Use Octave in msvc 2010 - c++

I am using Octave within MSVC 2010. First I downloaded Octave latest version at this link. After installing, I tried to run this simple code:
#include <iostream>
#include<octave-3.6.4\octave\oct.h>
#include<octave-3.6.4\octave\config.h>
#include<octave-3.6.4\octave\octave.h>
using namespace std;
int main (void)
{
std::cout << "Hello Octave world!\n";
system("PAUSE");
return 0;
}
Note that I added these links to my project as well:
C:\Software\Octave-3.6.4\include\octave-3.6.4\octave--->Includ. Dir.,
C:\Software\Octave-3.6.4\include--->Includ. Dir.
C:\Software\Octave-3.6.4\lib--->Lib. Dir.
C:\Software\Octave-3.6.4\lib\octave\3.6.4--->Lib Dir.
I also added 1 and 2 to Additional Inc Dir!!
C:\Software\Octave-3.6.4\lib\octave\3.6.4--->Additional Lib. Dir in Linker.
First, I got this error that it cannot find math.h in Program Files while this file was in my Program Files (x86). So, I changed it to: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\math.h and it solved this error. However, now I get this error:
error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall octave_value::~octave_value(void)" (__imp_??1octave_value##QAE#XZ) referenced in function "public: void * __thiscall octave_value::`vector deleting destructor'(unsigned int)" (??_Eoctave_value##QAEPAXI#Z)

It is not sufficient to add the library path to the project.
You have to add the library name(s) (including .lib) to the "Additional Dependencies" in the Linker/Input tab.
Edit
To verify what library has been searched you can enable the Linker/General/Show Progress option. Then you can see in the Build Output what library has actually be used in symbol search.
Edit
Your example code doesn't show any instance of an array of octave_value instances. So it's a bit surprising that you need to link with any library with the code you've shown. But anyway you want to have these externals resolved.
If there is no other resource (manual, ...) you should detect where the octave_value class is implemented. This can be a static library or a DLL.
You can detect the DLL implementation with a dumpbin /exports on the DLLs. In that case you need the corresponding import libraries. The LIB should have the same base name as the DLL. Verify that you have added that dependency and how the linker searches this library for symbols.
The name of the symbols __imp_??1octave_value##QAE#XZ indicates that it should be in a DLL. But since you have a problem you might want to search LIBs too.
You can detect the LIB implementation with a dumpbin /symbols. In that case you have to add the LIB directly. Again verify it with the Build Output.
The dumpbin output will probably very verbose. You should use either findstr to limit the output or redirect the output to a file and search the symbols with an editor of your choice.
Search for ocatave_value. If you find a different decoration of the constructor and destructor you might have missed to set an option. A preprocessore directory could be used to define how the library is use. E.g. if you find octave_value::octave_value without the __imp_ prefix you have accidentily compiled for a DLL version altough the class is implemented in a static library. In that case, read the manual and ask at the octave mailing list forum or whatever.

Related

DLL needs symbols (a class) from the app it will link to

I cannot get a DLL to link, that needs a class exported from the app this DLL will be used with. Visual Studio 2008, Windows 7.
I had a small sample DLL compiling (the default MSFT DLL project actually), and the app can use LoadLibrary() and GetProcAddress() on it correctly. I'm experienced with dllimport/dllexport. Using dumpbin /exports was critical to discover the mangled names to use with GetProcAddress() (MSFT's default empty DLL includes a sample function without extern "C") but this is a solved problem.
The next step was to have the app export a class that the DLL will need to subclass. I do the dllimport/dllexport #define's in the reverse sense from usual: a special symbol when the app is compiled tags the class with dllexport and non-app code (such as the DLL) using that header, without the special symbol, gets a dllimport spec. dumpbin /exports on the .exe file shows exactly this class's (mangled) symbols being exported, and no others, as expected.
The next step was to have the DLL include the header and create an object of the exported object's type (as a baby-step towards actually subclassing it). Compiles fine, but linker shows error:
DynTest.obj : error LNK2019: unresolved external symbol "public: __thiscall Test::Test(class Toast*,double)" (??0Test##QAE#PAVToast##N#Z) referenced in function "public: __thiscall CDynTest::CDynTest(void)" (??0CDynTest##QAE#XZ)
OK, that didn't surprise me, as I know on WIN32 I need to supply DLL's at link time to make a DLL, unlike my usual Unix. Since Windows seems to treat DLLs and executables a bit similarly, I tried adding the .exe at Properties->Configuration Properties->Linker->Input->Additional Dependencies. That gets an error that looks like LINK.EXE didn't auto-detect that it was being given an .exe:
T:\mypath\MyBinary.exe : fatal error LNK1107: invalid or corrupt file: cannot read at 0x348
I then tried adding instead the object file that defines this class... That seems to be understood by the linker, and is probably successfully satisfying the DLL's need to link, but now shows a myriad of other symbols this file depends upon.
So I've considered refactoring the app such that most of it is in a DLL or LIB, just so I can supply that as an "Additional Dependencies" to the DLL I'm actually worried about. But this seems to be draconian. Is that my only option?
Invoking dumpbin /exports gives you a list of mangled names of exe exports. You need to create a module definition file (.def) containing these names:
EXPORTS
#d3d_some_fancy_mangedled_method_1
#d3d_some_fancy_mangedled_method_2
...
Notice that it is basically dumpbin output with first columns removed.
Then you use lib tool to generate export library from module definition file:
LIB /DEF:prog.def /NAME:prog.exe /MACHINE:x86
Finally you link generated export library prog.lib into your application. /MACHINE option should match to your executable. Notice that you don't need to link or anyhow use program executable to link it, only export library is used.

Referencing static library in VC++

I am trying to statically link this library into my VS C++ project.First I compiled the source as a static lib.Linked it via VS Project properties.The .exe project works fine.Then I read this MS manual on how to compile the static lib into the executable and following the steps outlined there now if I am running the executable I am getting these errors:
Error 3 error LNK2019: unresolved external symbol __imp__glBlendFunc#8
referenced in function _text_buffer_render E:\Documents\visual studio
2012\Projects\XXXXEngine\FreeTypeTest\text-buffer.obj
Error 4 error LNK2019: unresolved external symbol __imp__glBindTexture#8
referenced in function _text_buffer_render E:\Documents\visual studio
2012\Projects\XXXXEngine\FreeTypeTest\text-buffer.obj
To me it seems like GLEW.lib errors.Does it mean I have to link also glew.lib statically as the freetype GL depends on it ?
Also, can I just use the lib with the executable without adding it to references, or it won't work in release build?I am asking it as I am quite confused with how the static linking should be done.I mean,now the executable works without adding the library to the project reference.Then why can't it be used just like this?
To me it seems like GLEW.lib errors
They are not, glBindTexture() is an OpenGL function. The MSDN library page is here. Scroll to the bottom, it shows you the .h file that declares it (you already that right since the compiler didn't complain) and the .lib you need to link.
Right-click your project, Properties, Linker, Input, Additional Dependencies setting. Add opengl32.lib. Or to use the upvoted answer's suggestion, you can inject the linker directive in your source code:
#include <gl\gl.h>
#pragma comment(lib, "opengl32.lib")
Have you tried to pragma mark your library?
Like so:
#pragma comment(lib, "any.lib");

Linking to ARPACK from VS2010

I am trying to get the ARPACK library to run on VS2010.
I would like to use the C++ wrappers
provided by ARPACK++ (some background - i need to get eigenvalues and eigenvectors of huge matrices). There is a very good tutorial on the subject here.
Following the
tutorial i've managed to compile the fortran code using g77 on mingw, i successfully generated
the dll and lib as described. The problem arises when trying to link my visual studio project to the library.
The way i'm trying to link is as follows:
I've made a simple VS2010 C++ console app
i've added the the folder containing ARPACK++ libraries to my "additional include folders"
i've added the lib file to "Additional dependencies"
i've added the directory containg the lib file to my "Additional library directories"
Despite these settings when i try to compile this short test code:
#include "stdafx.h"
#include "arrsnsym.h"
int _tmain(int argc, _TCHAR* argv[])
{
ARrcNonSymStdEig<float> prob(100, 4L);
printf("Bok!");
return 0;
}
I get an error saying:
>arpackcpp.obj : error LNK2001: unresolved external symbol scopy_
1>arpackcpp.obj : error LNK2001: unresolved external symbol snaupd_
1>arpackcpp.obj : error LNK2001: unresolved external symbol sneupd_
I do not understand why the linker can't find the mentioned methods. Inspecting
the .def file generated by the dllwrap utility does indeed mention all these functions
so i am fairly sure they should be available. Still, i feel i'm missing something obvious.
UPDATE (got it working!):
It turns out that i was trying to link a 64 bit program to a 32 bit library, when switching
to x86 in the Configuration settings AND including the generated def file in Configuration Properties -> Linker -> Input -> Additional definition file, it worked for 32bit (however i needed 64). The final solution that worked for me was to cross compile it for Win64 using MinGW and gfortran on linux. That worked surprisingly well and produced a dll to which i could link from a 64bit C++ app in VS. I think i should now go write a tutorial on how to do this :)
My guess is that this is a name-mangling scheme issue. In fortran, it is not well defined what name the symbols will have in the object file's symbol table. For example, a routine named foo could end up in the symbol table as foo,FOO,foo_,foo__ and so on. These days, I don't know of too many compilers that use double underscores (with g77 being the exception). I'm assuming the ARPACK++ wrappers are assuming a single underscore. The solution here is to tell the compiler to use single underscores in the symbol names (with g77, that means using -fno-second-underscore). Note that gfortran is a newer (still supported) open-source fortran compiler which does single underscoring by default. You might want to try to build your code using that compiler as well. (It might produce more optimized output than g77.)

Magick++ in VS2010 - unresolved external symbol

I'm trying to use ImageMagick Magick++ for a C++ Project in VS2010.
I installed the Library from here: klick
Then in my Project, I added c:/program files/ImageMagick-6.6.6-Q16/include to the include folders. Then I tried to use Magick++ with this code:
#include <Magick++.h>
void main(int argc, char ** argv){
InitializeMagick(*argv);
}
But this does not work!
VS2010 returns the following errors:
error LNK2001: unresolved external symbol "__declspec(dllimport) void __cdecl Magick::InitializeMagick(char const *)" (__imp_?InitializeMagick#Magick##YAXPBD#Z)
error LNK1120: 1 unresolved externals
What am I doing wrong?
Thanks very much for your help!
UPDATE:
Set Linker -> Input -> Additionnal Dependencies to:
kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;CORE_RL_Magick++_.lib
And Linker -> General -> Additionnal Library Directories to:
C:\Program Files\ImageMagick-6.6.6-Q16\lib
It still results in the same error...
UPDATE 2
Opening the .lib files in C:\Program Files\ImageMagick-6.6.6-Q16\lib results in this error:
UPDATE 3
CORE_RL_Magick++_.lib does contain ?InitializeMagick#Magick##YAXPEBD#Z, but not ?InitializeMagick#Magick##YAXPBD#Z. Does this mean the .lib file is corrupted?
UPDATE 4
I solved my problem by manually compliling the .lib files.
Thanks to all!
CORE_RL_Magick++_.lib does contain ?InitializeMagick#Magick##YAXPEBD#Z, but not ?InitializeMagick#Magick##YAXPBD#Z
Using the undname.exe utility, these names undecorate to:
void __cdecl Magick::InitializeMagick(char const *)
void __cdecl Magick::InitializeMagick(char const * __ptr64)
Note the __ptr64 declarator you got on the argument. You've got some kind of compile setting that turns that char* into a 64-bit pointer. Like compiling this code targeting a 64-bit operating system. But linking the 32-bit .lib. This normally generates a linker error about the bit-ness of the .lib being wrong, not so sure why you don't see this. Maybe a mingw artifact, not sure how it works.
You should also indicate to Visual Studio the .lib to be used for linking
in Linker -> Input -> Additionnal Dependencies
EDIT: and put the path of the magick library
in Linker -> General -> Additionnal Library Directories
EDIT2: if it still doesnt work, then you are calling a fonction with a wrong exported signature.
Launch the msdev tool Dependency Walker. And check if the magick.lib really exports the function whose name is ?InitializeMagick#Magick##YAXPBD#Z
I am wrong it's not a microsoft tool: Dependency Walker
I was wrong Dependency Walker doesnt open .lib, only Dlls and Exes.
However since you have found ?InitializeMagick#Magick##YAXPBD#Z in the content of the .lib file, it means that it is reaaly exported this way.
EDIT3: Are you SURE the name and the folder of the additionnal library is correct. I really cannot think of another reason for Visual C++ being unable to link with your library. If your .lib DO contains the string ?InitializeMagick#Magick##YAXPBD#Z I really think it should link.
EDIT4: could you paste from the file <Magick++.h> the prototype definition of InitializeMagick ?
there is something that makes it be compiled differently between visual c++ and your library supplier. ?InitializeMagick#Magick##YAXPEBD#Z and ?InitializeMagick#Magick##YAXPEBD#Z are two DIFFERENT signatures. When including <Magick++.h> Visual C++ understands its differently. (that's why I need to see the prototype of the function)
You should also indicate to Visual Studio the .lib to be used for linking
in Linker -> Input -> Additionnal Dependencies
Thank you!
The additional dependecies line contains now the following text (look at the end):
kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;C:\Program Files\ImageMagick-6.6.6-Q16\lib\CORE_RL_Magick++_.lib
It still does not work. Is it the wrong .lib file?
what is this .lib file for?
Shouldn't source code just work? There isn't any DLL...
The documentation says: "Windows users may get started by manually editing a project file for one of the Magick++ demo programs." Did you try that?

Unresolved External Symbol Errors switching from build library to exe or dll

I am building an application as a library, but to make sure I can get the output that I'd like, I switched it over to produce an exe. As soon as I did, I got several errors about unresolved external symbols.
At first I thought that I didn't have a path set to the 3rd party library that I was referencing, so I added the folder to my path variable and even added it to my include, references, and source files, just to make sure I had all the paths.
I still get the error:
error LNK2019: unresolved external
symbol "__declspec(dllimport) public:
static void
__cdecl xercesc_2_8::XMLPlatformUtils::Initialize(char
const * const,char const *
const,class xercesc_2_8::PanicHandler
* const,class xercesc_2_8::MemoryManager *
const,bool)"
(__imp_?Initialize#XMLPlatformUtils#xercesc_2_8##SAXQBD0QAVPanicHandler#2#QAVMemoryManager#2#_N#Z)
referenced in function "void __cdecl
xsd::cxx::xml::initialize(void)"
(?initialize#xml#cxx#xsd##YAXXZ)
The reason that I'm asking it here is because in Visual Studio, when I built it as a library, I didn't get these errors, but as a dll and exe, I do.
Anybody have any thoughts?
Building a library, the linker doesn't need to resolve imported symbols. That happens only when it starts linking object files and libraries together.
That's why you only started seeing the error when building an executable.
Indeed, in VC2008 (and 2005, if I remember well), use the project properties -> Linker -> Input -> Additional dependencies. The libraries you need are to be separated by spaces (odd, hey?)
Good Luck!
You also need to specify that you wish to link against that library in particular. The link paths merely tell the linker where the data you need to find is, not what to look for. You will also need to specify that you are linking against the library in question (xerces?).
Unfortunately, I don't know how to specify this in MSVC, but it's probably somewhere under 'Linker Options'.
As #coppro said, you need to specify that you want to link with that library. When you build an EXE or DLL, a linker is run, and it needs to find all the functions you are using, but to build a library, the librarian is run, and it doesn't have to resolve all function references (but when you use that lib in an EXE, you'll have to, again).
So go to the project's options, Linker Options, Input, and list the library that defines the missing function (xerces.lib?) under Additional Library Paths. You might need to add its location under Additional Library Paths.