function template parametrized by other function with different number of arguments - c++

I'm able to make function template parametrized by an other function, however, I don't know how to do it when I want to parametrize it by function with different number of arguments.
See this code:
#include <stdio.h>
#include <math.h>
template < double FUNC( double a ) >
void seq_op( int n, double * as ){
for (int i=0; i<n; i++){ printf( " %f \n", FUNC( as[i] ) ); }
}
template < double FUNC( double a, double b ) >
void seq_op_2( int n, double * as, double * bs ){
for (int i=0; i<n; i++){ printf( " %f \n", FUNC( as[i], bs[i] ) ); }
}
double a_plus_1 ( double a ){ return a + 1.0; }
double a_sq ( double a ){ return a*a; }
double a_plus_b ( double a, double b ){ return a + b; }
double a_times_b( double a, double b ){ return a * b; }
double as[5] = {1,2,3,4};
double bs[5] = {2,2,2,2};
// FUNCTION ====== main
int main(){
printf( "seq_op <a_plus_1> ( 5, as );\n"); seq_op <a_plus_1> ( 4, as );
printf( "seq_op <a_sq> ( 5, as );\n"); seq_op <a_sq> ( 4, as );
printf( "seq_op_2 <a_plus_b> ( 5, as, bs );\n"); seq_op_2 <a_plus_b> ( 4, as, bs );
printf( "seq_op_2 <a_times_b> ( 5, as, bs );\n"); seq_op_2 <a_times_b> ( 4, as, bs );
}
is there a way how to make common template for both cases?
Why I need such silly thing? A more practical example are this two functions which differs only in one line:
#define i3D( ix, iy, iz ) ( iz*nxy + iy*nx + ix )
void getLenardJonesFF( int natom, double * Rs_, double * C6, double * C12 ){
Vec3d * Rs = (Vec3d*) Rs_;
int nx = FF::n.x;
int ny = FF::n.y;
int nz = FF::n.z;
int nxy = ny * nx;
Vec3d rProbe; rProbe.set( 0.0, 0.0, 0.0 ); // we may shift here
for ( int ia=0; ia<nx; ia++ ){
printf( " ia %i \n", ia );
rProbe.add( FF::dCell.a );
for ( int ib=0; ib<ny; ib++ ){
rProbe.add( FF::dCell.b );
for ( int ic=0; ic<nz; ic++ ){
rProbe.add( FF::dCell.c );
Vec3d f; f.set(0.0,0.0,0.0);
for(int iatom=0; iatom<natom; iatom++){
// only this line differs
f.add( forceLJ( Rs[iatom] - rProbe, C6[iatom], C12[iatom] ) );
}
FF::grid[ i3D( ia, ib, ic ) ].add( f );
}
rProbe.add_mul( FF::dCell.c, -nz );
}
rProbe.add_mul( FF::dCell.b, -ny );
}
}
void getCoulombFF( int natom, double * Rs_, double * kQQs ){
Vec3d * Rs = (Vec3d*) Rs_;
int nx = FF::n.x;
int ny = FF::n.y;
int nz = FF::n.z;
int nxy = ny * nx;
Vec3d rProbe; rProbe.set( 0.0, 0.0, 0.0 ); // we may shift here
for ( int ia=0; ia<nx; ia++ ){
printf( " ia %i \n", ia );
rProbe.add( FF::dCell.a );
for ( int ib=0; ib<ny; ib++ ){
rProbe.add( FF::dCell.b );
for ( int ic=0; ic<nz; ic++ ){
rProbe.add( FF::dCell.c );
Vec3d f; f.set(0.0,0.0,0.0);
for(int iatom=0; iatom<natom; iatom++){
// only this line differs
f.add( forceCoulomb( Rs[iatom] - rProbe, kQQs[iatom] );
}
FF::grid[ i3D( ia, ib, ic ) ].add( f );
}
rProbe.add_mul( FF::dCell.c, -nz );
}
rProbe.add_mul( FF::dCell.b, -ny );
}
}

You should be able to combine the two functions using a combination of std::bind() and std::function() (see code on coliru):
#include <stdio.h>
#include <functional>
using namespace std::placeholders;
double getLJForceAtoms (int, int, double*, double*, double*)
{
printf("getLJForceAtoms\n");
return 0;
}
double getCoulombForceAtoms (int, int, double*, double*)
{
printf("getCoulombForceAtoms\n");
return 0;
}
void getFF (int natom, double* Rs_, std::function<double(int, int, double*)> GetForce)
{
int rProbe = 1;
double Force = GetForce(rProbe, natom, Rs_);
}
int main ()
{
double* C6 = nullptr;
double* C12 = nullptr;
double *kQQs = nullptr;
double* Rs_ = nullptr;
auto getLJForceFunc = std::bind(getLJForceAtoms, _1, _2, _3, C6, C12);
auto getCoulombForceFunc = std::bind(getCoulombForceAtoms, _1, _2, _3, kQQs);
getFF(1, Rs_, getLJForceFunc);
getFF(1, Rs_, getCoulombForceFunc);
return 0;
}
which outputs the expected:
getLJForceAtoms
getCoulombForceAtoms
Update -- On Performance
While it is natural to be concerned about performance of using std::function vs templates I would not omit a possible solution without first benchmarking and profiling it.
I can't compare the performance directly as I would need both your complete source code as well as input data set to make accurate benchmarks but I can do a very simple test to show you what it could look like. If I make the force functions do a little work:
double getLJForceAtoms (int x, int y, double* r1, double* r2, double* r3)
{
return cos(log2(abs(sin(log(pow(x, 2) + pow(y, 2))))));
}
and then have a very simple getFF() function call them 10 million times I can get a rough comparison between the various design methods (tests done on VS2013, release build, fast optimization flags):
Direct Call = 1900 ms
Switch = 1900 ms
If (flag) = 1900 ms
Virtual Function = 2400 ms
std::function = 2400 ms
So the std::function method is about 25% slower in this case but the switch and if methods are the same speed as the direct call case. Depending on how much work your actual force functions do you may get worse or better results. These days, the compiler optimizer and the CPU branch predictor are good enough to do a lot of things that may be surprising or even counter-intuitive, which is why actual testing must be done.
I would do a similar benchmark test with your exact code and data set and see what difference, if any, the various designs have. If you really only have two cases as shown in your question then the "if (flag)" method may be a good choice.

Related

Pass a function as argument, without knowlegde of number of arguments of this function [duplicate]

long time browser, first time asker here. I've written a number of scripts for doing various 1D numerical integration methods and compiled them into a library. I would like that library to be as flexible as possible regarding what it is capable of integrating.
Here I include an example: a very simple trapezoidal rule example where I pass a pointer to the function to be integrated.
// Numerically integrate (*f) from a to b
// using the trapezoidal rule.
double trap(double (*f)(double), double a, double b) {
int N = 10000;
double step = (b-a)/N;
double s = 0;
for (int i=0; i<=N; i++) {
double xi = a + i*step;
if (i == 0 || i == N) { s += (*f)(xi); }
else { s += 2*(*f)(xi); }
}
s *= (b-a)/(2*N);
return s;
}
This works great for simple functions that only take one argument. Example:
double a = trap(sin,0,1);
However, sometimes I may want to integrate something that has more parameters, like a quadratic polynomial. In this example, the coefficients would be defined by the user before the integration. Example code:
// arbitrary quadratic polynomial
double quad(double A, double B, double C, double x) {
return (A*pow(x,2) + B*x + C);
}
Ideally, I would be able to do something like this to integrate it:
double b = trap(quad(1,2,3),0,1);
But clearly that doesn't work. I have gotten around this problem by defining a class that has the coefficients as members and the function of interest as a member function:
class Model {
double A,B,C;
public:
Model() { A = 0; B = 0; C = 0; }
Model(double x, double y, double z) { A = x; B = y; C = z; }
double func(double x) { return (A*pow(x,2)+B*x+C); }
};
However, then my integration function needs to change to take an object as input instead of a function pointer:
// Numerically integrate model.func from a to b
// using the trapezoidal rule.
double trap(Model poly, double a, double b) {
int N = 10000;
double step = (b-a)/N;
double s = 0;
for (int i=0; i<=N; i++) {
double xi = a + i*step;
if (i == 0 || i == N) { s += poly.func(xi); }
else { s += 2*poly.func(xi); }
}
s *= (b-a)/(2*N);
return s;
}
This works fine, but the resulting library is not very independent, since it needs the class Model to be defined somewhere. Also, ideally the Model should be able to change from user-to-user so I wouldn't want to fix it in a header file. I have tried to use function templates and functors to get this to work but it is not very independent since again, the template should be defined in a header file (unless you want to explicitly instantiate, which I don't).
So, to sum up: is there any way I can get my integration functions to accept arbitrary 1D functions with a variable number of input parameters while still remaining independent enough that they can be compiled into a stand-alone library? Thanks in advance for the suggestions.
What you need is templates and std::bind() (or its boost::bind() counterpart if you can't afford C++11). For instance, this is what your trap() function would become:
template<typename F>
double trap(F&& f, double a, double b) {
int N = 10000;
double step = (b-a)/N;
double s = 0;
for (int i=0; i<=N; i++) {
double xi = a + i*step;
if (i == 0 || i == N) { s += f(xi); }
// ^
else { s += 2* f(xi); }
// ^
}
s *= (b-a)/(2*N);
return s;
}
Notice, that we are generalizing from function pointers and allow any type of callable objects (including a C++11 lambda, for instance) to be passed in. Therefore, the syntax for invoking the user-provided function is not *f(param) (which only works for function pointers), but just f(param).
Concerning the flexibility, let's consider two hardcoded functions (and pretend them to be meaningful):
double foo(double x)
{
return x * 2;
}
double bar(double x, double y, double z, double t)
{
return x + y * (z - t);
}
You can now provide both the first function directly in input to trap(), or the result of binding the last three arguments of the second function to some particular value (you have free choice on which arguments to bind):
#include <functional>
int main()
{
trap(foo, 0, 42);
trap(std::bind(bar, std::placeholders::_1, 42, 1729, 0), 0, 42);
}
Of course, you can get even more flexibility with lambdas:
#include <functional>
#include <iostream>
int main()
{
trap(foo, 0, 42);
trap(std::bind(bar, std::placeholders::_1, 42, 1729, 0), 0, 42);
int x = 1729; // Or the result of some computation...
int y = 42; // Or some particular state information...
trap([&] (double d) -> double
{
x += 42 * d; // Or some meaningful computation...
y = 1; // Or some meaningful operation...
return x;
}, 0, 42);
std::cout << y; // Prints 1
}
And you can also pass your own stateful functors tp trap(), or some callable objects wrapped in an std::function object (or boost::function if you can't afford C++11). The choice is pretty wide.
Here is a live example.
What you trying to do is to make this possible
trap( quad, 1, 2, 3, 0, 1 );
With C++11 we have alias template and variadic template
template< typename... Ts >
using custom_function_t = double (*f) ( double, Ts... );
above define a custom_function_t that take a double and variable numbers of arguments.
so your trap function becomes
template< typename... Ts >
double trap( custom_function_t<Ts...> f, Ts... args, double a, double b ) {
int N = 10000;
double step = (b-a)/N;
double s = 0;
for (int i=0; i<=N; i++) {
double xi = a + i*step;
if (i == 0 || i == N) { s += f(xi, args...); }
else { s += 2*f(xi, args...); }
}
s *= (b-a)/(2*N);
return s;
}
Usage:
double foo ( double X ) {
return X;
}
double quad( double X, double A, double B, double C ) {
return(A*pow(x,2) + B*x + C);
}
int main() {
double result_foo = trap( foo, 0, 1 );
double result_quad = trap( quad, 1, 2, 3, 0, 1 ); // 1, 2, 3 == A, B, C respectively
}
Tested on Apple LLVM 4.2 compiler.

ifft results are different from original signal

FFT works fine, but when I want to take IFFT I always see the same graph from its results. Results are complex and graph always the same regardless of the original signal.
in real part graph is a -sin with period = frame size
in imaginary part it is a -cos with the same period
Where can be a problem?
original signal:
IFFT real value (on pics are only half of frame):
Algorithm FFT that I use.
double** FFT(double** f, int s, bool inverse) {
if (s == 1) return f;
int sH = s / 2;
double** fOdd = new double*[sH];
double** fEven = new double*[sH];
for (int i = 0; i < sH; i++) {
int j = 2 * i;
fOdd[i] = f[j];
fEven[i] = f[j + 1];
}
double** sOdd = FFT(fOdd, sH, inverse);
double** sEven = FFT(fEven, sH, inverse);
double**spectr = new double*[s];
double arg = inverse ? DoublePI / s : -DoublePI / s;
double*oBase = new double[2]{ cos(arg),sin(arg) };
double*o = new double[2]{ 1,0 };
for (int i = 0; i < sH; i++) {
double* sO1 = Mul(o, sOdd[i]);
spectr[i] = Sum(sEven[i], sO1);
spectr[i + sH] = Dif(sEven[i], sO1);
o = Mul(o, oBase);
}
return spectr;
}
The "butterfly" portion is applying the coefficients incorrectly:
for (int i = 0; i < sH; i++) {
double* sO1 = sOdd[i];
double* sE1 = Mul(o, sEven[i]);
spectr[i] = Sum(sO1, sE1);
spectr[i + sH] = Dif(sO1, sE1);
o = Mul(o, oBase);
}
Side Note:
I kept your notation but it makes things confusing:
fOdd has indexes 0, 2, 4, 6, ... so it should be fEven
fEven has indexes 1, 3, 5, 7, ... so it should be fOdd
really sOdd should be sLower and sEven should be sUpper since they correspond to the 0:s/2 and s/2:s-1 elements of the spectrum respectively:
sLower = FFT(fEven, sH, inverse); // fEven is 0, 2, 4, ...
sUpper = FFT(fOdd, sH, inverse); // fOdd is 1, 3, 5, ...
Then the butterfly becomes:
for (int i = 0; i < sH; i++) {
double* sL1 = sLower[i];
double* sU1 = Mul(o, sUpper[i]);
spectr[i] = Sum(sL1, sU1);
spectr[i + sH] = Dif(sL1, sU1);
o = Mul(o, oBase);
}
When written like this it is easier to compare to this pseudocode example on wikipedia.
And #Dai is correct you are going to leak a lot of memory
Regarding the memory, you can use the std::vector to encapsulate dynamically-allocated arrays and to ensure they're deallocated when execution leaves scope. You could use unique_ptr<double[]> but the performance gains are not worth it IMO and you lose the safety of the at() method.
(Based on #Robb's answer)
A few other tips:
Avoid cryptic identifiers - programs should be readable, and names like "f" and "s" make your program harder to read and maintain.
Type-based Hungarian notation is frowned upon as modern editors show type information automatically so it adds unnecessary complication to identifier names.
Use size_t for indexes, not int
The STL is your friend, use it!
Preemptively prevent bugs by using const to prevent accidental mutation of read-only data.
Like so:
#include <vector>
using namespace std;
vector<double> fastFourierTransform(const vector<double> signal, const bool inverse) {
if( signal.size() < 2 ) return signal;
const size_t half = signal.size() / 2;
vector<double> lower; lower.reserve( half );
vector<double> upper; upper.reserve( half );
bool isEven = true;
for( size_t i = 0; i < signal.size(); i++ ) {
if( isEven ) lower.push_back( signal.at( i ) );
else upper.push_back( signal.at( i ) );
isEven = !isEven;
}
vector<double> lowerFft = fastFourierTransform( lower, inverse );
vector<double> upperFft = fastFourierTransform( upper, inverse );
vector<double> result;
result.reserve( signal.size() );
double arg = ( inverse ? 1 : -1 ) * ( DoublePI / signal.size() );
// Ideally these should be local `double` values passed directly into `Mul`.
unique_ptr<double[]> oBase = make_unique<double[]>( 2 );
oBase[0] = cos(arg);
oBase[1] = sin(arg);
unique_ptr<double[]> o = make_unique<double[]>( 2 );
o[0] = 0;
o[1] = 0;
for( size_t i = 0; i < half; i++ ) {
double* lower1 = lower.at( i );
double* upper1 = Mul( o, upper.at( i ) );
result.at( i ) = Sum( lower1, upper1 );
result.at( i + half ) = Dif( lower1, upper1 );
o = Mul( o, oBase );
}
// My knowledge of move-semantics of STL containers is a bit rusty - so there's probably a better way to return the output 'result' vector.
return result;
}

Making C++ Eigen LU faster (my tests show 2x slower than GSL)

I'm comparing LU decomposition/solve of Eigen to GSL, and find Eigen to be on the order of 2x slower with -O3 optimizations on g++/OSX. I isolated timing of the decompose and the solve, but find both to be substantially slower than their GSL counterparts. Am I doing something silly, or does Eigen not perform well for this use case (e.g. very small systems?) Built with Eigen 3.2.8 and an older GSL 1.15. The test case is very contrived, but mirrors the results in some nonlinear-fitting software I'm writing - Eigen being anywhere from 1.5x - 2x+ slower for the total LU/solve operation.
#define NDEBUG
#include "sys/time.h"
#include "gsl/gsl_linalg.h"
#include <Eigen/LU>
// Ax=b is a 3x3 system for which soln is x=[8,2,3]
//
double avals_col[9] = { 4, 2, 2, 7, 5, 5, 7, 5, 9 };
// col major
double avals_row[9] = { 4, 7, 7, 2, 5, 5, 2, 5, 9 };
// row major
double bvals[9] = { 67, 41, 53 };
//----------- helpers
void print_solution( double *x, int dim, char *which ) {
printf( "%s solve for x:\n", which );
for( int j=0; j<3; j++ ) {
printf( "%g ", x[j] );
}
printf( "\n" );
}
struct timeval tv;
struct timezone tz;
double timeNow() {
gettimeofday( &tv, &tz );
int _mils = tv.tv_usec/1000;
int _secs = tv.tv_sec;
return (double)_secs + ((double)_mils/1000.0);
}
//-----------
void run_gsl( double *A, double *b, double *x, int dim, int reps ) {
gsl_matrix_view gslA;
gsl_vector_view gslB;
gsl_vector_view gslX;
gsl_permutation *gslP;
int sign;
gslA = gsl_matrix_view_array( A, dim, dim );
gslP = gsl_permutation_alloc( dim );
gslB = gsl_vector_view_array( b, dim );
gslX = gsl_vector_view_array( x, dim );
int err;
double t, elapsed;
t = timeNow();
for( int i=0; i<reps; i++ ) {
// gsl overwrites A during decompose, so we must copy the initial A each time.
memcpy( A, avals_row, sizeof(avals_row) );
err = gsl_linalg_LU_decomp( &gslA.matrix, gslP, &sign );
}
elapsed = timeNow() - t;
printf( "GSL decompose (%dx) time = %g\n", reps, elapsed );
t = timeNow();
for( int i=0; i<reps; i++ ) {
err = gsl_linalg_LU_solve( &gslA.matrix, gslP, &gslB.vector, &gslX.vector );
}
elapsed = timeNow() - t;
printf( "GSL solve (%dx) time = %g\n", reps, elapsed );
gsl_permutation_free( gslP );
}
void run_eigen( double *A, double *b, double *x, int dim, int reps ) {
Eigen::PartialPivLU<Eigen::MatrixXd> eigenA_lu;
Eigen::Map< Eigen::Matrix < double, Eigen::Dynamic, Eigen::Dynamic, Eigen::ColMajor > > ma( A, dim, dim );
Eigen::Map<Eigen::MatrixXd> mb( b, dim, 1 );
int err;
double t, elapsed;
t = timeNow();
for( int i=0; i<reps; i++ ) {
// This memcpy is not necessary for Eigen, which does not overwrite A in the
// decompose, but do it so that the time is directly comparable to GSL.
memcpy( A, avals_col, sizeof(avals_col) );
eigenA_lu.compute( ma );
}
elapsed = timeNow() - t;
printf( "Eigen decompose (%dx) time = %g\n", reps, elapsed );
t = timeNow();
Eigen::VectorXd _x;
for( int i=0; i<reps; i++ ) {
_x = eigenA_lu.solve( mb );
}
elapsed = timeNow() - t;
printf( "Eigen solve (%dx) time = %g\n", reps, elapsed );
// copy soln to passed x
for( int i=0; i<dim; i++ ) {
x[i] = _x(i);
}
}
int main() {
// solve a 3x3 system many times
double A[9], b[3], x[3];
int dim = 3;
int reps = 1000000;
memcpy( b, bvals, sizeof(bvals) );
// init b vector, A is copied multiple times in run_gsl/run_eigen
run_eigen( A, b, x, dim, reps );
print_solution( x, dim, "Eigen" );
run_gsl( A, b, x, dim, reps );
print_solution( x, dim, "GSL" );
return 0;
}
This produces, for example:
Eigen decompose (1000000x) time = 0.242
Eigen solve (1000000x) time = 0.108
Eigen solve for x:
8 2 3
GSL decompose (1000000x) time = 0.049
GSL solve (1000000x) time = 0.075
GSL solve for x:
8 2 3
Your benchmark is not really fair as you are doing the copy of the input matrix twice in the Eigen version: one manually through memcpy, and one within PartialPivLU. You also let Eigen knowns that mb is a vector by declaring it as a Map<Eigen::Vectord>. Then I get (GCC5,-O3,Eigen3.3):
Eigen decompose (1000000x) time = 0.087
Eigen solve (1000000x) time = 0.036
Eigen solve for x:
8 2 3
GSL decompose (1000000x) time = 0.032
GSL solve (1000000x) time = 0.062
GSL solve for x:
8 2 3
Moreover, Eigen's PartialPivLU is not really designed for such extremely tiny matrices (see below). For 3x3 matrices, better explicitly compute the inverse (for matrices up to 4x4 it is usually, ok, but not for larger ones!). In this case you must fix the sizes at compile-time:
Eigen::PartialPivLU<Eigen::Matrix3d> eigenA_lu;
Eigen::Map<Eigen::Matrix3d> ma(avals_col);
Eigen::Map<Eigen::Vector3d> mb(b);
Eigen::Matrix3d inv;
Eigen::Vector3d _x;
double t, elapsed;
t = timeNow();
for( int i=0; i<reps; i++ ) {
inv = ma.inverse();
}
elapsed = timeNow() - t;
printf( "Eigen decompose (%dx) time = %g\n", reps, elapsed );
t = timeNow();
for( int i=0; i<reps; i++ ) {
_x.noalias() = inv * mb;
}
elapsed = timeNow() - t;
printf( "Eigen solve (%dx) time = %g\n", reps, elapsed );
which gives me:
Eigen inverse and solve (1000000x) time = 0.0209999
Eigen solve (1000000x) time = 0.000999928
so much faster.
Now if we try a much larger problem, like 3000 x 3000, we get more than one order of magnitude of difference in favor of Eigen:
Eigen decompose (1x) time = 0.411
GSL decompose (1x) time = 6.073
This is typically the optimizations that allows such performance for large problems that also introduces some overhead for very tiny matrices.

Return a vector in C++

I have the code below which generates a 1D vector containing equally spaced points from [xmin, xmax]. When I call the function it does not return the vector VX. What am I doing wrong?
double meshGen1d( double xmin, double xmax, int k )
{
int i;
int nV = k + 1;
boost::multi_array< double, 1 > VX( boost::extents[ nV - 1 ] );
//std::vector< double > VX( nV - 1 );
std::cout<<" Setting up the 1D mesh "<<std::endl;
//Generate node coordinates
VX[0] = xmin;
for ( i=0; i<nV; i++ )
{
VX[ i ] = VX[ i - 1 ] + ( xmax - xmin ) / k;
}
return VX;
}
The original VX object is destroyed when the scope of your function meshGen1d ends.
You could pass in the object by reference, like this:
void meshGen1d(double xmin, double xmax, int k, boost::multi_array<double, 1>& VX )
{
// ...
}
This will prevent creating (and destroying) an extra copy, which might be useful if the object is large in memory.

C++: pass function with arbitrary number of parameters as a parameter

long time browser, first time asker here. I've written a number of scripts for doing various 1D numerical integration methods and compiled them into a library. I would like that library to be as flexible as possible regarding what it is capable of integrating.
Here I include an example: a very simple trapezoidal rule example where I pass a pointer to the function to be integrated.
// Numerically integrate (*f) from a to b
// using the trapezoidal rule.
double trap(double (*f)(double), double a, double b) {
int N = 10000;
double step = (b-a)/N;
double s = 0;
for (int i=0; i<=N; i++) {
double xi = a + i*step;
if (i == 0 || i == N) { s += (*f)(xi); }
else { s += 2*(*f)(xi); }
}
s *= (b-a)/(2*N);
return s;
}
This works great for simple functions that only take one argument. Example:
double a = trap(sin,0,1);
However, sometimes I may want to integrate something that has more parameters, like a quadratic polynomial. In this example, the coefficients would be defined by the user before the integration. Example code:
// arbitrary quadratic polynomial
double quad(double A, double B, double C, double x) {
return (A*pow(x,2) + B*x + C);
}
Ideally, I would be able to do something like this to integrate it:
double b = trap(quad(1,2,3),0,1);
But clearly that doesn't work. I have gotten around this problem by defining a class that has the coefficients as members and the function of interest as a member function:
class Model {
double A,B,C;
public:
Model() { A = 0; B = 0; C = 0; }
Model(double x, double y, double z) { A = x; B = y; C = z; }
double func(double x) { return (A*pow(x,2)+B*x+C); }
};
However, then my integration function needs to change to take an object as input instead of a function pointer:
// Numerically integrate model.func from a to b
// using the trapezoidal rule.
double trap(Model poly, double a, double b) {
int N = 10000;
double step = (b-a)/N;
double s = 0;
for (int i=0; i<=N; i++) {
double xi = a + i*step;
if (i == 0 || i == N) { s += poly.func(xi); }
else { s += 2*poly.func(xi); }
}
s *= (b-a)/(2*N);
return s;
}
This works fine, but the resulting library is not very independent, since it needs the class Model to be defined somewhere. Also, ideally the Model should be able to change from user-to-user so I wouldn't want to fix it in a header file. I have tried to use function templates and functors to get this to work but it is not very independent since again, the template should be defined in a header file (unless you want to explicitly instantiate, which I don't).
So, to sum up: is there any way I can get my integration functions to accept arbitrary 1D functions with a variable number of input parameters while still remaining independent enough that they can be compiled into a stand-alone library? Thanks in advance for the suggestions.
What you need is templates and std::bind() (or its boost::bind() counterpart if you can't afford C++11). For instance, this is what your trap() function would become:
template<typename F>
double trap(F&& f, double a, double b) {
int N = 10000;
double step = (b-a)/N;
double s = 0;
for (int i=0; i<=N; i++) {
double xi = a + i*step;
if (i == 0 || i == N) { s += f(xi); }
// ^
else { s += 2* f(xi); }
// ^
}
s *= (b-a)/(2*N);
return s;
}
Notice, that we are generalizing from function pointers and allow any type of callable objects (including a C++11 lambda, for instance) to be passed in. Therefore, the syntax for invoking the user-provided function is not *f(param) (which only works for function pointers), but just f(param).
Concerning the flexibility, let's consider two hardcoded functions (and pretend them to be meaningful):
double foo(double x)
{
return x * 2;
}
double bar(double x, double y, double z, double t)
{
return x + y * (z - t);
}
You can now provide both the first function directly in input to trap(), or the result of binding the last three arguments of the second function to some particular value (you have free choice on which arguments to bind):
#include <functional>
int main()
{
trap(foo, 0, 42);
trap(std::bind(bar, std::placeholders::_1, 42, 1729, 0), 0, 42);
}
Of course, you can get even more flexibility with lambdas:
#include <functional>
#include <iostream>
int main()
{
trap(foo, 0, 42);
trap(std::bind(bar, std::placeholders::_1, 42, 1729, 0), 0, 42);
int x = 1729; // Or the result of some computation...
int y = 42; // Or some particular state information...
trap([&] (double d) -> double
{
x += 42 * d; // Or some meaningful computation...
y = 1; // Or some meaningful operation...
return x;
}, 0, 42);
std::cout << y; // Prints 1
}
And you can also pass your own stateful functors tp trap(), or some callable objects wrapped in an std::function object (or boost::function if you can't afford C++11). The choice is pretty wide.
Here is a live example.
What you trying to do is to make this possible
trap( quad, 1, 2, 3, 0, 1 );
With C++11 we have alias template and variadic template
template< typename... Ts >
using custom_function_t = double (*f) ( double, Ts... );
above define a custom_function_t that take a double and variable numbers of arguments.
so your trap function becomes
template< typename... Ts >
double trap( custom_function_t<Ts...> f, Ts... args, double a, double b ) {
int N = 10000;
double step = (b-a)/N;
double s = 0;
for (int i=0; i<=N; i++) {
double xi = a + i*step;
if (i == 0 || i == N) { s += f(xi, args...); }
else { s += 2*f(xi, args...); }
}
s *= (b-a)/(2*N);
return s;
}
Usage:
double foo ( double X ) {
return X;
}
double quad( double X, double A, double B, double C ) {
return(A*pow(x,2) + B*x + C);
}
int main() {
double result_foo = trap( foo, 0, 1 );
double result_quad = trap( quad, 1, 2, 3, 0, 1 ); // 1, 2, 3 == A, B, C respectively
}
Tested on Apple LLVM 4.2 compiler.