I have working server and client code. The server and client can connect and chat with each other correctly. But when I open another client terminal, the client is says Awaiting confirmation from the server and nothing else. Although server and client #1 can still chat.
I searched on multi-threading but the examples or code snippets they show is advanced. Maybe a little explanation or an example will help a lot!
The code below is working. I have a working server but it only accepts one connection. How do I make the server to allow multiple connection? So that I can make the program look like a group chat.
client.cpp (when client #2 connects, the code freezes at line 40)
#include <iostream>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <stdlib.h>
#include <unistd.h>
using namespace std;
int main()
{
char a;
int client;
int portNum = 1500;
int bufsize = 1024;
char* buffer = new char[bufsize];
bool isExit = false;
char* ip = "127.0.0.1";
struct sockaddr_in direc;
if ((client = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
cout << "\nError creating socket..." << endl;
exit(0);
}
cout << "\nSocket created successfully..." << endl;
direc.sin_family = AF_INET;
direc.sin_port = htons(portNum);
inet_pton(AF_INET, ip, &direc.sin_addr);
if (connect(client,(struct sockaddr *)&direc, sizeof(direc)) == 0)
cout << "Connection to the server " << inet_ntoa(direc.sin_addr) << endl;
cout << "Awaiting confirmation from the server..." << endl; //line 40
recv(client, buffer, bufsize, 0);
cout << "\n=> Enter # to terminate the connection\n" << endl;
do {
cout << "Client: ";
do {
cin >> buffer;
send(client, buffer, bufsize, 0);
if (*buffer == '#') {
send(client, buffer, bufsize, 0);
*buffer = '*';
isExit = true;
}
} while (*buffer != 42);
cout << "Server: ";
do {
recv(client, buffer, bufsize, 0);
cout << buffer << " ";
if (*buffer == '#') {
*buffer = '*';
isExit = true;
}
} while (*buffer != 42);
cout << endl;
} while (!isExit);
cout << "=> Connection terminated.\nGoodbye";
close(client);
return 0;
}
server.cpp
#include <iostream>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <unistd.h>
using namespace std;
int main()
{
int client, server;
int bufsize = 1024;
int portNum = 1500;
bool isExit = false;
char* buffer = new char[bufsize];
struct sockaddr_in direc;
socklen_t tamano;
pid_t pid;
if ((client = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
cout << "\nError establishing socket..." << endl;
exit(1);
}
cout << "\nSocket server has been created..." << endl;
direc.sin_family = AF_INET;
direc.sin_addr.s_addr = htons(INADDR_ANY);
direc.sin_port = htons(portNum);
if ((bind(client, (struct sockaddr*)&direc,sizeof(direc))) < 0) {
cout << "\nError binding connection..." << endl;
return -1;
}
tamano = sizeof(direc);
cout << "Looking for clients..." << endl;
listen(client, 1);
while ((server = accept(client,(struct sockaddr *)&direc,&tamano)) > 0) {
strcpy(buffer, "Server connected...\n");
send(server, buffer, bufsize, 0);
cout << "Connected with the client, you are good to go..." << endl;
cout << "Enter # to end the connection\n" << endl;
cout << "Client: ";
do {
recv(server, buffer, bufsize, 0);
cout << buffer << " ";
if (*buffer == '#') {
*buffer = '*';
isExit = true;
}
} while (*buffer != '*');
do {
cout << "\nServer: ";
do {
cin >> buffer;
send(server, buffer, bufsize, 0);
if (*buffer == '#') {
send(server, buffer, bufsize, 0);
*buffer = '*';
isExit = true;
}
} while (*buffer != '*');
cout << "Client: ";
do {
recv(server, buffer, bufsize, 0);
cout << buffer << " ";
if (*buffer == '#') {
*buffer == '*';
isExit = true;
}
} while (*buffer != '*');
} while (!isExit);
cout << "\n=> Connection terminated... " << inet_ntoa(direc.sin_addr);
close(server);
cout << "\nGoodbye..." << endl;
isExit = false;
}
close(client);
return 0;
}
How do I make the server accept multiple connection?
Thanks!
In order to properly support multiple connections you should fire up a new thread for each incoming connection. Each new connection is identified by its own unique socket descriptor returned by accept(). A simple example:
while ((accepted = accept(client,(struct sockaddr *)&direc,&tamano)) > 0) {
/*Create the thread and pass the socket descriptor*/
if( pthread_create(new_thread, &thread_attributes, &handle_tcp_connection, (void *)accepted) != 0){
perror("create thread");
exit(EXIT_FAILURE);
}
}
You will need to use select or poll and a state machine pattern to do what you want to do. This means that you will need to process the data as it comes in from whichever client is sending it. Take a look here for a working example.
Related
A third question in the saga: How to correctly implement select to correctly get data from stdin and recv(). I recommend reading this and the other question it links to understand the situation.
Basically, I tried my luck at implementing select() myself. My code:
#include <iostream>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/select.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>
#include <stdlib.h>
using namespace std;
int main (int argc, char** argv) {
if (argv[1] == NULL) {
cout << "\033[31mTARGET NOT SPECIFIED - TERMINATING...\033[0m\n";
return -1;
}
if (argv[2] == NULL) {
cout << "\033[31mPORT NOT SPECIFIED - TERMINATING...\033[0m\n";
return -2;
}
string target = argv[1];
int port = atoi(argv[2]);
cout << "GENERATING SOCKET...\n";
int chatter = socket(AF_INET, SOCK_STREAM, 0);
if (chatter == -1) {
cout << "\033[31mSOCKET GENERATION FAILURE - TERMINATING...\033[0m\n";
return -3;
}
cout << "\033[32mSUCCESSFULLY GENERATED SOCKET\033[0m\n";
struct sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(port);
inet_pton(AF_INET, target.c_str(), &hint.sin_addr);
struct timeval tv;
tv.tv_usec = 0.0;
tv.tv_sec = 5;
int recval;
cout << "CONNECTING TO " << target << " AT PORT " << port << "...\n";
int connection_status = connect(chatter, (sockaddr*)&hint, sizeof(hint));
if (connection_status == -1) {
cout << "\033[31mCONNECTION FAILURE - TERMINATING...\033[0m\n";
return -4;
}
cout << "\033[32mCONNECTED TO HOST\033[0m\n";
char buf[4096] = {0};
string msg;
while (true) {
fd_set rfds;
FD_ZERO(&rfds);
FD_SET(chatter, &rfds);
getline(cin, msg);
msg+"\r\n";
int sendmsg = send(chatter, msg.c_str(), msg.size()+1, 0);
if (sendmsg == -1) {
cout << "\033[31mMESSAGE SENDING FAILURE - TERMINATING...\033[0m\n";
return -5;
}
recval = select(chatter + 1, &rfds, NULL, NULL, &tv);
switch(recval) {
case(0):
cout << "\033[31mTIMEOUT\033[0m\n";
break;
case(-1):
cout << "\033[31mERROR\033[0m\n";
break;
default:
if (recv(chatter, buf, 4096, 0) < 0) {
cout << "\033[31mFAILURE TO RECEIVE MESSAGE - TERMINATING...\033[0m\n";
return -6;
} else {
cout << recv(chatter, buf, 4096, 0) << "\n";
cout << buf << "\n";
}
break;
}
}
close(chatter);
return 0;
}
I keep getting TIMEOUT when trying the program on scanme.nmap.org and my HTTP server. What am I doing wrong?
At this point, after fixing something a user in the first question pointed out, I know that there isn't an issue with how I'm sending data. Just an issue with the way the program handles getting data from getline()/recv().
EDIT: NEW, IMPROVED, WORKING CODE THANKS TO ANSWERER
#include <iostream>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/select.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>
#include <stdlib.h>
using namespace std;
int main (int argc, char** argv) {
if (argv[1] == NULL) {
cout << "\033[31mTARGET NOT SPECIFIED - TERMINATING...\033[0m\n";
return -1;
}
if (argv[2] == NULL) {
cout << "\033[31mPORT NOT SPECIFIED - TERMINATING...\033[0m\n";
return -2;
}
string target = argv[1];
int port = atoi(argv[2]);
cout << "GENERATING SOCKET...\n";
int chatter = socket(AF_INET, SOCK_STREAM, 0);
if (chatter == -1) {
cout << "\033[31mSOCKET GENERATION FAILURE - TERMINATING...\033[0m\n";
return -3;
}
cout << "\033[32mSUCCESSFULLY GENERATED SOCKET\033[0m\n";
struct sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(port);
inet_pton(AF_INET, target.c_str(), &hint.sin_addr);
int recval;
cout << "CONNECTING TO " << target << " AT PORT " << port << "...\n";
int connection_status = connect(chatter, (sockaddr*)&hint, sizeof(hint));
if (connection_status == -1) {
cout << "\033[31mCONNECTION FAILURE - TERMINATING...\033[0m\n";
return -4;
}
cout << "\033[32mCONNECTED TO HOST\033[0m\n";
char buf[4096] = {0};
string msg;
while (true) {
struct timeval tv;
tv.tv_usec = 0.0;
tv.tv_sec = 5;
fd_set rfds;
FD_ZERO(&rfds);
FD_SET(chatter, &rfds);
getline(cin, msg);
msg += "\r\n";
const char *pMsg = msg.c_str();
size_t msgSize = msg.size();
do {
int numSent = send(chatter, pMsg, msgSize, 0);
if (numSent == -1) {
cout << "\033[31mMESSAGE SENDING FAILURE - TERMINATING...\033[0m\n";
close(chatter);
return -5;
}
pMsg += numSent;
msgSize -= numSent;
} while (msgSize > 0);
recval = select(chatter + 1, &rfds, NULL, NULL, &tv);
switch(recval) {
case(0):
cout << "\033[31mTIMEOUT\033[0m\n";
break;
case(-1):
cout << "\033[31mERROR\033[0m\n";
break;
default:
int numRead = recv(chatter, buf, 4096, 0);
if (numRead < 0) {
cout << "\033[31mFAILURE TO RECEIVE MESSAGE - TERMINATING...\033[0m\n";
close(chatter);
return -6;
}
else if (numRead == 0) {
cout << "\033[31mDISCONNECTED - TERMINATING...\033[0m\n";
close(chatter);
break;
} else {
cout << numRead << "\n";
cout.write(buf, numRead);
cout << "\n";
}
break;
}
}
close(chatter);
return 0;
}
On some platforms, select() alters the passed timeval to indicate how much time is remaining. So this is likely the cause of your timeout errors, as you are setting the timeval only once and it will eventually fall to 0. You need to reset your tv variable every time you call select(), so move that inside your while loop.
Also, you have 2 calls to recv() where you should be using only 1 call. You are ignoring the bytes received by the 1st recv(), and if the server happens to send less then 4096 bytes then there won't be any data left for the next call to select() to detect, unless the connection is disconnected.
Change this:
if (recv(chatter, buf, 4096, 0) < 0) {
cout << "\033[31mFAILURE TO RECEIVE MESSAGE - TERMINATING...\033[0m\n";
return -6;
} else {
cout << recv(chatter, buf, 4096, 0) << "\n";
cout << buf << "\n";
}
To this:
int numRead = recv(chatter, buf, 4096, 0);
if (numRead < 0) {
cout << "\033[31mFAILURE TO RECEIVE MESSAGE - TERMINATING...\033[0m\n";
return -6;
}
else if (numRead == 0) {
cout << "\033[32mHOST DISCONNECTED\033[0m\n";
break;
} else {
cout << numRead << "\n";
cout.write(buf, numRead);
cout << "\n";
}
Also, msg+"\r\n"; is a no-op, you probably meant to use msg += "\r\n"; instead.
And, you should not be including the msg's null terminator when calling send(). And you are not accounting for the possibility that send() may not be able to send the whole data in one go. You need to call send() in a loop instead, eg:
const char *pMsg = msg.c_str();
size_t msgSize = msg.size();
do {
int numSent = send(chatter, pMsg, msgSize, 0);
if (numSent == -1) {
cout << "\033[31mMESSAGE SENDING FAILURE - TERMINATING...\033[0m\n";
return -5;
}
pMsg += numSent;
msgSize -= numSent;
}
while (msgSize > 0);
The way my code is currently written only allows a message from the server to be read directly after input is taken and a message is sent. However, this code is for a chat server and must allow a read to occur at any time a message is sent.
#include <iostream>
#include <string>
#include <cstring>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#define SERVER_ADDRESS "127.0.0.1"
constexpr int server_port = 15555;
#define SERVER_SUCCESS "1"
#define SERVER_FAILURE "-1"
constexpr int msg_buffer_size = 4096;
int main(int argc, char *argv[])
{
struct sockaddr_in serv_addr;
int sock;
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
std::cerr << "Socket creation failed!" << std::endl;
return 1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(server_port);
if (inet_pton(AF_INET, SERVER_ADDRESS, &serv_addr.sin_addr) <= 0)
{
std::cerr << "Invalid server address!" << std::endl;
return 1;
}
if (connect(sock, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0)
{
std::cerr << "Failed to connect to chat server!" << std::endl;
return 1;
}
int valread;
while (true)
{
std::cout << ">> ";
char msg[msg_buffer_size];
char return_msg[msg_buffer_size];
std::string input;
std::getline(std::cin, input);
if (input == "quit")
return 0;
if (input.length() > 4000)
{
std::cout << "Input length must be less than 4000 characters." << std::endl;
continue;
}
strcpy(msg, input.c_str());
if (send(sock, msg, strlen(msg), 0) < 0)
{
std::cout << "Error sending data." << std::endl;
continue;
}
if (recv(sock, return_msg, msg_buffer_size, 0) < 0)
{
std::cout << "Error receiving data." << std::endl;
continue;
}
std::string code(strtok(return_msg, " "));
if (code == SERVER_FAILURE)
std::cout << "Failure: " << strtok(NULL, "") << std::endl;
else
std::cout << strtok(NULL, "") << std::endl;
memset(msg, 0, msg_buffer_size);
memset(return_msg, 0, msg_buffer_size);
}
std::cout << "Exiting." << std::endl;
close(sock);
return 0;
}
What would be a correct way to allow the client to receive a message as soon as one is sent from the server? I was thinking about making a thread, but it seemed kind of redundant since I would be receiving in two places.
I'm working on a client-server application for my Operating Systems class that is supposed to simulate sales of airplane tickets. We are directed to make it so that the main thread on the TCP server is listening for incoming connections and then, as soon as we receive a client connection, creates a new thread to handle that connection. After a lot of initial confusion, I believe I have the program in a mostly-functioning state.
The problem I'm having now is that when I run all the clients from separate terminals (whether it be 2 or 5 or any other number), all the output from the server comes into the most recent terminal that I have launched it on. This isn't a huge deal in and of itself but it also means that when I use Ctrl+C to close the process running on that last terminal, it exits all clients from the server (which is a problem).
So my questions are:
1. Why is all the output from the server being directed to a single terminal rather than sending the responses to the terminal that each client process was launched from?
2. Why do all clients quit as soon as I end the process in terminal 5?
Picture of the terminals for all the clients and the server (may have to open in new tab to see everything).
Server.cpp (Needs my other class Plane.cpp to compile which I can provide if needed, but I don't think any code in there is relevant to the issue I'm facing):
#include <iostream>
#include <sys/types.h>
#include <unistd.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <string.h>
#include <string>
#include <sstream>
#include <stdlib.h>
#include <pthread.h>
#include "Plane.h"
using namespace std;
// default plane sizing
const int DEFAULT_ROWS = 26;
const int DEFAULT_COLUMNS = 6;
// Set up global variables for threads to access (yikes)
int rows, cols;
Plane* plane;
pthread_mutex_t mutexL = PTHREAD_MUTEX_INITIALIZER;
static int clientSocket;
int connections = 0;
void *connection_handler(void*);
struct argList {
string arg;
int row, col;
};
bool argParser(string input, argList &argL) {
stringstream ss;
ss << input;
try {
ss >> argL.arg >> argL.row >> argL.col;
} catch (exception e) {
cout << "Invalid arguments\n";
return false;
}
return true;
}
string purchaseTicket(int row, int col) {
string output;
// lock this section before we use shared resource
pthread_mutex_lock(&mutexL);
cout << "Mutex locked\n";
if (plane->isAvailable(row, col)) {
plane->buyTicket(row, col);
output = "Successfully purchased ticket for row: " + to_string(row) + ", column: " + to_string(col) + "\n";
} else {
if (row > plane->getNumRows() || row < 0 || col > plane->getNumCols() || col < 0) {
output = "Invalid seat location!\n";
} else {
output = "Seat unavailable!\n";
}
}
pthread_mutex_unlock(&mutexL);
cout << "Mutex unlocked\n";
// unlock when we're done
return output;
}
string convertMatrix(Plane plane) {
char** tempMatrix = plane.getSeatMatrix();
string seats = "";
for (int i = 0; i < plane.getNumRows(); i++) {
seats += tempMatrix[i];
seats += "\n";
}
return seats;
}
// arguments to run: column row
int main(int argc, char* argv[]) {
// array of threads (thread pool)
pthread_t threads[5];
if (argc < 3) {
rows = DEFAULT_ROWS;
cols = DEFAULT_COLUMNS;
plane = new Plane(rows, cols);
} else if (argc == 3) {
rows = atoi(argv[1]);
cols = atoi(argv[2]);
plane = new Plane(rows, cols);
} else {
cout << "Only 2 arguments allowed. You entered [" << argc << "]\n";
return -1;
}
// Create socket
int listen_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (listen_sock == -1) {
cerr << "Failed to create socket\n";
return -1;
}
// Socket hint stuff
sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(54000);
inet_pton(AF_INET, "0.0.0.0", &hint.sin_addr);
// Bind socket to IP and port
if (bind(listen_sock, (sockaddr*)&hint, sizeof(hint)) < 0) {
cerr << "Binding to IP/Port failed\n";
return -2;
}
// Mark the socket for listening
if (listen(listen_sock, SOMAXCONN) == -1) {
cerr << "Can't listen";
return -3;
}
char host[NI_MAXHOST];
char service[NI_MAXSERV];
int numThread = 0;
while (numThread < 5) {
cout << "Listening for connections...\n";
sockaddr_in client;
socklen_t clientSize = sizeof(client);
// accept connections
clientSocket = accept(listen_sock, (sockaddr*)&client, &clientSize);
// if connection failed
if (clientSocket == -1) {
cerr << "Failed to connect with client";
return -4;
} else {
cout << "Connection successful\n";
connections++;
}
pthread_create(&threads[numThread], NULL, connection_handler, (void*) &clientSocket);
// 0 out used memory
memset(host, 0, NI_MAXHOST);
memset(service, 0, NI_MAXSERV);
int result = getnameinfo((sockaddr*)&client,
sizeof(client),
host,
NI_MAXHOST,
service,
NI_MAXSERV,
0);
if (result) {
cout << host << " connected on " << service << endl;
} else {
inet_ntop(AF_INET, &client.sin_addr, host, NI_MAXHOST);
cout << host << " connected on " << ntohs(client.sin_port) << endl;
}
numThread++;
}
// join threads together
for (int i = 0; i < numThread; i++) {
pthread_join(threads[i], NULL);
}
return 0;
}
void *connection_handler(void* listen_sock) {
cout << "Thread No: " << pthread_self() << "\n-----\n";
const int clientID = connections;
// necessary variables for processing
char buff[4096];
string custMsg;
custMsg += to_string(rows) + " " + to_string(cols) + "\n";
int msgSize = strlen(custMsg.c_str())*sizeof(char);
send(clientSocket, custMsg.c_str(), msgSize+1, 0);
// Determine what we do when we receieve messages
bool firstMsg = true;
while (true) {
memset(buff, 0, 4096);
custMsg = "";
int bytesRecv = recv(clientSocket, buff, 4096, 0);
if (bytesRecv == -1) {
pthread_mutex_lock(&mutexL);
cerr << "There was a connection issue (client " << clientID << ")\n";
pthread_mutex_unlock(&mutexL);
break;
} else if (bytesRecv == 0) {
pthread_mutex_lock(&mutexL);
cout << "Client " << clientID << " disconnected" << endl;
pthread_mutex_unlock(&mutexL);
}
if (bytesRecv > 0)
cout << "Received: " << string(buff, 0, bytesRecv) << " (client " << clientID << ")\n";
// do things based on user input
string inputStr(buff);
argList args;
if (argParser(inputStr, args)) {
if (args.arg == "buy") {
string purchResult = purchaseTicket(args.row, args.col);
custMsg += purchResult;
cout << purchResult << "------\n";
} else {
custMsg = "To buy a ticket, enter: 'buy <row> <col>'\n";
}
} else {
custMsg = "Invalid argument list";
}
//custMsg += convertMatrix(*plane);
int msgSize = strlen(custMsg.c_str())*sizeof(char);
//cout << custMsg << "\n";
cout << "Responding to client: " << clientID << "\n";
send(clientSocket, custMsg.c_str(), msgSize+1, 0);
}
// Close socket
close(clientSocket);
return 0;
}
Client.cpp:
#include <iostream>
#include <sys/types.h>
#include <unistd.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <string.h>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <fstream>
#include <sstream>
#include <time.h>
using namespace std;
struct serverInfo {
string ipAddr;
int portNum;
int timeout;
};
int getRand(int max) {
return rand() % max;
}
bool getPlaneInfo(string line, int& rows, int& cols) {
stringstream ss;
ss << line;
try {
ss >> rows >> cols;
return true;
} catch (exception e) {
cout << "Critical error\n";
return false;
}
}
void getServerInfo(ifstream &serverCfg, serverInfo &conn_serv) {
// variables that we'll read into
string label, val, eq;
int i = 0;
try { // for conversion errors
while (serverCfg >> label >> eq >> val) {
if (i == 0)
conn_serv.ipAddr = val;
else if (i == 1)
conn_serv.portNum = stoi(val);
else if (i == 2)
conn_serv.timeout = stoi(val);
else
break;
i++;
}
} catch (exception e) {
e.what();
}
}
// arguments being sent in should be 'automatic' or 'manual' for method of purchasing
// followed by the .ini file containing the server connection info.
int main(int argc, char* argv[]) {
srand(time(NULL));
// we get these int variables from the first server response
int rows, cols;
bool AUTOMATIC = false;
// make sure arguments are present and valid
if (argc != 3) {
cout << "Invalid number of arguments. Exiting...\n";
}
if (strncmp(argv[1],"automatic", 9) != 0 && strncmp(argv[1],"manual", 6) != 0) {
cout << "Invlaid arguments! Please use 'manual' or 'automatic'. Exiting...\n";
return -1;
}
// check to see if they want automatic ticket purchasing
if (strncmp(argv[1], "automatic", 9) == 0) {
AUTOMATIC = true;
}
// Handle file processing in getServerInfo function
string fileName = argv[2];
ifstream SERVER_CFG;
SERVER_CFG.open(fileName);
// store values from file in conn_info
serverInfo conn_info;
if(SERVER_CFG) {
getServerInfo(SERVER_CFG, conn_info);
} else {
cout << "Invalid filename. Exiting...\n";
return -2;
}
SERVER_CFG.close();
// create socket
int conn_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (conn_sock < 0) {
cout << "\nFailed to Create Socket. Exiting...\n";
return -3;
}
// get port and ipAddr information that we read from file
int port = conn_info.portNum;
string ipAddr = conn_info.ipAddr;
// make hint
sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(port);
inet_pton(AF_INET, ipAddr.c_str(), &hint.sin_addr);
// try to connect to server socket i times where i is conn_info.timeout
for (int i = 0; i < conn_info.timeout; i++) {
int connectVal = connect(conn_sock, (sockaddr*) &hint, sizeof(sockaddr_in));
if (connectVal < 0 && i >= conn_info.timeout-1) {
cout << "Failed to connect (" << (i+1) << ")\n";
cout << "Failed to connect after " << (i+1) << " attempts. Exiting.\n";
return -4;
} else if (connectVal == 0) {
break;
}
cout << "Failed to connect (" << (i+1) << ")\n";
sleep(1);
}
char buff[4096];
string userInput;
bool firstMsg = true;
bool needGreet = true;
do {
userInput = "";
int sendResult;
// Send a greeting message to the server to get plane info
if (needGreet) {
userInput = "Greeting the server";
send(conn_sock, userInput.c_str(), userInput.size() + 1, 0);
needGreet = false;
continue;
}
if (AUTOMATIC && !firstMsg) {
int row = getRand(20);
int col = getRand(6);
userInput = string("buy ") + to_string(row) + " " + to_string(col);
cout << "Sending request to buy seat " << row << " " << col << "\n";
sleep(1);
} else { // get input if its manual
if (!firstMsg) {
cout << "> ";
getline(cin, userInput);
}
}
// send to server
sendResult = send(conn_sock, userInput.c_str(), userInput.size() + 1, 0);
// check if sent successfully
if (sendResult < 0) { // connection error
cout << "Failed to send to server\r\n";
continue;
}
// wait for response
memset(buff, 0, 4096);
int bytesReceived = recv(conn_sock, buff, 4096, 0);
// print response
cout << "Server> " << string(buff, bytesReceived) << "\r\n";
if (firstMsg) {
string planeInf(string(buff,bytesReceived));
if (getPlaneInfo(planeInf, rows, cols)) {
cout << "Rows: " << rows << ", Columns: " << cols << "\n";
} else {
return -5;
}
firstMsg = false;
}
} while (true);
// closing socket
close(conn_sock);
return 0;
}
Any help is greatly appreciated.
The problem is your use of global variables.
Your connection thread writes a response to clientSocket, which your main changes with every connection. Every thread will write to the same socket.
You need to create a class to hold data specific to each connection, and pass a new one of those to each thread. Do not use shared global data to hold thread-specific values.
I'm trying to build a little Chat App just between the Server and the Client. I stumbled across this YouTube video (GitHub source).
If I run both scripts everything works fine but if I try to put the Client-Side into an macOS Application the Client says that it has connected even though the Server isn't running.
Client.cpp
#include <iostream>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <unistd.h>
#include <netdb.h>
#include "Client.hpp"
using namespace std;
void connectToServer()
{
int client;
int portNum = 1600; // NOTE that the port number is same for both client and server
bool isExit = false;
int bufsize = 1024;
char buffer[bufsize];
char* ip = "127.0.0.1";
struct sockaddr_in server_addr;
client = socket(AF_INET, SOCK_STREAM, 0);
if (client < 0)
{
cout << "\nError establishing socket..." << endl;
exit(1);
}
cout << "\n=> Socket client has been created..." << endl;
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(portNum);
if (connect(client,(struct sockaddr *)&server_addr, sizeof(server_addr)) == 0)
cout << "=> Connection to the server port number: " << portNum << endl;
cout << "=> Awaiting confirmation from the server..." << endl; //line 40
recv(client, buffer, bufsize, 0);
std::cout << client << std::endl;
std::cout << buffer << std::endl;
cout << "=> Connection confirmed, you are good to go...";
cout << "\n\n=> Enter # to end the connection\n" << endl;
// Once it reaches here, the client can send a message first.
do {
cout << "Client: ";
do {
cin >> buffer;
send(client, buffer, bufsize, 0);
if (*buffer == '#') {
send(client, buffer, bufsize, 0);
*buffer = '*';
isExit = true;
}
} while (*buffer != 42);
cout << "Server: ";
do {
recv(client, buffer, bufsize, 0);
cout << buffer << " ";
if (*buffer == '#') {
*buffer = '*';
isExit = true;
}
} while (*buffer != 42);
cout << endl;
} while (!isExit);
cout << "\n=> Connection terminated.\nGoodbye...\n";
close(client);
}
ViewController.mm
- (void)viewDidLoad {
[super viewDidLoad];
connectToServer();
}
Console Output:
=> Socket client has been created...
=> Awaiting confirmation from the server...
=> Connection confirmed, you are good to go...
=> Enter # to end the connection
Client: test *
Server: *
Client:
I am trying to create a server-client program where 2 clients can send messages to each other just like how one would chat in facebook. I was able to go up to the point where multiple clients can connect to the server but it seems like i fail to find a way for the server to receive any messages from a client.
Heres my code so far:
Server:
#include <iostream>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <pthread.h>
#include <unistd.h>
#include <list>
#define BUFFERSIZE 1024
#define PORTNUM 5001
#define MAXPARTICIPANTS 10
using namespace std;
int sockfd = 0;
int connfd = 0;
int clients[MAXPARTICIPANTS] = {};
bool dupe;
int receiver = 0;
struct sockaddr_in server_addr;
char sendBuff[BUFFERSIZE];
char receiveBuff[BUFFERSIZE];
void *getNewParticipant(void *arg){
while (1){
dupe = false;
connfd = accept(sockfd, (struct sockaddr*)NULL, NULL);
for(int i=0; i<MAXPARTICIPANTS; i++){
if(clients[i] == connfd){
dupe = true;
break;
}
}
if(!dupe){
for(int i=0; i<MAXPARTICIPANTS; i++){
if(clients[i] == 0){
clients[i] = connfd;
cout << connfd << " joined" << endl;
break;
}
}
for(int i=0; i<MAXPARTICIPANTS; i++){
cout << clients[i] << " ";
}
cout << endl;
sprintf(sendBuff, "%d joined the conversation", connfd);
for(int i=0; i<MAXPARTICIPANTS; i++){
if(clients[i] != 0){
write(clients[i], sendBuff, strlen(sendBuff));
}
}
}
sleep(1);
}
}
void *handleMessages(void *arg){
while(1){
if((receiver = read(sockfd, receiveBuff, sizeof(receiveBuff)-1)) > 0){
receiveBuff[receiver] = 0;
if(fputs(receiveBuff, stdout) == EOF){
cout << "ERROR" << endl;
}
cout << endl;
}
/*int receiver = recv(sockfd, receiveBuff, BUFFERSIZE, 0);
//if(receiver > 0){
cout << receiver << ": " << receiveBuff << endl;
for(int i=0; i<MAXPARTICIPANTS; i++){
if(clients[i] != 0){
write(clients[i], receiveBuff, strlen(receiveBuff));
}
}
//}*/
sleep(1);
}
}
int main(void){
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd < 0){
cout << "Failed to create Socket" << endl;
return -1;
}
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
server_addr.sin_port = htons(PORTNUM);
if(bind(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0){
cout << "Failed to bind socket" << endl;
return -1;
}
cout << "Setup complete. Waiting for clients...." << endl;
if(listen(sockfd, MAXPARTICIPANTS) < 0){
cout << "Failed to Listen" << endl;
return -1;
}
pthread_t tid[2];
pthread_create(&tid[0], NULL, getNewParticipant, NULL);
pthread_create(&tid[1], NULL, handleMessages, NULL);
while (1) {
}
}
Client
#include <iostream>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <pthread.h>
#include <stdlib.h>
#include <unistd.h>
#define BUFFERSIZE 1024
#define PORTNUM 5001
using namespace std;
int main(){
int sockfd = 0, connfd = 0;
struct sockaddr_in server_addr;
char recvBuff[BUFFERSIZE];
char sendBuff[BUFFERSIZE];
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd < 0){
cout << "Failed to create Socket" << endl;
return -1;
}
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
server_addr.sin_port = htons(PORTNUM);
if(connect(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr) ) <0){
cout << "Failed to connect" << endl;
}
while(1){
if((connfd = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0){
recvBuff[connfd] = 0;
if(fputs(recvBuff, stdout) == EOF){
cout << "Error" << endl;
}
cout << endl;
}
cout << "input: " << endl;
do{
cin.getline(sendBuff, BUFFERSIZE);
cout<< "input: " << sendBuff << endl;
if(strlen(sendBuff) > 0){
write(sockfd, sendBuff, strlen(sendBuff));
//send(sockfd, sendBuff, BUFFERSIZE, 0);
cout << "sent" << endl;
}
}while (*sendBuff != 42);
sleep(1);
}
}
Please tell me what the cause of the problem is, and how to fix it.
Thank you.