How to change a content in a window in PySide? - python-2.7

I want to click on a menubar "Tools" menu to change my window content completely. How do I do this with PySide? Should I call QAction and set new widget as a central one with a parent of an old window? I'm beginner in python and english too. So far I've created only one-window application.

Firstly, I would define each tool within its own subclass of a QWidget. Secondly, I would add an instance of each tool widget thus created to the layout of the central widget of the main window. Finally, I would add actions to the menuBar and connect them to methods to show and hide the tools as desired.
Below is an example to show how this can be done with 2 different tools:
from PySide import QtGui
import sys
class myApplication(QtGui.QMainWindow):
def __init__(self, parent=None):
super(myApplication, self).__init__(parent)
self.setWindowTitle('No Tool is Selected')
#---- create instance of each tool widget ----
self.tool1 = Tool1(self)
self.tool2 = Tool2(self)
#---- layout for central widget ----
centralWidget = QtGui.QWidget()
centralLayout = QtGui.QGridLayout()
centralLayout.addWidget(self.tool1, 0, 0)
centralLayout.addWidget(self.tool2, 1, 0)
centralWidget.setLayout(centralLayout)
self.setCentralWidget(centralWidget)
#---- set the menu bar ----
contentMenu = self.menuBar().addMenu(("Tools"))
contentMenu.addAction('show Tool 1', self.show_Tool1)
contentMenu.addAction('show Tool 2', self.show_Tool2)
contentMenu.addAction('show All', self.show_All)
def show_Tool1(self):
self.tool1.show()
self.tool2.hide()
self.setWindowTitle('Tool #1 is Selected')
def show_Tool2(self):
self.tool1.hide()
self.tool2.show()
self.setWindowTitle('Tool #2 is Selected')
def show_All(self):
self.tool1.show()
self.tool2.show()
self.setWindowTitle('All Tools are Selected')
class Tool1(QtGui.QWidget):
def __init__(self, parent=None):
super(Tool1, self).__init__(parent)
layout = QtGui.QGridLayout()
layout.addWidget(QtGui.QPushButton('Tool #1'))
self.setLayout(layout)
self.hide()
class Tool2(QtGui.QWidget):
def __init__(self, parent=None):
super(Tool2, self).__init__(parent)
layout = QtGui.QGridLayout()
layout.addWidget(QtGui.QTextEdit('Tool #2'))
self.setLayout(layout)
self.hide()
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
instance = myApplication()
instance.show()
sys.exit(app.exec_())
Which results in:

Related

How to make QTabWidget clickable?

i searched about this topic and find some examples how to make qwidget clickable but just to print texts like this one
import sys
from PyQt4.QtGui import QWidget, QApplication
class MyWidget(QWidget):
def mousePressEvent(self, event):
print "clicked"
app = QApplication(sys.argv)
widget = MyWidget()
widget.show()
app.exec_()
what i need is it possible to make th QTabWidget clickable and when click on it we can use it like a button to open a file for example ?
What you should do is create a signal and output it as shown below:
class ClickableQTabWidget(QTabWidget):
clicked = pyqtSignal()
def mousePressEvent(self, event):
self.clicked.emit()
class Widget(QWidget):
def __init__(self, parent=None):
QWidget.__init__(self, parent)
self.setLayout(QVBoxLayout())
self.cw = ClickableQTabWidget(self)
self.layout().addWidget(self.cw)
self.cw.clicked.connect(self.onClicked)
def onClicked(self):
print("clicked")
app = QApplication(sys.argv)
widget = Widget()
widget.show()
app.exec_()

wxpython - responding to MessageDialogs and FileDialogs within a frame during unit-testing

I would like to test a GUI I have been working on written using wxpython without requiring interaction so that I can continue development and test regularly and easily. My problem is that whenever I test a function that opens a modal dialog the testing pauses and won't continue until I manually press the OK button. I can't seem to discover a reason for this, but it is connected to the native wxpython dialog types like wx.MessageDialog and wx.FileDialog because if I use show modal on a custom class that inherits from wx.Dialog then I can use wx.CallAfter to respond to the dialog fine. So is there a good way to respond to these modal dialogs?
The dialogs don't work during normal operation of the GUI if I just use Show instead of ShowModal so I can't simply not make the dialogs modal.
Bellow is a bit of code to test this outlining this basic problem. It runs two tests one that opens a wx.MessageDialog and one that opens a custom dialog both I attempt to close with wx.CallAfter.
import unittest
import wx
class MyDialog(wx.Dialog):
def __init__(self, parent):
wx.Dialog.__init__(self, parent, -1, 'Test')
wx.Button(self, wx.ID_OK)
class MyFrame(wx.Frame):
def __init__(self, parent, id):
wx.Frame.__init__(self, parent, id, 'Flintstones',
size=(340, 200))
panel = wx.Panel(self)
panel.SetBackgroundColour("White")
self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
self.button = wx.Button(panel, id=-1, label='custom dlg', size=(75, 25))
self.Bind(wx.EVT_BUTTON, self.create_dlg, self.button)
self.msgbutton = wx.Button(panel, id=-1, label='wx message dlg', size=(75, 25))
self.Bind(wx.EVT_BUTTON, self.create_msgdlg, self.msgbutton)
def OnCloseWindow(self, event):
self.Destroy()
def create_dlg(self, event):
TEXT="specimens interpretations are saved"
self.dlg = MyDialog(self)
result = self.dlg.ShowModal()
if result == wx.ID_OK:
print("custom dlg: okay pressed")
else:
print("custom: okay not pressed")
self.dlg.Destroy()
def create_msgdlg(self, event):
TEXT="specimens interpretations are saved"
self.dlg = wx.MessageDialog(self, caption="Saved",message=TEXT,style=wx.OK|wx.CANCEL)
result = self.dlg.ShowModal()
if result == wx.ID_OK:
print("message dlg: okay pressed")
else:
print("message dlg: okay not pressed")
self.dlg.Destroy()
class TestMyDialog(unittest.TestCase):
def setUp(self):
self.app = wx.App()
self.frame = MyFrame(None,1)
self.frame.Show()
def tearDown(self):
wx.CallAfter(self.app.Exit)
self.app.MainLoop()
def testDialog(self):
evt = wx.CommandEvent(wx.EVT_BUTTON.typeId,self.frame.button.GetId())
def clickOK():
clickEvent = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, wx.ID_OK)
self.frame.dlg.ProcessEvent(clickEvent)
wx.CallAfter(clickOK)
self.frame.ProcessEvent(evt)
def testMsgDialog(self):
evt = wx.CommandEvent(wx.EVT_BUTTON.typeId,self.frame.msgbutton.GetId())
def clickOK():
clickEvent = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, wx.ID_OK)
self.frame.dlg.ProcessEvent(clickEvent)
wx.CallAfter(clickOK)
self.frame.ProcessEvent(evt)
if __name__ == '__main__':
unittest.main()

wx.TextCtrl is blank for very long strings

I'm trying to display the string representation of a list of many float items in a wx.TextCtrl using the SetValue() method.
As soon as the length of the string to be displayed reaches 6151 characters the TextCtrl goes blank and does not display the string. I can still copy portions of the text control as normal and paste them somewhere (such as a text editor) but the characters in the text control itself don't appear on the screen.
Why isn't the text control's value displayed in the text control?
How do I make it display the string if it's longer than 6150 characters?
This happens when setting the text control's value using the SetValue method and when typing in the text control.
Changing the max length for the text control didn't help.
Environment:
Windows 10 (64 bit)
Python 2.7.10
wxPython 3.0
Example code:
import wx
import os
class MainWindow(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, title=title, size=(200,-1))
self.control = wx.TextCtrl(self)
self.control.SetMaxLength(10000) #doesn't help
self.sizer = wx.BoxSizer(wx.VERTICAL)
self.sizer.Add(self.control, 1, wx.EXPAND)
self.SetSizer(self.sizer)
self.SetAutoLayout(1)
self.sizer.Fit(self)
self.Show(True)
app = wx.App(False)
frame = MainWindow(None, "Sample editor")
app.MainLoop()
It looks like a bug. According to the this, it should max out at 64K since Windows 98 unless the operating system you have has some kind of odd limit. You can actually increase the number of characters displayed by using one of the wx.TE_RICH style flags.
I was able to replicate your issue on Windows 7 with Python 2.7 and wxPython 3.0.2 using the following code:
import wx
########################################################################
class MyPanel(wx.Panel):
""""""
#----------------------------------------------------------------------
def __init__(self, parent):
"""Constructor"""
super(MyPanel, self).__init__(parent)
self.text = wx.TextCtrl(self, value="y"*7000)
btn = wx.Button(self, label='Line Length')
btn.Bind(wx.EVT_BUTTON, self.onLength)
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(self.text, 0, wx.EXPAND|wx.ALL, 5)
sizer.Add(btn, 0, wx.CENTER|wx.ALL, 5)
self.SetSizer(sizer)
#----------------------------------------------------------------------
def onLength(self, event):
""""""
print len(self.text.GetValue())
########################################################################
class MyFrame(wx.Frame):
""""""
#----------------------------------------------------------------------
def __init__(self):
"""Constructor"""
super(MyFrame, self).__init__(parent=None, title='Test')
panel = MyPanel(self)
self.Show()
if __name__ == '__main__':
app = wx.App(False)
frame = MyFrame()
app.MainLoop()
If I add the wx.TE_RICH flag and call Layout(), I can make it work though:
import wx
########################################################################
class MyPanel(wx.Panel):
""""""
#----------------------------------------------------------------------
def __init__(self, parent):
"""Constructor"""
super(MyPanel, self).__init__(parent)
self.text = wx.TextCtrl(self, value="y"*7000, style=wx.TE_RICH)
btn = wx.Button(self, label='Line Length')
btn.Bind(wx.EVT_BUTTON, self.onLength)
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(self.text, 0, wx.EXPAND|wx.ALL, 5)
sizer.Add(btn, 0, wx.CENTER|wx.ALL, 5)
self.SetSizer(sizer)
self.Layout()
#----------------------------------------------------------------------
def onLength(self, event):
""""""
print len(self.text.GetValue())
########################################################################
class MyFrame(wx.Frame):
""""""
#----------------------------------------------------------------------
def __init__(self):
"""Constructor"""
super(MyFrame, self).__init__(parent=None, title='Test')
panel = MyPanel(self)
self.Show()
if __name__ == '__main__':
app = wx.App(False)
frame = MyFrame()
app.MainLoop()
You should report this bug here: http://trac.wxwidgets.org/

Should I be passing GUI-entered variables between classes or restructuring program?

The user enters values using line edits on the MyWidget screen and then presses the Enter button. This opens the MyDialog screen on which data will be plotted when the Run button is pressed. How can I make the line edit data accessible to run in MyDialog for plotting? Or, is there a better way of doing this which wouldn't require passing variables between classes? My program is based on this answer.
from PyQt4 import QtCore, QtGui, uic
# Import Qt widgets
from matplotlib.backends.backend_qt4agg \
import FigureCanvasQTAgg as FigureCanvas
from matplotlib.backends.backend_qt4agg \
import NavigationToolbar2QT as NavigationToolbar
from matplotlib.figure import Figure
GUI_FILE = "Minimal_UI.ui" # GUI with line edit and 'enter' button
form_class = uic.loadUiType(GUI_FILE)[0]
class MyWidget(QtGui.QWidget, form_class):
def __init__(self, parent=None):
super(MyWidget, self).__init__(parent)
self.setupUi(self)
self.pushButton_Enter.clicked.connect(self.on_pushButton_clicked)
self.dialogTextBrowser = MyDialog(self)
#QtCore.pyqtSlot()
def on_pushButton_clicked(self):
# I'd like to be able to pass Temp_0 to the run method
self.Temp_0 = self.lineEdit_Temp_0.text()
self.dialogTextBrowser.exec_()
class MyDialog(QtGui.QDialog):
def __init__(self, parent=None):
super(MyDialog, self).__init__(parent)
self.fig = Figure()
self.canvas = FigureCanvas(self.fig)
self.toolbar = NavigationToolbar(self.canvas, self)
self.run_button = QtGui.QPushButton('Run')
self.run_button.clicked.connect(self.run)
self.stop_button = QtGui.QPushButton('Stop')
self.stop_button.clicked.connect(self.stop)
layout = QtGui.QVBoxLayout()
# Widgets are stacked in the order they are added
layout.addWidget(self.toolbar)
layout.addWidget(self.canvas)
layout.addWidget(self.run_button)
layout.addWidget(self.stop_button)
self.setLayout(layout)
def run(self):
# Create axes
ax = self.fig.add_subplot(111)
# Discard the old graphs
ax.hold(False)
# Plot data--I'd like to be able to use line edit data here
ax.plot([1, 2, 3, 4], '*-')
# Refresh canvas
self.canvas.draw()
def stop(self):
print 'Stop Pressed'
if __name__ == "__main__":
import sys
app = QtGui.QApplication(sys.argv)
app.setApplicationName('MyWidget')
main = MyWidget()
main.show()
sys.exit(app.exec_())
MyDialog constructor has an attribute parent.
With the code bellow, you create an instance of MyDialog with MyWidget as a parent:
self.dialogTextBrowser = MyDialog(self)
Two ways for a widget to access data from it's parent:
Use the parent attribute in the __init__ function
self.lineEditData=parent.lineEdit.text()
Use the parent() method anywhere
def run(self):
self.lineEditData=self.parent().lineEdit.text()
I say it depends on how your suppose to use the application. If your suppose to fill the lineEdit once click and get a plot, I would use the parent attribute or directly pass the data in the __init__ function.
But if the user can go back to the lineEdit, change something, and click "run" again, then you should use the parent() method in run.

Mouse events in PyQt5 and PyQt4

I used to have an application in PyQt5, where user could move QGroupBox widget, by pressing mouse button and simply move it. In PyQt5 it works perfectly, but I had to refuse PyQt5 for some reasons and use PyQt4 instead of it. But now I can move my QgroupBox widget only after double click. I use the same piece of code, but in PyQt5 it worked after one click and now only after second one (after first click the whole application's window starts to move). What should I add/edit in order to reach the same result like in PyQt5?
from PyQt4.QtGui import *
from PyQt4.QtCore import *
class WidgetPattern(QGroupBox):
def __init__(self, name, parent=None):
super(WidgetPattern, self).__init__(parent=parent)
self.layout = QVBoxLayout(self)
self._offset = 0
self.widgetLength = 280
self.name = QLabel(parent=self)
self.name.setText(name)
self.name.adjustSize()
self.name.move(self.widgetLength / 2 - self.name.width() / 2, 5)
self.close_button = QToolButton(parent=self)
self.close_button.resize(24, 24)
self.close_button.setAutoRaise(True)
self.close_button.move(self.widgetLength - self.close_button.width(), 0)
self.close_button.setIcon(QIcon.fromTheme("application-exit"))
self.setFixedSize(280, 60)
def mousePressEvent(self, event):
self._offset = event.pos()
def mouseMoveEvent(self, event):
self.move(
QGroupBox.mapToParent(
self,
event.pos() -
self._offset))
class ConcertGUI(QWidget):
def __init__(self, parent=None):
super(ConcertGUI, self).__init__(parent)
widget=WidgetPattern("test")
self._main_layout = QVBoxLayout()
self._main_layout.addWidget(widget, 0)
self.setLayout(self._main_layout)
self.resize(1024, 500)
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
gui = ConcertGUI()
gui.show()
sys.exit(app.exec_())