opengles 3D graphics raspberry pi [closed] - c++

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I can't find a tutorial for the use of OpenGLES 3D graphics in c++, on a raspberry pi so I can program a video game with c++, also, I cannot find a raspberry pi compatible OpenGLES library.
Edit:
At the time, I just couldn't find a library for working with OpenGL / OpenGLES, such as GLFW.

Google for Broadcom OpenGL ES and start here
http://elinux.org/Raspberry_Pi_VideoCore_APIs

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How to Metal cpp ImGui with GLFW on macOS [closed]

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I've tried to build an ImGui application for my own renderer based on Metal-cpp.
But ImGui example supports only Objective C and I messed up with mixing metal versions. Is there any working example of simple ImGui application with GLFW that works with external cpp based renderer?

DirectX software renderer like Mesa3D for OpenGL [closed]

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I'm well known of Mesa3D which is an open source software renderer for OpenGL and Vulkan and enables latest OpenGL and GLSL support on systems with old GPUs or even without a GPU. But is there any similar open source project for DirectX which could enable latest DirectX and HLSL support on old systems with software rendering?
I tried searching on Google and found a program named SwiftShader which enables newer DirectX and shading model support on old hardware but I couldn't confirm that it's open source.

drawing shapes with SDL [closed]

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I've been looking around on internet for a tutorial how you install SDL_gfx in xcode for drawing shapes. Does anybody know any tutorials in how to set it up or where I can download it?
http://lazyfoo.net/ is a great source for information on SDL.
See
Ferzkopp SDL_gfx documentation.
It has information about SDL_gfx and Xcode.

Good replacement for Qt [closed]

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Is there any replacement for Qt that can be ported on Windows and Linux or good for Linux that supports OpenGL? I have to write OpneGL C++ application and I want to try something better if exists.
IMHO, if you do c++ GUI applications portable across Windows/Linux/Mac, Qt is your best shot.
Other popular toolkits are wx and GTK.

C++ and OpenGL Help [closed]

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I am wanting to code something with OpenGL, but I don't want to have to go through Windows API, is this Possible? If so then some links to tutorials on how to do this would be nice.
Yes.
GLFW
Qt + OpenGL
GLUT or FreeGLUT
Or see my question.
In order to create a Win32 window for displaying OpenGL content - without going through Win32 API, GLUT is the only option that I'm aware of.
If you need a complete visualization framework, then VTK is the best FREE choice.