Why this WinSock code is not connecting to client? - c++

I am new to Winsock programming and came across this code while reading the book "Network Programming For Microsoft Windows " . But it seems that this code is not able to connect to the client. Please tell me how can I fix this problem .
My Server Code :
#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
using namespace std;
int main(){
WSADATA wsadata;
int ret;
if ((ret = WSAStartup(MAKEWORD(2, 2), &wsadata)) != 0){
cout << "Wsastartup failed" << endl;
}
else{
cout << "connection made successfully" << endl;
}
SOCKET ListeningSocket, NewConnection;
SOCKADDR_IN ServerAddr, ClientAddr;
int port = 80;
ListeningSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(port);
inet_pton(ServerAddr.sin_family,"127.0.0.1",&ServerAddr.sin_addr.s_addr);
int res= bind(ListeningSocket,(SOCKADDR*)&ServerAddr,sizeof(ServerAddr));
if (res == SOCKET_ERROR){
cout << "binding failed" << endl;
}
res = listen(ListeningSocket,5);
if (res == SOCKET_ERROR){
cout << "Listening failed" << endl;
}
int c = 1;
NewConnection= accept(ListeningSocket,(SOCKADDR*)&ClientAddr,&c);
if (NewConnection == INVALID_SOCKET){
cout << "COULD not CONNECT TO CLIENT . err code : "<<WSAGetLastError() << endl;
}
closesocket(ListeningSocket);
if (WSACleanup() == SOCKET_ERROR){
cout << "WSACleanup failed with error : " << WSAGetLastError() << endl;
}
else{
cout << "WinSock data cleaned successfully" << endl;
}
cin.get();
}
On running this code , it shows "COULD not CONNECT TO CLIENT. err code 10014" .
I've found this Description of the error code on windows dev center :
Bad address.
The system detected an invalid pointer address in attempting to use a pointer argument of a call. This error occurs if an application passes an invalid pointer value, or if the length of the buffer is too small. For instance, if the length of an argument, which is a sockaddr structure, is smaller than the sizeof(sockaddr).
How can I fix this error ?

When you call accept, the variable that the third parameter points to needs to hold the size of the buffer the second parameter points to. (When accept returns, it will hold the amount of space actually used)
In your code, change:
int c = 1;
to
int c = sizeof(ClientAddr);

Related

WinSock c++ inet_ntop always displays 204.204.204.204 (and accept() didn't failed)

I'm trying to make a winsock server and I want to display the client's ip on the server when he connects but that's where there is a problem. Every time I try to connect it display 204.204.204.204. I tried to connect with another computer but the result was the same.
result in localhost
After this, I started looking for people having the same problem as me on this website and I found several people who had the same as me but they all had either the accept or the inet_ntop function that wasn't working correctly. So I check and none of this two functions return an error. Maybe I'm stupid but I really can't figured out what's the problem. (btw english is not my first language so please tell me if you noticed or if my english isn't too bad)
the part of the code that isn't working
sockaddr_in from;
int clientlen = sizeof(from);
// accept
SOCKET client = accept(server, (SOCKADDR*)&client, &clientlen);
if (client == INVALID_SOCKET)
{
std::cout << "Error in accept(): " << WSAGetLastError << std::endl;
WSACleanup();
}
else
{
char clientIp[17];
if (inet_ntop(AF_INET, &from.sin_addr, clientIp, 17) == NULL)
{
std::cout << "Can't get the client's ip: " << WSAGetLastError() << std::endl;
}
std::cout << "ip connected: " << clientIp << std::endl;
the whole code if you need it
#include <iostream>
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <string>
#pragma comment(lib, "ws2_32.lib")
int main()
{
std::cout << "--- Tcp/ip Server ---" << std::endl;
WSADATA wsa;
WSAStartup(MAKEWORD(2, 2), &wsa);
SOCKET server = socket(AF_INET, SOCK_STREAM, 0);
if (server == INVALID_SOCKET)
{
std::cout << "error in SOCKET(): "<< WSAGetLastError() << std::endl;
WSACleanup();
}
sockaddr_in s;
s.sin_family = AF_INET;
s.sin_addr.s_addr = INADDR_ANY;
s.sin_port = htons(52000);
// bind
if (bind(server, (sockaddr*)&s, sizeof(s)) == SOCKET_ERROR)
{
std::cout << "Error: bind()" << std::endl;
}
//listen
if (listen(server, SOMAXCONN) == SOCKET_ERROR)
{
std::cout << "Error in listen(): " << WSAGetLastError() << std::endl;
WSACleanup();
}
sockaddr_in from;
int clientlen = sizeof(from);
// accept
SOCKET client = accept(server, (SOCKADDR*)&client, &clientlen);
if (client == INVALID_SOCKET)
{
std::cout << "Error in accept(): " << WSAGetLastError << std::endl;
WSACleanup();
}
else
{
char clientIp[17];
if (inet_ntop(AF_INET, &from.sin_addr, clientIp, 17) == NULL)
{
std::cout << "Can't get the client's ip: " << WSAGetLastError() << std::endl;
}
std::cout << "ip connected: " << clientIp << std::endl;
// the code isn't finished yet
system("pause");
WSACleanup();
}
return 0;
}
You are passing the address of the wrong variable in the second parameter of accept().
You are passing the address of your SOCKET client variable that you are about to assign the result of accept() to. C++ allows a variable's address to be taken when declaring and initializing the variable in the same statement. But that is not what you want in this case. You need to pass the address of your sockaddr_in from variable instead:
sockaddr_in from;
int clientlen = sizeof(from);
// accept
SOCKET client = accept(server, (SOCKADDR*)&from, &clientlen); // <-- &from instead of &client
You are leaving your from variable uninitialized, and your compiler fills uninitialized variables with 0xCC (decimal 204) bytes in debug mode, so that is why you end up seeing 204.204.204.204 (hex 0xCC 0xCC 0xCC 0xCC) from inet_ntop() when you don't initialize your from variable properly.

recvfrom only receive few packets after that it goes in waiting state

Hi I am new in Socket Programming and try to create a client server applciation using in which my server is Camera and client in my C++ application.
When I see the packet transfer between computer and camera it showing that camera is sending more than 150000 packets after that it stops. But when I am receving that I am able to receive 400 - 450 packets at a time after that the recvfrom function goes to waiting state. and If I again run that exe file without stopping the previous one it again receive 400-450 packets.
Code for Receving Packets
SOCKET out1 = socket(AF_INET, SOCK_RAW, IPPROTO_UDP);
if (out1 == INVALID_SOCKET)
{
cout << out1 << endl;
}
server.sin_family = AF_INET;
server.sin_port = htons(3956);
inet_pton(AF_INET, "192.168.1.140", &server.sin_addr);
int serverLength = sizeof(server);
connect(out1, (sockaddr*)&server, serverLength);
while (1)
{
memset(buf, 0, sizeof(buf));
int bytesIn = recvfrom(out1, buf, 1444, 0, (sockaddr*)&server, &serverLength);
if (bytesIn > 0)
{
cout << "Image Received :" << bytesIn <<packet_counter << endl;
packet_counter++;
}
else
{
cout << "Not Received : " << endl;
}
}
I am running the .exe with the administrator rights.
So can anyone please tell me why the recvfrom function is going in waiting state.
Thanks in Advance.
EDIT:-
Sorry that I am providing the whole code.
#include <stdio.h>
#include <Windows.h>
#include <thread>
#include <WinSock2.h>
// Library
#pragma comment(lib, "ws2_32.lib")
using namespace std;
//***** Function Decleration *****//
void _packetConfig(SOCKET);
void _sendPacket(SOCKET, const char*, int, int);
// Global Variable
sockaddr_in server;
//***** Main Function *****//
void main(char argc, char* argv[])
{
WSADATA data;
WORD version = MAKEWORD(2, 2);
if(WSAStartup(version, &data) == SOCKET_ERROR)
{
cout << "Can't Start Socket" << WSAGetLastError<<endl;
return;
}
char buf[2000];
SOCKET out1 = socket(AF_INET, SOCK_RAW, IPPROTO_UDP);
if (out1 == INVALID_SOCKET)
{
cout << out1 << endl;
}
server.sin_family = AF_INET;
server.sin_port = htons(3956);
inet_pton(AF_INET, "192.168.1.140", &server.sin_addr);
int serverLength = sizeof(server);
connect(out1, (sockaddr*)&server, serverLength);
int packet_counter = 0;
SOCKET out = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
_packetConfig(out);
cout << "Inside Main" << endl;
while (1)
{
//connect(out1, (sockaddr*)&server, serverLength);
memset(buf, 0, sizeof(buf));
int bytesIn = recvfrom(out1, buf, 1444, 0, (sockaddr*)&server, &serverLength);
if (bytesIn > 0)
{
cout << "Image Received :" << bytesIn <<packet_counter << endl;
packet_counter++;
}
else
{
cout << "Not Received : " << endl;
}
}
WSACleanup();
}
//***** Function to Send Bytes to the Camera *****//
void _sendPacket(SOCKET sock, const char* s, int len, int i)
{
int sendOk = sendto(sock, (const char*)s, len, 0, (sockaddr*)&server, sizeof(server));
if (sendOk == SOCKET_ERROR)
{
cout << "Didn't Work" << WSAGetLastError() << endl;
}
else
{
cout << "\nSend Succesfully" << " " << i << endl;
}
char buf[2000];
int serverLength = sizeof(server);
int bytesIn = recvfrom(sock, buf, 2000, 0, (sockaddr*)&server, &serverLength);
if (bytesIn > 0)
{
cout << "Message Received :" << bytesIn << endl;
}
}
//***** Function to call the _sendPacket function and send commands to the Camera *****//
void _packetConfig(SOCKET sock)
{
// 59 Commands and every command call _snedPacket function to send commands to camera it will working properly
}
In the above code I have to first send this 59 commands written in _packetConfig function then only camera will send Image packets I am receiving the reply of all that commands.
When I run wireshark also with that code I can see that after these 59 commands
the camera is giving 3580*51 packets.i.e 51 frames and each frame contain 3580 packets
Thank you for posting your code. There are actually a few things wrong with it so first I will post some code that works as a reference and then mention the major issues I noticed with yours afterwards.
OK, here is some code that works for me:
#include <WinSock2.h> // ** before** windows.h
#include <WS2tcpip.h>
#include <iostream>
#include <stdio.h>
#include <Windows.h>
#include <assert.h>
#pragma comment (lib, "ws2_32.lib")
const int port = 3956;
// main
int main (char argc, char* argv[])
{
WSADATA wsadata;
WORD version = MAKEWORD(2, 2);
int err = WSAStartup (MAKEWORD (2, 2), &wsadata);
if (err)
{
std::cout << "WSAStartup failed, error: " << err << std::endl;
return 255;
}
char buf [1444];
bool send = argc > 1 && _stricmp (argv [1], "send") == 0;
if (send)
{
// Send
SOCKET skt_out = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
assert (skt_out != INVALID_SOCKET);
sockaddr_in destination_address = { };
destination_address.sin_family = AF_INET;
destination_address.sin_port = htons (port);
inet_pton (AF_INET, "192.168.1.2", &destination_address.sin_addr);
memset (buf, 'Q', sizeof (buf));
printf ("Sending: ");
for ( ; ; )
{
sendto (skt_out, buf, sizeof (buf), 0, (const sockaddr *) &destination_address, sizeof (destination_address));
printf (".");
Sleep (50);
}
closesocket (skt_out);
WSACleanup ();
return 0;
}
// Receive
SOCKET skt_in = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
assert (skt_in != INVALID_SOCKET);
int receive_buffer_size = 65536;
if ((setsockopt (skt_in, SOL_SOCKET, SO_RCVBUF, (const char *) &receive_buffer_size, sizeof (int)) ) < 0)
std::cout << "Could not set SO_RCVBUF, error: " << WSAGetLastError () << std::endl;
sockaddr_in receive_address = { };
receive_address.sin_family = AF_INET;
receive_address.sin_port = htons (port);
receive_address.sin_addr.s_addr = htonl (INADDR_ANY);
if (bind (skt_in, (const sockaddr *) &receive_address, sizeof (receive_address)) == -1)
{
std::cout << "bind failed , error: " << WSAGetLastError () << std::endl;
return 255;
}
int packetCounter = 0;
printf ("Receiving: ");
for ( ; ; )
{
int bytesIn = recvfrom (skt_in, buf, sizeof (buf), 0, NULL, 0);
if (bytesIn > 0)
std::cout << "Packet received:" << bytesIn << " bytes (" << ++packetCounter << ")" << std::endl;
else
std::cout << "Receive error: " << WSAGetLastError () << std::endl;
}
closesocket (skt_in);
WSACleanup ();
return 0;
}
To run this in 'send' mode, specify send as the first argument on the command line. Otherwise it acts as a receiver (aka server).
So what's wrong with your code? Well, in no particular order:
as we already said, you shouldn't be using SOCK_RAW
you need to call bind on the receiving socket so that it knows what port to listen on. The sockaddr *from parameter to recvfrom doesn't mean what you think it means (please check the docs). You will see I pass this as NULL.
you were misinterpreting the return value from WSAStartup. Again, please check the docs.
But having said all that, it was essentially the call to bind that you were missing. I rewrote the code because yours is rather messy.
Also, important detail, UDP doesn't guarantee delivery - there are a number of reasons why a packet that has been sent does not get received or might even get received out of sequence (does your camera sequence the packets in some way?)
You need to cater for that in the logic of your application (and it that's a problem, it's better to use TCP, which does guarantee packet delivery and sequencing).

Socket connect error c socket

I made a simple client program who connect to server via port 80;
int v=connect(mysocket,(struct sockaddr *)&server,sizeof(server));
if(v==SOCKET_ERROR){
cout<<"error connecting to server";
}
if (v==0) cout<<"connected"<<endl;
its says connect return 0 if success.
but i get the error;
can you please tell me when i must use htonl or htons i used only server.sin_port=htons(80);
should i use server.sin_addr.s_addr=inet_addr("someip_ignorethis"); or i must use
server.sin_addr.s_addr=htonl(inet_addr("someip_ignorethis"));
what is the problem WHY AND WHEN i need to use host to network conversation,how does it make my program portable???.
what socket i must use? socket version 2,2?
THNAKS FOR THE HELP!
I get 10038 ERROR HELP FIX MY CODE pastebin.com/4pdqsGqW
If you had bothered to use your debugger and debug the code yourself, you would have found that your mySocket variable is always 0, because you are not initializing it correctly.
This line:
if (mysocket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP)==INVALID_SOCKET){
Is effectively the same as this:
if (mysocket=(socket(AF_INET,SOCK_STREAM,IPPROTO_TCP)==INVALID_SOCKET)){
If socket() succeeds, ==INVALID_SOCKET evaluates as false, so 0 is assigned to mysocket. Read up on Operator Precedence. The == operator has a higher precedence than the = operator.
To fix it, change that line to this instead:
if ((mysocket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP))==INVALID_SOCKET){
Or better, get out of the habit of assigning and comparing a variable in the same statement:
mysocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if (mysocket==INVALID_SOCKET){
Also, if you had bothered to pay attention to your compiler's output messages, you would have seen that your "CONNECTED!" message is code that is never reached, because it is inside the curly braces for when connect() fails, but there is a return before you print the message.
Try this code instead:
#include <winsock2.h>
#include <iostream.h>
#include <windows.h>
//#define portnumber 80
using namespace std;
//Winsock Library
int main(int argc, char* argv[])
{
WSADATA ws = {0};
int v = WSAStartup(MAKEWORD(2,2), &ws);
if (v != 0)
{
cout << "error initialising winsock: " << v << endl;
getchar();
return 1;
}
cout << "winsock started" << endl;
SOCKET mysocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (mysocket == INVALID_SOCKET)
{
cout << "error creating socket: " << WSAGetLastError() << endl;
getchar();
return 1;
}
cout << "socket created" << endl;
struct sockaddr_in server = {0};
server.sin_family = AF_INET;
server.sin_addr.s_addr = inet_addr("84.95.234.174");
//cout << inet_ntoa(server.sin_addr) << endl;
server.sin_port = htons(80);
if (connect(mysocket, (struct sockaddr *)&server, sizeof(server)) == SOCKET_ERROR)
{
cout << "error connecting to server: " << WSAGetLastError() << endl;
getchar();
return 1;
}
cout << "CONNECTED!" << endl;
getchar();
closesocket(mysocket);
return 0;
}
10038 is WSAENOTSOCK. Clearly the value of socket is invalid.
You should have found all that out for yourself before you posted, and looked up what the error meant as well.
Personally, I use this and it never fails me..
struct addrinfo *it = nullptr, *result = nullptr;
getaddrinfo(Address.c_str(), nullptr, nullptr, &result);
for (it = result; it != nullptr; it = it->ai_next)
{
sockaddr_ipv4 = reinterpret_cast<sockaddr_in*>(it->ai_addr);
Address = inet_ntoa(sockaddr_ipv4->sin_addr);
if (Address != "0.0.0.0") break;
}
freeaddrinfo(result);
And I use:
struct sockaddr_in SockAddr;
memset(&SockAddr, 0, sizeof(SockAddr));
SockAddr.sin_port = htons(Port);
SockAddr.sin_family = AF_INET;
SockAddr.sin_addr.s_addr = Address == "INADDR_ANY" ? htonl(INADDR_ANY) : inet_addr(Address.c_str());
if (connect(socket, reinterpret_cast<SOCKADDR*>(&SockAddr), sizeof(SockAddr)) == SOCKET_ERROR)
{
//print error.. clean up..
}
What it does is it checks the address. If it is INADDR_ANY, then it will use htonl. If not, it uses inet_addr to convert the address into an IP. Htonl on the other hand just converts the address into network byte order.

getting an error associated with WSAIoctl

hey guys i have been trying to make a simple console application to see my network traffic :P im trying to just read it.
anyways im getting an error from the WSAIoctl function and the error code WSAGetLastError is giving me is 10022 and the MSDN tells me that it is associated with this:
Invalid argument.
Some invalid argument was supplied (for example, specifying an invalid level to the setsockopt function). In some instances, it also refers to the current state of the socket—for instance, calling accept on a socket that is not listening.
i have tried messing with the arguments without luck :/ please help me :P
here's my code:
WSADATA wsaData;
int startup = WSAStartup(0x0202, &wsaData);
if(startup != 0) {
cout << "Error: could not initalize WSADATA for target socket." << endl;
system("pause");
}
unsigned long BytesReturned;
int InBuffer, OutBuffer, LPCVoid;
int optValue = 1;
SOCKET sock = socket(AF_INET, SOCK_RAW, IPPROTO_IP);
Sleep(await);
cout << "creating and configuring RAW_SOCK" << endl;
int listening = listen(sock, SOMAXCONN); // tried debugging using this.
int sockopt = setsockopt(sock, IPPROTO_IP, 2, (char*)&optValue, sizeof(optValue));
int SockMode = WSAIoctl(sock, SIO_RCVALL, &InBuffer, sizeof(InBuffer), &OutBuffer, sizeof(OutBuffer), &BytesReturned, NULL, NULL);
//0x98000001
if(SockMode == 0) {
Sleep(await);
cout << "RAW_SOCKET created successfully!" << endl << "Trying to listen for incoming network packets..." << endl;
int listeningk = listen(sock, SOMAXCONN);
if(listening == 0) {
Sleep(await);
cout << "socket listening without problems, looking for incoming request..." << endl;
}
else {
Sleep(await);
cout << "Error: could not listen on socket." << endl;
exit(EXIT_FAILURE);
}
}
else {
Sleep(await);
cout << "Error: could not create RAW_SOCKET..." << endl << "Dumping SockMode!\r\nint SockMode = " << SockMode << endl;
cout << "setsockopt = " << sockopt << endl;
cout << "WSAGetLastError: " << WSAGetLastError() << endl;
system("pause");
}
Your socket needs to be bound before you can listen. Moreover for this WSAIoctl option you have to obey (from the MSDN docs):
The socket also must be bound to an explicit local IPv4 or IPv6
interface, which means that you cannot bind to INADDR_ANY or
in6addr_any.
I'd suggest some basic self-education is in order before trying to progress this code. There are code samples for common ops like socket setup in MSDN.

connecting to an IP address instead of localhost?

this is my second go at this, I've written a server application as below which outputs whatever the client sends. I have one server.exe version where it listens to anything using INADDR_ANY, Having done that I can use my client and connect to the server if I specify the client connect to localhost (Which all works fine).
but if I use my own IP address instead of localhost for the client, I cannot connect to the server?. Shouldn't I be able to connect to the server this way?.
I used another server.exe which was hard-coded to use my IP address without having INADDR_ANY but it wasn't able to bind() or listen() to incoming connections. I'm confused as to how to proceed.
(I'm running the server and client on the same machine, is that an issue?)
server
#include <iostream>
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
using namespace std;
#define PORT 3490
#define IP "118.93.0.164"
#define BACKLOG 10
const int winsockversion = 2;
int main(void){
WSADATA wsadata;
if ( (WSAStartup(MAKEWORD(winsockversion,0),&wsadata)) == 0){
cout<<"-WSAStartup Initialized." << endl;
struct sockaddr_in serv;
memset(&serv,0,sizeof serv);
serv.sin_family = AF_INET;
serv.sin_port = htons(PORT);
serv.sin_addr.s_addr = inet_addr(IP);//INADDR_ANY;//inet_addr(IP);
//---------------------------------------
struct addrinfo serv_addrinfo;
serv_addrinfo.ai_family = AF_INET;
serv_addrinfo.ai_socktype = SOCK_STREAM;
serv_addrinfo.ai_protocol = IPPROTO_TCP;
serv_addrinfo.ai_addrlen = sizeof(serv);
serv_addrinfo.ai_addr = (sockaddr*)&serv;
//---------------------------------------
SOCKET serv_con;
serv_con = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if (serv_con != INVALID_SOCKET){
cout<<"-Server Socket created." << endl;
}
if (bind(serv_con,serv_addrinfo.ai_addr,serv_addrinfo.ai_addrlen) != -1){
cout<<"-Binding Successful." << endl;
}
if( listen(serv_con,BACKLOG) != -1){
cout<<"-Listening for incoming connections." << endl;
}
//--------------------------------------------------------------------
SOCKET recv_socket;
struct sockaddr_in client_info;
int client_info_size = sizeof(client_info);
char *con_addr = inet_ntoa(client_info.sin_addr);
recv_socket = accept(serv_con,(sockaddr*)&client_info,&client_info_size);
if( recv_socket != INVALID_SOCKET ){
cout<<"-Connection Established!. " << endl;
cout<<"-Connected to: [" << con_addr << "] " << endl;
//----------------------------------------------------------------------
char buffer[80];
int bytes_in;
while(true){
bytes_in = recv(recv_socket,buffer,sizeof(buffer),0);
if ( bytes_in > 0 ){
cout<<"[" << con_addr << "]" << buffer << endl;
}
if (bytes_in == 0 ){
cout<<"[" << con_addr << "] has disconnected." << endl;
break;
}
if (bytes_in == -1 ){
cout<<"-Possible Abrupt disconnecton from [" << con_addr << "]" << endl;
break;
}
}
closesocket(recv_socket);
closesocket(serv_con);
}
}else{
cout<<"-WSAStartup Initialization failed." << endl;
}
if( WSACleanup()!= -1){
cout<<"-WSACleanp Successful." << endl;
}
WSAGetLastError();
return 0;
}
client
/*client*/
#define _WIN32_WINNT 0x501
#include <iostream>
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
using namespace std;
#define PORT "3490"
#define SERVER "118.93.0.164" // and localhost
const int winsockVersion = 2;
int main(void){
WSADATA wsadata;
if ( (WSAStartup(MAKEWORD(2,0),&wsadata)) == 0){
cout<<"-WSAStartup Initialized." << endl;
struct addrinfo hints, *res;
int sockfd;
memset(&hints,0,sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if (getaddrinfo(SERVER,PORT,&hints,&res) != 0){
cout<<"-getaddrinfo unsuccessful." << endl;
}
if ( (sockfd = socket(res->ai_family,res->ai_socktype,res->ai_protocol)) == -1 ){
cout<<"-Unable to create socket." << endl;
}
if ( (connect(sockfd,res->ai_addr,res->ai_addrlen)) != -1 ){
cout<<"-Connection Established." << endl;
}
cout<<"-Client connecting to: " << res->ai_addr << endl;
while(true){
string text_buff;
cout<<"Enter text: ";
getline(cin,text_buff);
if( (send(sockfd,text_buff.c_str(),text_buff.length()+1,0)) != -1 ){
cout<<"-text_buff sent!." << endl;
}
}
}else{
cout<<"-WSAStartup Initialization failed." << endl;
if(WSACleanup()!=0){
cout<<"-WSACleanup Successful." << endl;
}else{
cout<<"-WSACleanup Failed." << endl;
}
}
return 0;
}
If you have a router you will have to set up Port forwarding. It really depends on what kind of router you have, so you will have to look it up for your specific one.
You cannot bind to your ISP's IP address, since you do not own it (the router does). You have to bind to an IP address that your computer actually owns, which is found via ipconfig /all in windows. Then make sure to forward traffic in your router for your servers portnumber, to the internal ipaddress that your computer has.
When you're trying to connect back to the server, are you using localhost/127.0.0.1, or the IP address you're listening on?
It may be that trying to connect to 'localhost' attempts to use the loopback interface, which your program isn't listening on. I'm not 100% sure how it works in Windows.
Can I ask a more important question that may prompt you to change your design: why do you want to bind to a particular IP (and localhost)?
you may try using cmd to ping to server IP from your client side to see whether it is a connection problem.
Furthermore, i think this
#define PORT "3490"
in client side is wrong since port should be an integer.