Can anyone out there provide further information on CPU, RAM, flash storage and battery type of the SmartEyeglass? I need this to compare the hardware specification with other smartglasses for my bachelor thesis.
In addition, it would be nice to know if the firmware running on the SmartEyeglass is based on Android.
Those hardware specifications are not publicly shared. SmartEyeglass is not Android based, but SmartEyeglass apps are Android apps that run on the smart phone.
SmartEyeglass acts as an accessory for the phone. SDK let's you display the user interface on the SmartEyeglass, take photos using camera of SmartEyeglass, get sensor data from SmartEyeglass.
To learn more about it, please consult to SDK pages.
https://developer.sony.com/develop/wearables/smarteyeglass-sdk/api-overview/
Related
I have a hardware device which would communicate with a third party application on Android and IOS over Bluetooth to send to and fro data.
With Android I am able to achieve this, however in case of IOS I don't have any information.
Till now the information gathered to work with IOS devices is:
1. Application runs on Iphone 5
2. Hardware is MFI enabled
3. IAP2 is supported
Please guide how to connect the hardware to an application and what other information is essential?
Is AppName, BundleID, BundleSeedID and ProtocolName required to connect? If yes how we can get these details?
I tried unzipping the application but the Info.plist file looks garbled and not able to get much info from that.
Currently I am able to connect the hardware with IPhone over Bluetooth, but my real concern is how to communicate with a specific application on it.
Also if you can provide some link or pseudo code to initiate a session between hardware and IOS application.
I assume you've already connected the SPP profile on Android. However for iOS the SPP(BLE is another story and do not need MFi) was hidden but need MFi authentication for raw data links.
Since you want to establish the raw data link between your hardware device and your iPhone, you need:
Make sure your hardware has MFi chip, generally this chip is connected with your hardware by I2C.
After step 1 make sure you can communicate with this chip at your hardware, fortunately the hardware vendor or MFi vendor will support this kind of code or binary.
The MFi channel have a specific UUID(which may defined by Apple?) to replace the SPP official(which defined by Bluetooth SIG) UUID, hence if you want to make connection between your hardware and your iPhone, you need register the iOS defined UUID and make them as same as the normal SPP profile.
After the RFCOMM channel created, iOS would first authenticate the link, just like 3-way handshaking or something, so your hardware just communicate with the MFi chip and transfer the token to iOS.
After that iOS would set this RFCOMM channel(same as SPP actually) for your hardware, then you can send/recv data between them.
I have a web application where I would like the card reader to scan our school's student ID cards and come out with their ID number. Our original system for managing this with the relevant card readers already has it preset to work, however, now I am trying to use the card reader for web browser forms.
I have coded my pages using Classic ASP and have the data linked to a MS Access Database. The card reader I am using is linked to a program application called Campus Online which manages our student ID cards and data. I am using an ACR122U card reader which works perfectly with our Campus Database.
Simply put, I want to be able to first open the homepage where the scan would need to take place. Scan the student ID card with the card reader in which the desired data (Student ID) will appear in the form field and submit. I've been searching for a couple of days now for a solution but there doesn't seem to be any clear answers to this. I am aware of the post at: How to read a mifare 1k card through ACR122U NFC Tag reader connected to local machine in a web application but it has clearly not answered my question on how to integrate the card reader with my web pages. It only shows demos that do not work with my card reader.
If there is any reference of code, online services that are available to do this or a method on how to integrate the ACR122U card reader with web pages, that would be best.
Thanks for the assistance.
You probably wanting to look into using ACR122U NFC Contactless Smart Card Reader Software Development Kit
How ever you look at this you will have to build some client application to facilitate the action of detecting the card, reading it and then outputting the Student ID to the Web Application window. There is no quick fix I'm afraid.
Luckily your card reader is PC/SC compliant which will make it easier to write something that can interface in a standard way to facilitate your required function. You want to look at using the winscard.dll to use the PC/SC functions built into the Windows OS.
Summary of what you need
Build an application (C++, .Net, Java or some other mainstream programming language that can access the PC/SC APIs in Windows) to do the following;
Detect the card reader.
Detect the card.
Detect the web application window (be it a browser window, custom app etc).
Read the Student ID (depending on whether you are talking about the UID of the card, you may need to perform some key based authentication of the card).
Pass-through the value (active window and injecting standard output).
Well this is quite old, but i was strugling with figuring it out too so I've decided to create some sort of "deamon" in .NET - you can create service, small app running in the background.
Then i've connected it to the websocket, and subscribed socket messages in my web application. now when i use card in my reader, the deamon reads it, and sens message to web socket. then web socket sends it to the app and voila
I've successfully ported my Qt-based C++ application to my girlfriend's Windows Mobile device. (A Samsung Omnia 2.)
However, it seems that the Qt Mobility Sensors API is not supported on Windows Mobile, so the application's specific features that would require the accelerometer are not working.
The question is, how to access the accelerometer of a Windows Mobile device from a C++ application?
If your Omnia 2 has WM 6.5 Update you may use the unified sensor API here
I need to develop an iPhone/iPod Touch application that creates a server to send some data stream (characters or bytes) to a Windows C++ application via Bluetooth. I'm thinking of creating a TCP connection, but don't know where to start.
What iPhone API should I use do to something like this? Does anyone knows some code examples that i can use to do this?
And in Windows, what should I use to support this kind of communication?
Thanks
Yes. From what it looks like you can use the PAN bluetooth profile (the same profile used for tethering) with everything except the original iPhone.
Here's an article doing bluetooth over iPhone/iPad using GameKit. The article notes that you would need at least 2 iPhone/iPad devices running iPhone OS 3.0, but I wouldn't take that as an impossibility to talk to any other bluetooth capable device.
Update
This forum indicates that the iPhone is only capable of headset pairing. It could be that the iPhone is "picky" about what you can pair it with.
"The iPhone only recognizes the "headset" profile. Another well thought out idea from Apple. No A2DP profiles, no OBEX."
-sapporobaby
Update 2
As jamone as indicated iPhone 3.0 supports A2DP. How nice is that?
Here's a table listing of iPhone/iPad bluetooth supported profiles
I'm pretty sure third-party developers don't have sufficient access to the Bluetooth stack to do this via published APIs (i.e. via an app you publish to the App Store).
Is using WiFi an option? That's what most developers seem to be using for client/server communications. If that's the case, see if you can distribute Apple's Bonjour runtime with your app. If you search the developer site for Bonjour, they have code samples (though probably no Windows examples).
Is it possible to get game stats (who's playing, who wins, etc) from games that are played on XBox Live and PSN? Are there any additional constraints, such as:
Does the game need to support some additional API?
Do I need to have direct access to the games servers (consoles)?
If Microsoft or Sony or even the game vendor provides the API's themselves that would be great too.
There doesn't seem to be a published public API for either service. You would have to be a registered developer with Microsoft or Sony to be able to use the APIs, but I would highly doubt that they would permit their use as an external service.
This is in the developer XDK/SDKs for these platforms. You need to be a registered developer to get access.
I've been workig on an API
you can check it here
www.trofeosps3.com.ar/API/Psn.asmx
and here
www.trofeosps3.com.ar/trophies.aspx