Alterations to reference variables in c++ [duplicate] - c++

This question already has answers here:
What is the correct answer for cout << a++ << a;?
(4 answers)
Closed 7 years ago.
#include <iostream>
using namespace std;
int main()
{
int x=80;
int &y=x;
cout<<"x"<<x<<" "<<"y"<<y++;
return 0;
}
The above code gave me the following output:
81 80
Can anyone explain me how the value of x changes to 81? The value of y is 80 and it later gets incremented to 81, but how did it reflect in x?
Did it reflect because y is a reference variable? Then the value should have been modified in both x and y?

You have undefined behaviour because your operations are between two consecutive sequence points (there are no sequence points between function arguments evaluation). You can loosely think of sequence points as "temporal" markers and between two consecutive ones you are not allowed to modify the same variable more than once.
Basically your code is equivalent to
std::cout << x << x++; // undefined behaviour
since y is just a reference (an alias) for x.
1.9 Program execution [intro.execution] (emphasize mine)
14) Every value computation and side effect associated with a
full-expression is sequenced before every value computation and side
effect associated with the next full-expression to be evaluated.
15) Except where noted, evaluations of operands of individual
operators and of subexpressions of individual expressions are
unsequenced. [ Note: In an expression that is evaluated more than once
during the execution of a program, unsequenced and indeterminately
sequenced evaluations of its subexpressions need not be performed
consistently in different evaluations. — end note ] The value
computations of the operands of an operator are sequenced before the
value computation of the result of the operator. If a side effect on a
scalar object is unsequenced relative to either another side effect on
the same scalar object or a value computation using the value of the
same scalar object, and they are not potentially concurrent (1.10),
the behavior is undefined. [ Note: The next section imposes similar,
but more complex restrictions on potentially concurrent computations.
—endnote]
When calling a function (whether or not the function is inline), every
value computation and side effect associated with any argument
expression, or with the postfix expression designating the called
function, is sequenced before execution of every expression or
statement in the body of the called function. [ Note: Value
computations and side effects associated with different argument
expressions are unsequenced. — end note ] Every evaluation in the
calling function (including other function calls) that is not
otherwise specifically sequenced before or after the execution of the
body of the called function is indeterminately sequenced with respect
to the execution of the called function.9 Several contexts in C++
cause evaluation of a function call, even though no corresponding
function call syntax appears in the translation unit. [ Example:
Evaluation of a new-expression invokes one or more allocation and
constructor functions; see 5.3.4. For another example, invocation of a
conversion function (12.3.2) can arise in contexts in which no
function call syntax appears.
Related: https://stackoverflow.com/a/10782972/3093378

Related

mechanism of c++ increment operator [duplicate]

Recently in an interview there was a following objective type question.
int a = 0;
cout << a++ << a;
Answers:
a. 10
b. 01
c. undefined behavior
I answered choice b, i.e. output would be "01".
But to my surprise later I was told by an interviewer that the correct answer is option c: undefined.
Now, I do know the concept of sequence points in C++. The behavior is undefined for the following statement:
int i = 0;
i += i++ + i++;
but as per my understanding for the statement cout << a++ << a , the ostream.operator<<() would be called twice, first with ostream.operator<<(a++) and later ostream.operator<<(a).
I also checked the result on VS2010 compiler and its output is also '01'.
You can think of:
cout << a++ << a;
As:
std::operator<<(std::operator<<(std::cout, a++), a);
C++ guarantees that all side effects of previous evaluations will have been performed at sequence points. There are no sequence points in between function arguments evaluation which means that argument a can be evaluated before argument std::operator<<(std::cout, a++) or after. So the result of the above is undefined.
C++17 update
In C++17 the rules have been updated. In particular:
In a shift operator expression E1<<E2 and E1>>E2, every value computation and side-effect of E1 is sequenced before every value computation and side effect of E2.
Which means that it requires the code to produce result b, which outputs 01.
See P0145R3 Refining Expression Evaluation Order for Idiomatic C++ for more details.
Technically, overall this is Undefined Behavior.
But, there are two important aspects to the answer.
The code statement:
std::cout << a++ << a;
is evaluated as:
std::operator<<(std::operator<<(std::cout, a++), a);
The standard does not define the order of evaluation of arguments to an function.
So Either:
std::operator<<(std::cout, a++) is evaluated first or
ais evaluated first or
it might be any implementation defined order.
This order is Unspecified[Ref 1] as per the standard.
[Ref 1]C++03 5.2.2 Function call
Para 8
The order of evaluation of arguments is unspecified. All side effects of argument expression evaluations take effect before the function is entered. The order of evaluation of the postfix expression and the argument expression list is unspecified.
Further, there is no sequence point between evaluation of arguments to a function but a sequence point exists only after evaluation of all arguments[Ref 2].
[Ref 2]C++03 1.9 Program execution [intro.execution]:
Para 17:
When calling a function (whether or not the function is inline), there is a sequence point after the evaluation of all function arguments (if any) which takes place before execution of any expressions or statements in the function body.
Note that, here the value of c is being accessed more than once without an intervening sequence point, regarding this the standard says:
[Ref 3]C++03 5 Expressions [expr]:
Para 4:
....
Between the previous and next sequence point a scalar object shall have its stored value modified at most once by the evaluation of an expression. Furthermore, the prior value shall be accessed only to determine the value to be stored. The requirements of this paragraph shall be met for each allowable ordering of the subexpressions of a full
expression; otherwise the behavior is undefined.
The code modifies c more than once without intervening sequence point and it is not being accessed to determine the value of the stored object. This is clear violation of the above clause and hence the result as mandated by the standard is Undefined Behavior[Ref 3].
Sequence points only define a partial ordering. In your case, you have
(once overload resolution is done):
std::cout.operator<<( a++ ).operator<<( a );
There is a sequence point between the a++ and the first call to
std::ostream::operator<<, and there is a sequence point between the
second a and the second call to std::ostream::operator<<, but there
is no sequence point between a++ and a; the only ordering
constraints are that a++ be fully evaluated (including side effects)
before the first call to operator<<, and that the second a be fully
evaluated before the second call to operator<<. (There are also
causual ordering constraints: the second call to operator<< cannot
preced the first, since it requires the results of the first as an
argument.) §5/4 (C++03) states:
Except where noted, the order of
evaluation of operands of individual operators and subexpressions of
individual expressions, and the order in which side effects take place,
is unspecified. Between the previous and next sequence point a scalar
object shall have its stored value modified at most once by the
evaluation of an expression. Furthermore, the prior value shall be
accessed only to determine the value to be stored. The requirements of
this paragraph shall be met for each allowable ordering of the
subexpressions of a full expression; otherwise the behavior is
undefined.
One of the allowable orderings of your expression is a++, a, first
call to operator<<, second call to operator<<; this modifies the
stored value of a (a++), and accesses it other than to determine
the new value (the second a), the behavior is undefined.
The correct answer is to question the question. The statement is unacceptable because a reader cannot see a clear answer. Another way to look at it is that we have introduced side-effects (c++) that make the statement much harder to interpret. Concise code is great, providing it's meaning is clear.

Is a comma in an array initializer a sequence point? [duplicate]

I am curious about initializer lists and sequence points. I read a while ago that the order of evaluation in initializer lists is left to right. If that is so, then there must be some kind of sequence point between the points of evaluation, am I wrong? So with that said is the following valid code? Is there anything that causes undefined behavior in it?
int i = 0;
struct S {
S(...) {}
operator int() { return i; }
};
int main() {
i = S{++i, ++i};
}
Any and all responses are appreciated.
Yes, the code is valid and does not have undefined behavior. Expressions in an initizalizer list are evaluated left-to-right and sequenced before the evaluation of the constructor of S. Therefore, your program should consistently assign value 2 to variable i.
Quoting § 8.5.4 of the C++ Standard:
"Within the initializer-list of a braced-init-list, the initializer-clauses, including any that result from pack expansions (14.5.3), are evaluated in the order in which they appear. That is, every value computation and side effect associated with a given initializer-clause is sequenced before every value computation and side effect associated with any initializer-clause that follows it in the comma-separated list of the initializer-list."
Thus, what happens is:
++i gets evaluated, yielding i = 1 (first argument of S's constructor);
++i gets evaluated, yielding i = 2 (second argument of S's constructor);
S's constructor is executed;
S's conversion operator is executed, returning value 2;
value 2 is assigned to i (which already had value 2).
Another relevant paragraph of the Standard is § 1.9/15, which also mentions similar examples that do have undefined behavior:
i = v[i++]; // the behavior is undefined
i = i++ + 1; // the behavior is undefined
However, the same paragraph says:
"Except where noted, evaluations of operands of individual operators and of subexpressions of individual expressions are unsequenced. [...] When calling a function (whether or not the function is inline), every value computation and side effect associated with any argument expression, or with the postfix expression designating the called function, is sequenced before execution of every expression or statement in the body of the called function."
Since 1) the evaluation of the expressions in the initializer list is sequenced left-to-right, 2) the execution of the constructor of S is sequenced after the evaluation of all expressions in the initializer list, and 3) the assignment to i is sequenced after the execution of the constructor of S (and its conversion operator), the behavior is well-defined.
Yes indeed you have case of undefined behavior.
Below are examples of situations causing undefined behavior:
A variable is changed several times within one sequence point. As a
canonical example, the i=i++ expression is often cited where
assignment of the i variable and its increment are performed at the
same time. To learn more about this kind of errors, read the section
"sequence points".
Using a variable before initializing it. Undefined behavior occurs
when trying to use the variable.
Memory allocation using the new [] operator and subsequent release
using the delete operator. For example: T *p = new T[10]; delete p;.
The correct code is: T *p = new T[10]; delete [] p;.
EDITED
Also your code S{++i, ++i}; is not compiled for VS2012. May be you mean S(++i, ++i);?
If you use "()" then undefined behavour is present. In other case your source code is incorrect.

Is value of x*f(x) unspecified if f modifies x?

I've looked at a bunch of questions regarding sequence points, and haven't been able to figure out if the order of evaluation for x*f(x) is guaranteed if f modifies x, and is this different for f(x)*x.
Consider this code:
#include <iostream>
int fx(int &x) {
x = x + 1;
return x;
}
int f1(int &x) {
return fx(x)*x; // Line A
}
int f2(int &x) {
return x*fx(x); // Line B
}
int main(void) {
int a = 6, b = 6;
std::cout << f1(a) << " " << f2(b) << std::endl;
}
This prints 49 42 on g++ 4.8.4 (Ubuntu 14.04).
I'm wondering whether this is guaranteed behavior or unspecified.
Specifically, in this program, fx gets called twice, with x=6 both times, and returns 7 both times. The difference is that Line A computes 7*7 (taking the value of x after fx returns) while Line B computes 6*7 (taking the value of x before fx returns).
Is this guaranteed behavior? If yes, what part of the standard specifies this?
Also: If I change all the functions to use int *x instead of int &x and make corresponding changes to places they're called from, I get C code which has the same issues. Is the answer any different for C?
In terms of evaluation sequence, it is easier to think of x*f(x) as if it was:
operator*(x, f(x));
so that there are no mathematical preconceptions on how multiplication is supposed to work.
As #dan04 helpfully pointed out, the standard says:
Section 1.9.15: “Except where noted, evaluations of operands of individual operators and of subexpressions of individual expressions are unsequenced.”
This means that the compiler is free to evaluate these arguments in any order, the sequence point being operator* call. The only guarantee is that before the operator* is called, both arguments have to be evaluated.
In your example, conceptually, you could be certain that at least one of the arguments will be 7, but you cannot be certain that both of them will. To me, this would be enough to label this behaviour as undefined; however, #user2079303 answer explains well why it is not technically the case.
Regardless of whether the behaviour is undefined or indeterminate, you cannot use such an expression in a well-behaved program.
The evaluation order of arguments is not specified by the standard, so the behaviour that you see is not guaranteed.
Since you mention sequence points, I'll consider the c++03 standard which uses that term while the later standards have changed wording and abandoned the term.
ISO/IEC 14882:2003(E) §5 /4:
Except where noted, the order of evaluation of operands of individual operators and subexpressions of individual expressions, and the order in which side effects take place, is unspecified...
There is also discussion on whether this is undefined behaviour or is the order merely unspecified. The rest of that paragraph sheds some light (or doubt) on that.
ISO/IEC 14882:2003(E) §5 /4:
... Between the previous and next sequence point a scalar object shall have its stored value modified at most once by the evaluation of an expression. Furthermore, the prior value shall be accessed only to determine the value to be stored. The requirements of this paragraph shall be met for each allowable ordering of the subexpressions of a full expression; otherwise the behavior is undefined.
x is indeed modified in f and it's value is read as an operand in the same expression where f is called. And it's not specified whether x reads the modified or non-modified value. That might scream Undefined Behaviour! to you, but hold your horses, because the standard also states:
ISO/IEC 14882:2003(E) §1.9 /17:
... When calling a function (whether or not the function is inline), there is a sequence point after the evaluation of all function arguments (if any) which takes place before execution of any expressions or statements in the function body. There is also a sequence point after the copying of a returned value and before the execution of any expressions outside the function 11) ...
So, if f(x) is evaluated first, then there is a sequence point after copying the returned value. So the above rule about UB does not apply because the read of x is not between the next and previous sequence point. The x operand will have the modified value.
If x is evaluated first, then there is a sequence point after evaluating the arguments of f(x) Again, the rule about UB does not apply. In this case x operand will have the non-modified value.
In summary, the order is unspecified but there is no undefined behaviour. It's a bug, but the outcome is predictable to some degree. The behaviour is the same in the later standards, even though the wording changed. I'll not delve into those since it's already covered well in other good answers.
Since you ask about similar situation in C
C89 (draft) 3.3/3:
Except as indicated by the syntax 27 or otherwise specified later (for the function-call operator () , && , || , ?: , and comma operators), the order of evaluation of subexpressions and the order in which side effects take place are both unspecified.
The function call exception is already mentioned here. Following is the paragraph that implies the undefined behaviour if there were no sequence points:
C89 (draft) 3.3/2:
Between the previous and next sequence point an object shall have its stored value modified at most once by the evaluation of an expression. Furthermore, the prior value shall be accessed only to determine the value to be stored.26
And here are the sequence points defined:
C89 (draft) A.2
The following are the sequence points described in 2.1.2.3
The call to a function, after the arguments have been evaluated (3.3.2.2).
...
... the expression in a return statement (3.6.6.4).
The conclusions are the same as in C++.
A quick note on something I don't see covered explicitly by the other answers:
if the order of evaluation for x*f(x) is guaranteed if f modifies x, and is this different for f(x)*x.
Consider, as in Maksim's answer
operator*(x, f(x));
now there are only two ways of evaluating both arguments before the call as required:
auto lhs = x; // or auto rhs = f(x);
auto rhs = f(x); // or auto lhs = x;
return lhs * rhs
So, when you ask
I'm wondering whether this is guaranteed behavior or unspecified.
the standard doesn't specify which of those two behaviours the compiler must choose, but it does specify those are the only valid behaviours.
So, it's neither guaranteed nor entirely unspecified.
Oh, and:
I've looked at a bunch of questions regarding sequence points, and haven't been able to figure out if the order of evaluation ...
sequence points are a used in the C language standard's treatment of this, but not in the C++ standard.
In the expression x * y, the terms x and y are unsequenced. This is one of the three possible sequencing relations, which are:
A sequenced-before B: A must be evaluated, with all side-effects complete, before B begins evaluationg
A and B indeterminately-sequenced: one of the two following cases is true: A is sequenced-before B, or B is sequenced-before A. It is unspecified which of those two cases holds.
A and B unsequenced: There is no sequencing relation defined between A and B.
It is important to note that these are pair-wise relations. We cannot say "x is unsequenced". We can only say that two operations are unsequenced with respect to each other.
Also important is that these relations are transitive; and the latter two relations are symmetric.
unspecified is a technical term which means that the Standard specifies a set number of possible results. This is different to undefined behaviour which means that the Standard does not cover the behaviour at all. See here for further reading.
Moving onto the code x * f(x). This is identical to f(x) * x, because as discussed above, x and f(x) are unsequenced, with respect to each other, in both cases.
Now we come to the point where several people seem to be coming unstuck. Evaluating the expression f(x) is unsequenced with respect to x. However, it does not follow that any statements inside the function body of f are also unsequenced with respect to x. In fact, there are sequencing relations surrounding any function call, and those relations cannot be ignored.
Here is the text from C++14:
When calling a function (whether or not the function is inline), every value computation and side effect associated with any argument expression, or with the postfix expression designating the called function, is sequenced before execution of every expression or statement in the body of the called function. [Note: Value computations and side effects associated with different argument expressions are unsequenced. —end note ]
Every evaluation in the calling function (including other function calls) that is not otherwise specifically sequenced before or after the execution of the body of the called function is indeterminately sequenced with
respect to the execution of the called function.
with footnote:
In other words, function executions do not interleave with each other.
The bolded text clearly states that for the two expressions:
A: x = x + 1; inside f(x)
B: evaluating the first x in the expression x * f(x)
their relationship is: indeterminately sequenced.
The text regarding undefined behaviour and sequencing is:
If a side effect on a scalar object is unsequenced relative to either another side effect on the same scalar object or a value computation using the value of the same scalar object, and they are not potentially concurrent (1.10), the behavior is undefined.
In this case, the relation is indeterminately sequenced, not unsequenced. So there is no undefined behaviour.
The result is instead unspecified according to whether x is sequenced before x = x + 1 or the other way around. So there are only two possible outcomes, 42 and 49.
In case anyone had qualms about the x in f(x), the following text applies:
When calling a function (whether or not the function is inline), every value computation and side effect associated with any argument expression, or with the postfix expression designating the called function, is sequenced before execution of every expression or statement in the body of the called function.
So the evaluation of that x is sequenced before x = x + 1. This is an example of an evlauation that falls under the case of "specifically sequenced before" in the bolded quote above.
Footnote: the behaviour was exactly the same in C++03, but the terminology was different. In C++03 we say that there is a sequence point upon entry and exit of every function call, therefore the write to x inside the function is separated from the read of x outside the function by at least one sequence point.
You need to distinguish:
a) Operator precedence and associativity, which controls the order in which the values of subexpressions are combined by their operators.
b) The sequence of subexpression evaluation. E.g. in the expression f(x)/g(x), the compiler can evaluate g(x) first and f(x) afterwards. Nonetheless, the resulting value must be computed by dividing respective sub-values in the right order, of course.
c) The sequence of side-effects of the subexpressions. Roughly speaking, for example, the compiler might, for sake of optimization, decide to write values to the affected variables only at the end of the expression or any other suitable place.
As a very rough approximation, you can say, that within a single expression, the order of evaluation (not associativity etc.) is more or less unspecified. If you need a specific order of evaluation, break down the expression into series of statements like this:
int a = f(x);
int b = g(x);
return a/b;
instead of
return f(x)/g(x);
For exact rules, see http://en.cppreference.com/w/cpp/language/eval_order
Order of evaluation of the operands of almost all C++ operators is
unspecified. The compiler can evaluate operands in any order, and may
choose another order when the same expression is evaluated again
As the order of evaluation is not always the same hence you may get unexpected results.
Order of evaluation

i = i++; is undefined. Is i = foo(i++) also undefined?

For example:
int foo(int i) { return i; }
int main()
{
int i = 0;
i = i++; // Undefined
i = foo(i++); // ?
return 0;
}
What would the current ISO C++ standard specify for this case?
EDIT:
Here's where I get confused:
Except where noted, evaluations of operands of individual operators and of subexpressions of individual expressions are unsequenced.
If a side effect on a scalar
object is unsequenced relative to either another side effect on the same scalar object or a value computation
using the value of the same scalar object, and they are not potentially concurrent (1.10), the behavior is
undefined.
In all cases, the assignment is sequenced after the value
computation of the right and left operands, and before the value computation of the assignment expression
Every evaluation in the calling function (including other function calls) that is not otherwise specifically
sequenced before or after the execution of the body of the called function is indeterminately sequenced with
respect to the execution of the called function.
So it seems you could have a value computation on the left side of the assignment (just i), and a side effect on the right side (the modification of i from i++) which aren't sequenced with respect to each other.
EDIT2:
For anyone who finds themselves here, there is a really great explanation about sequencing that I found here.
The last sentence in your quote says "that is not otherwise specifically sequenced before or after the execution of the body of the called function" so the question is whether the increment and the assignment are "otherwise specifically sequenced before or after" the function body.
1.9 [intro.execution] p15 has the answer:
When calling a function (whether or not the function is inline), every value computation and side effect
associated with any argument expression, or with the postfix expression designating the called function, is
sequenced before execution of every expression or statement in the body of the called function. [ Note: Value
computations and side effects associated with different argument expressions are unsequenced. — end note ]
So the increment of i happens before the function body, and the assignment to i happens after the function returns, so it is perfectly well-defined.
In pre-C++11 terminology, the function call introduces a sequence point between the increment and the assignment.
i = foo(i++); is fine, because i++ is executed before foo() is called. A copy of i is made, i is then incremented, then the copy is passed to foo(). It is the same as doing this explicitly:
int tmp = i++;
i = foo(tmp);

Function call in wrong order

This is what i have coded today
#include <iostream>
using namespace std;
int function1()
{
cout<<"hello from function1()"; return 0;
}
int function2()
{
cout<<"hello from function2()"; return 0;
}
int main()
{
int func_diffresult = 0;
func_diffresult = function1() - function2();
cout<<func_diffresult; /** prints 0 correctly **/
}
the output is get is hello from function2()hello from function1(). I think the output should be hello from function1()hello from function2(). Is my compiler playing with me?
The order of evaluation of arguments of - operator is unspecified. So functions may be called in either order.
The - operator effectively becomes operator-(function1(), function2()), and the order of evaluation of function parameters is deliberately unspecified.
Related notes:
One really good reason to leave it unspecified is to handle calling conventions efficiently. For example, the C calling convention requires parameters be pushed on the stack in reverse order.
Therefore, it makes sense to evaluate the functions in reverse order since the result may be pushed immediately. To evaluate parameters from left-to-right and then push the results from right-to-left involves storing all results before pushing any of them. If you really need to do this, you can do it manually. If it doesn't matter to you, the performance benefit probably does.
The ISO standards does not guarantee the order in which subexpressions will be evaluated.
From the c++0x draft standard:
1.9. Program execution:
:
13/ Sequenced before is an asymmetric, transitive, pair-wise relation between evaluations executed by a single thread, which induces a partial order among those evaluations. Given any two evaluations A and B, if A is sequenced before B, then the execution of A shall precede the execution of B. If A is not sequenced before B and B is not sequenced before A, then A and B are unsequenced. [Note: The execution of unsequenced
evaluations can overlap.]
Evaluations A and B are indeterminately sequenced when either A is sequenced before B or B is sequenced before A, but it is unspecified which. [Note: Indeterminately sequenced evaluations cannot overlap, but either could be executed first.]
:
15/ Except where noted, evaluations of operands of individual operators and of subexpressions of individual expressions are unsequenced.
:
When calling a function (whether or not the function is inline), every value computation and side effect associated with any argument expression, or with the postfix expression designating the called function, is sequenced before execution of every expression or statement in the body of the called function [Footnote: In other words, function executions do not interleave with each other]. [Note: Value computations and side effects associated with different argument expressions are unsequenced.]
Every evaluation in the calling function (including other function calls) that is not otherwise specifically sequenced before or after the execution of the body of the called function is indeterminately sequenced with respect to the execution of the called function.
In other words, the implementation is free to arrange the calls using whatever method it desires. However, function calls are treated specially as per the footnote - they do not interleave.