I am trying to convert my cocos2d 2.x of iPhone projects to windows 10, but failed in compiling for many errors.
Are there any developers who have succeeded in doing so?
Thank you!
Related
I am working on Xamarin forms application, recently updated the packages. The applications is working fine in iOS but not working in Android during building the application its throwing the errors like already defined with incompatible format (APT0000).
Please find the below as same screen shot that I have build errors
So Kindly Please let me know how to overcome from this error.
hank you in advance
I'm having a very interesting issue with OpenCV and different deployment targets, and I'm running out of ideas of what to try.
Setup
iPhone 6S
iOS Version 10.1.1
OpenCV framework 3.1.0.1
XCode 8.1
Problem
When I compile my code with my Deployment Target(in Xcode) set to 8.0, my code works perfectly.
However, when I compile my code with Deployment Target set to 9.0 or 10.0, my code runs but the values I receive from matchShapes is completely different.
Everything seems to be running fine - I do some filtering before matchShapes, and the output from all the filters are perfect. It seems like it's just specifically matchShapes that's the issue.
There are no additional warnings at buildtime when I switch deployment targets.
Attempted Solutions
I updated everything and made sure it's at the latest version
I tried downloading openCV.framework and using the OpenCV pod
Code
This is the line of code of interest:
double matchPercentage = cv::matchShapes(targetShape.contour, contours[i], CV_CONTOURS_MATCH_I3, 0);
Question For You
Any suggestions or ideas for what might cause this? Happy to run any sort of additional diagnostics or testing and report back.
Thanks for your time
I've recently discovered Cocos2D V3 with Chipmunk physics engine built right into it. There's only one template to create a project from. When I run the sample game on my iPod touch with iOS 6.1 it works as expected but when I run it on an iOS 7.1 device, like 5S or 5, I get EXC_BAD_ACCESS error when I click the [Newton physics] button. There's nothing else. It just shows EXC_BAD_ACCESS before the onNewtonClicked method, so it's not inside the method, but outside. Has someone else experienced this?
This is a 32/64 bit compilation problem from Cocos2d.
You can fix this by updating to the latest RC 0.4 version.
Please check the instructions here to see how to do that :
xCode 5.1 build crashes - SpriteBuilder
I have a Mac enviroment with snow leopard and I Would like to port a written game with sdl to bb10.
My enviroment works with cascades and opengl samples...
I saw there is an SDL port on github.com/blackberry and a TouchoverlayLibrary to use..but I don't know how to create and setup SDL in momentics and create a new SDL project with momentics.
For now I did these steps:
gitclone sdl blackberry port
gitclone touchoverlaylibrary
But now I'm stucked ... cause I don't know how to move...
I suppose that I have to compile the 2 library .. but how?
Should I use momentics or what else?
..any help?
P.S: This solution didn't helped me: How do i configure SDL to work with the Blackberry Playbook Native SDK / NDK?
OK after some research and a lot of test... I found a workaround... here is a little guide:
http://pestohacks.blogspot.it/2012/12/simple-setup-sdl-on-blackberry-os-10-on.html
I am starting up with OpenCV (using C++) and was playing around with the "Feature matching with FLANN" tutorial from here:
http://opencv.itseez.com/doc/tutorials/features2d/feature_flann_matcher/feature_flann_matcher.html
I did not modify anything, just tried running it as it is. Unfortunately, when running it, I am getting this error when the program tries to detect the keypoints (on the line detector.detect(img_1, keypoints_1)) :
I had no problems with running other OpenCV tutorials out of the box...did anyone experience similar problems?
My system: Visual Express 2010 and OpenCV 2.3, under Windows 7 64-bit. Could this be a bug of v2.3, or some issues related to the 64-bitness of my system?
It sure helps to know more about C++ than a worm :) I realized I had linked against the release version of the feature2d lib. As always, solved automatically by virtue of the "power of posting"...
I have same mistake with your‘s,because you have use different Version of lib file.
If you use debug,you must use lib ended by 'd'.