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I can't find a tutorial for the use of OpenGLES 3D graphics in c++, on a raspberry pi so I can program a video game with c++, also, I cannot find a raspberry pi compatible OpenGLES library.
Edit:
At the time, I just couldn't find a library for working with OpenGL / OpenGLES, such as GLFW.
Google for Broadcom OpenGL ES and start here
http://elinux.org/Raspberry_Pi_VideoCore_APIs
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I've tried to build an ImGui application for my own renderer based on Metal-cpp.
But ImGui example supports only Objective C and I messed up with mixing metal versions. Is there any working example of simple ImGui application with GLFW that works with external cpp based renderer?
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I'm well known of Mesa3D which is an open source software renderer for OpenGL and Vulkan and enables latest OpenGL and GLSL support on systems with old GPUs or even without a GPU. But is there any similar open source project for DirectX which could enable latest DirectX and HLSL support on old systems with software rendering?
I tried searching on Google and found a program named SwiftShader which enables newer DirectX and shading model support on old hardware but I couldn't confirm that it's open source.
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I've been looking around on internet for a tutorial how you install SDL_gfx in xcode for drawing shapes. Does anybody know any tutorials in how to set it up or where I can download it?
http://lazyfoo.net/ is a great source for information on SDL.
See
Ferzkopp SDL_gfx documentation.
It has information about SDL_gfx and Xcode.
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Is there any replacement for Qt that can be ported on Windows and Linux or good for Linux that supports OpenGL? I have to write OpneGL C++ application and I want to try something better if exists.
IMHO, if you do c++ GUI applications portable across Windows/Linux/Mac, Qt is your best shot.
Other popular toolkits are wx and GTK.
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I am wanting to code something with OpenGL, but I don't want to have to go through Windows API, is this Possible? If so then some links to tutorials on how to do this would be nice.
Yes.
GLFW
Qt + OpenGL
GLUT or FreeGLUT
Or see my question.
In order to create a Win32 window for displaying OpenGL content - without going through Win32 API, GLUT is the only option that I'm aware of.
If you need a complete visualization framework, then VTK is the best FREE choice.