C++: Why is the value assignment interpretation always int? - c++

I'd like to assign a value to a variable like this:
double var = 0xFFFFFFFF;
As a result var gets the value 65535.0 assigned. Since the compiler assumes a 64bit target system the number literal (i.e. all respective 32 bits) is interpreted significand precision bits. However, since 0xFFFF FFFF is just a notation for a bit pattern, without any hint about the representation, it could be quite differently interpreted w.r.t. becoming a floating point value. Thus, I was wondering if there is a way to manipulate this fixed interpretation of the value. In other words, give a hint about the desired representation. (Maybe someone could also point me to part in the standard where this implicit interpretation is defined).
So far, the default precision interpretation on my system seems to be
(int)0xFFFFFFFF x 100.
Only the fraction field is getting filled1.
So maybe (here: for 16 bit cross-compilation) I want it to be a different representation like:
(int)0xFFFFFF x 10(int)0xFF
(ignoring the sign bit for a moment).
Thus my question: How can I force a custom double interpretation of the hex literal notation?
1 Even when my hex literal would be 0xFFFF FFFF FFFF FFFF the value is only interpreted as the fraction part - so clearly, bits should be used for exponent and sign field. But it seems the literal gets just cut off.

C++ doesn't specify the in-memory representation for double, moreover, it doesn't even specify the in-memory representation of integer types (and it can really be different on systems with different endings). So if you want to interpret bytes 0xFF, 0xFF as a double, you can do something like:
uint8_t bytes[sizeof(double)] = {0xFF, 0xFF};
double var;
memcpy(&var, bytes, sizeof(double));
Note that using unions or reinterpret_casting pointers is, strictly speaking, undefined behavior, though in practice also works.

"I was wondering if there is a way to manipulate this interpretation."
Yes, you can use a reinterpret_cast<double&> via address, to force type (re-)interpretation from a certain bit pattern in memory.
"Thus my question: How can I force double interpretation of the hex notation?"
You can also use a union, to make it clearer:
union uint64_2_double {
uint64_t bits;
double dValue;
};
uint64_2_double x;
x.bits = 0x000000000000FFFF;
std::cout << x.dValue << std::endl;

There does not seem to be a direct way to initialize a double variable with an hexadecimal pattern, the c-style cast is equivalent to a C++ static_cast and the reinterpret_cast will complain it can't perform the conversion. I will give you two options, one simple solution but that will not initialize directly the variable, and a complicated one. You can do the following:
double var;
*reinterpret_cast<long *>(&var) = 0xFFFF;
Note: watch out that I would expect you to want to initialize all 64 bits of the double, your constant 0xFFFF seems small, it gives 3.23786e-319
A literal value that begins with 0x is an hexadecimal number of type unsigned int. You should use the suffix ul to make it a literal of unsigned long, which in most architectures will mean a 64 bit unsigned; or, #include <stdint.h> and do for example uint64_t(0xABCDFE13)
Now for the complicated stuff: In old C++ you can program a function that converts the integral constant to a double, but it won't be constexpr.
In constexpr functions you can't make reinterpret_cast. Then, your only choice to make a constexpr converter to double is to use an union in the middle, for example:
struct longOrDouble {
union {
unsigned long asLong;
double asDouble;
};
constexpr longOrDouble(unsigned long v) noexcept: asLong(v) {}
};
constexpr double toDouble(long v) { return longOrDouble(v).asDouble; }
This is a bit complicated, but this answers your question. Now, you can write:
double var = toDouble(0xFFFF)
And this will insert the given binary pattern into the double.
Using union to write to one member and read from another is undefined behavior in C++, there is an excellent question and excellent answers on this right here:
Accessing inactive union member and undefined behavior?

Related

Smallest values for int8_t and int64_t

With regard to to those definitions found in stdint.h, I wish to test a function for converting vectors of int8_t or vectors of int64_t to vectors of std::string.
Here are my tests:
TEST(TestAlgorithms, toStringForInt8)
{
std::vector<int8_t> input = boost::assign::list_of(-128)(0)(127);
Container container(input);
EXPECT_TRUE(boost::apply_visitor(ToString(),container) == boost::assign::list_of("-128")("0")("127"));
}
TEST(TestAlgorithms, toStringForInt64)
{
std::vector<int64_t> input = boost::assign::list_of(-9223372036854775808)(0)(9223372036854775807);
Container container(input);
EXPECT_TRUE(boost::apply_visitor(ToString(),container) == boost::assign::list_of("-9223372036854775808")("0")("9223372036854775807"));
}
However, I am getting a warning in visual studio for the line:
std::vector<int64_t> input = boost::assign::list_of(-9223372036854775808)(0)(9223372036854775807);
as follows:
warning C4146: unary minus operator applied to unsigned type, result still unsigned
If I change -9223372036854775808 to -9223372036854775807, the warning disappears.
What is the issue here? With regard to my original code, the test is passing.
It's like the compiler says, -9223372036854775808 is not a valid number because the - and the digits are treated separately.
You could try -9223372036854775807 - 1 or use std::numeric_limits<int64_t>::min() instead.
The issue is that integer literals are not negative; so -42 is not a literal with a negative value, but rather the - operator applied to the literal 42.
In this case, 9223372036854775808 is out of the range of int64_t, so it will be given an unsigned type. Due to the magic of modular arithmetic, you can still negate it, assign it to int64_t, and end up with the result you expect; but the compiler will warn you about the unsigned negation (if you tell it to) since that can often be the result of an error.
You could avoid the warning (and make the code more obviously correct) by using std::numeric_limits<int64_t>::min() instead.
Change -9223372036854775808 to -9223372036854775807-1.
The issue is that -9223372036854775808 isn't -9223372036854775808 but rather -(9223372036854775808) and 9223372036854775808 cannot fit into a signed 64-bit type (decimal integer constants by default are a signed type), so it instead becomes unsigned. Applying negation with - to an unsigned type is suspicious, hence the warning.

Differences in assignment of integer variable

I just asked this question and it got me thinking if there is any reason
1)why you would assign a int variable using hexidecimal or octal instead of decimal and
2)what are the difference between the different way of assignment
int a=0x28ff1c; // hexideciaml
int a=10; //decimal (the most commonly used way)
int a=012177434; // octal
You may have some constants that are more easily understood when written in hexadecimal.
Bitflags, for example, in hexadecimal are compact and easily (for some values of easily) understood, since there's a direct correspondence 4 binary digits => 1 hex digit - for this reason, in general the hexadecimal representation is useful when you are doing bitwise operations (e.g. masking).
In a similar fashion, in several cases integers may be internally divided in some fields, for example often colors are represented as a 32 bit integer that goes like this: 0xAARRGGBB (or 0xAABBGGRR); also, IP addresses: each piece of IP in the dotted notation is two hexadecimal digits in the "32-bit integer" notation (usually in such cases unsigned integers are used to avoid messing with the sign bit).
In some code I'm working on at the moment, for each pixel in an image I have a single byte to use to store "accessory information"; since I have to store some flags and a small number, I use the least significant 4 bits to store the flags, the 4 most significant ones to store the number. Using hexadecimal notations it's immediate to write the appropriate masks and shifts: byte & 0x0f gives me the 4 LS bits for the flags, (byte & 0xf0)>>4 gives me the 4 MS bits (re-shifted in place).
I've never seen octal used for anything besides IOCCC and UNIX permissions masks (although in the last case they are actually useful, as you probably know if you ever used chmod); probably their inclusion in the language comes from the fact that C was initially developed as the language to write UNIX.
By default, integer literals are of type int, while hexadecimal literals are of type unsigned int or larger if unsigned int isn't large enough to hold the specified value. So, when assigning a hexadecimal literal to an int there's an implicit conversion (although it won't impact the performance, any decent compiler will perform the cast at compile time). Sorry, brainfart. I checked the standard right now, it goes like this:
decimal literals, without the u suffix, are always signed; their type is the smallest that can represent them between int, long int, long long int;
octal and hexadecimal literals without suffix, instead, may also be of unsigned type; their actual type is the smallest one that can represent the value between int, unsigned int, long int, unsigned long int, long long int, unsigned long long int.
(C++11, §2.14.2, ¶2 and Table 6)
The difference may be relevant for overload resolution1, but it's not particularly important when you are just assigning a literal to a variable. Still, keep in mind that you may have valid integer constants that are larger than an int, i.e. assignment to an int will result in signed integer overflow; anyhow, any decent compiler should be able to warn you in these cases.
Let's say that on our platform integers are in 2's complement representation, int is 16 bit wide and long is 32 bit wide; let's say we have an overloaded function like this:
void a(unsigned int i)
{
std::cout<<"unsigned";
}
void a(int i)
{
std::cout<<"signed";
}
Then, calling a(1) and a(0x1) will produce the same result (signed), but a(32768) will print signed and a(0x10000) will print unsigned.
It matters from a readability standpoint - which one you choose expresses your intention.
If you're treating the variable as an integral type, you know, like 2+2=4, you use the decimal representation. It's intuitive and straight-forward.
If you're using it as a bitmask, you can use hexa, octal or even binary. For example, you'll know
int a = 0xFF;
will have the last 8 bits set to 1. You'll know that
int a = 0xF0;
is (...)11110000, but you couldn't directly say the same thing about
int a = 240;
although they are equivalent. It just depends on what you use the numbers for.
well the truth is it doesn't matter if you want it on decimal, octal or hexadecimal its just a representation and for your information, numbers in computers are stored in binary(so they are just 0's and 1's) which you can use also to represent a number. so its just a matter of representation and readability.
NOTE:
Well in some of C++ debuggers(in my experience) I assigned a number as a decimal representation but in my debugger it is shown as hexadecimal.
It's similar to the assignment of and integer this way:
int a = int(5);
int b(6);
int c = 3;
it's all about preference, and when it breaks down you're just doing the same thing. Some might choose octal or hex to go along with their program that manipulates that type of data.

interpret unsigned as signed

I'm working on an embedded platform (ARM) and have to be careful when dealing with bit patterns. Let's pretend this line is beyond my influence:
uint8_t foo = 0xCE; // 0b11001110
Interpreted as unsigned this would be 206. But actually it's signed, thus resembling -50. How can I continue using this value as signed?
int8_t bar = foo; // doesn't work
neither do (resulting in 0x10 or 0x00 for all input values)
int8_t bar = static_cast<int8_t>(foo);
int8_t bar = reinterpret_cast<int8_t&>(foo);
I just want the bits to remain untouched, ie. (bar == 0xCE)
Vice versa I'd be interested how to get bit-patters, representing negative numbers, into unsigned variables without messing the bit-pattern. I'm using GCC.
The following works fine for me, as it should though as the comments say, this is implementation-defined:
int x = (signed char)(foo);
In C++, you can also say:
int x = static_cast<signed char>(foo);
Note that promotion always tries to preserve the value before reinterpreting bit patterns. Thus you first have to cast to the signed type of the same size as your unsigned type to force the signed reinterpretation.
(I usually face the opposite problem when trying to print chars as pairs of hex digits.)
uint8_t foo = 0xCE; // 0b11001110
int8_t bar;
memcpy( &bar, &foo, 1 );
It even has the added bonus that 99% of compilers will completely optimise out the call to memcpy ...
Something ugly along the lines of this?
int8_t bar = (foo > 127) ? ((int)foo - 256) : foo;
Doesn't rely on a conversion whose behaviour is undefined.
With GCC chances are that unsigned values are two's complement, even on your embedded platform.
Then the 8-bit number 0xCE represents 0xCE-256.
Because two's complement is really just modulo 2n, where n is the number of bits in the representation.
EDIT: hm, for rep's sake I'd better give a concrete example:
int8_t toInt8( uint8_t x )
{
return (x >= 128? x - 256 : x);
}
EDIT 2: I didn't see the final question about how to get a bit pattern into an unsigned variable. That's extremely easy: just assign. The result is guaranteed by the C++ standard, namely that the value stored is congruent (on-the-clock-face equal) to the value assigned, modulo 2n.
Cheers & hth.,
You can access the representation of a value using a pointer. By reinterpreting the pointer type, not the value type, you should be able to replicate the representation.
uint8_t foo = 0xCE;
int8_t bar = *reinterpret_cast<int8_t*>(&foo);

Cleanest way to combine two shorts to an int

I have two 16-bit shorts (s1 and s2), and I'm trying to combine them into a single 32-bit integer (i1). According to the spec I'm dealing with, s1 is the most significant word, and s2 is the least significant word, and the combined word appears to be signed. (i.e. the top bit of s1 is the sign.)
What is the cleanest way to combine s1 and s2?
I figured something like
const utils::int32 i1 = ((s1<<16) | (s2));
would do, and it seems to work, but I'm worried about left-shifting a short by 16.
Also, I'm interested in the idea of using a union to do the job, any thoughts on whether this is a good or bad idea?
What you are doing is only meaningful if the shorts and the int are all unsigned. If either of the shorts is signed and has a negative value, the idea of combining them into a single int is meaningless, unless you have been provided with a domain-specific specification to cover such an eventuality.
What you've got looks nearly correct, but will probably fail if the second part is negative; the implicit conversion to int will probably sign-extend and fill the upper 16 bits with ones. A cast to unsigned short would probably prevent that from happening, but the best way to be sure is to mask off the bits.
const utils::int32 combineddata = ((data.first<<16) | ((data.second) & 0xffff));
I know this is an old post but the quality of the present posted answers is depressing...
These are the issues to consider:
Implicit integer promotion of shorts (or other small integer types) will result in an operand of type int which is signed. This will happen regardless of the signedness of the small integer type. Integer promotion happens in the shift operations and in the bitwise OR.
In case of the shift operators, the resulting type is that of the promoted left operand. In case of bitwise OR, the resulting type is obtained from "the usual arithmetic conversions".
Left-shifting a negative number results in undefined behavior. Right-shifting a negative number results in implementation-defined behavior (logical vs arithmetic shift). Therefore signed numbers should not be used together with bit shifts in 99% of all use-cases.
Unions, arrays and similar are poor solutions since they make the code endianess-dependent. In addition, type punning through unions is also not well-defined behavior in C++ (unlike C). Pointer-based solutions are bad since they will end up violating "the strict aliasing rule".
A proper solution will therefore:
Use operands with types that are guaranteed to be unsigned and will not be implicitly promoted.
Use bit-shifts, since these are endianess-independent.
Not use some non-portable hogwash solution with unions or pointers. There is absolutely nothing gained from such solutions except non-portability. Such solutions are however likely to invoke one or several cases of undefined behavior.
It will look like this:
int32_t i32 = (int32_t)( (uint32_t)s1<<16 | (uint32_t)s2 );
Any other solution is highly questionable and at best non-portable.
Since nobody posted it, this is what the union would look like. But the comments about endian-ness definitely apply.
Big-endian:
typedef union {
struct {
uint16_t high;
uint16_t low;
} pieces;
uint32_t all;
} splitint_t;
Little-endian:
typedef union {
struct {
uint16_t low;
uint16_t high;
} pieces;
uint32_t all;
} splitint_t;
Try projecting data.second explicite to short type, like:
const utils::int32 combineddata = ((data.first<<16) | ((short)data.second));
edit: I am C# dev, probably the casting in your code language looks different, but idea could be the same.
You want to cast data.first to an int32 before you do the shift, otherwise the shift will overflow the storage before it gets a chance to be automatically promoted when it is assigned to combined data.
Try:
const utils::int32 combineddata = (static_cast<utils::int32>(data.first) << 16) | data.second;
This is of course assuming that data.first and data.second are types that are guaranteed to be precisely 16 bits long, otherwise you have bigger problems.
I really don't understand your statement "if data.second gets too big, the | won't take account of the fact that they're both shorts."
Edit: And Neil is absolutely right about signedness.
Using a union to do the job looks like a good choice, but is a portability issue due to endian differences of processors. It's doable, but you need to be prepared to modify your union based on the target architecture. Bit shifting is portable, but please write a function/method to do it for you. Inline if you like.
As to the signedness of the shorts, for this type of operation, it's the meaning that matters not the data type. In other words, if s1 and s2 are meant to be interpreted as two halves of a 32 bit word, having bit 15 set only matters if you do something that would cause s2 to be sign extended. See Mark Ransoms answer, which might be better as
inline utils::int32 CombineWord16toLong32(utils::int16 s1, utils::int16 s2)
{
return ((s1 <<16) | (s2 & 0xffff));
}

Is it safe to use -1 to set all bits to true?

I've seen this pattern used a lot in C & C++.
unsigned int flags = -1; // all bits are true
Is this a good portable way to accomplish this? Or is using 0xffffffff or ~0 better?
I recommend you to do it exactly as you have shown, since it is the most straight forward one. Initialize to -1 which will work always, independent of the actual sign representation, while ~ will sometimes have surprising behavior because you will have to have the right operand type. Only then you will get the most high value of an unsigned type.
For an example of a possible surprise, consider this one:
unsigned long a = ~0u;
It won't necessarily store a pattern with all bits 1 into a. But it will first create a pattern with all bits 1 in an unsigned int, and then assign it to a. What happens when unsigned long has more bits is that not all of those are 1.
And consider this one, which will fail on a non-two's complement representation:
unsigned int a = ~0; // Should have done ~0u !
The reason for that is that ~0 has to invert all bits. Inverting that will yield -1 on a two's complement machine (which is the value we need!), but will not yield -1 on another representation. On a one's complement machine, it yields zero. Thus, on a one's complement machine, the above will initialize a to zero.
The thing you should understand is that it's all about values - not bits. The variable is initialized with a value. If in the initializer you modify the bits of the variable used for initialization, the value will be generated according to those bits. The value you need, to initialize a to the highest possible value, is -1 or UINT_MAX. The second will depend on the type of a - you will need to use ULONG_MAX for an unsigned long. However, the first will not depend on its type, and it's a nice way of getting the highest value.
We are not talking about whether -1 has all bits one (it doesn't always have). And we're not talking about whether ~0 has all bits one (it has, of course).
But what we are talking about is what the result of the initialized flags variable is. And for it, only -1 will work with every type and machine.
unsigned int flags = -1; is portable.
unsigned int flags = ~0; isn't portable because it
relies on a two's-complement representation.
unsigned int flags = 0xffffffff; isn't portable because
it assumes 32-bit ints.
If you want to set all bits in a way guaranteed by the C standard, use the first one.
Frankly I think all fff's is more readable. As to the comment that its an antipattern, if you really care that all the bits are set/cleared, I would argue that you are probably in a situation where you care about the size of the variable anyway, which would call for something like boost::uint16_t, etc.
A way which avoids the problems mentioned is to simply do:
unsigned int flags = 0;
flags = ~flags;
Portable and to the point.
I am not sure using an unsigned int for flags is a good idea in the first place in C++. What about bitset and the like?
std::numeric_limit<unsigned int>::max() is better because 0xffffffff assumes that unsigned int is a 32-bit integer.
unsigned int flags = -1; // all bits are true
"Is this a good[,] portable way to accomplish this?"
Portable? Yes.
Good? Debatable, as evidenced by all the confusion shown on this thread. Being clear enough that your fellow programmers can understand the code without confusion should be one of the dimensions we measure for good code.
Also, this method is prone to compiler warnings. To elide the warning without crippling your compiler, you'd need an explicit cast. For example,
unsigned int flags = static_cast<unsigned int>(-1);
The explicit cast requires that you pay attention to the target type. If you're paying attention to the target type, then you'll naturally avoid the pitfalls of the other approaches.
My advice would be to pay attention to the target type and make sure there are no implicit conversions. For example:
unsigned int flags1 = UINT_MAX;
unsigned int flags2 = ~static_cast<unsigned int>(0);
unsigned long flags3 = ULONG_MAX;
unsigned long flags4 = ~static_cast<unsigned long>(0);
All of which are correct and more obvious to your fellow programmers.
And with C++11: We can use auto to make any of these even simpler:
auto flags1 = UINT_MAX;
auto flags2 = ~static_cast<unsigned int>(0);
auto flags3 = ULONG_MAX;
auto flags4 = ~static_cast<unsigned long>(0);
I consider correct and obvious better than simply correct.
Converting -1 into any unsigned type is guaranteed by the standard to result in all-ones. Use of ~0U is generally bad since 0 has type unsigned int and will not fill all the bits of a larger unsigned type, unless you explicitly write something like ~0ULL. On sane systems, ~0 should be identical to -1, but since the standard allows ones-complement and sign/magnitude representations, strictly speaking it's not portable.
Of course it's always okay to write out 0xffffffff if you know you need exactly 32 bits, but -1 has the advantage that it will work in any context even when you do not know the size of the type, such as macros that work on multiple types, or if the size of the type varies by implementation. If you do know the type, another safe way to get all-ones is the limit macros UINT_MAX, ULONG_MAX, ULLONG_MAX, etc.
Personally I always use -1. It always works and you don't have to think about it.
As long as you have #include <limits.h> as one of your includes, you should just use
unsigned int flags = UINT_MAX;
If you want a long's worth of bits, you could use
unsigned long flags = ULONG_MAX;
These values are guaranteed to have all the value bits of the result set to 1, regardless of how signed integers are implemented.
Yes. As mentioned in other answers, -1 is the most portable; however, it is not very semantic and triggers compiler warnings.
To solve these issues, try this simple helper:
static const struct All1s
{
template<typename UnsignedType>
inline operator UnsignedType(void) const
{
static_assert(std::is_unsigned<UnsignedType>::value, "This is designed only for unsigned types");
return static_cast<UnsignedType>(-1);
}
} ALL_BITS_TRUE;
Usage:
unsigned a = ALL_BITS_TRUE;
uint8_t b = ALL_BITS_TRUE;
uint16_t c = ALL_BITS_TRUE;
uint32_t d = ALL_BITS_TRUE;
uint64_t e = ALL_BITS_TRUE;
On Intel's IA-32 processors it is OK to write 0xFFFFFFFF to a 64-bit register and get the expected results. This is because IA32e (the 64-bit extension to IA32) only supports 32-bit immediates. In 64-bit instructions 32-bit immediates are sign-extended to 64-bits.
The following is illegal:
mov rax, 0ffffffffffffffffh
The following puts 64 1s in RAX:
mov rax, 0ffffffffh
Just for completeness, the following puts 32 1s in the lower part of RAX (aka EAX):
mov eax, 0ffffffffh
And in fact I've had programs fail when I wanted to write 0xffffffff to a 64-bit variable and I got a 0xffffffffffffffff instead. In C this would be:
uint64_t x;
x = UINT64_C(0xffffffff)
printf("x is %"PRIx64"\n", x);
the result is:
x is 0xffffffffffffffff
I thought to post this as a comment to all the answers that said that 0xFFFFFFFF assumes 32 bits, but so many people answered it I figured I'd add it as a separate answer.
See litb's answer for a very clear explanation of the issues.
My disagreement is that, very strictly speaking, there are no guarantees for either case. I don't know of any architecture that does not represent an unsigned value of 'one less than two to the power of the number of bits' as all bits set, but here is what the Standard actually says (3.9.1/7 plus note 44):
The representations of integral types shall define values by use of a pure binary numeration system. [Note 44:]A positional representation for integers that uses the binary digits 0 and 1, in which the values represented by successive bits are additive, begin with 1, and are multiplied by successive integral power of 2, except perhaps for the bit with the highest position.
That leaves the possibility for one of the bits to be anything at all.
I would not do the -1 thing. It's rather non-intuitive (to me at least). Assigning signed data to an unsigned variable just seems to be a violation of the natural order of things.
In your situation, I always use 0xFFFF. (Use the right number of Fs for the variable size of course.)
[BTW, I very rarely see the -1 trick done in real-world code.]
Additionally, if you really care about the individual bits in a vairable, it would be good idea to start using the fixed-width uint8_t, uint16_t, uint32_t types.
Although the 0xFFFF (or 0xFFFFFFFF, etc.) may be easier to read, it can break portability in code which would otherwise be portable. Consider, for example, a library routine to count how many items in a data structure have certain bits set (the exact bits being specified by the caller). The routine may be totally agnostic as to what the bits represent, but still need to have an "all bits set" constant. In such a case, -1 will be vastly better than a hex constant since it will work with any bit size.
The other possibility, if a typedef value is used for the bitmask, would be to use ~(bitMaskType)0; if bitmask happens to only be a 16-bit type, that expression will only have 16 bits set (even if 'int' would otherwise be 32 bits) but since 16 bits will be all that are required, things should be fine provided that one actually uses the appropriate type in the typecast.
Incidentally, expressions of the form longvar &= ~[hex_constant] have a nasty gotcha if the hex constant is too large to fit in an int, but will fit in an unsigned int. If an int is 16 bits, then longvar &= ~0x4000; or longvar &= ~0x10000; will clear one bit of longvar, but longvar &= ~0x8000; will clear out bit 15 and all bits above that. Values which fit in int will have the complement operator applied to a type int, but the result will be sign extended to long, setting the upper bits. Values which are too big for unsigned int will have the complement operator applied to type long. Values which are between those sizes, however, will apply the complement operator to type unsigned int, which will then be converted to type long without sign extension.
As others have mentioned, -1 is the correct way to create an integer that will convert to an unsigned type with all bits set to 1. However, the most important thing in C++ is using correct types. Therefore, the correct answer to your problem (which includes the answer to the question you asked) is this:
std::bitset<32> const flags(-1);
This will always contain the exact amount of bits you need. It constructs a std::bitset with all bits set to 1 for the same reasons mentioned in other answers.
It is certainly safe, as -1 will always have all available bits set, but I like ~0 better. -1 just doesn't make much sense for an unsigned int. 0xFF... is not good because it depends on the width of the type.
Practically: Yes
Theoretically: No.
-1 = 0xFFFFFFFF (or whatever size an int is on your platform) is only true with two's complement arithmetic. In practice, it will work, but there are legacy machines out there (IBM mainframes, etc.) where you've got an actual sign bit rather than a two's complement representation. Your proposed ~0 solution should work everywhere.
I say:
int x;
memset(&x, 0xFF, sizeof(int));
This will always give you the desired result.
Leveraging on the fact that assigning all bits to one for an unsigned type is equivalent to taking the maximum possible value for the given type,
and extending the scope of the question to all unsigned integer types:
Assigning -1 works for any unsigned integer type (unsigned int, uint8_t, uint16_t, etc.) for both C and C++.
As an alternative, for C++, you can either:
Include <limits> and use std::numeric_limits< your_type >::max()
Write a custom templated function (This would also allow some sanity check, i.e. if the destination type is really an unsigned type)
The purpose could be add more clarity, as assigning -1 would always need some explanatory comment.
A way to make the meaning bit more obvious and yet to avoid repeating the type:
const auto flags = static_cast<unsigned int>(-1);
An additional effort to emphasize, why Adrian McCarthy's approach here might be the best solution at latest since C++11 in terms of a compromise between standard conformity, type safety/explicit clearness and reduction of possible ambiguities:
unsigned int flagsPreCpp11 = ~static_cast<unsigned int>(0);
auto flags = ~static_cast<unsigned int>(0); // C++11 initialization
predeclaredflags = ~static_cast<decltype(predeclaredflags)>(0); // C++11 assignment to already declared variable
I'm going to explain my preference in detail below. As Johannes mentioned totally correctly, the fundamental origin of irritations here is the question about value vs. according bit representation semantics and about what types we're talking about exactly (the assigned value type vs. the possible compile time integral constant's type). Since there's no standard built-in mechanism to explicitly ensure the set of all bits to 1 for the concrete use case of the OP about unsigned integer values, it's obvious, that it's impossible to be fully independent of value semantics here (std::bitset is a common pure bit-layer refering container but the question was about unsigned integers in general). But we might be able to reduce ambiguity here.
Comparison of the 'better' standard compliant approaches:
The OP's way:
unsigned int flags = -1;
PROs:
is "established" and short
is quite intuitive in terms of modulo perspective of value to "natural" bit value representation
changing the target unsigned type to unsigned long for instance is possible without any further adaptions
CONs:
At least beginners might not be sure about the standard conformity ("Do I have to concern about padding bits?").
Violates type ranges (in the heavier way: signed vs. unsigned).
Solely from the code, you do not directly see any bit semantics association.
Refering to maximum values via defines:
unsigned int flags = UINT_MAX;
This circumvents the signed unsigned transition issue of the -1 approach but introduces several new problems: In doubt, one has to look twice here again, at the latest if you want to change the target type to unsigned long for instance. And here, one has to be sure about the fact, that the maximum value leads to all bits set to 1 by the standard (and padding bit concerns again). Bit semantics are also not obvious here directly from the code solely again.
Refering to maximum values more explicitly:
auto flags = std::numeric_limits<unsigned int>::max();
On my opinion, that's the better maximum value approach since it's macro/define free and one is explicit about the involved type. But all other concerns about the approach type itself remain.
Adrian's approach (and why I think, it's the preferred one before C++11 and since):
unsigned int flagsPreCpp11 = ~static_cast<unsigned int>(0);
auto flagsCpp11 = ~static_cast<unsigned int>(0);
PROs:
Only the simplest integral compile time constant is used: 0. So no worries about further bit representation or (implicit) casts are justified. From an intuitive point of view, I think we all can agree on the fact, that the bit representation for zero is commonly clearer than for maximum values, not only for unsigned integrals.
No type ambiguities are involved, no further look-ups required in doubt.
Explicit bit semantics are involved here via the complement ~. So it's quite clear from the code, what the intention was. And it's also very explicit, on which type and type range, the complement is applied.
CONs:
If assigned to a member for instance, there's a small chance that you mismatch types with pre C++11:
Declaration in class:
unsigned long m_flags;
Initialization in constructor:
m_flags(~static_cast<unsigned int>(0))
But since C++11, the usage of decltype + auto is powerful to prevent most of these possible issues. And some of these type mismatch scenarios (on interface boundaries for instance) are also possible for the -1 approach.
Robust final C++11 approach for pre-declared variables:
m_flags(~static_cast<decltype(m_flags)>(0)) // member initialization case
So with a full view on the weighting of the PROs and CONs of all approaches here, I recommend this one as the preferred approach, at latest since C++11.
Update: Thanks to a hint by Andrew Henle, I removed the statement about its readability since that might be a too subjective statement. But I still think, its readability is at least not that worse than most of the maximum value approaches or the ones with explicit maximum value provision via compile time integrals/literals since static_cast-usage is "established" too and built-in in contrast to defines/macros and even the std-lib.
yes the representation shown is very much correct as if we do it the other way round u will require an operator to reverse all the bits but in this case the logic is quite straightforward if we consider the size of the integers in the machine
for instance in most machines an integer is 2 bytes = 16 bits maximum value it can hold is 2^16-1=65535 2^16=65536
0%65536=0
-1%65536=65535 which corressponds to 1111.............1 and all the bits are set to 1 (if we consider residue classes mod 65536)
hence it is much straight forward.
I guess
no if u consider this notion it is perfectly dine for unsigned ints and it actually works out
just check the following program fragment
int main()
{
unsigned int a=2;
cout<<(unsigned int)pow(double(a),double(sizeof(a)*8));
unsigned int b=-1;
cout<<"\n"<<b;
getchar();
return 0;
}
answer for b = 4294967295 whcih is -1%2^32 on 4 byte integers
hence it is perfectly valid for unsigned integers
in case of any discrepancies plzz report