this:
Under the Properties for the project, select C/C++ Build -> Tool Chain editor.
Change the Current toolchain from Cross GCC to MacOSX GCC.
I also changed the Current builder to CDT Internal Builder. (I'm not sure if this mattered.)
I left all the stuff under Settings alone.
Rebuild. You should see a binary with the same name as your project in the Debug folder of your project.
Oh, one more thing Don't forget to make a record of your links before you change them! If you don't want to change the system wide settings, add a directory into PATH before /usr/bin (say, $HOME/bin), and make the symlinks there If you want to change back, here's the code I would use:
cd /usr/bin
sudo rm cc gcc c++ g++
sudo ln -s gcc-4.2 cc
sudo ln -s gcc-4.2 gcc
sudo ln -s c++-4.2 c++
sudo ln -s g++-4.2 g++
You'll want to check your /usr/bin and look for a file that's like "gcc-4.x". If it isn't 4.0 or 4.2, substitute the version numbers above for the version number that you have.
EDIT: Oh, I also have trouble running the 64-bit carbon Eclipse if I'm using GCC-4.0. However, the 32-bit Carbon works great.
I got a program called gcc_select that has a prefs file somewhere and will allow you swap back and forth between multiple versions of gcc...
I think I got it from macports, but I'm not sure.
"as mentioned, this can be accomplished simply by adding the necessary flag in eclipse.
to do so open the properties window, then go to "c/c++ build" > "settings". In the tree view on the right go to "miscellaneous" of "MacOS X C Linker" and "GCC C compiler" and append in the textbox labelled ~"flags" : "-arch i686""
Note that, if you go this route, you can easily check your processor's architecture by invoking the command
uname -p
in the Bash terminal (i.e. Terminal.app) and changing "-arch i686" to "-arch -i386".
Instead go to Project -> Properties;
Select C/C++ Build -> Settings;
Under Tool Settings change the C++ compiler and Linker commands from g++ to g++-4.0. If you are still getting any errors change the c compiler also to gcc-4.0. I changed the C compiler settings also to be on the safe side. Everything is working perfectly fine for me.
Hi I installed Eclipse 32 bit and works perfectly so far on mac Mountain lion.
I was getting the Binary not found on compile but now with the 32 bit Eclipse no problem.
Simply remove "Debug" folder from your project and then run "Build project".

g++ not working on Windows command prompt. Cygwin installed

I have installed Eclipse and CDT (to use C/C++ in eclipse CDT is needed), as well as installing Cygwin so that I can compile my files.
In environment variables I've set Path to include the following: "C:\cygwin\bin;"
g++, make and GDC are all installed via Cygwin. I made sure of this by searching for them in the bin folder - they're all there.
If I enter "make" into the windows command prompt, this appears:
make: *** No targets specified and no makefile found. Stop.
If I enter "g++" or "gdc" into the windows command prompt, this appears (or similar):
'g++' is not recognized as an internal or external command,
operable program or batch file.
So, in other words make is working but the rest isn't..but they're in the same bin folder! Has got me completely confused.
If I attempt to open Cygwin Bash Shell, g++, make and GDC all work there.
However, I need it to work in the command prompt so that Eclipse is able to compile the programs I write in the IDE.
If you know why this is happening, please let me know.
I haven't used cygwin much, but my understanding is you have to use it from the cygwin bash shell.
if you need g++, make, etc, use mingw, with it, g++ works from the normal windows command line.
Here is what happened to me and how I fixed it.
My C:\cygwin\bin\g++.exe is a shortcut pointing to C:\etc\alternatives\g++.exe, which points back to C:\cygwin\bin\g++-3.exe.
Replacing g++ with g++-3 worked for me.
In C:\cygwin\bin see whether g++.exe is there. If not, the installation wasn't done properly and you may need to install again. That's what was my problem and it's resolved :)
Adding the cygwin paths to the Path variable worked for me (windows 8.1 64 bit):
Go to system properties and select advanced system properties
Go to environment variables and select Path in system variables, click edit
Add the Cygwin paths...
for 32 bit:
C:\Cygwin\bin;C:\Cygwin\usr\bin
for 64 bit:
C:\Cygwin64\bin;C:\Cygwin64\usr\bin
In the CMD window, try typing bash to start a bash shell in that window. If that doesn't work, then the cygwin bin directory is not on your path.
If it did work, enter type g++ and type make to see the paths that are being used for these commands. I'm pretty sure your problem is with your PATH variable.
You could install a Windows version of which to get some help in figuring out exactly which executables are being run.
Perhaps it's picking up 'make' from somewhere completely different, and your addition to %PATH% is not working.
Also verify it by typing echo %path% in the same command prompt window as you're seeing the problem in, just to make sure.