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I notice that in many game folders, I cannot find the resource files (sounds, game scripts, textures...). Is that because I don't see it or the programmers have hidden them somewhere?
I'm learning to make my first game in SDL2.
They will often be compressed into .cab or other kinds of archival formats to decrease required space and provide tamper protection.
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Basically is there any way to render a pixel using C/C++ without using any external library. All mingw or gcc headers may be used.
You cannot render images to the screen without external libraries, unless you do hardcore system programming (see for instance this answer fore more information). But you can easily render images that you can save as PNG/JPEG/TIF files, which is what I believe this library is doing.
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I would like to add a custom visualisation to apache superset, but sadly most of the examples are outdated. i.e the files that I am meant to make changes are either non-existent or the code structure has changed significantly.
Can anyone help me with steps to follow in order to add a custom visualization
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I need to compare 5 files by their file paths: a,b,c,d,e and find duplicates if exists.
How can I do this in c++ via md5sum comparison of files?
You'd need to compute a checksum for each file (write it yourself or call an external program), get hold of each file, ... This depends on the operating system. It is much easier to do something like this in a scripting language.
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I'm trying to write text-based gui. Is there a way to access terminal per pixel using pure C++? I read a one method, but it was SDL based ;[
Not sure what you imply by "Pure C++", but ncurses is the go-to library for CLI applications (and there is a port for Windows called pdcurses )
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I've developed a MATLAB code that I think it is useful to be used by researchers. How can I embed it in a website to be used free?
It gets two integers and return a set of integers
Also it is possible to convert it to c++, If it helps.
Thanks
Submit your m-file(s) to Matlab Central File Exchange, this is the perfect place for it.