what does a ampersand before double colon mean in c++? - c++

I found this usage in the following code generated by google's protobuf.
inline void Datum::set_data(const void* value, size_t size) {
set_has_data();
//over here.
if (data_ == &::google::protobuf::internal::kEmptyString) {
data_ = new ::std::string;
}
data_->assign(reinterpret_cast<const char*>(value), size);
}
Thank you:-)!

It's two totally unrelated things, perhaps better thought of as
&(::google::protobuf::internal::kEmptyString)
& just means the address-of operator, exactly the same as if you'd done:
int xyzzy = 7;
int *pointer_to_xyzzy = &xyzzy;
The ::, on the other hand, is the global namespace specifier, to ensure you don't start looking in your current namespace.
For example, the following program:
#include <iostream>
int x = 7;
namespace xyzzy {
int x = 42;
int getxa() { return ::x; }
int getxb() { return x; }
}
int main() {
std::cout << xyzzy::getxa() << '\n';
std::cout << xyzzy::getxb() << '\n';
return 0;
}
outputs 7 followed by 42 since the getxa() function uses the global namespace specifier rather than the xyzzy one.

Related

c++ error: call to 'g' is ambiguous. By reference and regular function argument

In this code I want to call second function (with reference argument). How I can do this? This is even possible?
void g(int){ std::cout << 1; }
void g(int&){ std::cout << 2; }
int main() {
int i = 42;
g( i ); // want to output "2"
}
Do you want to have 1 when calling g(42) and 2 when calling g(i)?
Then you should change the prototype of the first function to get a const int &:
#include <iostream>
void g(const int&){ std::cout << 1; }
void g(int&){ std::cout << 2; }
int main() {
int i = 42;
g( i ); // want to output "2"
}
For g(i) the int & is a better fit than the const int &, so it will call the second.
You can't do it exactly like that. To overload functions, at least one of the arguments needs to be of a different type, or have a different number of arguments (see: https://www.cplusplus.com/doc/tutorial/functions2/). You could achieve something similiar, but rather unadvisable like this:
#include <iostream>
void g(int){ std::cout << 1; }
void g(long int&){ std::cout << 2; }
int main() {
int i = 42;
g(i); // outputs 1
long int i = 42;
g(i); // outputs 2
}
You can also get more information on function overloading here

Pass by references?

In the code below, I do not understand the difference between the two versions. In both cases, I make a passage by reference, it seems to me (I think).
Moreover, I do not understand why version 2 works, because for what I understand for the moment, the sign & allows me to give the address of a variable, so when I put function_name(int &yourInt) I technically ask the user to enter the address of an int? So I should call it like function_name(&myInt)? But here we call the function like function_name(myInt) instead.
Version 1 :
int value(int tab[], int *valeur)
{
for (int i = 0; i < 5; i++)
{
*valeur += tab[i];
}
return *valeur;
}
int main()
{
int test = 0;
int tab[10] = { 1,2,3,4,5};
std::cout << value(tab, &test) << std::endl;
std::cout << test;
}
Version 2 :
int value(int tab[], int &valeur)
{
for (int i = 0; i < 5; i++)
{
valeur += tab[i];
}
return valeur;
}
int main()
{
int test = 0;
int tab[10] = { 1,2,3,4,5};
std::cout << value(tab, test) << std::endl;
std::cout << test;
}
When the & character is part of a type declaration, it means that variable is a reference to another. So in the second function, int &valeur declares a variable named valeur that is a reference to an int. This example should help you understand:
#include <iostream>
int main() {
int a = 5;
int& b = a; // b is a reference to a
std::cout << a << '\n'; // outputs 5
std::cout << b << '\n'; // outputs 5
a = 7;
std::cout << a << '\n'; // outputs 7
std::cout << b << '\n'; // outputs 7
}
As a result, you can simply call your second function with value(tab, test) which passes the test variable by reference.
In the first example, value takes a pointer to int as second parameter. A pointer is used to save a memory address, so the function has to be called using the address operator (&), passing the address of test.
In the second example, value takes a non-const reference to int as second parameter, so you do not need to pass the memory address of test this time. What happens is almost equivalent to something like this:
int test = 0;
int& valeur = test;
So remember, the address operator:
int test;
std::cout << &test; // outputs address of "test" in memory
is not the same as a reference, which is part of the type of a variable:
int test;
int& valeur = test; // here, the type of "valeur" is "int&"

comparing functions in c++, short way?

I've been recently working on a program which consists basically of 24 variations of one function(below). Everything gets executed perfectly apart from the part where I try to compare functions(with eachother). I found out that it is possible to be done by writing 24 if-else statements, yet I am certain there is a shorter way. I've also tried with vectors but no luck for now. Thanks for any help!
one of 24 functions:
int funk1()
{
ifstream myfile ("file.txt");
string line;
int i;
class1 obj1;
obj1.atr1= "Somename";
obj1.atr2="GAATTC";
while (getline(myfile, line))
{
i = countSubstring(line, obj1.atr2);
obj1.sum += i;
};
cout<<obj1.sum<<": "<<obj1.atr1<<"\n";
return obj1.sum;
}
The main function:
int main(){
funk1();
funk2();
funk3();
funk4();
funk5();
funk6();
funk7();
funk8();
funk9();
funk10();
funk11();
funk12();
funk13();
funk14();
funk15();
funk16();
funk17();
funk18();
funk19();
funk20();
funk21();
funk22();
funk23();
funk24();
//This is one way to do it
if (funk18() > funk1())
{
cout<<funk18<<" is the biggest";
}
//...
}
Here is a clean and elegant c++11 solution:
#include <iostream>
#include <functional>
#include <vector>
#include <limits>
#include <algorithm>
using namespace std;
using MyFunc = std::function<int()>;
int f1() { return 1; }
int f2() { return 15;}
int f3() { return 3; }
int main() {
std::vector<MyFunc> my_functions = {f1, f2, f3};
int max = std::numeric_limits<int>::min();
for (auto const &f : my_functions) {
max = std::max(max, f());
}
cout << max << endl;
return 0;
}
if you want to store the results from functions instead, you could do:
std::vector<int> my_results;
my_results.reserve(my_functions.size());
for (auto const &f : my_functions) {
my_results.push_back(f());
}
auto max_it = std::max_element(std::begin(my_results), std::end(my_results));
cout << *max_it << endl;

Simulating non-local (or free) variables in a locally defined struct

This question probably only makes sense for people with knowledge on programming languages supporting closures. If you don't, please do not comment "why would you like to do this?": there are tons of legitimate reasons to do that.
It is common in functional languages to define local functions that capture the already defined local variables. In C++, that would look like (but of course is illegal):
#include <iostream>
using namespace std;
int main()
{
int x = 0;
int f() { return x + 1; }
cout << f() << endl; // would print 1
x = 2;
cout << f() << endl; // would print 3
}
To allow this, C++11 introduces lambda functions, so it is actually possible to do it in a rather nice way (though, not as nice as it generally is in functional languages ;-) ):
#include <iostream>
using namespace std;
int main()
{
int x = 0;
auto f = [&] () { return x + 1; };
cout << f() << endl; // actually compiles and prints 1
x = 2;
cout << f() << endl; // actually compiles and prints 3
}
My question is: now that it is possible to automatically capture free variables by reference for functions, wouldn't that be nice to be possible to do for locally defined structs? Ideally, I would love to be able to write:
int main()
{
int x = 0;
struct A
{
int y;
A(int y) : y(y) {}
int f() { return x + y; };
};
A a1(1);
A a2(2);
cout << a1.f() << endl; // would print 1
cout << a2.f() << endl; // would print 2
x = 2;
cout << a1.f() << endl; // would print 3
cout << a2.f() << endl; // would print 4
}
The only workaround I've found is to manually pass as argument to the constructor all the non-local (free) variables, which is a bit of a pain when there are plenty of them:
#include <iostream>
using namespace std;
int main()
{
int x = 0;
struct A
{
// meaningful members
int y;
int f() { return x + y; };
// free variables
int & x;
// Constructor
A(
// meaningful arguments
int y,
// capturing free variables
int & x
) : y(y), x(x) {}
};
A a1(1, x);
A a2(2, x);
cout << a1.f() << endl; // prints 1
cout << a2.f() << endl; // prints 2
x = 2;
cout << a1.f() << endl; // prints 3
cout << a2.f() << endl; // prints 4
}
Do you know of any other workaround that would avoid manually passing as argument all free variables, or do you know if these kind of "environment-aware" locally-defined structs are considered for future extensions of C++? (i.e., C++1y?)
What you ask for is not available, but you can get similar results by combining functions with a combination of lambdas and binders:
auto lambda = [](int i) { return x+i; };
auto a1 = std::bind(lambda,1);
auto a2 = std::bind(lambda,2);
Depending on the amount and shape of changes, you could invert the solution and have a struct that takes the lambda with the capture and then adds it's own logic.
I don't find this particularly beautiful, and I'm not entirely sure it's compliant, but neither g++ nor clang++ complains about this:
#include <iostream>
int main()
{
int x = 1;
auto l = [&](int p){
auto ll0 = [&, p]{ return p + x + 5; };
auto ll1 = [&, p]{ return p + x * 2; };
struct
{
decltype(ll0) l0;
decltype(ll1) l1;
} ret{ll0, ll1};
return ret;
};
std::cout << l(42).l0() << '\n';
auto lo = l(21);
std::cout << lo.l1() << '\n';
}
I think the creation of the unnamed struct could possibly be automated by a macro.
The lambda expressions of C++ are the capturing mechanism and inline object literals of a sort. Depending on your exact purpose, they may be more convenient than a local struct definition.
As a motivating example, consider the following:
// environment
int offset = 42;
struct local_type {
// capture environment 'by-hand'
int offset;
// purpose of the local type is to expose two overloads
int operator()(int x) const
{ return x + offset; }
double operator()(double x) const
{ return x + offset; }
} f { offset };
You can turn this on its head by doing:
int offset = 42;
auto f = make_overload([=](int x) { return offset + x; },
[=](double x) { return offset + x; });
The lambda expressions take care of capturing, the make_overload combinator takes care of building the desired object -- here, one that has an overloaded operator(). (It would be implemented best by making use of inheritance.)
This approach makes sense if you know that you'll (re)use make_overload from various places. For one-time, special uses there's no avoiding writing a specialty type, whether local or not.

cyclic negative number generation in C++

I have requirement as follows.
I have to generate increment negative numbers from -1 to -100 which is used a unique id for a request. Like it should be like this: -1, -2, -3, ...-100, -1, -2, and so on. How can I do this effectively? I am not supposed to use Boost. C++ STL is fine. I prefer to write simple function like int GetNextID() and it should generate ID. Request sample program on how to do this effectively?
Thanks for your time and help
int ID = -1;
auto getnext = [=] mutable {
if (ID == -100) ID = -1;
return ID--;
};
Fairly basic stuff here, really. If you have to ask somebody on the Interwebs to write this program for you, you should really consider finding some educational material in C++.
I love the functor solution:
template <int limit> class NegativeNumber
{
public:
NegativeNumber() : current(0) {};
int operator()()
{
return -(1 + (current++ % limit));
};
private:
int current;
};
Then, you can define any generator with any limit and use it:
NegativeNumber<5> five;
NegativeNumber<2> two;
for (int x = 0; x < 20; ++x)
std::cout << "limit five: " << five() << "\tlimit two: " << two() << '\n';
You can also pass the generator as parameter to another function, with each funtor with its own state:
void f5(NegativeNumber<5> &n)
{
std::cout << "limit five: " << n() << '\n';
}
void f2(NegativeNumber<2> &n)
{
std::cout << "limit two: " << n() << '\n';
}
f5(five);
f2(two);
If you don't like the template solution to declare the limit, there's also the no-template version:
class NegativeNumberNoTemplate
{
public:
NegativeNumberNoTemplate(int limit) : m_limit(limit), current(0) {};
int operator()()
{
return -(1 + (current++ % m_limit));
};
private:
const int m_limit;
int current;
};
Using as argument to a function works in the same way, and it's internal state is transfered as well:
void f(NegativeNumberNoTemplate &n)
{
std::cout << "no template: " << n() << '\n';
}
NegativeNumberNoTemplate notemplate(3);
f(notemplate);
I hope you don't want to use it with threading, they're not thread safe ;)
Here you have all the examples; hope it helps.
Something like.... (haven't compiled)
class myClass
{
int number = 0;
int GetValue ()
{
return - (number = ((number+1) % 101))
}
}
Even a simple problem like this could lead you to several approximations, both in the algorithmic solution and in the concrete usage of the programming language.
This was my first solution using C++03. I preferred to switch the sign after computing the value.
#include <iostream>
int GetNextID() {
// This variable is private to this function. Be careful of not calling it
// from multiple threads!
static int current_value = 0;
const int MAX_CYCLE_VALUE = 100;
return - (current_value++ % MAX_CYCLE_VALUE) - 1;
}
int main()
{
const int TOTAL_GETS = 500;
for (int i = 0; i < TOTAL_GETS; ++i)
std::cout << GetNextID() << std::endl;
}
A different solution taking into account that the integer modulo in C++ takes the sign of the dividend (!) as commented in the Wikipedia
#include <iostream>
int GetNextID() {
// This variable is private to this function. Be careful of not calling it
// from multiple threads!
static int current_value = 0;
const int MAX_CYCLE_VALUE = 10;
return (current_value-- % MAX_CYCLE_VALUE) - 1;
}
int main()
{
const int TOTAL_GETS = 50;
for (int i = 0; i < TOTAL_GETS; ++i)
std::cout << GetNextID() << std::endl;
}