hold screen for accepting arrow keys - c++

for using arrow keys, first it has to be stored for analyzing it. That's why I am using scanf to store it.
But when I try to run this code, and when I press up key, then it is showing ^[[A and when I press enter then this ^[[A removes and program exit without printing printf statement of printf("%s",c). and printf("UP\n").
#include <stdio.h>
int main()
{
char c[50];
scanf("%s",&c);
printf("%s",c);
if (getch() == '\033'){ // if the first value is esc
getch();// skip the [
getch();// skip the [
switch(getch()) { // the real value
case 'A':
printf("UP\n");
break;
case 'B':
printf("DOWN\n");
break;
}
}
return 0;
}

You will find it easy if you use the ncurses library. Just go through the documentation to see how to install it.
After installing read the part on Interfacing with the key board
Here is a sample code
#include <ncurses.h>
int main()
{
int ch;
initscr();
raw();
keypad(stdscr, TRUE);
noecho();
while(1)
{
ch = getch();
switch(ch)
{
case KEY_UP:
printw("\nUp Arrow");
break;
case KEY_DOWN:
printw("\nDown Arrow");
break;
case KEY_LEFT:
printw("\nLeft Arrow");
break;
case KEY_RIGHT:
printw("\nRight Arrow");
break;
}
if(ch == KEY_UP)
break;
}
endwin();
}

Related

key and mouse input

i have a question:
(i use winows, visual studio)
i making a program and i need to read keyboard and mouse input istantly so like getch() (because if i use cin i need to press fullstop new line evry time).
i have this:
char p;
while (running) {
if (_kbhit()) {
p = _getch();
switch (p) {
case 'w':
mx = -1;
map(player, mx, 0);
break;
case 'a':
my = -1;
map(player, 0, my);
break;
case 's':
mx = 1;
map(player, mx, 0);
break;
case 'd':
my = 1;
map(player, 0, my);
break;
case 27:
running = false;
break;
}
}
}
the problem is with _getch() i can't read mouse imput.
so how i can get this?

How to 'enter' as soon as you press a key? [duplicate]

This question already has answers here:
Capture characters from standard input without waiting for enter to be pressed
(21 answers)
Closed 4 years ago.
I have a program where a certain sound is played corresponding to a key pressed on the keyboard. But every time I press a key, I have to press Enter for the sound to be played. What I actually want to do is to press the key without having to press Enter and a sound should be played. How can I do this?
I'm using Windows 10. Here is my code:
while(1)
{
cin>>button;
switch (button)
{
case 'q':
PlaySound( TEXT("C:\\Users\\Gumm\\Downloads\\real sound of notes\\ardha chapu.wav"),NULL,SND_SYNC );
break;
case 'w':
PlaySound( TEXT("C:\\Users\\Gumm\\Downloads\\real sound of notes\\chapu"),NULL,SND_SYNC );
break;
case 'e':
PlaySound( TEXT("C:\\Users\\Gumm\\Downloads\\real sound of notes\\dheem"),NULL,SND_SYNC );
break;
default:
printf("No sound");
}
}
Assuming you already have a working program (except mandatory pressing of return key), here is a solution specific to your problem:
#include <ncurses.h>
int kbhit(void)
{
int ch = getch();
if (ch != ERR) {
ungetch(ch);
return 1;
}
else
return 0;
}
int main(void)
{
initscr();
cbreak();
noecho();
while (true) {
if (kbhit()) {
switch(getch())
{
case 10:
printw("Return key pressed!\n");
// your code to play a sound when `return` key pressed
break;
case 110: // for small `n`
case 78: // for capital `N`
printw("N or n key pressed!\n");
// your code to play sound when `n` or `N` key pressed
break;
// ...
}
refresh();
}
}
return 0;
}

move cursor in c++ using gotoXY and kbhit

I want to move the position of symbol "A" in the terminal via the following code in c++, but the terminal closes and seems it does not enter the for loop. I don't know where I am wrong. I will be grateful if you help me:
'w' should move it up
's' should move it down
'a' and 'd' to right and left
#include <iostream>
#include <conio.h>
#include <string>
#include <Windows.h>
using namespace std;
void goToXY(int x=0,int y=0)
{
HANDLE h=GetStdHandle(STD_OUTPUT_HANDLE);
COORD c;
c.X=x;
c.Y=y;
SetConsoleCursorPosition(h,c);
}
int main()
{
char symbol='A';
int X=0, Y=0;
goToXY(X,Y);
cout<<symbol;
for(;;)
{
if(kbhit())
{
char ch = getch();
switch(ch)
{
case 'w':
goToXY(X,Y-1);
cout<<symbol;
case 's':
goToXY(X,Y+1);
cout<<symbol;
case 'a':
goToXY(X-1,Y);
cout<<symbol;
case 'd':
goToXY(X+1,Y);
cout<<symbol;
}
}
getch();
return 0;
}
}
1) You forgot to add break; after each case-body.
2) And you've put return 0; in the body of for-loop, so your program stops after first iteration.
Try this:
for(;;)
{
if(kbhit())
{
char ch = getch();
switch(ch)
{
case 'w':
goToXY(X,Y-1);
cout<<symbol;
break;
case 's':
goToXY(X,Y+1);
cout<<symbol;
break;
case 'a':
goToXY(X-1,Y);
cout<<symbol;
break;
case 'd':
goToXY(X+1,Y);
cout<<symbol;
break;
}
}
}
getch();
return 0;
You have not used the break; statement after each case in your switch statement. Hope this helps.
switch(ch)
{
case 'w':
goToXY(X,Y-1);
cout<<symbol;
break;
case 's':
goToXY(X,Y+1);
cout<<symbol;
break;
case 'a':
goToXY(X-1,Y);
cout<<symbol;
break;
case 'd':
goToXY(X+1,Y);
cout<<symbol;
break;
}

SDL 2 Space keydown not detected but Space keyup works fine

Hey so I'm working on a project/2d game and I'm having some odd behavior from SDL which I'm sure is probably something I'm not understanding. The function ProcessKeys is called and works fine for all the key press downs except SDLK_SPACE and I cannot for the life of me figure out why.
What is even more bizarre is that the SDL_KEYUP switch of SDLK_SPACE works great. I tried using some debugging code to print out which key is being pressed and when you press space down nothing registers. Every other key on the keyboard registers in my debug statement at the top of the SDL_KEYDOWN case.
If anyone can see what is going on I would really appreciate it.
And if you need to see where its being called let me know.
SDLKeyboard::KeyState SDLKeyboard::ProcessKeys(SDL_Event * event)
{
switch(event->type)
{
/* Look for a keypress */
case SDL_KEYDOWN:
{
std::cout << "Key currently pressed" << event->key.keysym.sym << std::endl;
/* Check the SDLKey values and move change the coords */
switch(event->key.keysym.sym)
{
case SDLK_LEFT:
{ // rotate the ship left
c.setIsTurningLeft(true);
return this->keystate = LeftPressed;
// add code when user presses left
break;
}
case SDLK_RIGHT:
{
// rotate the ship right
c.setIsTurningRight(true);
return this->keystate = RightPressed;
// add code when user presses right
break;
}
case SDLK_UP:
{
// accleration
c.setIsAccelerating(true);
return this->keystate = UpPressed;
// add code when user presses up
break;
}
case SDLK_SPACE:
{
// shoot
c.setIsShooting(true);
std::cout << "keystate = " << this->keystate;
return this->keystate = SpacePressed;
// add code when user presses space
break;
}
default:
{
return this->keystate = NotPressed;
break;
}
}
break;
}
/* We must also use the SDL_KEYUP events to zero the x */
/* and y velocity variables. But we must also be */
/* careful not to zero the velocities when we shouldn't*/
case SDL_KEYUP:
{
std::cout << "Key currently pressed" << event->key.keysym.sym << std::endl;
switch(event->key.keysym.sym)
{
case SDLK_LEFT:
{ /* We check to make sure the ship is moving */
/* to the left. If it is then we zero the */
/* velocity. If the ship is moving to the */
/* right then the right key is still press */
/* so we don't touch the velocity */
c.setIsTurningLeft(false);
return this->keystate = LeftReleased;
// code to do things when left isn't pushed anymore but still moving left
break;
}
case SDLK_RIGHT:
{ // code to do things when right isn't pushed anymore but still moving right
c.setIsTurningRight(false);
return this->keystate = RightReleased;
break;
}
case SDLK_UP:
{ // code to do things when up isn't pushed anymore but still moving up
c.setIsAccelerating(false);
return this->keystate = UpReleased;
break;
}
case SDLK_SPACE:
{ // accleration
c.setIsShooting(false);
return this->keystate = SpaceReleased;
// add code when user presses up
break;
}
default:
break;
}
break;
}
default:
{
return this->keystate = NotPressed;
break;
}
}
}
EDIT:
Here is the example requested. The other thing that I've noticed is the latency in response isn't that great. Like if you press a key sometimes the console doesn't print the corresponding key. Probably has to do with the issue I'm having with the space as well.
void GUI::TakeInput(SDL_Event *e)
{
while (SDL_PollEvent(e))
OnEvent(e);
}
void SDLEvent::OnEvent(SDL_Event * event)
{
switch(event->type)
{
case SDL_KEYDOWN:
{
OnKeyDown(event->key.keysym.sym);
break;
}
case SDL_KEYUP:
{
OnKeyUp(event->key.keysym.sym);
break;
}
case SDL_MOUSEMOTION:
{
OnMouseMove(event->motion.x,event->motion.y);
break;
}
case SDL_MOUSEBUTTONDOWN:
{
OnMouseButtonDown(event->button.button, event->button.x,event->button.y);
break;
}
case SDL_MOUSEBUTTONUP:
{
OnMouseButtonUp(event->button.button, event->button.x,event->button.y);
break;
}
case SDL_QUIT: {
OnExit();
break;
}
case SDL_SYSWMEVENT: {
//Ignore
break;
}
case SDL_WINDOWEVENT_RESIZED: {
OnResize();
break;
}
case SDL_WINDOWEVENT_EXPOSED: {
OnExpose();
break;
}
default: {
OnUser(event->user.type,event->user.code,event->user.data1,event->user.data2);
break;
}
}
}
void GUI::Play()
{
Uint32 start_ticks = SDL_GetTicks();
TakeInput(this->setup->GetEvent());
this->keyboard->ProcessKeys(this->setup->GetEvent());
this->setup->RenderBegin();
this->ship->drawBackBuffer();
this->ship->renderSprite();
Uint32 end_ticks = SDL_GetTicks();
int sleep_delay = (1000 / 60) - (end_ticks-start_ticks);
if (sleep_delay > 0) {
SDL_Delay(sleep_delay);
}
}
If you are only writing event->key.keysym.sym on the console, you should know that the spacebar key produces an almost invisible character.
Try this instead:
std::cout << "<" << event->key.keysym.sym << ">"
So you can see whataver invisible character printed between angle brackets.

why isnt initgraph getting recognized in my program?

I have programmed a code for displaying a GUI menu in Turbo C++ but I don't know why it wont recognize initgraph
This is the output message
BGI Error:Graphics not initialized
when i tried a simpler program on graphics in Turbo C++ it said egavga.bgi not found but it was there in the bgi file in my turbo c++ folder
Also when i tried to put the location of the bgi in initgraph it doesnt do anything
this is the program code
#include<iostream.h>
#include<conio.h>
#include <dos.h>
#include<graphics.h>
//Menu Global Item
#define pixTOrc(x) (8*(x-1)) //convert pixel into row and col format
#define INC 5 //Increment Distance Between Menu Items
#define ROW 15 //Row Value for Menu Item
#define COL 8 //Column Value for Menu Item
#define MAXMENU 5 //Total menu items
// To display the Inventory Main menu options
typedef char option[20];
option MMenu[]= {
"View Account",
"Transactions",
"New Accont",
"Edit Account",
"Quit"
};
// Function to displays all the menu prompt messages from the pointer array of option a[]
void normalvideo(int x,int y,char *str)
{
x=pixTOrc(x);
y=pixTOrc(y);
outtextxy(x,y,str);
}
// Function to move the cursor on the menu prompt with a reverse video color
void selectedMenu(int x,int y,char *str)
{
x=pixTOrc(x);
y=pixTOrc(y);
setcolor(5); //Selected Item Color
sound(400);
delay(100);
nosound();
outtextxy(x,y,str);
setcolor(WHITE); //Unselected Item Color
sound(500);
delay(100);
nosound();
}
//Keep Track of which arrow key is pressed
char menu()
{
settextstyle(TRIPLEX_FONT,HORIZ_DIR,2);
setcolor(WHITE); //Initial Menu Item Color
int i,done;
for(i = 1; i < MAXMENU; i++)
normalvideo(COL, (i*INC)+ROW, MMenu[i]);
selectedMenu(COL,ROW, MMenu[0]);
i = done = 0;
do
{
/**Status Bar Code**/
setfillstyle(SOLID_FILL,BLUE);
settextstyle(SMALL_FONT,HORIZ_DIR,5);
bar(pixTOrc(2),pixTOrc(52.5),pixTOrc(75),pixTOrc(55));
setcolor(LIGHTCYAN);
switch(i)
{
case 0 : outtextxy(pixTOrc(5),pixTOrc(52.75),"View Account --> View Detail of an account");
break;
case 1 : outtextxy(pixTOrc(5),pixTOrc(52.75),"Transactions --> Do transaction Debit/Credit");
break;
case 2 : outtextxy(pixTOrc(5),pixTOrc(52.75),"New Accont --> Create a new account for customer");
break;
case 3 : outtextxy(pixTOrc(5),pixTOrc(52.75),"Edit Account --> Edit an existing account");
break;
case 4 : outtextxy(pixTOrc(5),pixTOrc(52.75),"Close the Program");
break;
}
/**status Bar ends**/
setcolor(WHITE);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,2);
int key = getch();
switch (key)
{
case 00: key = getch();
switch (key)
{
case 72: normalvideo(COL, (i*INC)+ROW, MMenu[i]);
i--;
if (i == -1)
i = MAXMENU-1;
selectedMenu(COL,(i*INC)+ROW,MMenu[i]);
break;
case 80: normalvideo(COL, (i*INC)+ROW, MMenu[i]);
i++;
if (i == MAXMENU)
i = 0;
selectedMenu(COL, (i*INC)+ROW, MMenu[i]);
break;
}
break;
case 13: done = 1;
}
}
while (!done);
return(i+49);
}
//This part you can use for main functionality of the menu
void mainArea()
{
setcolor(BLUE);
outtextxy(pixTOrc(30),pixTOrc(20),"http://cbsecsnip.in/");
setcolor(YELLOW);
}
/* Code for displaying the main menu*/
void call_menu()
{
char choice;
do
{
choice = menu();
switch (choice)
{
case '1': setcolor(BLUE);
outtextxy(pixTOrc(40),pixTOrc(15),"View Account");
mainArea();
getch();
setfillstyle(SOLID_FILL,LIGHTGRAY);
bar(pixTOrc(28),pixTOrc(14),pixTOrc(75),pixTOrc(50));
mainArea();
break;
case '2':
setcolor(BLUE);
outtextxy(pixTOrc(40),pixTOrc(15),"Transactions");
mainArea();
getch();
setfillstyle(SOLID_FILL,LIGHTGRAY);
bar(pixTOrc(28),pixTOrc(14),pixTOrc(75),pixTOrc(50));
mainArea();
break;
case '3':
setcolor(BLUE);
outtextxy(pixTOrc(40),pixTOrc(15),"New Accont");
mainArea();
getch();
setfillstyle(SOLID_FILL,LIGHTGRAY);
bar(pixTOrc(28),pixTOrc(14),pixTOrc(75),pixTOrc(50));
mainArea();
break;
case '4':
setcolor(BLUE);
outtextxy(pixTOrc(40),pixTOrc(15),"Edit Account");
mainArea();
getch();
setfillstyle(SOLID_FILL,LIGHTGRAY);
bar(pixTOrc(28),pixTOrc(14),pixTOrc(75),pixTOrc(50));
mainArea();
break;
case '5': //Close the project
setcolor(BLUE);
outtextxy(pixTOrc(40),pixTOrc(15),"Quit");
mainArea();
delay(1000);
setfillstyle(SOLID_FILL,LIGHTGRAY);
bar(pixTOrc(28),pixTOrc(14),pixTOrc(75),pixTOrc(50));
mainArea();
goto exit;
}
} while (choice != MAXMENU);
exit:
}
void main()
{
int i,j;
int gd=DETECT,gm;
initgraph(&gd,&gm,"");
setcolor(BLACK);
rectangle(0,0,640,480);
setfillstyle(SOLID_FILL,LIGHTGRAY);
bar(2,1,637,478);
setfillstyle(SOLID_FILL,BLACK);
bar(1,3,637,50);
settextstyle(BOLD_FONT,HORIZ_DIR,2);
setcolor(YELLOW);
outtextxy(pixTOrc(12),pixTOrc(1)," BANKING SYSTEM PROJECT ");
setfillstyle(CLOSE_DOT_FILL,DARKGRAY);
bar(pixTOrc(7),pixTOrc(14),pixTOrc(25),pixTOrc(50));
call_menu();
closegraph();
getch();
}
Possible Solutions:
Copy all Files from BGI folder to BIN.
Check if it works.