Adding a tile to an MFC application - c++

I have a C++ MFC application that has a bunch of dialogs which are defined in an .rc file. I need to add a tile to the application for pinning it to the start menu because the default "tile" that Windows creates from the icon doesn't look very good. Rewriting the whole application to use XAML instead of the .rc file isn't an option right now. The tile doesn't need to be interactive, just display a better looking picture than just slapping the small icon in.
Is there a way to add a tile to an MFC application with an .rc file?
If not, the other idea I had was to create a wrapper application which uses XAML to create a tile, and the only thing the wrapper application would do is launch the MFC application. Does anybody have a better solution?
I am using Visual Studio 2015.
The .ico file I'm using has 768x768, 512x512, 256x256, 150x150, 48x48, 32x32, and 16x16 versions of the image in it.
Edit
There was some confusion about what exactly I needed. Here is an annotated screen shot which hopefully shows the issue clearly.
One other clarification, I don't think this makes any difference, but I thought I'd add it just to be safe. The program does not need to run on Windows 8/8.1, just Windows7 and Windows10

After extensive research it is clear that this is not possible. Not only is it not possible with MFC, but the only way to create a tile (live or static) is with a Windows Universal App. So my solution here is to create a simple launcher program that starts up the MFC application and then exists. However, one caveat here is that Windows Universal programs are not allowed to directly run other programs. What they are allowed to do is open a file with it's default program. So I created a new file extension and assigned the default application to be the MFC program.

this->SetWindowText("SudeshMFCDemo");
https://msdn.microsoft.com/en-us/library/yhczy8bz(v=vs.90).aspx

Related

How to add an icon to a console application

This seems like a thing that should be quite simple to do, but for some reason I have problems even to google anything on the subject...
How do you add an icon to a console application in Visual Studio. Now, I know how this works with Win32 desktop applications - you have the resource file, and the icon with the lowest ID is simply used as the app's icon. But if I add a new resource file to a console application and even mess around with the icon editor - nothing happens. The target executable still has the same default icon. Is there some kind of difference between a console application and a desktop one regarding resources? Or do I need to also do set something else apart from just adding the resource file with an icon?
Thanks
It should work the same as with normal WinAPI application. In my case the problem was probably caused by windows icons caching. You can verify this is the case by moving the executable to another directory.

Why is my listbox not resizing? (Dynamically resizing dialog components)

My app is Win32; I'm using VS 2015. I have a dialog box that contains a listbox. I set the listbox to be dynamically resized, but it does not change when the dialog is resized.
Here are the listbox' attributes:
The listbox is owner-drawn:
This is the default size of the dialog:
This is what the dialog looks like when I stretch in Test mode in the Resource Workshop Dialog Editor. Notice the inside listbox expands too, exactly as hoped:
However, when it's actually running, stretching the dialog does not increase the size of the listbox:
Why is this not working? Is there some additional voodoo I have to invoke to get it to actually work? Does this only work in MFC? What is the Win32 equivalent of CWnd::ExecuteDlgInit?
Note: I have already looked at https://msdn.microsoft.com/en-us/library/mt270148.aspx and http://mariusbancila.ro/blog/2015/07/27/dynamic-dialog-layout-for-mfc-in-visual-c-2015/, wherein I did not find an answer.
Does this only work in MFC?
Indeed, this only works when using MFC1.
What is the Win32 equivalent of CWnd::ExecuteDlgInit?
MFC is a library built on top of the Windows API. The windowing system in the Windows API does not provide any sort of layout management. If you want to see the Windows API equivalent, it's literally what is implemented in MFC.
So, why is this supported in the graphical resource editor then? Because that is where the layout information is generated. It's ultimately placed into a custom resource of type AFX_DIALOG_LAYOUT, where MFC picks it up to do its magic. If you aren't using MFC, that resource is simply ignored.
That's not to say that - in theory - you wouldn't be able to implement your own solution that reads the generated resource. As long as you can find documentation for the custom resource used by MFC. I didn't, but a look into the MFC source revealed, that it's pretty simple (a version WORD, followed by pairs of WORDs for horizontal and vertical move and size settings).
1 Or a library that understands the implementation details, such as the WTL.
This functionality is also supported in Windows Template Library!
https://sourceforge.net/p/wtl/git/ci/master/tree/Include/atlframe.h
If you have a look at the CDynamicDialogLayout class you can see how it works, and if you are using WTL you can even use the functionality yourself.
For the record, I was looking for the solution to this as well, when I resized a control on my dialog all of the dynamic resizing stopped working, although it worked fine in the Test Mode.
To fix it, in the the second link you posted there's a section on adding a function:
void CMFCDynLayoutDemoDlg::SetupDynamicLayout()
Where you re-setup the Dynamic Layout manager
Once I did this, it started working in the live version for me.
Very similar answer is in this post too:
Recalculate dynamic layout properties

How to create an Evernote kind of widget for global menu of a MacOS/X desktop using QT?

How to create an application which stays in top of MacOS, something similar to below image. You can see the Evernote elephant icon.
I don't want to use xcode - because my application already built in QT, it has nice GUI, now I wanted to add extended feature something similar to Evernote. If I click on an elephant it will open a dialog box to write notes. In my case- it's a simple event like on/off buttons.
I have tried and created GUI widget apps but how to make one which resides like Evernote app ?
A custom pop up menu like the one pictured can be done several ways in Qt.
QML is the most modern way of making the menu with the customized styling you are looking for.
Apply the appropriate flags to the window/widget so it appears as a popup.
The same effects can also be done in QWidgets, but takes more code and probably will take longer to make. The flags you are looking for will be found under Qt Window Flags and/or under Qt Widget Attributes.
The stock stylings for Qt for different OS's deal mostly with title bars, status bars, buttons, drop downs, etc.
The base styles for Mac can be found here:
http://doc.qt.io/qt-5/gallery-macintosh.html
Once you go to a customized popup, you have to draw all of it yourself... but the native drawing elements in Qt are friendly enough and get you that look you are trying to do.
There are even some tools for exporting from Photoshop or Gimp directly to QML.
http://doc.qt.io/qtcreator/quick-export-to-qml.html
Hope that helps.
You are looking for a tray icon. Qt implements it in QSystemTrayIcon.
Further information
You may take a look at the System Tray Icon Example.
Many StackOverflow posts exist on this topic.
If you already have a program written for Qt, then you can compile and run it under MacOS/X much the same way you could compile it under (whatever OS you're using now). You'll need to install Xcode because Xcode includes the C++ compiler (clang) you'll need in order to compile your Qt program, but you don't have to use the Xcode IDE if you don't want to. Rather, you can either use the QtCreator IDE under MacOS/X, or you can simply open up a Terminal window and do a "qmake ; make" in the directory where your Qt-based program's .pro file is, and build it from the command line that way.
If, on the other hand, your question is actually about how to add an icon to the global menu of a MacOS/X desktop, then I don't think Qt has an API for that, so you'll need to drop down to using one of MacOS/X's native APIs. That will probably involve learning some Objective-C (or Objective-C++, if you prefer), but integrating a bit of Objective-C/C++ into your Qt app is doable with a bit of work.

Backgroung color toolbar and menubar in windows 7

I want to change the backgroung color of the toolbar and the menu bar of my application in Windows 7.
I have this look:
but I want this look:
So I'd like to know - this problem is connected with Visual Styles, and can be solved with some functions / changes of color scheme of application or I should write my own classes and set the particular color in RGBenter image description here.
If you have any example code, I would glad to see it.
As Cody indicated, you need to use visual styles. When you create a new project in Visual Studio, you’re given the opportunity to specify a visual style.
The new application uses the CMFCVisualManager class to render the individual UI components.
CMFCVisualManager...
Provides support for changing the appearance of your application at a
global level. The CMFCVisualManager class works together with a class
that provides instructions to draw the GUI controls of your
application using a consistent style.
If you’re dealing with an existing application, you would need to add the VisualManager class to your code. I would suggest you create a sample application and look at the code that gets generated. Once you understand how the code works, you can port what you need to your application.

Custom Windows GUI library

I always wondered how software such as iTunes, Winamp etc is able to create its own UI.
How is this accomplished under the Windows platform? Is there any code on the web explaining how one would create their own custom GUI?
WinAmp doesn't usually supply its own GUI at all -- it delegates that to a "skin". You can download dozens of examples and unless memory fails me particularly badly, documentation is pretty easily available as well.
From the looks of things, I'd guess iTunes uses some sort of translation layer to let what's basically written as a native Mac UI run on Windows (the same kind of thing that Apple recently decided was so evil that they're now forbidden on the iPhone and apparently the iPad).
Since saying anything that could possibly be construed as negative about Apple is often treated as heresy, I'll point to all the .xib files that are included with iTunes for Windows. An .XIB file (at least normally) is produced by Apple's Interface Builder to hold resources for OS/X programs, and compiled to a .NIB file prior to deployment. Windows doesn't normally use either .XIB or .NIB files at all, and it appears likely to me that Apple includes a compatibility layer to use them on Windows (though I've never spent any time looking to figure out what file it's stored in or anything like that).
Edit: (response to Mattias's latest comment). Rendering it is tedious but fairly straightforward. You basically take the input from the skin (for example) and create an owner draw control (e.g. a button) and render the button based on that input.
The easiest way to do this is to have fixed positions for your controls, and require the user to draw/include bitmaps for the background and controls. In this case, you just load the background bitmap and display it covering the entire client area of your application (and you'll probably use a borderless window, so that's all that shows). You'll specify all your controls as owner-drawn, and for each you'll load their bitmap and blit it to the screen for that control. Since there won't (usually) be a visible title bar, you'll often need to handle WM_NCHITTEST (or equivalent on other systems) to let the user drag the window around.
If you want to get a bit more complex, you can add things like allowing them to also specify a size and position for each control, as well as possibly specifying that some controls won't show up at all. Again, this isn't really terribly difficult to manage -- under Windows, for example, most controls are windows, and you can specify a size and position when you create a window. If the user loads a different skin at run-time, you can call MoveWindow to move/resize each control as needed.
I'm assuming that you mean creating a GUI application as opposed to a GUI framework.
There are lots of GUI frameworks available for Windows.
Some are
wxWidgets (www.wxwidgets.org)
Qt (http://qt.nokia.com/products)
And of course the venerable MFC framework (http://msdn.microsoft.com/en-us/library/d06h2x6e%28VS.90%29.aspx)
If you want a more complete list, look at the Wikipedia article for MFC (http://msdn.microsoft.com/en-us/library/d06h2x6e%28VS.90%29.aspx) and scroll to the bottom.
Each of these GUI frameworks is amply documented on the web.