while coding I got the following error: 1>giochino.obj : error LNK2019: riferimento al simbolo esterno "public: void __thiscall entity::print_Pv(int,int)" (?print_Pv#entity##QAEXHH#Z) non risolto nella funzione _main 1>C:\Users\tomma\source\repos\giochino\Debug\giochino.exe : fatal error LNK1120: 1 esterni non risolti 1>Compilazione progetto "giochino.vcxproj" NON COMPLETATA.
it seems I couldn't find the solution
here's the code, although quite short I can't find the problem
The lib that I've created:
#include <iostream>
using namespace std;
class entity{
public:
int pv_left;
int Max_pv;
//find the percentage of life left and print a bar filled of the same percentage
void print_Pv(int pv_now, int pv_max) {
char pv_bar[10];
int pv_perc = ( pv_now / pv_max) * 10;
for (int i = 0; i < 10; i++) {
if (i <= pv_perc) {
pv_bar[i] = '*';
}
else if (i > pv_perc) {
pv_bar[i] = '°';
}
}
for (int i = 0; i < 10; i++) {
cout << pv_bar[i];
}
}
};
the header of the lib
#pragma once
#include <iostream>
class entity {
public:
int pv_left;
int Max_pv;
void print_Pv(int pv_now, int max_pv);
};
and the main method
#include "game_library.h"
using namespace std;
entity Hero;
int main()
{
Hero.Max_pv = 100;
Hero.pv_left = 10;
Hero.print_Pv(Hero.pv_left, Hero.Max_pv);
}
Your implementation file is wrong, you need
#include "your.h"
void entity::print_Pv(int pv_now, int pv_max) {
char pv_bar[10];
int pv_perc = ( pv_now / pv_max) * 10;
for (int i = 0; i < 10; i++) {
if (i <= pv_perc) {
pv_bar[i] = '*';
}
else if (i > pv_perc) {
pv_bar[i] = '°';
}
}
for (int i = 0; i < 10; i++) {
cout << pv_bar[i];
}
}
you must not declare the class again, just the method bodies that you didnt put in the .h file
I have this abstract class
class ImageIO {
protected:
ImageIO() {}
public:
virtual bool load(const std::string & filename, const std::string & format) = 0;
virtual bool save(const std::string & filename, const std::string & format) = 0;
}
And the implementation
class Image : public Array2D<Color>, public ImageIO {
private:
static int case_insensitive(string s) {
transform(s.begin(), s.end(), s.begin(), tolower);
if (s.compare("ppm") == 0) {
return 1;
}
return 0;
}
public:
bool load(const std::string& filename, const std::string& format) {
if (case_insensitive(format)) {
float* data = ReadPPM(filename.c_str(), (int*)width, (int*)height);
for (int i = 0, j = 0; i < width * height; i++, j += 3) {
buffer[i] = Color(data[j], data[j + 1], data[j + 2]);
}
delete[] data;
return true;
}
return false;
}
bool save(const std::string& filename, const std::string& format) {
if (case_insensitive(format)) {
float* data = new float[width * height * 3];
for (int i = 0, j = 0; i < width * height; i++, j += 3) {
data[j] = buffer[i].x;
data[j + 1] = buffer[i].y;
data[j + 2] = buffer[i].z;
}
bool write_check = WritePPM(data, width, height, filename.c_str());
delete[] data;
return write_check;
}
return false;
}
};
And I keep getting an abstract class cannot be instantiated error if I try this
Image test = Image();
in my main.
I've also tried declaring t=those two methods in a header file
class Image : public Array2D<Color>, public ImageIO {
private:
static int case_insensitive(std::string);
public:
bool ImageIO::load(const std::string& filename, const std::string& format);
bool ImageIO::save(const std::string& filename, const std::string& format);
};
but then I get unresolved external symbol errors. Is there a problem in the way I'm implementing the two functions or in how my declaring the class?
EDIT: If I declare those two methods in the header file then the error is:
error LNK2019: unresolved external symbol "public: virtual bool __thiscall image::Image::[image::ImageIO]::load(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?load#?QImageIO#image##Image#2#UAE_NABV?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std##0#Z) referenced in function _main
error LNK2019: unresolved external symbol "public: virtual bool __thiscall image::Image::[image::ImageIO]::save(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?save#?QImageIO#image##Image#2#UAE_NABV?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std##0#Z) referenced in function _main
If I don't the error is
error C2259: 'image::Image': cannot instantiate abstract class
I also added override and nothing changes.
To specifically answer the question about unresolved external symbols, you don't need the ImageIO parent specifier on the save/load functions. You are declaring that Image itself has those functions, which override the abstract functions on the parent. You will then need to specify Image when implementing them in the cpp file.
Image.hpp
class Image : public Array2D<Color>, public ImageIO {
private:
static int case_insensitive(std::string);
public:
bool load(const std::string& filename, const std::string& format) override;
bool save(const std::string& filename, const std::string& format) override;
};
Image.cpp
bool Image::load(const std::string& filename, const std::string& format) {
if (case_insensitive(format)) {
//etc.
}
return false;
}
bool Image::save(const std::string& filename, const std::string& format) {
if (case_insensitive(format)) {
//etc.
}
return false;
}
I'm getting strange linking error in the main window. I also included the header files of those classes in main window. but still it can't link the virtual functions.
I'm using the following code that is in main:
S3W::IFields *recordsTx = pConnection->GetTransmittedFields();
FieldsDataList *derived = dynamic_cast<FieldsDataList*>(recordsTx);
for (int j = 0; j < 2; j++)
{
VarField& record = derived->CreateDataItem();
FieldsDataList *fields = record.getChildrenDataList();
VarField& fieldGeom1 = fields->CreateDataItem();
fieldGeom1.SetKey("geom");
double x = 47;
double y = 16;
fieldGeom1 = VarField::fromGPS(new ImplGps(x, y));
}
I'm getting the following link Error:
3>MainWindow.obj : error LNK2001: unresolved external symbol "public: virtual struct S3W::IFields & __thiscall VarField::getChildern(void)" (?getChildern#VarField##UAEAAUIFields#S3W##XZ)
3>MainWindow.obj : error LNK2001: unresolved external symbol "public: virtual struct FieldsDataList * __thiscall VarField::getChildrenDataList(void)"
Here is the class definition of the Classes:
// pseudo code
class VarField : public S3W::IField
{
virtual S3W::IFields& getChildern() override;
// Inherited via IField
virtual FieldsDataList * getChildrenDataList() override;
}
and IField is :
struct FieldsDataList;
namespace S3W
{
struct IFields;
struct IField : S3W::IListItem
{
enum class Type { NONE = 0, UINT = 1, DOUBLE = 2, STRING = 3 , GEOM = 4};
virtual S3W::IGps* getGeom() = 0;
virtual double getDouble() const = 0;
virtual unsigned int getUint() const = 0;
virtual const char* getString() const = 0;
virtual const char* getKey() const = 0;
virtual Type getType() const = 0;
virtual ~IField() { }
IField() {}
virtual IFields& getChildern()= 0;
virtual FieldsDataList* getChildrenDataList() = 0;
};
Let's take this snippet code :
class MyClass
{
public:
int m_num;
MyClass(int n) { m_num = n;}
}
If I create an object of this class the following way :
MyClass mc1(5);
MyClass mc2(mc1);
This calls to the default copy-constructor and it'll automatically assign mc2.m_num = mc1.m_num ?
Also if there's a call inside the class which makes an instance the following way :
MyClass mc3(*this);
This will call to the default copy-constructor same as with mc2 the *this is just getting the object itself to be copied ?
Second problem I'm having is with compiling my code with Microsoft Visual Studio 2013.
I've made a String class and when I try to compile I get lot's of linking error telling me that the functions are already defined for some reason.
String.h :
#pragma once
class String
{
private:
char* m_szStr;
unsigned int m_length;
public:
String(const char*);
explicit String(unsigned int);
String(const String&);
~String();
String& operator=(const String&);
bool operator==(const String&) const;
String operator+(const String&) const;
operator const char*() const;
int findStr(char*) const;
int getLen() const;
void copyStr(const char*);
};
String.cpp:
#include "stdafx.h"
#include "String.h"
String::String(const char* pch)
{
m_szStr = NULL;
copyStr(pch);
}
String::String(unsigned int len)
{
m_length = len;
m_szStr = new char[m_length];
}
String::String(const String& that)
{
copyStr(that.m_szStr);
}
String::~String()
{
delete[] m_szStr;
}
String& String::operator=(const String& that)
{
copyStr(that.m_szStr);
return *this;
}
bool String::operator==(const String& that) const
{
if (m_length != that.m_length)
return false;
for (unsigned int i = 0; i < m_length; i++)
{
if (m_szStr[i] != that.m_szStr[i])
return false;
}
return true;
}
String String::operator+(const String& that) const
{
String temp(m_length + that.m_length - 1);
unsigned int offset = m_length;
for (unsigned int i = 0; i < that.m_length; i++)
{
temp.m_szStr[offset] = that.m_szStr[i];
}
return temp;
}
String::operator const char*() const
{
return m_szStr;
}
int String::findStr(char* pch) const
{
unsigned int offset = 0;
unsigned int strIndex = -1;
for (unsigned int i = 0; m_szStr[i] != NULL && pch[offset] != NULL; i++)
{
if (m_szStr[i] == pch[offset])
{
if (strIndex == -1)
strIndex = i;
offset++;
}
else
{
strIndex = -1;
offset = 0;
}
}
return strIndex;
}
int String::getLen() const
{
unsigned int len = 0;
for (unsigned int i = 0; m_szStr[i] != NULL; i++)
{
len++;
}
return len;
}
void String::copyStr(const char* pch)
{
if (!m_szStr)
delete[] m_szStr;
unsigned int pchLen = 0;
for (unsigned int i = 0; pch[i] != NULL; i++)
{
pchLen++;
}
m_length = pchLen;
m_szStr = new char[m_length];
for (unsigned int i = 0; i < m_length; i++)
{
m_szStr[i] = pch[i];
}
}
Code file:
#include "stdafx.h"
#include <iostream>
#include "String.cpp"
using namespace std;
int _tmain(int argc, _TCHAR* argv[])s
{
String s1("Hi!");
String s2(5);
s2 = "Hello, Hi!";
const char* pch = static_cast<const char*>(s2);
cout << pch << endl;
return 0;
}
errors:
Error 1 error LNK2005: "public: __thiscall String::String(class String const &)" (??0String##QAE#ABV0##Z) already defined in assignment4.obj C:\Users\****\Desktop\C++ Programming\assignment4\assignment4\String.obj assignment4
Error 2 error LNK2005: "public: __thiscall String::String(unsigned int)" (??0String##QAE#I#Z) already defined in assignment4.obj C:\Users\****\Desktop\C++ Programming\assignment4\assignment4\String.obj assignment4
Error 3 error LNK2005: "public: __thiscall String::String(char const *)" (??0String##QAE#PBD#Z) already defined in assignment4.obj C:\Users\****\Desktop\C++ Programming\assignment4\assignment4\String.obj assignment4
Error 4 error LNK2005: "public: __thiscall String::~String(void)" (??1String##QAE#XZ) already defined in assignment4.obj C:\Users\****\Desktop\C++ Programming\assignment4\assignment4\String.obj assignment4
Error 5 error LNK2005: "public: class String & __thiscall String::operator=(class String const &)" (??4String##QAEAAV0#ABV0##Z) already defined in assignment4.obj C:\Users\****\Desktop\C++ Programming\assignment4\assignment4\String.obj assignment4
Error 6 error LNK2005: "public: bool __thiscall String::operator==(class String const &)const " (??8String##QBE_NABV0##Z) already defined in assignment4.obj C:\Users\****\Desktop\C++ Programming\assignment4\assignment4\String.obj assignment4
Error 7 error LNK2005: "public: __thiscall String::operator char const *(void)const " (??BString##QBEPBDXZ) already defined in assignment4.obj C:\Users\****\Desktop\C++ Programming\assignment4\assignment4\String.obj assignment4
Error 8 error LNK2005: "public: class String __thiscall String::operator+(class String const &)const " (??HString##QBE?AV0#ABV0##Z) already defined in assignment4.obj C:\Users\****\Desktop\C++ Programming\assignment4\assignment4\String.obj assignment4
Error 9 error LNK2005: "public: void __thiscall String::copyStr(char const *)" (?copyStr#String##QAEXPBD#Z) already defined in assignment4.obj C:\Users\****\Desktop\C++ Programming\assignment4\assignment4\String.obj assignment4
Error 10 error LNK2005: "public: int __thiscall String::findStr(char *)const " (?findStr#String##QBEHPAD#Z) already defined in assignment4.obj C:\Users\****\Desktop\C++ Programming\assignment4\assignment4\String.obj assignment4
Error 11 error LNK2005: "public: int __thiscall String::getLen(void)const " (?getLen#String##QBEHXZ) already defined in assignment4.obj C:\Users\****\Desktop\C++ Programming\assignment4\assignment4\String.obj assignment4
Error 12 error LNK1169: one or more multiply defined symbols found C:\Users\****\Desktop\C++ Programming\assignment4\Debug\assignment4.exe 1 1 assignment4
In your main code file, write:
#include "String.h" // with .cpp you redefine everything !!
Currently you include String.cpp. So in your main file you will redefine everything you have already defined in String.cpp. It will compile, but the linker will be confused because he will find a definition for your String member functions in String.obj as well as in main.obj ("one definition rule").
And you already answerd yourself your copy constructor question
I have written this code using SDL but there are some errors.
This is the code
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <SDL_mixer.h>
#include <fstream>
#include <iostream>
using namespace std;
/////////////////////////////////// functions & global variable ////////////////////////////////
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Color textColor;
TTF_Font* font;
SDL_Surface* surface=SDL_GetWindowSurface(window);
SDL_Event event;
SDL_Texture* LoadTexture(char* path)
{
SDL_Surface* surface = IMG_Load(path);
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer,surface);
SDL_FreeSurface(surface);
return texture;
}
///////////////////////////////////// Cell /////////////////////////////////////
class Cell
{
private:
char num;
public:
Cell();
Cell(int ,int ,char);
char * img;
pair <int ,int> cor;
int flag;
int size;
void display();
bool indomain(int ,int);
};
Cell :: Cell(int x ,int y ,char n){
num=n;
cor.first=x;
cor.second=y;
size=40;
flag=0;
if (num == '#')
img="0.png";
else if (num == '!')
img="1.png";
else
img="street.png";
}
bool Cell :: indomain(int x ,int y){
if ( (cor.first<=x && x<=cor.first+size) && (cor.second<=y && y<=cor.second+size))
return true;
return false;
}
void Cell :: display(){
SDL_Rect rect;
rect.x=cor.first;
rect.y=cor.second;
SDL_Texture* texture = LoadTexture(img);
SDL_RenderCopy(renderer,texture,NULL,&rect);
}
//////////////////////////////////////////// Tower /////////////////////////////////////////
class Tower
{
public:
Tower();
Tower(int ,int ,int ,int ,char* ,int ,int ,int);
~Tower();
int price;
int up_cost;
char * img;
int power;
int domain;
int grade;
int index;
pair <int ,int> cor;
void upgrade();
void display();
bool mark(int ,int);
};
Tower :: Tower(int pr ,int co ,int pow ,int dom ,char* im ,int x ,int y ,int i){
price=pr;
up_cost=co;
power=pow;
domain=dom;
img=im;
cor.first=x;
cor.second=y;
grade=1;
index=i;
}
void Tower :: upgrade(){
if (grade<5)
{
grade+=1;
power*=2;
domain*=1.2;
price*=1.2;
}
}
void Tower :: display(){
SDL_Rect rect;
rect.x=cor.first;
rect.y=cor.second;
SDL_Texture* texture = LoadTexture(img);
SDL_RenderCopy(renderer,texture,NULL,&rect);
}
bool Tower :: mark(int x, int y){
if ((cor.first<=x && x<=cor.first+40) && (cor.second<=y && x<=cor.second+80))
return true;
return false;
}
//////////////////////////////// Enemy //////////////////////////////////////
class Enemy
{
public:
Enemy();
Enemy(int ,char* ,int ,int ,int);
~Enemy();
char * img;
int health;
int cellNum;
int index;
pair <int ,int> cor;
bool live();
void display();
void damge(Tower t);
};
Enemy :: Enemy(int h ,char* im ,int x ,int y ,int i){
health=h;
img=im;
cor.first=x;
cor.second=y;
cellNum=0;
index=i;
}
bool Enemy :: live(){
if (health>0)
return true;
return false;
}
void Enemy :: damge(Tower t){
health-=t.power;
}
void Enemy :: display(){
SDL_Rect rect;
rect.x=cor.first;
rect.y=cor.second;
SDL_Texture* texture = LoadTexture(img);
SDL_RenderCopy(renderer,texture,NULL,&rect);
}
///////////////////////////////////////////// Map ///////////////////////////////////////
class Map
{
private:
char * file;
int len;
public:
Map();
Map(char* ,int);
~Map();
Cell map[15][20];
pair <int ,int> * path;
void display();
void put_tower(Tower ,Cell);
void put_enemy(Enemy ,Cell);
void remove(Cell);
void enemyMove(Enemy);
void pathFinder(int);
};
Map :: Map(char * f ,int l){
file=f;
len=l;
ifstream infile;
infile.open(file);
char * line=new char;
for (int i=0;i<15;i++)
{
infile >> line;
for (int j=0;j<20;j++)
map[i][j]=Cell(j*40 ,i*40 ,line[j]);
}
this->pathFinder(len);
}
void Map :: put_enemy(Enemy e ,Cell c){
e.cor=c.cor;
e.display();
}
void Map :: put_tower(Tower t ,Cell c){
t.cor=c.cor;
t.display();
}
void Map :: remove(Cell c){
c.display();
}
void Map :: enemyMove(Enemy e){
e.cellNum+=1;
e.cor=path[e.cellNum];
}
void Map :: pathFinder(int l){
path=new pair<int ,int> [l];
ifstream infile;
infile.open(file);
char ** lines=new char* [15];
for (int i=0;i<15;i++)
infile >> lines[i];
for (int i=0;i<20;i++)
if (lines[0][i]=='0')
{
path[0]=make_pair(0,i);
break;
}
int x=0;
int y=path[0].second;
int ord=48;
for (int i=1;i<l;i++)
{
if (int(lines[x-1][y])==((ord-47)%10)+48)
x-=1;
else if (int(lines[x+1][y])==((ord-47)%10)+48)
x+=1;
else if (int(lines[x][y-1])==((ord-47)%10)+48)
y-=1;
else if (int(lines[x][y+1])==((ord-47)%10)+48)
y+=1;
path[i]=make_pair(x,y);
ord+=1;
}
}
void Map :: display(){
for (int i=0;i<15;i++)
for (int j=0;j<20;j++)
map[i][j].display();
}
//////////////////////////////////////////////////// Game ////////////////////////////////////////
class Game
{
private:
int health;
int money;
int score;
int step;
public:
Game(int ,int);
~Game();
bool End;
int enemyNum;
int towerNum;
Enemy enemys[20];
Tower towers[50];
int getHealth();
int getMoney();
int getScore();
int getStep();
void setHealth(int);
void setMoney(int);
void setScore(int);
void setStep(int);
void distroy_enemy(Enemy ,Cell);
void distroy_tower(Tower ,Cell);
void shooting(Tower);
void drag_drop(Tower);
void upgradeTower(Tower);
void buyTower(Tower);
void sellTower(Tower ,Cell);
void display(Map);
void displayMenu();
void endDisplay();
bool checkEnd();
void animation();
};
Game :: Game(int h ,int m){
health=h;
money=m;
step=1;
score=0;
enemyNum=0;
towerNum=0;
End=false;
}
int Game :: getHealth(){
return health;
}
int Game :: getMoney(){
return money;
}
int Game :: getScore(){
return score;
}
int Game :: getStep(){
return step;
}
void Game :: setHealth(int h){
health=h;
}
void Game :: setMoney(int m){
money=m;
}
void Game :: setScore(int s){
score=s;
}
void Game :: setStep (int s){
step=s;
}
void Game :: distroy_enemy(Enemy e,Cell c){
for (int i=e.index;i<enemyNum-1;i++)
enemys[i]=enemys[i+1];
enemyNum-=1;
c.display();
}
void Game :: distroy_tower(Tower t ,Cell c){
for (int i=t.index;i<towerNum-1;i++)
towers[i]=towers[i+1];
towerNum-=1;
c.display();
}
void Game :: shooting(Tower t){
for(int i=0;i<enemyNum;i++)
{
if (sqrt(pow(enemys[i].cor.first,2)+pow(enemys[i].cor.second,2)) <= t.domain)
enemys[i].health-=t.power;
}
}
void Game :: upgradeTower(Tower t){
t.upgrade();
money-=t.up_cost;
}
void Game :: buyTower(Tower t){
money-=t.price;
towers[towerNum]=t;
towerNum+=1;
t.display();
}
void Game :: sellTower(Tower t ,Cell c){
distroy_tower(t,c);
money+=t.price/2;
}
void Game :: endDisplay(){
End=true;
SDL_FillRect(surface,&surface->clip_rect,SDL_MapRGB(surface->format,0XFF,0XFF,0XFF));
SDL_Surface* text;
font=TTF_OpenFont("AV.TTF",40);
textColor.b=20;
textColor.g=10;
textColor.r=0;
if (health<=0)
{
text=TTF_RenderText_Solid(font ,"You lose" ,textColor);
}
else if (health>0)
{
text=TTF_RenderText_Solid(font ,"Complete the mission" ,textColor);
}
SDL_Rect rect;
rect.x=300;
rect.y=300;
SDL_BlitSurface(text,NULL,surface,&rect);
}
bool Game :: checkEnd(){
if (health<=0 || step==20)
return true;
return false;
}
void Game :: displayMenu(){
SDL_Rect rect;
rect.x=800;
rect.y=0;
SDL_Texture* texture = LoadTexture("menu.png");
SDL_RenderCopy(renderer,texture,NULL,&rect);
}
void Game :: display(Map m){
m.display();
for (int i=0;i<towerNum;i++)
towers[i].display();
for (int i=0;i<enemyNum;i++)
enemys[i].display();
this->displayMenu();
/////////// ttf
}
void Game :: animation(){
SDL_Rect Lrect;
Lrect.x=83;
Lrect.y=0;
SDL_Rect Rrect;
Rrect.x=915;
Rrect.y=0;
SDL_Texture* leftpic = LoadTexture("left.png");
SDL_Texture* rightpic = LoadTexture("right.png");
for (int i=0;i<12;i++)
{
SDL_RenderCopy(renderer,leftpic,NULL,&Lrect);
SDL_RenderCopy(renderer,rightpic,NULL,&Rrect);
Rrect.x-=20;
Lrect.x+=60;
SDL_RendererFlip();
SDL_Delay(300);
}
}
////////////////////////////////////////////////////////////// main //////////////////////////////////////////////////////////////////////
int main()
{
window=SDL_CreateWindow("Frontline Defence",SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,940,600,SDL_WINDOW_SHOWN);
Game game(1000,500);
Map map("map.txt",30);
while ( !game.checkEnd() )
{
if ( SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
return 0;
if (event.type == SDL_MOUSEBUTTONDOWN )
{
SDL_Delay(3000);
}
}
}
game.endDisplay();
return 0;
}
I've done every thing I could but nothing changed!
I've tried including the libraries , typing all parts of the code in the main file and many other ways but it didn't help
These are the errors:
Error 12 error LNK1120: 8 unresolved externals C:\Users\FUJITSU\Desktop\frontline defence\project\ConsoleApplication1\Debug\ConsoleApplication1.exe ConsoleApplication1
Error 4 error LNK2019: unresolved external symbol "public: __thiscall Cell::Cell(void)" (??0Cell##QAE#XZ) referenced in function "public: __thiscall Map::Map(char *,int)" (??0Map##QAE#PADH#Z) C:\Users\FUJITSU\Desktop\frontline defence\project\ConsoleApplication1\ConsoleApplication1\classes.obj ConsoleApplication1
Error 8 error LNK2019: unresolved external symbol "public: __thiscall Enemy::~Enemy(void)" (??1Enemy##QAE#XZ) referenced in function "public: __thiscall Game::Game(int,int)" (??0Game##QAE#HH#Z) C:\Users\FUJITSU\Desktop\frontline defence\project\ConsoleApplication1\ConsoleApplication1\classes.obj ConsoleApplication1
Error 7 error LNK2019: unresolved external symbol "public: __thiscall Enemy::Enemy(void)" (??0Enemy##QAE#XZ) referenced in function "public: __thiscall Game::Game(int,int)" (??0Game##QAE#HH#Z) C:\Users\FUJITSU\Desktop\frontline defence\project\ConsoleApplication1\ConsoleApplication1\classes.obj ConsoleApplication1
Error 10 error LNK2019: unresolved external symbol "public: __thiscall Game::~Game(void)" (??1Game##QAE#XZ) referenced in function "int __cdecl SDL_main(void)" (?SDL_main##YAHXZ) C:\Users\FUJITSU\Desktop\frontline defence\project\ConsoleApplication1\ConsoleApplication1\classes.obj ConsoleApplication1
Error 9 error LNK2019: unresolved external symbol "public: __thiscall Map::~Map(void)" (??1Map##QAE#XZ) referenced in function "int __cdecl SDL_main(void)" (?SDL_main##YAHXZ) C:\Users\FUJITSU\Desktop\frontline defence\project\ConsoleApplication1\ConsoleApplication1\classes.obj ConsoleApplication1
Error 6 error LNK2019: unresolved external symbol "public: __thiscall Tower::~Tower(void)" (??1Tower##QAE#XZ) referenced in function "public: __thiscall Game::Game(int,int)" (??0Game##QAE#HH#Z) C:\Users\FUJITSU\Desktop\frontline defence\project\ConsoleApplication1\ConsoleApplication1\classes.obj ConsoleApplication1
Error 5 error LNK2019: unresolved external symbol "public: __thiscall Tower::Tower(void)" (??0Tower##QAE#XZ) referenced in function "public: __thiscall Game::Game(int,int)" (??0Game##QAE#HH#Z) C:\Users\FUJITSU\Desktop\frontline defence\project\ConsoleApplication1\ConsoleApplication1\classes.obj ConsoleApplication1
Error 11 error LNK2019: unresolved external symbol _SDL_main referenced in function _main C:\Users\FUJITSU\Desktop\frontline defence\project\ConsoleApplication1\ConsoleApplication1\SDL2main.lib(SDL_windows_main.obj) ConsoleApplication1
You're getting the linker errors referencing constructors and destructors because you haven't provided any implementation for those functions (as Michael Burr pointed out in a comment).
The unresolved external symbol _SDL_main referenced in function _main is because the mainfunction needs to have a specific signature: int main(int argc, char* argv[]) and check that you also have the SDL2main.libin the input to the linker.
Finally, it would seem that you never create any renderer (unless you create somewhere not included in your code example), so you have to add a call to SDL_CreateRenderer() after you create the SDL_Window in main.