I've been using a free Zurb Foundation template but struggle to add any new features.
My question is this, how do I see what version of Foundation I'm using?
The latest version of Foundation 5 I just downloaded has the version number in the css/foundation.css file at the top:
meta.foundation-version {font-family: "/5.5.2/";}
also in js/foundation.min.css (search in the file for "version"):
version : '5.5.2'
Related
I'm trying to learn DirectX 12 and i found out these tutorials on github. I downloaded everything and i tried to run the HelloWindow project. I linked the d3d12.lib in Debug->Options->Linker->Input. Unfortunately, it gives me a bunch of errors from d3dx12.h. For most of them, Intellisense says to include d3d12.h even if i already did it. For example, D3D12_RESOURCE_DESC1 is undefined and all his attributes too etc. Did i missed something if yes pls help me.
You are using the 'latest' copy of D3DX12.H which requires you use the 'latest' version of the Windows 10 SDK (19041). If D3D12_RESOURCE_DESC1 is undefined, you are using an older Windows 10 SDK.
Note that there are three different options for fixing this mismatch:
Install the latest Windows 10 SDK (19041). For VS 2019, this is done by running Visual Studio Installer and selecting the new Windows 10 SDK as a component. For VS 2017, you need to run the standalone installer. VS 2015 and earlier are not supported.
Use a version of the D3DX12.H utility header that supports older SDKs. I maintain a version of the 'latest' D3DX12.H header that contains a bunch of preprocessor conditionals so that it will support Windows 10 SDK (14393) or later. That happens to be last version of the Windows 10 SDK to support VS 2015. Obtain it from GitHub: directx-vs-templates.
Use GitHub DirectX-Headers: A new option is to get the latest headers including D3DX12.H as a set from GitHub. You still need a Windows 10 SDK for the link libraries.
See this blog post for details on why D3DX12.H is not part of the Windows 10 SDK.
The samples on DirectX-Graphics-Samples in the main/master branch assume you are using the latest Windows 10 SDK (19041).
As you are new to DirectX 12, you may want to take a look at DirectX Tool Kit for DX12 as a more gentle introduction to the latest version of the API.
We are using the follow Infragistics dlls in project.
Infragistics35.Web.v11.1
Infragistics35.WebUI.Documents.Core.v11.1
Infragistics35.WebUI.Documents.Excel.v11.1
Infragistics35.WebUI.Documents.Reports.v11.1
Infragistics35.WebUI.Misc.v11.1
Infragistics35.WebUI.Shared.v11.1
Infragistics35.WebUI.UltraWebGrid.DocumentExport.v11.1
Infragistics35.WebUI.UltraWebGrid.ExcelExport.v11.1
Infragistics35.WebUI.UltraWebGrid.v11.1
Infragistics35.WebUI.UltraWebListbar.v11.1
Infragistics35.WebUI.UltraWebNavigator.v11.1
Infragistics35.WebUI.WebCombo.v11.1
Infragistics35.WebUI.WebDateChooser.v11.1
Can i upgrade to the latest version 18.1 without changing code?
I recently updated my entire solution (80+ projects) from IG 12.2 to 16.2. As Jackdaw mentioned there is a version upgrade utility. Within VS I was able to right-click on each project and run the upgrade from there. I had no issues whatsoever. Unfortunately IG 16.2 is the most recent version approved by my security folks, but I can't imagine going from 11.1 to 18.1 would be any different.
You wouldn't be able to do so, without any code changes, because those controls were retired in the very next version Infragistics ASP.NET 2011 vol2.
Changes after version ASP.NET 2011 vol.2
There are several sources you could use to make the upgrade easier for you:
Product Changes fully described for 2011 vol.2
New controls starting from ASP.NET 2011 Vol.2
And a helpful document describing some of the changes that you could easily perform when migrating from the old control to a new one in the following cheat sheet.
This sample code covers implementation only for ios11.
Can someone provide some example and/or hints for me to understand and code further?
I found a repo where version 6.1 of AVCam was commited before 7.1
https://github.com/Lax/iOS-Swift-Demos
here's the state of the repo on the commit for version 6.1 (Xcode 8.0, iOS 10.0)
https://github.com/Lax/iOS-Swift-Demos/tree/2a92c00b6d800165f29be6a525b5e98424bc5843
It's a shame Apple doesn't make it easier to access previous versions of their code examples.
Currently Swinject/Swinject supports swift 3.0.
When will it support swift 3.0.1?
Anyone has any idea?
Swinject v2 should work with Swift 3.0.1. If not, please submit an issue to the project.
I found a few websites to download the Qt SDK:
Nokia.com
Qt-Project.org
Digia.com
I can't guess which one is the official SDK. The one from Nokia is even above 1GB, but the one from Qt-Project is only a few hundred MB. And the last one from Digia requires a purchase.
Nokia used to own Qt, so that was the official place to get it.
qt-project.org is where you will find the open source licensed versions and source code.
The commercial part was sold to Digia. If you want a commercial license, that would be your location.
Basically ignore the Nokia stuff now, and choose the appropriate package for your needs, whether it is just the libraries, or the complete SDK including Qt Creator and the extra dev tools.
The Qt SDK delivers a complete toolset for Symbian, MeeGo, and desktop apps. It's a bundle package for various platforms. Old versions from Nokia.
This is the open source version. Each platform in a different package.
This is the commercial version from Digia.com.
If you are using open source, (2) is the official version.