Boost thread not calling thread function - c++

I am trying to create a boost thread and I see the thread is created but the control does not come to the thread function. Can someone please explain why is it so?
Please see below for the code used.
header_file.h
class fa {
public:
fa();
~fa();
int init(void);
static void* clThreadMemFunc(void *arg) { return ((fa*)arg)->collectData((fa*)arg); }
void* collectData(fa *f );
private:
int m_data;
boost::thread *m_CollectDataThread;
};
`
test.cpp
int fa::init(void)
{
if (m_CollectDataThread== NULL)
{
printf("New Thread...\n");
try
{
m_CollectDataThread =
new boost::thread((boost::bind(&fanotify::clThreadMemFunc, this)));
}
catch (...){perror("Thread error ");}
printf("m_CollectDataThread: %p \n", m_CollectDataThread);
}
return 0;
}
void* fa::collectData(fa *f)
{
printf("In collectData\n");
int data = f->m_data;
printf("data %d",data);
}
The test.cpp is complied/built as a library (test.so) and another main function calls the init function. I see the variable m_collectDataThread value changing from null to some value (thread gets created) and also catch does not get any exception.
But I don't see any statement in collectData getting printed. Why is the thread not able to reach it?

Perhaps try adding a join.
E.g.
try
{
m_CollectDataThread =
new boost::thread(boost::bind(&fanotify::clThreadMemFunc, this));
m_CollectDataThread->join();
}

When you use boost::thread or std::thread you do not need old way of passing thread function (using static method and casting void * pointer), you can call class method directly:
class fa {
public:
fa();
~fa();
int init(void);
void collectData();
private:
int m_data;
boost::thread *m_CollectDataThread;
};
m_CollectDataThread = new boost::thread( &fa::collectData, this );
// or explicitly using bind
m_CollectDataThread = new boost::thread( boost::bind( &fa::collectData, this ) );
boost is C++ library, not C

Related

Is there an std::thread_create like pthread_create?

I'm working a project here trying to port some Linux C++ code to be cross platform, and I have here a wrapper thread class that's using pthread.
#include <pthread.h>
class ServerThread {
public:
pthread_t tid;
pthread_mutex_t mutex;
int Create (void* callback, void* args);
};
I'm trying to port this directly to std::thread but the Create method here uses pthread_create which I understand starts the thread, but I'm unable to find the std equivalent.
int ServerThread :: Create (void* callback, void* args) {
int tret = 0;
tret = pthread_create(&this->tid, nullptr, (void*(*)(void *)) callback, args);
if (tret != 0) {
std::cerr << "Error creating thread." << std::endl;
return tret;
}
return 0;
}
I genuinely don't understand what I'm looking at with that pthread_create function call. Is that some kind of strange void pointer double cast?
I have no documentation with the code base I'm working with, so my guess is as good as the next guys'.
std::thread's constructor will start the new thread with the function and arguments provided.
So roughly:
void thread_func(int, double) {
}
class ServerThread {
std::thread thr;
ServerThread(int arg1, double arg2)
: thr(thread_func, arg1, arg2) {
}
};
If you want to run the thread later after the construction, you can first default-initialize std::thread, which will not start an actual thread, and then you can move a new std::thread instance with started thread into it later:
class ServerThread {
std::thread thr;
ServerThread() : thr() {
}
void StartThread(int arg1, double arg2) {
thr = std::thread(thread_func, arg1, arg2);
}
};

Why can't I kill pthread via class object argument passed in

I initiate a background thread to run my class function, the task is executed as an infinite loop until client side decide to stop. So since when create pthread the class object 'this' is passed into thread, I tried to cast it to class object but get a null object, can anyone explain to me why this is not workable ?
void Camera::init()
{
typedef void *(*ThreadFuncPtr)(void *);
this->quit=false;
pthread_create(&acq, NULL, (ThreadFuncPtr)(&Camera::_acquireImages), this);
}
void Camera::stopAcquire()
{
this->quit=true;
}
void Camera::_acquireImages(void* ptr)
{
auto obj = (Camera*) ptr; //obj after cast shows as NULL object
while(!obj->quit){
//do something
}
pthread_exit(NULL);
}
So since when create pthread the class object 'this' is passed into
thread
pthread_create is a C function and expects the function signature to be void* (*)(void*) but it now has the signature void (Camera::*)(void*) so there are two errors: The function should return void* and it's also a non-static class member. To fix it, make the function return void* and make it static:
void Camera::init()
{
this->quit = false;
// now that the function has the correct signature, you don't need
// to cast it (into something that it wasn't)
pthread_create(&acq, NULL, &Camera::acquireImages, this);
}
void Camera::stopAcquire()
{
this->quit = true;
}
/*static*/ void* Camera::acquiredImages(void* ptr) // make it static in the declaration
{
Camera& obj = *static_cast<Camera*>(ptr);
while(obj.quit == false){
//do something
}
return nullptr;
}
If you are using C++11 (or newer), you should however take a look at the standard <thread> which makes life much easier.
#include <thread>
struct Camera {
void init() {
quit = false;
th = std::thread(&Camera::acquireImages, this);
}
~Camera() {
stopAcquire();
}
void acquireImages() {
// no need for casting. "this" points at the object which started the thread
while(quit == false) {
std::cout << ".";
}
}
void stopAcquire() {
if(th.joinable()) {
quit = true;
th.join(); // hang here until the thread is done
}
}
std::thread th{};
bool quit = false;
};

Make thread in class and use it in class C++

i need make new thread in class and use it.
Somethink like:
class Somethink
{
public:
func_to_be_thread();
init_func();
}
Somethink::init_func()
{
std::thread newThread(func_to_be_thread);
}
int main()
{
Somethink ss;
ss.init_func();
}
EDIT:
How to make it correctly? Everythink i wrote returns error becouse idk how to make new thread in class with parameter (function to run) class method. My question is how to do it correctly?
If you need to create a thread with member function you can do the following:
class Something
{
public:
void func_to_be_thread();
void func_to_be_thread_advanced(const char* arg1);
std::thread init_func();
std::thread init_func_with_param(const char *arg1);
}
std::thread Something::init_func()
{
return std::thread(&Something::func_to_be_thread, this);
}
Also you can do it with lambda and parameters:
std::thread init_func_with_param(const char *arg1)
{
return std::thread([=] { func_to_be_thread_advanced(arg1); });
}
which C++ version are you using ? you can use std::thread only starting C++11 .. if you need more help with the syntax, you can check std::thread calling method of class
Start thread with member function

Cast to self pointer in static method throws segfault on (derived) method call

I am trying to implement a simple thread starter class. Below you find a Simple base class implementation and 2 derived variations that are supposed to work as starters. The first one throws segfaults at static void* Threaded::run (void* self) sporadically. I suppose this might a pointer issue but I am not able to figure out why?
Does this in Threaded::start point to a wrong address or is there any other issue with my first derivation?
This is how it's used:
Thread thread (ptr_to_some_obj);
thread.start (&this_obj::callback);
thread.detach ();
Simple base class
class Threaded
{
public:
Threaded () {/* empty */}
virtual ~Threaded () {/* empty */}
/** Returns true if the thread was successfully started, false if there was an error starting the thread */
bool start ()
{
return (pthread_create (&_thread, NULL, run, this) == 0);
}
/** Implement this method in your subclass with the code which allows to gently stop execution. */
virtual void stop () = 0;
/** Will not return until the internal thread has exited. */
void wait ()
{
(void) pthread_join (_thread, NULL);
}
bool detach ()
{
return (pthread_detach (_thread) == 0);
}
protected:
/** Implement this method in your subclass with the code you want your thread to run. */
virtual void run () = 0;
static void* run (void* self)
{
((Threaded*) self) -> run ();
return NULL;
}
pthread_t _thread;
};
Derived class 1 (throws segfault at ((Threaded*) self) -> run (); above)
typedef void (*staticcall)(void*);
class Thread : public Threaded
{
public:
Thread (void* passthru)
:_call (NULL)
{
_passthru = passthru;
}
~Thread () { /* empty */ }
bool start (staticcall call)
{
_call = call;
assert (_call);
return start ();
}
void stop ()
{
// nothing
}
protected:
void run ()
{
(_call) (_passthru);
}
bool start ()
{
return Threaded::start ();
}
private:
Thread () { };
void* _passthru;
staticcall _call;
};
Derived class 2 (works, but i'd rather have Derived class 1 implementation)
typedef void (*staticcall)(void*);
class Thread2 : public Threaded
{
public:
Thread2 (void* passthru)
{
_passthru = passthru;
}
~Thread2 () { /* empty */ }
bool start (staticcall call)
{
_call = call;
assert (_call);
return start ();
}
void stop ()
{
// nothing
}
protected:
void run () { }
static void* run2 (void*)
{
(_call) (_passthru);
return NULL;
}
bool start ()
{
return (pthread_create (&_thread, NULL, run2, NULL) == 0);
}
private:
Thread2 () { };
static void* _passthru;
static staticcall _call;
};
void* Thread2::_passthru;
staticcall Thread2::_call;
As pointed out by molbdnilo:
pthread_create only queues the new thread. There are no guarantees regarding when the thread function will be called, and thread must be alive at that time.
Since I do not want to keep a list of spawned threads around I solved this with the use of pthread_cond_wait and pthread_cond_signal. The spawner will wait for a signal that is emitted by the method that runs in the thread. This way the thread creator won't destroy the thread object before the to-be-threaded method is called.
class ThreadSpawner
{
public:
ThreadSpawner ()
{
pthread_mutex_init (&MtxThreadStarter, 0);
pthread_cond_init (&CondThreadStarter, 0);
}
~ThreadSpawner ()
{
pthread_cond_destroy (&CondThreadStarter);
pthread_mutex_destroy (&MtxThreadStarter);
}
void spawn ()
{
Thread thread (pass_object);
pthread_mutex_lock (&MtxThreadStarter);
if (thread.start (&ThreadSpawner::callback))
{
// wait here for signal
pthread_cond_wait (&CondThreadStarter, &MtxThreadStarter);
thread.detach ();
}
pthread_mutex_unlock (&MtxThreadStarter);
}
static void callback (void* passthru)
{
// send signal to thread spawner
pthread_mutex_lock (&MtxThreadStarter);
pthread_cond_signal (&CondThreadStarter);
pthread_mutex_unlock (&MtxThreadStarter);
// do threaded work
}
private:
static pthread_mutex_t MtxThreadStarter;
static pthread_cond_t CondThreadStarter;
}
pthread_mutex_t ThreadSpawner::MtxThreadStarter = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t ThreadSpawner::CondThreadStarter = PTHREAD_COND_INITIALIZER;
Edit: a solution to let a thread execute as a method invokation
Well the solution I thought about in the recent discussion would work if the thread entry point was a simple function.
However, I suppose the idea is more to take advantage of an actual object, so that the thread body is actually an invokation of the body() method.
This is more tricky, since there must be a live instance of the derived class for the whole thread duration, and yet the original instance is likely to get out of scope after a start / detach sequence.
One possible (though somewhat costly) solution is to have the thread body stub create a local copy of the original instance on the stack. So the thread launcher will construct a thread object, and the thread itself will copy it.
With this system, you only need to make sure the original instance will be kept live in the interval between pthread_create and thread activation by the scheduler.
This requires a semaphore (which will be done by hand with a mutex/cond. var. pair for the 1.000.000th time, since bloody C++11 does not have one in store).
To hide this messy code inside the base class, you need to downcast the base pointer into the appropriate subclass type.
I resorted to templating the base class, though there might be smarter solutions out there. I just could not think of any.
To test the solution, I use a counter system that detects whether the original Thread instance has been deleted before the thread stub could make a local copy.
The SYNC compilation flag activates the semaphore. The expected program output is 0->0. If other numbers appear, it means some threads ran on messed-up instances.
I tested it on Ubuntu in a VM, and it seemed to work well enough.
#include <cstdlib>
#include <cstdio>
#include <cassert>
#include <thread> // sleep_for
#include <chrono> // milliseconds
#include <pthread.h>
#define SYNC // undefine this to see what happens without synchronization
typedef void *(*tEntryPoint) (void *);
#include <mutex>
#include <condition_variable>
class semaphore {
private:
std::mutex m;
std::condition_variable v;
int c;
public:
semaphore (int count = 0):c(count){}
void V()
{
#ifdef SYNC
std::unique_lock<std::mutex> l(m);
c++;
v.notify_one();
#endif
}
void P()
{
#ifdef SYNC
std::unique_lock<std::mutex> l(m);
while (c == 0) v.wait(l);
c--;
#endif
}
};
template<typename Derived>
class Threaded
{
public:
/** Returns true if the thread was successfully started, false if there was an error starting the thread */
bool start(void)
{
destructor_guard = new semaphore();
bool res = (pthread_create(&_thread, NULL, (tEntryPoint)entry_point, this) == 0);
if (res) destructor_guard->P(); // wait fot thread to start execution
delete destructor_guard;
return res;
}
/** This optional method will be executed after the thread main body */
virtual void stop() {}
/** Will not return until the internal thread has exited. */
void wait()
{
(void)pthread_join(_thread, NULL);
}
/** Will let the underlying task run independently */
bool detach()
{
return (pthread_detach(_thread) == 0);
}
private:
static void * entry_point(Derived * self)
{
Derived local_self = *self;
local_self.destructor_guard->V(); // original can be deleted
local_self.body();
local_self.stop();
return NULL;
}
pthread_t _thread;
semaphore* destructor_guard;
};
#define NUM_THREADS 9
#define REPEAT 3000
static int signature[NUM_THREADS + 1] = { 0, };
class Thread : public Threaded<Thread>
{
unsigned id;
public:
Thread(unsigned id) : id(id) {}
~Thread() { id = 0; }
void body(void)
{
signature[id%(NUM_THREADS+1)]++;
}
void stop(void)
{
std::this_thread::sleep_for(std::chrono::milliseconds(10));
signature[id%(NUM_THREADS+1)]++;
}
};
void launch_a_thread(int id)
{
Thread thread (id);
if (thread.start())
{
// thread.wait();
thread.detach();
}
}
int main(void)
{
for (unsigned i = 0; i != REPEAT*NUM_THREADS; i++) launch_a_thread(1+i%NUM_THREADS);
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // leave enough time for free running threads to terminate
for (int i = 0 ; i <= NUM_THREADS ; i++) if (signature[i] != 2*REPEAT) printf ("%d -> %d\n", i, signature[i]);
return 0;
}

Calling pthread_create inside a member function?

I created a widget.h file containing the declartions of pthread_function and I wanted to call it in a member function destroyWidget of that class Widget in widget.cpp. but always shows an error. I'll show the .cpp and .h file.
widget.h file
class Widget
{
public:
Widget();
void createWidget(int x,int y,int w,int h);
void showWidget();
int wid;
pthread_t thread;
int *incomingval,id;
void join();
Window win;
XEvent evt;
private:
void* destroyWidget(void* ptr);
Display *disp;
int screenNumber;
unsigned long white;
unsigned long black;
long eventMask;
GC gc;
int tbit;
int *incoming,val;
};
now the widget.cpp
Widget::Widget()
{
disp=XOpenDisplay( NULL );
screenNumber=DefaultScreen(disp);
white=WhitePixel(disp,screenNumber);
black=BlackPixel(disp,screenNumber);
eventMask=StructureNotifyMask;
tbit=0;
}
void Widget::createWidget(int x,int y,int w,int h)
{
wid=w;
win= XCreateSimpleWindow(disp,DefaultRootWindow(disp),x,y,w,h,1,white,black);
}
void Widget::showWidget()
{
XMapWindow(disp,win);
XFlush(disp);
gc=XCreateGC(disp,win,0,NULL);
XSetForeground(disp,gc,white);
XDrawLine(disp,win,gc,wid-10,0,wid,10);
XDrawLine(disp,win,gc,wid-10,10,wid,0);
//calling the thread function
pthread_create( &thread, NULL, destroyWidget, this);
}
void Widget::join()
{
pthread_join( thread, NULL);
}
void* Widget::destroyWidget(void* ptr)
{
Widget* mw = static_cast(ptr);
eventMask=ButtonPressMask|ButtonReleaseMask;
XSelectInput(disp,win,eventMask);
do{
printf("id= %d",id);
XNextEvent(disp,&evt);
}while(evt.type!=ButtonRelease);
XDestroyWindow(disp,win);
XCloseDisplay(disp);
return NULL;
}
now the main.cpp file
#include "widget.h"
#include
int main()
{
Widget* w=new Widget();
Widget* n=new Widget();
n->createWidget(20,20,150,150);
w->createWidget(50,50,250,250);
n->showWidget();
w->showWidget();
n->join();
w->join();
return 0;
}
the error is
widget.cpp: In member function ‘void Widget::showWidget()’:
widget.cpp:44:51: error: argument of type ‘void* (Widget::)(void*)’ does not match ‘void* (*)(void*)’
The problem is that pthread_create is a C-style function; you need to give it a pointer-to-function. Widget::destroyWidget() is a pointer-to-member-function. (Remember that non-static member functions always have an implied this argument, which pthread_create doesn't know how to provide.)
See the answers to this question for some possible solutions: pthread function from a class.
The third argument to pthread_create has the signature (in C++):
extern "C" void* (*pointerToFunction)( void* );
You're trying to pass it the address of a member function:
void* (Widget::*pointerToMemberFunction)( void* );
The signatures are incompatible: the second requires an object on which
to call it, and is not extern "C".
The simplest way of handling this is to use boost::thread, with all
it's functional object support. Otherwise, you can define something
like the following:
struct AbstractTask
{
virtual ~AbstractTask() {}
virtual void* run() = 0;
};
template<typename T, void* (T::*ptr)()>
class Task
{
T* myObject;
public:
Task( T* object ) : myObject( object ) {}
virtual void* run()
{
return (myObject->*ptr)();
}
};
extern "C" void* taskRunner( void* arg )
{
std::auto_ptr<AbstractTask> p( static_cast<AbstractTask*>( arg ) );
return p->run();
}
pthread_t taskStarter( AbstractTask* obj )
{
pthread_t result;
pthread_create( &result, NULL, &taskRunner, obj );
return result;
}
To start a thread, you then call:
thread = taskStarter( new Task<Widget, &Widget::destroyWidget>( this ) );
(This is from memory, from an earlier project, so there might be some
typos in it, but you get the idea. And you probably want to add some
error handling in taskStarter.)
Like Oli said you can't use a member function when a C-style function expects a "normal" function pointer. However, what you can do is make a separate function that calls back your destroyWidget() method.
Like so:
void* start_routine(void* arg)
{
Widget* widget = static_cast<Widget* >(arg);
widget->destroyWidget();
return NULL;
}
void Widget::showWidget()
{
pthread_create(&thread, NULL, &start_routine, this);
}
void Widget::destroyWidget()
{
// your code
}