Are synthesized copy control members always public? - c++

When we don't define any constructors, the compiler synthesizes a default constructor for us. And the compiler will always synthesize the copy constructor, copy assignment and destructor if we don't define them ourselves. I want to know if the synthesized copy control members are always public? Or is there any way to control the access of these synthesized members?
Edit: To clarify, I want to know what the default access are for these members if I don't declare them at all.

Yes, you can get the synthesized special functions, but with different access controls:
class Foo {
private:
Foo() = default;
};
Since it's still declared private, it's not public, but you don't need to define it.

They should be public
http://en.cppreference.com/w/cpp/language/copy_constructor
If no user-defined copy constructors are provided for a class type (struct, class, or union), the compiler will always declare a copy constructor as a non-explicit inline public member of its class

The old way of blocking these member functions from being available for use was to declare them private yourself. Now you can just set the member functions equal to delete:
Example& operator = (const Example& rhs) = delete;

Related

In c++, Does it make sense to prohibit copy construction if the default construction is prohibited in the first place?

I was going through a code implementation where the intention was to not let anyone make objects of a particular class. Here is the code snippet:
class CantInstantiate
{
CantInstantiate();
CantInstantiate(const CantInstantiate&);
...
};
Is it really required to make the copy constructor private undefined if the default constructor is already made private undefined (provided there is no other constructor)? What is the benefit of preventing copy of an object when we don't have an original object in the first place? Please explain. Thanks in advance.
If the intent is to prevent making instances of a class then you need to ensure you can't call any constructor. If you don't explicitly prohibit copy construction then you're leaving it up to the compiler to decide whether to include one or not, based on the conditions for causing a deleted implicitly-declared copy constructor which are:
- T has non-static data members that cannot be copied (have deleted, inaccessible, or ambiguous copy constructors);
- T has direct or virtual base class that cannot be copied (has deleted, inaccessible, or ambiguous copy constructors);
- T has direct or virtual base class with a deleted or inaccessible destructor;
- T is a union-like class and has a variant member with non-trivial copy constructor;
- T has a data member of rvalue reference type;
- T has a user-defined move constructor or move assignment operator (this condition only causes the implicitly-declared, not the defaulted, copy constructor to be deleted).
So if we assume that you have a class A that attempts to prevent itself being constructed by only prohibiting default construction and not including anything in the list above, it's possible to exploit the implicit copy constructor to gain an instance of A, or even to inherit from it. For example:
class A
{
A(){};
};
struct B : public A {
B() : A(*a)
{}
A* a;
};
B b;
A a (*static_cast<A*>(nullptr));
Now admittedly the code above could produce unexpected behaviour and any decent compiler would produce warnings if you attempted to do it but it does compile. The practicality of such an approach would depend entirely upon what else was declared within A...
I would argue that if the idea is to stop creation then you need to ensure that all methods of construction are prevented. Therefore, it's a much better approach to explicitly delete the: default constructor, copy constructor and move constructor. This sends a much clearer statement of intent and I believe it should prevent all methods of construction.
class CantInstantiate
{
public:
CantInstantiate() = delete;
CantInstantiate(const CantInstantiate&) = delete;
CantInstantiate(CantInstantiate&&) = delete;
...
};

Must a c++ interface obey the rule of five?

What is the correct way to declare instantiation methods when defining an interface class?
Abstract base classes are required to have a virtual destructor for obvious reasons. However, the following compilation warning is then given: "'InterfaceClass' defines a non-default destructor but does not define a copy constructor, a copy assignment operator, a move constructor or a move
assignment operator", which is the 'rule of five'.
I understand why the 'rule of five' should be obeyed in general, but is it still applicable for an abstract base class or interface?
My implimentation is then:
class InterfaceClass
{
// == INSTANTIATION ==
protected:
// -- Constructors --
InterfaceClass() = default;
InterfaceClass(const InterfaceClass&) = default;
InterfaceClass(InterfaceClass&&) = default;
public:
// -- Destructors --
virtual ~InterfaceClass() = 0;
// == OPERATORS ==
protected:
// -- Assignment --
InterfaceClass& operator=(const InterfaceClass&) = default;
InterfaceClass& operator=(InterfaceClass&&) = default;
// == METHODS ==
public:
// Some pure interface methods here...
};
// == INSTANTIATION ==
// -- Destructors --
InterfaceClass::~InterfaceClass()
{
}
Is this correct? Should these methods be = delete instead? Is there some way of declaring the destructor to be virtual pure whilst also somehow remaining default?
Even if I declare the destructor as: virtual ~InterfaceClass() = default;, if I do not explicitly default the other four then I will get the same compiler warning.
Tl;dr: What is the correct way to satisfy the 'rule of five' for an interface class as the user must define a virtual destructor.
Thanks for your time and help!
Is this correct? Should these methods be = delete instead?
Your code seems correct. The need of defining special copy/move member functions as default and protected comes clear when you try to copy a derived class polymorphycally. Consider this additional code:
#include <iostream>
class ImplementationClass : public InterfaceClass
{
private:
int data;
public:
ImplementationClass()
{
data=0;
};
ImplementationClass(int p_data)
{
data=p_data;
};
void print()
{
std::cout<<data<<std::endl;
};
};
int main()
{
ImplementationClass A{1};
ImplementationClass B{2};
InterfaceClass *A_p = &A;
InterfaceClass *B_p = &B;
// polymorphic copy
*B_p=*A_p;
B.print();
// regular copy
B=A;
B.print();
return 0;
}
And consider 4 options for defining special copy/move member functions in your InterfaceClass.
copy/move member functions = delete
With special copy/move member functions deleted in your InterfaceClass, you would prevent polymorphic copy:
*B_p = *A_p; // would not compile, copy is deleted in InterfaceClass
This is good, because polymorphic copy would not be able to copy the data member in the derived class.
On the other hand, you would also prevent normal copy, as the compiler won't be able to implicitly generate a copy assignment operator without the base class copy assignment operator:
B = A; // would not compile either, copy assignment is deleted in ImplementationClass
copy/move special member functions public
With copy/move special member functions as default and public, (or without defining copy/move member functions), normal copy would work:
B = A; //will compile and work correctly
but polymorphic copy would be enabled and lead to slicing:
*B_p = *A_p; // will compile but will not copy the extra data members in the derived class.
copy/move special member functions not defined
If move&copy special member functions are not defined, behavior with respect to copy is similar to 2: the compiler will implicitly generate deprecated copy special members (leading to polymorphic slicing). However in this case the compiler will not implicitly generate move special members, so copy will be used where a move would be possible.
protected copy/move member functions (your proposal)
With special copy/move member functions as default and protected, as in your example, you will prevent polymorphic copy which would otherwise had lead to slicing:
*B_p = *A_p; // will not compile, copy is protected in InterfaceClass
However, the compiler will explicitly generate a default copy assignment operator for InterfaceClass, and ImplementationClass will be able to implicitly generate its copy assignment operator:
B = A; //will compile and work correctly
So your approach seems the best and safest alternative
For destructor, if you want to make it both pure virtual and default, you can default it in implementation:
class InterfaceClass
{
// -- Destructors --
virtual ~InterfaceClass() = 0;
};
InterfaceClass::~InterfaceClass() = default;
It does not make much difference if the destructor is default or empty, though.
Now for the rest of your question.
Typically you should have copy constructor and assignment operator defaulted. This way, they don't prevent making default assignment operators and copy constructor in derived classes. Default implementation is correct, as there's no invariant to copy.
So if you want to implement easily Clone method, deleting copy constructor would harm:
class InterfaceClass
{
virtual InterfaceClass* Clone() = 0;
virtual ~InterfaceClass() = 0;
};
class ImplementationClass : public InterfaceClass
{
public:
// This will not work if base copy constructor is deleted
ImplementationClass(const ImplementationClass&) = default;
// Writing copy constructor manually may be cumbersome and hard to maintain,
// if class has a lot of members
virtual ImplementationClass* Clone() override
{
return new ImplementationClass(*this); // Calls copy constructor
}
};
Note also that default implementation of copy/move constructor would not be accidentally used against intention - as instances of abstract base class cannot be created. So you will always be copying derived classes, and they should define, if copying is legal or not.
However, for some classes making copies totally would not make sense, in this case it may be wise to prohibit copying/assigning in the very base class.
Tl;dr: it depend, but most likely you'd better leave them as default.
In general, if any of the big 3 special functions has none-[trivial/default] definition, the other 2 should be defined. If the 2 special move functions have none-[trivial-default] definition, then you need take care of all 5.
In the case of an interface with a nop defined dtor, you don't need bother defining the rest - unless for other reasons.
Even none-trivial definitions do not nessecitate a redefinition of other functions; only when some sort of resource management(e.g. memory, file, io, sync...) is involved, one need define the big 3(5).

Does a default virtual destructor prevent compiler-generated move operations?

Inspired by the post Why does destructor disable generation of implicit move methods?, I was wondering if the same is true for the default virtual destructor, e.g.
class WidgetBase // Base class of all widgets
{
public:
virtual ~WidgetBase() = default;
// ...
};
As the class is intended to be a base class of a widget hierarchy I have to define its destructor virtual to avoid memory leaks and undefined behavior when working with base class pointers. On the other hand I don't want to prevent the compiler from automatically generating move operations.
Does a default virtual destructor prevent compiler-generated move operations?
Yes, declaring any destructor will prevent the implicit-declaration of the move constructor.
N3337 [class.copy]/9: If the definition of a class X does not explicitly declare a move constructor, one will be implicitly declared
as defaulted if and only if
X does not have a user-declared copy constructor,
X does not have a user-declared copy assignment operator,
X does not have a user-declared move assignment operator,
X does not have a user-declared destructor, and
the move constructor would not be implicitly defined as deleted.
Declaring the destructor and defining it as default counts as user-declared.
You'll need to declare the move constructor and define it as default yourself:
WidgetBase(WidgetBase&&) = default;
Note that this will in turn define the copy constructor as delete, so you'll need to default that one too:
WidgetBase(const WidgetBase&) = default;
The rules for copy and move assignment operators are pretty similar as well, so you'll have to default them if you want them.
Not a solution, but one of possible workarounds.
You can inherit all of your classes from a class that has only default virtual destructor.
I checked using GCC 9 and Apple's Clang++ with -std=c++17: both of them generate move constructors for classes that inherit the class below.
class Object {
public:
virtual ~Object() = default;
};
The class below will indeed have a move constructor.
class Child : public Object {
public:
Child(std::string data) : data(data) {
}
private:
std::string data;
};
Another possible but risky workaround would be to not declare virtual destructors at all. It would introduce the following risks:
All objects must always be destructed by someone who knows their exact type. Which is not really that big of a problem in a nicely designed C++ code.
When object of such class is stored in a container like std::vector or std::list it must always be wrapped using std::shared_ptr. std::unique_ptr would cause leaks! That's related to their differences related to storing deleter.

c++ Inheriting private copy constructor: how doesn't this yield a compile time error?

In C++, if we have this class
class Uncopyable{
public:
Uncopyable(){}
~Uncopyable(){}
private:
Uncopyable(const Uncopyable&);
Uncopyable& operator=(const Uncopyable&);
};
and then we have a derived class
class Dervied: private Uncopyable{
};
My question is: why won't this generate a compile time error when the compiler generates the default copy constructor and assignment operators in the derived class ? Won't the generated code try to access base class private members ?
C++11 12.8/7 states "If the class definition does not explicitly declare a copy constructor, one is declared implicitly." so Dervied has an implicitly declared copy constructor. 12.8/11 says:
An implicitly-declared copy/move constructor is an inline public member of its class. A defaulted copy/move constructor for a class X is defined as deleted (8.4.3) if X has:
a variant member with a non-trivial corresponding constructor and X is a union-like class,
a non-static data member of class type M (or array thereof) that cannot be copied/moved because overload resolution (13.3), as applied to M’s corresponding constructor, results in an ambiguity or a function that is deleted or inaccessible from the defaulted constructor,
a direct or virtual base class B that cannot be copied/moved because overload resolution (13.3), as applied to B’s corresponding constructor, results in an ambiguity or a function that is deleted or inaccessible from the defaulted constructor,
any direct or virtual base class or non-static data member of a type with a destructor that is deleted or inaccessible from the defaulted constructor,
for the copy constructor, a non-static data member of rvalue reference type, or
for the move constructor, a non-static data member or direct or virtual base class with a type that does not have a move constructor and is not trivially copyable.
Specifically, the third bullet applies: Dervied has a direct base class Uncopyable that cannot be copied because overload resolution results in a function that is inaccessible from Dervied::Dervied(const Dervied&). As a result Dervied's implicitly declared copy constructor is declared as deleted, resulting in a compile time error if and only if that copy constructor is called.
why won't this generate a compile time error when the compiler generates the default copy constructor and assignment operators in the derived class ?
Because the compiler generates them only when they are needed by the code being compiled. Write some code using the derived class where the copy constructor and/or assignment operator are involved, and you will see the compile-time error you are looking for.
The private in the inheritance makes them private to Derived, it can still see them, classes that use Derived can't.
The derived class will inherit the private copy constructor but will not need to use it unless you copy an object of derived type, as in this example.
The compiler does not auto-generate constructors/operators unless they are used and no other constructor/operator can be used to do that operation (i.e. a copy operation can be used in some situations where a move operation would suffice). The latter statement results in the following set of rules.
Here are the rules to the auto-generation of certain member functions:
Default constructor (if no other constructor is explicitly declared)
Copy constructor if no move constructor or move assignment operator
is explicitly declared. If a destructor is declared generation of a
copy constructor is deprecated.
Move constructor if no copy
constructor, move assignment operator or destructor is explicitly
declared.
Copy assignment operator if no move constructor or move assignment
operator is explicitly declared. If a destructor is declared
generation of a copy assignment operator is deprecated.
Move assignment operator if no copy constructor, copy assignment operator
or destructor is explicitly declared.
Destructor
The list is taken from this Wikipedia page.
One class cannot call private methods on another class, but it can inherit as much as it is coded too. This code just includes the member functions from Uncopyable in Derived.
Imagine if you wrote a class inheriting from std::vector. You can still erase, insert, push_back and do all those sorts of things. Because these are all public or protected vector member functions, they in turn call implementation specific private functions that do the low level things like manage memory. Your code in this derived class couldn't call those memory management functions directly though. This is used to insure the creators of the vector can change the internal details freely without breaking your use of the class.
If your example is what the code actually looks like, then this it is a common pattern used to make things that cannot be copied. It would make code like the following produce a compiler error:
Derived Foo;
Derived Bar;
Foo = Bar
It would also make the code throw an error on the following:
int GetAnswer(Derived bar)
{ /* Do something with a Derived */ }
Derived Foo;
int answer = GetAnser(Foo);
This example fails because a copy of foo is made and passed as the parameter in the function GetAnswer.
There are many reasons why something might not be copyable. The most common I have experienced is that the object manages some low level resource a single file, an opengl context, an audio output, etc... Imagine if you had a class that managed a log file. If it closed the file in the deconstructor, what happens to the original when a copy is destroyed.
Edit: to pass an Uncopyable class to a function, pass it by reference. The Following function does not make a copy:
int GetAnswer(Derived& bar)
{ /* Do something with a Derived */ }
Derived Foo;
int answer = GetAnser(Foo);
It would also cause a compiler error if all the constructor were private and the class was instantiated. But even if all the member function even constructors were private and the class was never instantiated that would be valid compiling code.
Edit: The reason a class with constructor is that there maybe other way to construct it or it maybe have static member functions, or class functions.
Sometimes factories are used to build object which have no obvious constructor. These might have functions to whatever magic is required to make the umakeable class instance. The most common I have seen is just that there was another constructor that was public, but not in an obvious place. I have also seen factories as friend classes to the unconstructable class so they could call the constructors and I have seen code manually twiddle bits of memory and cast pointers to the memory it to an instance of a class. All of these patterns are used to insure that a class is correctly created beyond just the guarantees C++ supplies.
A more common pattern I have seen is static member functions in classes.
class uncreateable
{
uncreateable() {}
public:
static int GetImportantAnswer();
};
Looking at this it can be seen that not only do I not need to create a instance of the class to call GetImportantAnswer() but I couldn't create an instance if I wanted. I could call this code using the following:
int answer;
answer = uncreateable::GetImportantAnswer();
Edit: Spelling and grammar
Well, actually this program does not compile with g++:
#include <iostream>
using namespace std;
class Uncopyable{
public:
Uncopyable(){}
~Uncopyable(){}
private:
Uncopyable(const Uncopyable&) {cout<<"in parent copy constructor";}
Uncopyable& operator=(const Uncopyable&) { cout << "in parent assignment operator";}
};
class Derived: private Uncopyable{
};
int main() {
Derived a;
Derived b = a;
}
compiler output:
$ g++ 23183322.cpp
23183322.cpp:10:88: warning: control reaches end of non-void function [-Wreturn-type]
Uncopyable& operator=(const Uncopyable&) { cout << "in parent assignment operator";}
^
23183322.cpp:13:7: error: base class 'Uncopyable' has private copy constructor
class Derived: private Uncopyable{
^
23183322.cpp:9:5: note: declared private here
Uncopyable(const Uncopyable&) {cout<<"in parent copy constructor";}
^
23183322.cpp:19:15: note: implicit copy constructor for 'Derived' first required here
Derived b = a;
^
1 warning and 1 error generated.

Default constructor of an Empty Class is public. But how?

I have a simple question:
class my
{
};
my ob;
Compiler allows me to create an object which makes sense. And, I am aware that you can't create object where the constructor is private.
To me it looks that, everything inside the class is private but obviously not the default constructor(because it is allowing me to create the object as default constructor should be public). But what confuses me is that there is no public section in the class.
So, does it create a public section only to put a default constructor under it in this case?
Or there is something else going on and my rationale is incorrect?
Also, how are accesses public, private and protected internally organised/tracked when an object is created/accessed?
I got this question as I never created an object of an empty class until now.
If you do not declare any constructor yourself, C++ compilers will always generate a public trivial constructor for you. More than that even, it will also implicitly create a public copy constructor and assignment operator.
From C++11 standard 12.1.5:
If
there is no user-declared constructor for class X, a constructor having no parameters is implicitly declared
as defaulted. An implicitly-declared default constructor is an inline public member of its class.
and 12.8.7, 12.8.11:
If the class definition does not explicitly declare a copy constructor, one is declared implicitly. [...] An implicitly-declared copy [...] constructor is an inline public member of its class.
and finally 12.8.18, 12.8.20, 12.8.22:
If the class definition does not explicitly declare a copy assignment operator, one is declared implicitly. [...] If the definition of a class X does not explicitly declare a move assignment operator, one will be implicitly
declared [...]. An implicitly-declared
copy/move assignment operator is an inline public member of its class.
Note that a move assignment operator will only be generated under certain circumstances, which are beyond the scope of this question, see 12.8.20 for more details.
If you want a private constructor you have to declare it yourself:
class my { my() {} };
If you want to prevent the generation of copy constructor or assignment operator you can either declare, but not implement them:
class my { my(my const &); };
Or, since C++11, explicitly delete them:
class my { my(my const &) = delete; };
Yes, the compiler will produce the default constructor and the default copy constructor and default assignment operators as "public" - because anything else would make the class rather useless...
Of course, those constructors would be rather simple - in fact, it can be replaced with "nothing", since constructing an empty class will do nothing.
The compiler generated default constructor (and other operators) are automatically public. If you want the default constructor to be private then you need to specify this yourself my declaring it within a private section of your class.
The concepts of private, protected and public are only relevant to the compiler. They have no meaning and are not tracked at runtime.
The compiler will generate the default constructor as inline public if it is not defined by the user, the relevant section of the C++ draft standard is 12.1/5:
If there is no user-declared constructor for class X, a constructor having no parameters is implicitly declared as defaulted (8.4). An implicitly-declared default constructor is an inline public member of its class.
Usually compiler by default generates 4 things at the time of creation of object.
Default constructor
Copy constructor
Copy assignment operator
Destructor
For example:
class First {
First(){} //default constructor
First(const First &){} //copy constructor
First& operator=(const First&){ //Copy assignment operator
return *this;
}
~First(){} //Destructor
}
These are implicitly inline public member, unless there is no user declared constructor.