Is there a quicker way to copypaste C++ pointers from Visual Studio's Watch window into a conditional breakpoint?
Context: My pointer values change each time I restart my application, so I need to update the address in my conditional breakpoint.
If I have a watch for this, copypasting it gives something like this:
+ this 0x000001287234a8c0 {mTick=2994 mTime=0.00000000 ...} AnimComponent *
When I right click on this, there's a "Copy Value" option, but it copies that {} block too:
0x000001287234a8c0 {mTick=2994 mTime=0.00000000 ...}
So my current process to copy my this watch's pointer value:
Click on this
Ctrl-C
Edit conditional breakpoint
Ctrl-v, remove the {} block, and add a == after this
I'm using C++, so I can't use the "Make Object ID" feature.
Watch Window
Use (void*)this in the watch window to prevent the {} block and make "Copy Value" copy only the number.
Keyboard Shortcut
Open Tools > Customize > Keyboard
Search for "CopyValue" and you should find DebuggerContextMenus.AutosWindow.CopyValue. Map a keyboard shortcut to it and you can copy values with only two steps: click + keyboard.
If you use Ctrl-Shift-C to copy, be sure to remove that shortcut from View.ClassView or it will interrupt your copying.
I ran into a newbie problem with my first VC++ MFC app (actually, I ran into many problems, but RTFM and DuckDuckGo helped to solve them without crying here for help. Except this one!). Bear in mind that I am playing with this as a tutorial for myself, kind of a learn by example project, and I have a few years of Win GUI app programming experience in Deplhi/Lazarus, and now I am attempting to transition into VC++, simply for my own curiosity. While I am also good with C language programming, I have significantly less experience with C++. So the new programming environment and the less-known language together pose as my obstacle.
Here is what I did:
In a recently installed Visual Studio 2019 Community with only the Windows App development in C++ components selected, started a new project, chose C++ MFC App (Build apps with complex user interfaces that run on Windows.). Set application type to Dialog based, turn off all User Interface Features so only Thick frame is checked (unchecked System-menu, unchecked About-box), turn off all Advanced Features so only Common Control Manifest is checked (unck Printing and print preview, unck Activex controls, unck Support Restart Manager), clicked FINISH.
This prepared me an app with a single small main window, OK and Cancel buttons in its lower-right corner, and a STATIC TEXT item in the middle-center reading something like "TODO: add your own items here". Project name is TutMFC01p.
My goal was to hide that STATIC TEXT when I click one of the buttons, and make it visible again when I click the same button again.
It took me some time to realize that I should not fiddle with the OK and Cancel buttons to add them this functionality, and clicking either of these two buttons also quits my app (hence, no chance to click again). So I placed a new button on the dialog and worked with that instead. Clicking my button while my app was running did absolutely nothing - which was exactly what I wanted.
Double-clicking my button in the Dialog Editor dropped me into Source Editor with a new function autogenerated at the bottom of TutMFC01pDlg.cpp.
void CTutMFC01pDlg::OnBnClickedButton1()
{
// TODO: Add your control notification handler code here
}
Allrighty, so this is where I will add the code of what the button is supposed to do.
It also injected an ON_BN_CLICKED line to the MESSAGE MAP, which now looks like this.
BEGIN_MESSAGE_MAP(CTutMFC01pDlg, CDialogEx)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, &CTutMFC01pDlg::OnBnClickedButton1)
END_MESSAGE_MAP()
Allrighty again. So this is the way to tell the system that clicking my button should run the code given in CTutMFC01pDlg::OnBnClickedButton1().
The way I first tried to complete my goal was to alternate the STATIC TEXT object between the TRUE and FALSE value of the VISIBILE property upon the click of my button. A Delphi/Lazarus way of doing it is a single line of code like mainform.mystatictext.visible := not mainform.mystatictext.visible but I was not able to find a way to directly reference the property of an object and change its value with a simple assignment operation. What I found instead is that the way to hide objects is using the ShowWindow() method. I also run into difficulties trying to point this (or any other) method to the STATIC TEXT object, because apparently it has an ID of IDC_STATIC, which, apparently, cannot be referred to, as all static objects have this same ID. To simplify the task ahead, instead of hiding the STATIC TEXT I settled for hiding the button itself, and ended up with this code:
void CTutMFC01pDlg::OnBnClickedButton1()
{
// TODO: Add your control notification handler code here
CWnd* pMyButtonObj = GetDlgItem(IDC_BUTTON1);
pMyButtonObj->ShowWindow(SW_HIDE); //or SW_SHOW
}
This compiles and works very well. Obviously, once the button is pressed and disappears from the window, there is nothing to press again in order to unhide what was hidden. So I tried to move on from this already working code and modify it to act on the STATIC TEXT instead of the button itself. Logic suggested (my logic, anyways) that in order to gain the ability to refer to the ID of the STATIC TEXT, I need to assign a different ID to the STATIC TEXT. Something I can refer to. Something other than the not referrable IDC_STATIC. So I selected the STATIC TEXT object on the Dialog Editor, and in its Property palette I changed the value of the ID property from IDC_STATIC to IDC_STATIC1. This strangely has also changed the NAME property of the object to IDC_STATIC11. Earlier the NAME was IDC_STATIC1. Then in the code of OnBnClickedButton1() I replaced IDC_BUTTON1 with IDC_STATIC1, but that fails to compile complaining that there is no such object. Same happens when tried with IDC_STATIC11.
A little experimenting revealed another phenomena I am unable to explain (or understand). Similarly to how I changed the ID of STATIC TEXT, with my button selected in the Property Editor, I changed its ID from IDC_BUTTON1 to IDC_HideBtn. This also changed its NAME property.
Saved All, rebuilt project, and clicking my button still made it disappear, exactly as it was working before. HOWEVER, the source code of OnBnClickedButton1() and the MESSAGE MAP did not get updated to refer to the new ID, IDC_HideBtn, they still refer to IDC_BUTTON1, same as before.
void CTutMFC01pDlg::OnBnClickedButton1()
{
//TODO: Add your control notification handler code here
CWnd* pMyButtonObj = GetDlgItem(IDC_BUTTON1);
pMyButtonObj->ShowWindow(SW_HIDE);
}
But at this point, IDC_BUTTON1 should be a non-existing ID. Compile should fail. Yet it compiles fine, and it works fine.
QUESTIONS:
Why does the code compile and work with IDC_BUTTON1 in the source while the ID of the button is now IDC_HideBtn?
What can I do to be able to address the STATIC TEXT item as the argument to GetDlgItem() the same way as I could do with IDC_BUTTON1?
If STATIC TEXT items are not supposed to be programmatically changed then what other kind of item could I use instead? In Delphi/Lazarus there is a LABEL object similar to STATIC TEXT, but designed to get different Caption or other values many times while the program runs. In the toolbox of the Dialog Editor I see nothing like that, only STATIC TEXT. Or should I use an Input field instead, to display text in the dialog window?
Is there a way to implement the button click method in the way I initially tried to do the Delphi/Lazarus way? Changing the target object to visible from hidden, and to hidden from visible. Preferrably as a one-liner.
Is there NO WAY to directly refer to the property of an object and change its value with an assignment operation? Or only I did not find it how?
I have some small corrections (as I think), and I wanted to issue them as comments, but according to the comment policy it is better to post an answer despite that the answer has already been given.
Question 2:
It's strange that VS didn't add a new define for IDC_STATIC1 in resource.h on renaming a CStatic component (after all VS created a new id for a new button).
But of course, manual editing of resource.h is a very frequent procedure during programming with MFC, but it is necessary to update the _APS_NEXT_CONTROL_VALUE (and much less often _APS_NEXT_COMMAND_VALUE ) definition so that it points to a new correct value (not equal to previous definitions).
Question 3:
But you can write in you .rc file something like this:
BEGIN
DEFPUSHBUTTON "OK",IDOK,209,178,50,14
PUSHBUTTON "Cancel",IDCANCEL,263,178,50,14
CTEXT "TODO: Place dialog controls here.",IDC_MidTextObj,13,96,300,8
PUSHBUTTON "Hide object",IDC_HideBtn,135,106,50,14
END
and then in CTutMFC01pDlg.cpp:
void CTutMFC01pDlg::OnBnClickedHidebtn()
{
if (CWnd * pMyStaticObj = GetDlgItem(IDC_MidTextObj))
pMyStaticObj->ShowWindow(!pMyStaticObj->IsWindowVisible());
}
Question 4:
Also you can use the the DoDataExchange mechanism for getting/setting text for components like CStatic, CEdit, etc., and you can use ON_UPDATE_COMMAND_UI macros for enabling/disabling components.
But the basic way is to get a component as a CWnd class:
CWnd * pMyStaticObj = GetDlgItem(IDC_MidTextObj)
or get the component explicily:
CStatic* pMyStaticObj = static_cast<CStatic*>(GetDlgItem(IDC_STATIC1));
(don't use dynamic_cast here)
and then call methods of this fetched instance.
Thanks to the comments my question received, I could refine the direction of my web searches and also examine other files in my project folder to identify where trouble originates from, and understand how pieces of my MFC app fit together. Also, sometimes the inner workings of Visual Studio 2019 require a little manual editing help.
ANSWER 1)
All those IDC_xyzwq identifiers I can assign to the object in its property palette (values are selectable from a list) are predefined macros pointing to their respective numeric value. These live inside the resource.h file of the project. Unfortunately, VS2019 never allowed me to open this file as readable text - it always complained that the file is already open and asked me if I want to close it instead. To study the contents, I actually had to close my VS2019 solution, and open the resource.h file in a text editor. Here is what I found in there:
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by TutMFC01p.rc
//
#define IDD_TUTMFC01P_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_BUTTON1 1002
#define IDC_ButtHide 1002
#define IDC_HideBtn 1002
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 130
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
So it seems that each time I invented a new ID for my button and entered it in the Property Palette, VS2019 injected a new macro definition into the resource file, assigning it to the same numerical value of 1002. But other than auto-creating such entries, Visual Studio performs no maintenance on them and it is the responsibility of the programmer to keep order there. Which requires that the programmer understands what is what, and where it is stored in the project files.
So, even though my button object already had the ID value of IDC_HideBtn in its Property Palette, the earlier IDs of IDC_ButtHide and IDC_BUTTON1 were still valid and referred to the same numeric value of 1002, hence the source code using the old ID compiled, and the button worked fine.
Mind you, I also had to manually replace the button ID NAME to the chosen one in my apps MESSAGE MAP in TutMFC01pDlg.cpp before Visual Studio could reopen my solution/project. See the next section of my answer too.
ANSWER 2)
IDC_STATIC being a peculiar ID with some special treatment, I cannot just invent and type-in any new name into the ID property field of my STATIC TEXT item. More precisely, I actually CAN invent any new ID and enter that into the property field, but Visual Studio DOES NOT automatically generate the corresponding new macro definition in resources.h, most likely because it does not know what numeric value to assign to an object that is supposed to have no numeric value (as it was supposed to have the special value of -1). So instead of entering a new name in the ID property field, the programmer should close the solution, and manually edit the resources.h file in a text editor. YES, against all warning and discouragement in Microsoft Documentation and by seasoned developers, in this particular case it must be done manually. (Or at least, I do not know a better way than directly editing the resource file as text.) Here is what I changed my macro definitions to, by removing the two obsolete and unwanted button identifiers with the value of 1002, and manually adding a new definition entry intended for my STATIC TEXT item - with a numeric value that was not in use by any other entry. In my case, 1001 was not yet used, so that is what I assigned to my invented ID of IDC_MidTextObj.
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by TutMFC01p.rc
//
#define IDD_TUTMFC01P_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_HideBtn 1002
#define IDC_MidTextObj 1001
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 130
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
With these changes saved in resource.h I could close my Text Editor and reopen the solution/project in Visual Studio. Then I could select the STATIC TEXT item in the UI Editor, and in its Property Palette, in the field of the ID property, I could drop down the list of values and select my prepared value of IDC_MidTextObj. Mind you, there is another way to do this, by manually editing the .rc file of the Dialog. Which you will likely need to do for other reasons anyway. See next section of my answer.
ANSWER 3)
Here is the relevant part of my TutMFC01p.rc file.
IDD_TUTMFC01P_DIALOG DIALOGEX 0, 0, 320, 199
STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_THICKFRAME
EXSTYLE WS_EX_CLIENTEDGE | WS_EX_APPWINDOW
CAPTION "My VisualC++ Tutorial App 01"
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,209,178,50,14
PUSHBUTTON "Cancel",IDCANCEL,263,178,50,14
CTEXT "TODO: Place dialog controls here.",IDC_STATIC,13,96,300,8
LTEXT "Hello MFC!",IDC_STATIC,22,33,86,8,WS_DISABLED
PUSHBUTTON "Hide object",IDC_HideBtn,135,106,50,14
END
I could just change the line starting with CTEXT and replace IDC_STATIC with IDC_MidTextObj to make sure that the STATIC TEXT item uses my pre-created value.
ALSO, if you look carefully, you see that the next line defines another STATIC TEXT item (a new static text item I added to the window in the Dialog Editor). But this is LTEXT instead of CTEXT. Without peeking at this code as text, I would not have known that there are these two different types. Maybe LTEXT is what I was after. I will see what I find about this in the documentation.
ANSWER 4)
Not as a one-liner. See also the next section of my answer for details. But it can be done with multiple lines of code, calling methods to first query the current state of visibility of the object, then hide it if it is visible, or show it if it is hidden.
ANSWER 5)
NO, there is no way to do that in VC++. It works in other languages, but in C++ you have to call functions/methods. See answer from Mark Ransom at the bottom of a similar issue.
When on a C++ line of code like the following
aType.aMethod(
std::make_shared< T_1>();
^^^^^-- Press tab here
)
Clion tries to move to the next parameter(i guess), but being the only parameter it goes nowhere. I want to have the tab to just insert characters(tab or space that is) and not to try to cycle the cursor among the method parameter. Is there a way to stop this alternative functionality?
I searched to no avail in
Settings|Editor|CodeStyle|C/C++
Thank you
"Try changing the "Next parameter" and "Previous parameter" keybindings to something else than Tab."
– Eldar Abusalimov Jul 5 '17 at 9:02
In addition to the accepted answer, i found that tab was assigned to Next Live Template Parameter Under : Main Menu | Navigate | Navigate in File (This is in the keymap section in settings, not the actual main menu). So when i generated definitions for the methods in my class and it jumped into the cpp if there were any auto generated functions with return initializer; as the method body it would jump to these instead of letting me indent code so i turned that off too and now i can happily implement the methods in order and fix those up when i get to them. Alternatively if you like that setting and want to keep it turned on, Hopefully knowing that you have to tidy up all instances of return initializer; before the tab key will indent code again is useful to you, i found it very confusing.
EDIT: i realise this wasn't part of the original question, but this is where googles top result brought me, so i hope you don't mind me adding this info here as its still related to the tab key doing weird things in CLion.
If I try to debug my C++ program in QT Creator the Locals and Expressions window shows me the variables in the program. However all the values show "< not accessible >".
Screenshot:
How do I get the values to show? I can print the values out with cout so I know they are initialized.
Edit: It seems like it only applies to strings
Specs/other:
Windows 8, 64bit
QT 5.2.0
MinGW 32bit, I think 4.8
QT Creator 3.0.0
Try to remove the checkmark at Tools/Options/Debugger/GDB/Load system GDB pretty printers, and see whether this makes a difference.
Solved:
For composite types (std::string and other classes) it doesn’t
automatically convert to some default type (e.g. std::string to
char*); so what you need to do it right-click on a value, then select
the submenu Change local display format-> Raw structure, and then keep
opening the symbol until you get something meaningful (when possible).
E.g. for std::string, after you change to “Raw structure”, you get
your actual string (by clicking the “+” sign to the left of your
symbol) in: _M_dataplus->_M_p
Note that you can “Change local display format” for one symbol (the
one you selected) or for all symbols of that type (e.g. you select a
std::string, then all std::strings change to Raw structure)
From this link: http://qt-project.org/forums/viewthread/36121/
Credit goes to Gyll.
I am new to vim and I am trying to set it up for use with C/C++. After reading about possible plugins for autocompletion I decided to try clang_complete.
I installed it and made sure it is working by using the included example file.
Completion after typing ::, -> or . works, but I just can't figure out how to get a autocompletion menu for local variables and functions defined in the same file or included via header.
Example:
void foobar();
void main()
{
foobar();
}
When typing foo in main(), would expect clang_complete to be able to complete it to foobar.
Did I miss anything when reading the clang_complete documentation or is this really not possible?
The answer to the question "how to open the autocompletion menu" is to click < C-x > < C-u > (which means firstly press ctrl and x at the same time, then ctrl and u). Then you'll se a menu of user defined auto completions which is where clang_complete's completions are. If you're as lazy as me and you want the completions to popUp automatically, install an additional plugin like AutoComplPop. You can also switch to YouCompleteMe, which I don't like but may suit you needs better.