I have created a Unity WebGl game which i want to implement as
Facebook Canvas App.I am using the latest version of Facebook SDK which supports WebGL.I have used:
But everytime i tried to pay it give me:
"There was a problem processing your payment".What could be the reason for this?Please anybody help me?
Related
I need to post an ad using facebook api ads and I am using the php SDK.
I can create a campaign > targeting > AdSet. When I create an Ad Creative I get the error:
#errorUserMessage: "Ads creative post was created by an app that is in development mode. It must be in public to create this ad."
It states that I cannot create an Ads creative in development mode. But to get out of development mode I need to show the working application to the face.
I researched the bug and found that there is a facebook bug. They have Ads creative created manually and enter the code when publishing the ad. But I had the same error when I went to create manually. Can someone help me?
I don't know what else to do to solve this. Please help me.
i'm developing hybrid app using ionic. i want to pay with stripe in my app but Stripe’s ionic native plugin doesn’t seem to have charging functionality (it’s only for creating a token and validating card info, and nothing else), and I can’t find any tutorial showing how to charge a card & stuff.
I’ve searched google and all I’ve seen are plugins & templates for full integration, all for sale.
Any help would be greatly appreciated, as I’m at a stand still at the moment.
Thanks.
I am building social networking mobile app using Ionic Framework 3.
I have to get user's cover to make the profile screen.
I could get it using facebook graph api v2.12.
But I can't get it using v3.0 .
Can anyone help me what the reason is?
Please check this image https://i.stack.imgur.com/bWU18.png
According to the changelog, the cover field is deprecated and will not work in v3.0 of the Graph API anymore:
https://developers.facebook.com/docs/graph-api/changelog/version3.0#gapi-change
I want to deploy my Unity3D game on Facebook as canvas App. There are two platforms in unity version 5:
WebPlayer
WebGL (Preview)
I have no idea about both of these builds. I am using Parse to store my user data. And Facebook Unity SDK for social gaming. I have built for IOS platform and now for Canvas App deployment I want to know:
which one of these would be best for Canvas App?
I want to know if there are any issues regarding Parse API or Facebook Unity SDK for
WebPlayer/WebGL build?
EDIT:
I have built for WebPlayer and i can not run it on Google Chrome.
does it have to do anything with Canvas App too?
I have built for WebGL and tried to run it on Google Chrome and got this alert:
( I am using Google Chrome Version 44.0.2403.107 (64-bit) )
Any suggestion/help is highly appreciated.
I will suggest you to not build your game in webplayer, because chrome is dropping support for unity webplayer(Google Chrome version 42 and later has disabled all NPAPI plugins), and other browser will also drop the support sooner or later. The best way forward is to use webGL. WebGL in unity is still getting evolved, but this is the future. I also have developed game for webGL, I didn't face much problems except data storage. Parse does not support webgl yet, you have to look for other services. In my case I have build my own php server and it is working fine. Anyways you have to choose what is best in your case. You should use webGL , but thats my opinion.
The error message is more or less self-explanatory: Chrome doesn't support running Unity WebGL when it is run from a local file on disk, because of Chrome security. This is not a real problem, as in production it will always be run from a webserver (http://).
During development, your options are:
Start chrome with access to local files: chrome.exe --allow-file-access-from-files
Host a local webserver (Apacha/WAMP, IIS, etc)
Use firefox
You are correct. Building the unity for the web is the way to go. You select web from the build settings and you can upload it to the facebook canvas. The thing with chrome is that it no longer supports NPAPI and that is what the Unity web players uses. You can manually enable it and try out your game in chrome. But for the majority of chrome users unity web player no longer works.
I'm trying to make a Windows Phone 7.1 application which needs to show status updates from a specific Facebook page. I can't find any code to do this.
My app is made in XAML and C#
Could anyone help me out?
Thanks.
For doing this you will need to call Facebook APIs,and for that you will need to integrate facebook to your application see this post
Here you need to create app and use that app id with some permissions like user_about_me,read_stream,publish_stream and call their APIs.Hope this helps.