Sass build issue for sublime text 2 : no file is generated - build

I've downloaded Ruby and installed Sass. I then installed Sass Build for Sublime Text 2 through the package manager but when I try to build my css file, nothing happens.
It says :
[Decode error - output not utf-8]
[Finished in 0.1s with exit code 1]
Does anyone know how to fix this ?

By default, the output encoding in a sublime build is utf-8. This will cause an error if there are non-utf-8 characters in your sass or scss.
You can create a custom sass .sublime-build along the lines of the following by going to Tools > Build System > New Build System.
{
"cmd": ["sass", "--update", "$file:${file_path}/${file_base_name}.css", "--stop-on-error", "--no-cache"],
"selector": "source.sass, source.scss",
"line_regex": "Line ([0-9]+):",
"osx":
{
"path": "/usr/local/bin:$PATH"
},
"windows":
{
"shell": "true"
}
"encoding": "cp1252"
}
Note the key (the only one that'll be surplus from the installed package) "encoding": "cp1252". Its value will have to match that of your source or be a superset thereof. There's a fairly comprehensive list of codecs in the Python docs.

Related

How to open a .exe window for CPP files in Sublime Text 3? [duplicate]

I'm trying to get Sublime Text 3 to run a Python script. A simple two liner
var = raw_input("Enter something: ")
print("You entered " + var)
which asks for input, waits for it, then prints it out in windows console prompt.
Seeing the number of similar questions on the site, this is a problem for quite a number of users, so I went through those and tried ... stuff. Made a copy of exec.py file, commented that one line, made a new pythonw build file, tried messing about with the build file ... nothing seems to work.
In lack of a definite solution, how do you work with input using Sublime Text?
Sublime Text on its own cannot handle input via raw_input() (Python 2) or input() (Python 3). The same is true of other languages as well - Ruby's gets, Java's Scanner class, Node's readline class, scanf in C, cin in C++, etc. One short-term solution is to get Package Control if you don't already have it, then install SublimeREPL. It allows you to transfer or run part or all of your code through the running REPL. It may require some configuration of the Main.sublime-menu files to get your preferred interpreter to run properly. Alternatively, you can use the excellent Terminus plugin - details are at the bottom.
If the code you're running doesn't play well with SublimeREPL (for instance, you're using C/C++/Java/etc. and need to compile code before it runs), or you just want to run it independently of Sublime, you'll need to make your own build system. Save the following as Packages/User/Python_cmd.sublime-build:
Windows
{
"cmd": ["start", "cmd", "/k", "c:/python38/python.exe", "$file"],
"selector": "source.python",
"shell": true,
"working_dir": "$file_dir",
"env": {"PYTHONIOENCODING": "utf-8"}
}
changing the path to your Python executable as appropriate. Then, go to Tools -> Build System and select Python_cmd, and when you hit CtrlB to build, a new cmd window will open up with your file running. The /k option returns to the command prompt, without closing the window, after your program is done running so you can examine output, tracebacks, etc.
Please note that this build system is Windows-specific, as macOS and Linux do not have cmd. Build systems for those platforms are below.
macOS
If you are running OS X/macOS, the following build system will open your program in a new instance of Terminal. Save it as Packages/User/Python_Terminal.sublime-build. In my testing on macOS 10.15, the Terminal window didn't always come to the top when activated, so if you may need to look for it behind other windows.
{
"shell_cmd": "osascript -e 'tell app \"Terminal\" to do script \"cd $file_path && python3 -u $file\"'",
"working_dir": "$file_path",
"selector": "source.python",
"env": {"PYTHONIOENCODING": "utf-8"}
}
You may need to specify the path to your Python executable if it's not on your $PATH.
Linux
And finally, here is a build system for Linux. It was tested on Ubuntu, so if you use another distribution you'll need to ensure that gnome-terminal is installed. Save it as Packages/User/Python_shell.sublime-build. Once the program has finished running, hit any key to close the window.
{
"shell_cmd": "gnome-terminal --working-directory=$file_path -- bash -c 'python3 -u \"$file\" && read -n 1 -s -r'",
"working_dir": "$file_path",
"selector": "source.python",
"env": {"PYTHONIOENCODING": "utf-8"}
}
For reference, the Packages directory is the one opened when selecting Preferences → Browse Packages…:
Linux: ~/.config/sublime-text-3/Packages or ~/.config/sublime-text/Packages
OS X: ~/Library/Application Support/Sublime Text 3/Packages or ~/Library/Application Support/Sublime Text/Packages
Windows Regular Install: C:\Users\YourUserName\AppData\Roaming\Sublime Text 3\Packages or C:\Users\YourUserName\AppData\Roaming\Sublime Text\Packages
Windows Portable Install: InstallationFolder\Sublime Text 3\Data\Packages InstallationFolder\Sublime Text\Data\Packages
The exact path depends on version and whether or not you upgraded from Sublime Text 3.
I have only tested these build systems with Python, but they should work fine for any language. When modifying, just make sure that all the single and double quotes match up – you'll get errors or unexpected behavior if they don't.
UPDATE
There is a platform-independent plugin called Terminus that, among other things, provides a drop-in replacement for the default exec build system engine. It allows you to interact with your program in the build panel below your code. Once you've installed it from Package Control, create the following build system (again, for Python):
{
"target": "terminus_exec",
"cancel": "terminus_cancel_build",
"cmd": [
"/path/to/python", "-u", "$file"
],
"working_dir": "$file_path",
"file_regex": "^[ ]*File \"(...*?)\", line ([0-9]*)",
}
You'll need to adjust the path to your Python executable, as above. Make sure you read the documentation to find out all the other ways you can make use of this great plugin.
To add on to the answer from Shritam Kumar Mund, to make a key binding for this:
{ "keys": ["alt+k", "alt+k"], "command": "repl_open", "args": {"cmd":
["python", "-u", "$file_basename"], "cwd": "$file_path", "encoding":
"utf8", "extend_env": {"PYTHONIOENCODING": "utf-8"}, "external_id":
"python", "syntax": "Packages/Python/Python.tmLanguage", "type":
"subprocess"}},
I found this by using the following in the console:
sublime.log_commands(True)
Sublime Text does not support inputting data into a program. For working with inputs you need to install a package called SublimeREPL.
Follow this:
open Sublime Text >> CTRL + P
CTRL + P will open the Package control
Click on Package Control: Install package
Wait for a sec to pop up a search bar.
Type SublimeREPL and Click it.
It'll get installed in a few secs.
Then follow the following steps to run your program;
Tools >> SublimeREPL >> Python >> Python run Current File
It'll open a new window, where you can give your input and get the output.
You can use this sublime_build file which make run on cmd when you press ctrl+B .
Just go to tool ->sublime build->new build system and paste the below given as it is;
I have personally edited this sublime build file with my experience and believe me it has some good functionalities:
color changing when program terminates or ends
interactive output and input
console window automatic opening
pause after program finishes and wait till enter
{
"cmd":["start", "cmd", "/c" ,"python $file && color b0 && pause"],
"selector": "source.python",
"working_dir": "${file_path}",
"file_regex": "(.+):(\\d+): error: ",
"shell": true
}
Thanks #MattDMo for the answer, which doesn't require installing any plugin. But after I tried the command in macOS:
"shell_cmd": "osascript -e 'tell app \"Terminal\" to do script \"cd $file_path && python3 -u $file\"'",
I find it seems to run from background every time, which is not convenient.
So I tried another method: to use a temp.sh to run. Here is the command:
"cmd": ["zsh", "-c", "echo \"python3 ${file}\" > /tmp/tmp.sh ; chmod +x /tmp/tmp.sh ; open -a Terminal /tmp/tmp.sh ; sleep 2 ;rm /tmp/tmp.sh"],
This method will pop up a new window to the front, and it should be feasible on other platforms after a small modification, but I didn't try.
here is the full content in "python_input.sublime-build":
{
"cmd": ["zsh", "-c", "echo \"python3 ${file}\" > /tmp/tmp.sh ; chmod +x /tmp/tmp.sh ; open -a Terminal /tmp/tmp.sh ; sleep 2 ;rm /tmp/tmp.sh"],
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
"working_dir": "${file_path}",
"selector": "source.python",
"env": {"PYTHONIOENCODING": "utf-8"},
}

In Sublime Text 3 how do I install the Lua build system?

Apparently the other posts I looked at didn't work for me
Lua installation: nil
Test file: http://prntscr.com/9kr5dv
Build system:
{
"cmd": ["lua", "$file"],
"file_regex": "^(?:(?:\t)|(?:.+: ))(.+):([0-9]+): (.*)$",
"selector": "source.lua"
}
Preferences:
{
"ignored_packages":
[
"Vintage"
]
}
{
"additional_path_items" : ["~/Documents"]
}
Make sure that you can run lua from the command line.
Make sure that you create and save your .sublime-build in you sublime User folder. The configuration looks correct to me.
You don't need to change anything in your Preferences.sublime-settings and please make sure that you have valid json in there.
After all go to your file and press Ctrl + B and it should work.

Sublime Text no build output

Using build option does not give any output except of
[Finished in 0.4s]
I didn't configure any c++.sublime-build file, I just installed C++ compiler and added it to the system path. It should work out of the box, but it is not. I also use Pawn language very often, but I had to configure my pawn.sublime-build file in order to work. There is a similar problem, after building if there are some errors it says:
[Finished in 0.4s]
But if the code has no errors, it says:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team
Header size: 836 bytes
Code size: 5048 bytes
Data size: 2148 bytes
Stack/heap size: 16384 bytes; estimated max. usage=883 cells (3532 bytes)
Total requirements: 24416 bytes
Done.
[Finished in 0.1s]
It would by nice if sublime could just show the output from compiler.
Here's my Pawn.sublime-build
{
"cmd": ["amxxpc.exe", "$file"],
// "cmd": ["compile.exe"],
// "file_regex": "^[ ]*File \"(...*?)\", line ([0-9]*)",
"file_regex": "(.*)\\((\\d+)\\)\\s*:\\s*()(.*)",
"selector": ["source.pwn", "source.pawn", "source.sma", "source.inc"],
"path": "Extensions\\pawn\\"
}
I tried diffrent versions of the "file_regex" and also without it, just like in tutorials, but it just doesn't show output if code has an error.
On the other hand, Python shows up an output, like this:
print"test")
^
SyntaxError: invalid syntax
[Finished in 0.2s with exit code 1]
[shell_cmd: python -u "C:\Users\Michał\OneDrive\Documents\test.py"]
[dir: C:\Users\Michał\OneDrive\Documents]
[path: C:\Program Files (x86)\ActiveState Komodo Edit 9\;C:\Python34\;C:\Python34\Scripts;C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\MinGW\bin]
And here's output with corrected code:
test
[Finished in 0.1s]
How can I get output from C++ and Pawn files?
What I am doing wrong?
I use MinGW for C++ and amxxpc.exe (AMX MOD X COMPILER) for pawn.
Thank you in advance for any solution and sorry for my english. I'm from Poland.
Open up Sublime Text 2 and go to Tools -> Build System -> New Build System...
Enter the following:
{
"cmd": ["pawncc.exe", "-i includes", "$file", "-;+"],
"path": "C:/path/to/pawno/folder"
}
Of course you need to replace the path
Save this file and close Sublime Text 2
Now navigate to AppData/Roaming/Sublime Text 2/Packages/User
Open up the .sublime-keymap file based on your operating system
Enter the following (this example is for the Windows file):
[
{ "keys": ["f5"], "command": "build" }
]
You can change f5 to another key if you wish
Save and reopen Sublime Text 2
Now go to Tools -> Build System
Click on the name of the build you created
`

How to build and run c++ programs in Sublime Text 2, Windows 8?

I installed Codeblocks with mingw, chose default compiler, and could build and run a simple hello program without errors.
I installed Sublime Text 2, copy pasted the same hello world program:
// my first program in C++
#include <iostream>
using namespace std;
int main ()
{
cout << "Hello World!";
return 0;
}
Upon building, I get the error message:
[Error 2] The system cannot find the file specified
[cmd: [u'bash', u'-c', u"g++ '' -o '/' && '/'"]]
[dir: C:\Windows\system32]
[path: C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\]
[Finished]
What do I need to do in order to build and run a simple program using Sublime Text 2?
First, make sure you save the file you're working on, wherever on your drive, before building and running.
Sublime Text 2 needs g++, bash, etc in order to compile. These packages need to be installed on your computer, as per the instructions on this page:
http://mjiang.com/mec/cs244/files/Installing%20c++_g++_on_Windows.pdf
For WINDOWS:
If you have Dev C++ (Bloodshed) then,
OPEN SUBLIME TEXT 2 and creat a new file to write your code (change build system to c++ through Tools> Build System> C++ as SublimeText2 doesn't come with build-system for c)
After that, you save that file to bin folder contained in Dev-Cpp folder and press ctrl+b
If your code is correct (bug free) then you'll found a corresponding file (in .exe format) on same directory which will show you
Hello World!
REMEMBER: SUBLIME TEXT 2 is an Editor, not a COMPILER
You could use my working C++.sublime-build file for Windows:
https://gist.github.com/trietptm/4950038
just create new Build-system (TOOLS->BUILD SYSTEM->NEW BUILD SYSTEM)
{
"windows":
{
"cmd": ["g++", "$file_name","-o", "${file_base_name}.exe", "-lm", "-Wall", "&","start", "${file_base_name}.exe"]
},
"selector": "source.c++",
"shell": true,
"working_dir": "${file_path}"
}
and save it as (name_you_can_provide).sublime-build and use that build system. :)
(I assume you already have installed MingW in your computer.)
You need to go to
Preferences->Browse Packages->C++ folder->C++.sublime-build;
bring this C++.sublime build file into the sublime text editor and now paste this code :
{ "cmd": ["g++", "$file", "-o", "$file_base_name"], "selector": "source.c++", "working_dir": "$file_path", "variants": [ { "name": "Run", "cmd": ["g++", "$file", "-o", "$file_base_name", "&&", "$file_path/$file_base_name"], "shell": true } ]
}
Hope this helps you.
You must install MinGW, then add path to MinGW to PATH variable.

Sublime Build System for Gradle

I want to have a custom build system but am really not able to make one. I have Gradle 1.2 installed and even the GRADLE_HOME is set correctly now I have the following commend in the build system file
{
"cmd": ["gradle","build.gradle"],
"path": "$project"
}
And the error I get is as follows (when I try to build my project):
[Errno 2] No such file or directory
[cmd: [u'gradle', u'build.gradle']]
[dir: /home/roger/Project/Visage/HelloWorld/src/main/visage/visage/javafx]
[path: $project]
[Finished]
Actually my Project Base directory is HelloWorld and I have my build.gradle there itself. Please help me to write the correct build system or give the correct commands to avoid error and execute successfully. I am currently using UBUNTU 12.04
I think you have to use a shell for your build system. and instead of path I guess you mean "working_dir". can you try this:
{
"cmd": ["gradle"],
"shell": "true",
"working_dir": "${project_path}"
}
cheers,
René
Even shorter Gradle configuration in Sublime Text 3:
{
"shell_cmd": "gradle",
"working_dir": "${project_path}"
}
Go to menu 'Tools > Build System > New Build System...' and paste this text. Then save the configuration file as 'Gradle.sublime-build'.