After triangulation in Structure from Motion - c++

I am working on Structure from Motion. I have did the following steps till now,
Feature Matching
Fundamental Matrix
Essential Matrix
Camera Matrix P
From triangulation, I got Point3d type values for all the matched features. I stored this in pointcloud variable.
I hope, I did right but from here I am confused to proceed further. What I have to do next ?

Assuming that your computations are correct up this point you are done for two views.
From now on you have multiple ways to improve your reconstruction:
Optimization (Bundle Adjustment) is very common although you have only two views (with camera parameters), the matched point correspondences and their 3D points.
Compute a dense point cloud, e.g. using cmvs or incremental computation
Add more views with further point correspondences (or tracks) between the images. To do this you can use one of the solutions for the Perspective-n-Point problem. As far as I know is the supposed method (P3P) in the RANSAC paper very common. For further information see the original RANSAC paper or information from Changchang Wu.
For the last point it is very important to optimize the points and the camera parameter to get a good solution for the next view that is been added. Otherwise you will see drifts occuring in your reconstruction.

Related

Detecting/correcting Photo Warping via Point Correspondences

I realize there are many cans of worms related to what I'm asking, but I have to start somewhere. Basically, what I'm asking is:
Given two photos of a scene, taken with unknown cameras, to what extent can I determine the (relative) warping between the photos?
Below are two images of the 1904 World's Fair. They were taken at different levels on the wireless telegraph tower, so the cameras are more or less vertically in line. My goal is to create a model of the area (in Blender, if it matters) from these and other photos. I'm not looking for a fully automated solution, e.g., I have no problem with manually picking points and features.
Over the past month, I've taught myself what I can about projective transformations and epipolar geometry. For some pairs of photos, I can do pretty well by finding the fundamental matrix F from point correspondences. But the two below are causing me problems. I suspect that there's some sort of warping - maybe just an aspect ratio change, maybe more than that.
My process is as follows:
I find correspondences between the two photos (the red jagged lines seen below).
I run the point pairs through Matlab (actually Octave) to find the epipoles. Currently, I'm using Peter Kovesi's
Peter's Functions for Computer Vision.
In Blender, I set up two cameras with the images overlaid. I orient the first camera based on the vanishing points. I also determine the focal lengths from the vanishing points. I orient the second camera relative to the first using the epipoles and one of the point pairs (below, the point at the top of the bandstand).
For each point pair, I project a ray from each camera through its sample point, and mark the closest covergence of the pair (in light yellow below). I realize that this leaves out information from the fundamental matrix - see below.
As you can see, the points don't converge very well. The ones from the left spread out the further you go horizontally from the bandstand point. I'm guessing that this shows differences in the camera intrinsics. Unfortunately, I can't find a way to find the intrinsics from an F derived from point correspondences.
In the end, I don't think I care about the individual intrinsics per se. What I really need is a way to apply the intrinsics to "correct" the images so that I can use them as overlays to manually refine the model.
Is this possible? Do I need other information? Obviously, I have little hope of finding anything about the camera intrinsics. There is some obvious structural info though, such as which features are orthogonal. I saw a hint somewhere that the vanishing points can be used to further refine or upgrade the transformations, but I couldn't find anything specific.
Update 1
I may have found a solution, but I'd like someone with some knowledge of the subject to weigh in before I post it as an answer. It turns out that Peter's Functions for Computer Vision has a function for doing a RANSAC estimate of the homography from the sample points. Using m2 = H*m1, I should be able to plot the mapping of m1 -> m2 over top of the actual m2 points on the second image.
The only problem is, I'm not sure I believe what I'm seeing. Even on an image pair that lines up pretty well using the epipoles from F, the mapping from the homography looks pretty bad.
I'll try to capture an understandable image, but is there anything wrong with my reasoning?
A couple answers and suggestions (in no particular order):
A homography will only correctly map between point correspondences when either (a) the camera undergoes a pure rotation (no translation) or (b) the corresponding points are all co-planar.
The fundamental matrix only relates uncalibrated cameras. The process of recovering a camera's calibration parameters (intrinsics) from unknown scenes, known as "auto-calibration" is a rather difficult problem. You'd need these parameters (focal length, principal point) to correctly reconstruct the scene.
If you have (many) more images of this scene, you could try using a system such as Visual SFM: http://ccwu.me/vsfm/ It will attempt to automatically solve the Structure From Motion problem, including point matching, auto-calibration and sparse 3D reconstruction.

findHomography usage opencv

I am using opencv c++ and am a new user. I am interested in object detection problems . So far I have studies and implemented the use of sparse optical flow( Lucas Kanade method) in a video from a stationary camera.After trying k means and Background substraction , I have decided to move to a more difficult problem , that is the moving camera.
I have so far studied some documentation and found out that I could use cv::findHomography in order to find the inliers or outliers during the sequence of frames in my video and then understand from the returned values what movement is caused due to camera motion and what due to object motion. In addition , I could use SURF features to track some objects and then decide which of them are good points .
However , I was wondering how I could implement this theory. For example, should I use the first frame as ground truth and detect some features using SURF and then for the rest of the video use findHomography for each frame ? Any ideas/help is welcome !
Detecting moving objects from moving camera is a quite challenging task, and requires solid understanding of multiple view geometry, besides there is less info on this topic available (than, for example, about structure from motion), so be warned!
Anyway, homography matrix will not be a good choice for detection of moving objects (unless you are 100% sure that your background can be represented by a flat surface accurately enough). You should probably use a fundamental matrix or trifocal tensor.
Fundamental matrix is computed from point correspondences between 2 frames. It associates points on one image with lines on other image (so called epipolar lines), and this way it is independent from scene structure. After you have obtained F matrix using some robust estimation method, like RANSAC or LMEDS (RANSAC seems to be better for this kind of task), you can calculate the reprojection error for each point. Objects that move independently from scene would not be accurately described by F matrix and will have a bigger error. So, outliers of F matrix calculated from image matches over two frames can be considered moving objects. One note though - objects that move along epipolar lines would not be detected by this approach, since their parallax can be also described by some depth level.
Trifocal tensor does not have the depth/motion ambiguity with objects that move along epipolar lines, but it is harder to estimate and it is not included into OpenCV. It can be calculated from correspondences over 3 frames, and its usage can be conceptually described as triangulating a point from 2 views and then calculating reprojection error on a third view.
As for the matching - I still think that LK tracking will be better than SURF matching if you work with video sequences, since in that case you don't need to consider very distant points as matches, and tracking usually is faster then detection+matching.

3D reconstruction using stereo vison - theory

I am currently reading into the topic of stereo vision, using the book of Hartley&Zimmerman alongside some papers, as I am trying to develop an algorithm capable of creating elevation maps from two images.
I am trying to come up with the basic steps for such an algorithm. This is what I think I have to do:
If I have two images I somehow have to find the fundamental matrix, F, in order to find the actual elevation values at all points from triangulation later on. If the cameras are calibrated this is straightforward if not it is slightly more complex (plenty of methods for this can be found in H&Z).
It is necessary to know F in order to obtain the epipolar lines. These are lines that are used in order to find image point x in the first image back in the second image.
Now comes the part were it gets a bit confusing for me:
Now I would start taking a image point x_i in the first picture and try to find the corresponding point x_i’ in the second picture, using some matching algorithm. Using triangulation it is now possible to compute the real world point X and from that it’s elevation. This process will be repeated for every pixel in the right image.
In the perfect world (no noise etc) triangulation will be done based on
x1=P1X
x2=P2X
In the real world it is necessary to find a best fit instead.
Doing this for all pixels will lead to the complete elevation map as desired, some pixels will however be impossible to match and therefore can't be triangulated.
What confuses me most is that I have the feeling that Hartley&Zimmerman skip the entire discussion on how to obtain your point correspondences (matching?) and that the papers I read in addition to the book talk a lot about disparity maps which aren’t mentioned in H&Z at all. However I think I understood correctly that the disparity is simply the difference x1_i- x2_i?
Is this approach correct, and if not where did I make mistakes?
Your approach is in general correct.
You can think of a stereo camera system as two points in space where their relative orientation is known. This are the optical centers. In front of each optical center, you have a coordinate system. These are the image planes. When you have found two corresponding pixels, you can then calculate a line for each pixel, wich goes throug the pixel and the respectively optical center. Where the two lines intersect, there is the object point in 3D. Because of the not perfect world, they will probably not intersect and one may use the point where the lines are closest to each other.
There exist several algorithms to detect which points correspond.
When using disparities, the two image planes need to be aligned such that the images are parallel and each row in image 1 corresponds to the same row in image 2. Then correspondences only need to be searched on a per row basis. Then it is also enough to know about the differences on x-axis of the single corresponding points. This is then the disparity.

Detecting curves in OpenCV

I am just starting to use OpenCV to detect specific curves in an image. First, I want to verify if there is a curve, and next, I would like to identify the type of curve according to vertical or horizontal convex or concave curve. Is there an available function in OpenCV? If not, can you give me some ideas about how can I possibly write such a function? Thanks! By the way, I'm using C++.
Template matching is not a robust way to solve this problem (its like looking at an object from a small pinhole) and edge detectors don't necessarily return you the true edges in the image; false edges such as those due to shadows are returned too. Further, you have to deal with the problem of incomplete edges and other problems that scales up with the complexity of the scene in your image.
The problem you posed, in general, is a very challenging one and, except for toy examples, there are no good solutions.
A rough attempt could be to first try to detect plausible edges using an edge detector (e.g. the canny edge detector suggested). Next, use RANSAC to try to fit a subset of the points in the detected edges to your curve model.
For e.g. let's say you are trying to detect a curve of the following form f(x) = ax^2 + bx + c. RANSAC will basically try to find from among the points in the detected edges, a subset of them that would best fit this curve model. To detect different curves, change f(x) accordingly and run RANSAC for each of them. You can then try to determine if the curve represented by f(x) really exists in your image using some heuristic applied to from the points that were assigned to it by RANSAC (e.g. if too few points were fitted to the model it is likely that the curve is not there. But how to determine a good threshold for the number of points?). You model will get more complex when you have to account for allowable transformation such as rotation etc.
The problem with this approach is you are basically trying fit what you think should be in the image to the points and sometimes, even if what you are looking for is not there, it will return you the "best possible" fit. For e.g. you have a whole bunch of points detected from a concentric circle. If you try to detect straight lines from these points, RANSAC will return you the best fit line! In fact, it could give you many different lines from different runs depending on which points it selected during its random initialization stage.
For more details on how to use RANSAC on this sort of problem, have a look at RANSAC for Dummies by Marco Zuliani. He also has a nice MATLAB toolbox to accompany this tech report, which you can probably port to the language of your choice.
Unless you know what you background looks like, or if you are in control of it e.g. by forcing a clean background, this is a very difficult problem to solve.

finding Image shift

How to find shift and rotation between same two images using programming languages vb.net or C++ or C#?
The problem you state is called motion detection (or motion compensation) and is one of the most important problems in image and video processing at the moment. No easy "here are ten lines of code that will do it" solution exists except for some really trivial cases.
Even your seemingly trivial case is quite a difficult one because a rotation by an unknown angle could cause slight pixel-by-pixel changes that can't be easily detected without specifically tailored algorithms used for motion detection.
If the images are very similar such that the camera is only slightly moved and rotated then the problem could be solved without using highly complex techniques.
What I would do, in that case, is use a motion tracking algorithm to get the optical flow of the image sequence which is a "map" which approximates how a pixel has "moved" from image A to B. OpenCV which is indeed a very good library has functions that does this: CalcOpticalFlowLK and CalcOpticalFlowPyrLK.
The tricky bit is going from the optical flow to total rotation of the image. I would start by heavily low pass filter the optical flow to get a smoother map to work with.
Then you need to use some logic to test if the image is only shifted or rotated. If it is only shifted then the entire map should be one "color", i.e. all flow vectors point in the same direction.
If there has been a rotation then the vectors will point in different direction depending on the rotation.
If the input images are not as nice as the above method requires, then I would look into feature descriptors to find how a specific object in the first image is located within the second. This will however be much harder.
There is no short answer. You could try to use free OpenCV library for finding relationship between two images.
The two operations, rotation and translation can be determined in either order. It's far easier to first detect rotation, because you can then compensate for that. Once both images are oriented the same, the translation becomes a matter of simmple correlation.
Finding the relative rotation of an image is best done by determining the local gradients. For every neighborhood (e.g. 3x3 pixels), treat the greyvalue as a function z(x,y), fit a plane through the 9 pixels, and determine the slope or gradient of that plane. Now average the gradient you found over the entire image, or at least the center of it. Your two images will produce different averages. Part of that is because for non-90 degree rotations the images won't overlap fully, but in general the difference in average gradients is the rotation between the two.
Once you've rotated back one image, you can determine a correlation. This is a fairly standard operation; you're essentially determining for each possible offset how well the two images overlap. This will give you an estimate for the shift.
Once you've got both, you can refine your rotation angle estimate by rotating back the translation, shifting the second image, and determining the average gradient only over the pixels common to both images.
If the images are exactly the same, it should be fairly easy to extract some feature points - for example using SIFT - and match the features of both images. You can then use any two of the matching features to find the rotation and translation. The translation is just the difference between two matching feature points. The you compensate for the translation in one image and get the rotation angle as the angle formed by the three remaining points.