I have an iOS static library (.a & .h file) and would like to know how to implement it into a C++ Builder project. The documentation cover's how to import a Java library in some detail but does not touch on a third party iOS library at all. Nor are there any blog posts or video's from Embarcadero about doing so.
The closest post I have found is:
Checking for an internet connection on mobile devices with Delphi XE5
However, it is not clear how to link in the .a file and then how to access the interface in the ObjC .h file.
Any help would be appreciated, and will share the completed version with Embarcadero Community so they will hopefully document how to do this eventually.
Related
I am looking for a way to include Webrtc in my iOS project. My project consists some C code which I am looking for a way to call the Webrtc apis from. I am able to do this in Android using a Makefile and linking the webrtc library. However, I haven't been able to do it on iOS. I tried to build a webrtc.framework but I am not sure how to link it to my C code. Any idea?
The WebRTC.framework that gets created by the build script has Objective-C header files. You cannot call Objective-C methods in a C source code (.c) file. You'll need to consume it in an Objective-C (.m) file or Objective C++ (.mm) file.
Google introduced and then quickly decided to drop static library target somewhere in Sep 2018. We usually build static library once a month for ios. I can share libs on github if you like.
Introduction:
I am building a plugin for Firefox version 31.5.0 using the cfx tool. I have been provided with a C++ SDK with header files, .dll files and a .lib file. For this application, I cannot run any scripts or programs on the server, so all code has to work on the client side. Is it possible to integrate this library into my Firefox Plugin (coded mostly in Javascript) such that everything runs on the client side?
Conditions:
I know this isn't the best way to go about developing a web plugin, but it is a requirement I'm faced with. I cannot run anything server side.
Emscripten is a tool I've heard about to convert C++ code to Javascript. For those who have used this tool, are there any deficits in functionality of the code (or even bugs) that arise when converting large libraries to Javascript?
I do not have access to the original source code of the library and thus cannot rewrite it myself in Javascript.
Further Details:
The C++ Library will be used to perform encryption and decryption as well as contact a server for information. Note: The library itself must be executed on the client side.
If C++ isn't viable, I have the option of using JNI to call C++ from a java wrapper application. Is there a way to execute Java code from the client side via the browser?
I apologize for lack of source code. I'm still at the planning stage of this project and I've been tearing my hair out trying to find a solution that fits the criteria.
I am very new to adding c/c++ library to iOS project. My requirement is to add DICOM toolkit (written in c/c++) to my swift ios project. I have spent two days with googling to find steps how to include and use it, but i could not find any such blogs that are using DICOM toolkit by Mergecom.
Can somebody help here..
Thanks.
There is nothing (apparent) special about the merge toolkit. Look at any tutorial about using C code/libraries.
Here is one;
https://maniacdev.com/2015/02/tutorial-a-quick-guide-to-using-c-libraries-within-swift-code
Have you asked Merge for a sample app?
I've done this. If you are working from the publicly available sources, you'll need to:
1 - make the DCMTK sources build their libraries for iOS using Xcode
2 - make a Objective-C bridging library, like iiDicom work on iOS
3 - create additional Objective-C bridging code to access DCMTK via Swift
To get DCMTK + iiDicom working under iOS, it will take about a month of off-and-on work to get both libraries ready for initial use with Xcode.
Is it possible to use c++ lib inside as3 project? (flash builder 4.7)
I have a project writen in c++ and I want to build the gui with flash.
I'm seracing for a way to use flash and work with my c++ lib
I guess that a Flash GUI is actually some Web interface. Then, you need some HTTP server library in C++, like the Onion library, the network part of Poco libraries, or the Wt library.
BTW, perhaps making a pure HTML5 + Javascript interface is easier and more portable, with the real work done in C++.
Probably not what you are looking for, but you could use FlasCC http://www.adobe.com/devnet-docs/flascc/docs/Reference.html That imposes some requirements on your lib, but I think nothing that #define-s cannot handle )
The idea is to share code between a desktop app using Mono and a dot42 app. So my question is: Is there any way to import a Portable Class Library or even a common library in a dot42 ? If not, is there any way to share code at all between them ?
Thanks.
A dot42 project is either a Visual Studio or SharpDevelop project. There is nothing preventing you to add a class library project to your solution consisting of the same C# source code that is used in your Mono project.
The .NET types are implemented on top of the Android API. For example, the .NET Dictionary class is implemented as a wrapper of java.util.Map and System.String as a wrapper of java.lang.String. In other words, we take the API from .NET but the implementation from Java. This is in contrast to Mono.
When you refer to .NET types and compile your dot42 project to an APK, the .NET types compile to a minimum amount of wrapper DEX code that invokes the Android framework. It therefore does not require an extra runtime and makes the APKs really small.
Here is the API reference of all .NET types that are currently supported (work in progress):
http://docs.dot42.com/Reference/NS.System
We are working on adding support for Portable Class Libraries.
Disclosure: I work at dot42