Vector of input streams? - c++

Im looking to create a vector that stores a list of different input streams including cin and a few text files. So far I have this.
vector<istream> inStreams;
vector<istream>::iterator streamsIterator;
streamsIterator = inStreams.begin();
streamsIterator = inStreams.insert(streamsIterator, cin); ////this has error!
for (char i = 1; argv[i] != NULL; i++) {
streamsIterator = inStreams.insert(streamsIterator, ifstream(argv[i], ifstream::in));
}
The problem is that the compiler spits out a big error that goes deep into the template library that I just cant decipher.

There are a few problems here. First is streams are not copyable so you can't copy them into a container. Although if you have a very recent compiler that supports it, streams are moveable.
However because you want to store different types in the one container that are polymorphic you can't even move them in. You can't store a std::fstream in the space allocated to a std::istream because you get slicing (corruption).
One way to do this is using pointers to store in your container:
int main(int, char* argv[])
{
std::vector<std::istream*> istreams;
istreams.push_back(&std::cin);
for(char** arg = argv + 1; *arg; ++arg)
{
istreams.push_back(new std::ifstream(*arg));
}
}
Unfortunately now you have a problem of ownership. The std::ifstream objects you added that were created with new need to be deleted but the global std::cin object should not be deleted.
How you solve that problem depends on what you are trying to do overall but mixing pointers that need deleting with those that should not be deleted is problematic.

This program does not compile, because you have no default constructor for std::istream class.
This code would compile if you use references instead of raw type. Make sure you free items when you remove them from the vector:
#include <vector>
#include <iostream>
#include <fstream>
#include <istream>
using namespace std;
int main(int argc, char* argv[])
{
vector<istream*> inStreams;
vector<istream*>::iterator streamsIterator;
streamsIterator = inStreams.begin();
streamsIterator = inStreams.insert(streamsIterator, &cin); ////this has no error now
for (char i = 1; argv[i] != NULL; i++) {
auto str = new ifstream(argv[i], ifstream::in);
streamsIterator = inStreams.insert(streamsIterator, str);
}
return 0;
}

Related

Copying char data between structs

I'm having a data abort exception in my code. It is very likely I am doing a very bad operation with chars. This code seems to work, but I wonder if it is actually invalid. The question is, what happens if you copy the data of one struct to another with char arrays involved. How is the data copied?
I have two functions, one which will purposefully leak, because I want to also know what happens if the struct created with new lives on purposefully, but the struct whose data it copied goes out of scope.
// Example program
#include <iostream>
#include <string>
#include "string.h"
typedef struct {
char name[12];
char stupid[12];
int hello;
} tFile;
void CopyFileAndDelete(tFile *file1){
tFile *file2 = new tFile;
*file2 = *file1;
std::cout << file2->name << std::endl;
delete file2;
}
void CopyFileAndLeak(tFile *file1){
tFile *file2 = new tFile;
*file2 = *file1;
std::cout << file2->name << std::endl;
}
int main()
{
tFile file1;
memset(&file1, 0, sizeof file1);
file1.hello = 22;
snprintf(file1.name, 12, "%s", "hellogoodfriendhwoareyou");
snprintf(file1.stupid, 12, "%s", "greate");
CopyFileAndDelete(&file1);
CopyFileAndLeak(&file1);
}
Other than this code being generally unsafe and more C than C++, it's correct (other than the leak.) There is no way this can produce an exception (unless new throws due to memory allocation failure.)
Arrays inside structs will be copied as you'd expect. The compiler will generally do a memcpy() to copy them (or a special memcpy-like built-in to optimize the copy operation.)
This isn't code you should write though. Use std::string instead. Don't use new and delete, use value types instead. If you really need to allocate, use unique_ptr or shared_ptr to do it.
Don't write code like this in C++ :-)

Why does my class std::vector member always throw a segfault?

I've searched endlessly on SE for a logical explanation for why this is happening. It is probably something very simple that I've overlooked, however I cannot spot it and would really appreciate some assistance with this.
Last week I implemented a class to read the output of a system call from a .ini file and then find and store the required information into custom objects that are then stored in a vector inside a Config class. It is a Singleton config class storing a unique_ptr for each instance of my custom class that is created.
The thing is, when I implemented this last week on my laptop, I had zero issues reading and writing to my member vector and was able to get it working exactly how I needed it. Since pulling to my desktop computer, this vector, and any STL container that I use as a member of my class, throws a segmentation fault when I try to do anything on it, even get it's size.
I've tried to shorten the code below to only include sections that actually use this vector. I have replaced my config with A, and custom class with T, and no matter where I try to use my member container, or any other test STL containers that I add to the class, I get a segfault.
For the record, I am using Qt with C++11.
Update: This example breaks on line 50 of c.cpp when debugging, and anywhere that tries to call the vector.
Debug points to this line in stl_vector.h
// [23.2.4.2] capacity
/** Returns the number of elements in the %vector. */
size_type
size() const _GLIBCXX_NOEXCEPT
/*-> this line */ { return size_type(this->_M_impl._M_finish - this->_M_impl._M_start); }
main.cpp
#include "c.h"
int main(int argc, char *argv[])
{
C *c = C::getInstance();
delete c;
return 0;
}
t.h - Class stores information from file
#include <string>
class T
{
public:
T();
bool Active();
std::string getA();
void setA(std::string);
private:
std::string a;
};
t.cpp
#include "t.h"
T::T()
{
}
bool T::Active()
{
if(a == "")
{
return false;
}
return true;
}
std::string T::getA()
{
return this->a;
}
void T::setA(std::string newa)
{
this->a = newa;
}
c.h - Class stores T objects and parses file for information
#include "t.h"
#include <QDebug>
#include <vector>
#include <algorithm>
#include <iostream>
#include <memory>
#include <sstream>
#include <fstream>
class C
{
public:
static C* getInstance();
private:
C();
static C* instance;
static bool init;
std::vector<std::unique_ptr<T>> t_list;
void readLines(const std::string&);
};
c.cpp
#include "c.h"
bool C::init = false;
C* C::instance = nullptr;
C::C()
{
system("echo this is a test command > a.ini");
instance->readLines("a.ini");
}
C* C::getInstance()
{
if(!init)
{
instance = new C;
init = true;
}
return instance;
}
void C::readLines(const std::string &path)
{
T* new_t;
std::ifstream file(path.c_str());
if(!file.is_open())
{
qDebug() << "Unable to open " << path.c_str();
}
std::ofstream o("test.txt");
std::string line;
while(std::getline(file, line))
{
// Split string before searching
std::stringstream ss(line);
std::string seg;
std::vector<std::string> split;
std::string left, right;
// Search patterns
size_t find_a = line.find("a");
size_t del = line.find(':');
if(find_a != std::string::npos)
{
o << "test_Size: " << t_list.size() << std::endl;
if(new_t->Active())
{
T* temp = new_t;
std::unique_ptr<T> move_t(temp);
t_list.push_back(std::move(move_t));
}
o << "test: " << t_list.size() << std::endl;
std::string n;
// Check if previous ahas any null elements
// Split string to find a
n = line.substr(line.find("a "));
n = n.substr(n.find(" ", +2));
new_t->setA(n);
}
else
{
continue;
}
}
// Add last a
T* t = new_t;
std::unique_ptr<T> move_t(t);
//t_list.push_back(std::move(move_t));
o << "a: " << t_list.back().get()->getA() << std::endl;
o << t_list.size() << std::endl;
o.close();
file.close();
}
UPDATE after code change:
I see two things now: One is that new_t in C::readlines is never initialized, so this could break when new_t->Active() is called a bit later in the function. However, I believe that the main problem you're running into is in C::C(), where it says
instance->readLines("a.ini");
At this point in the execution, C::instance is not yet initialized -- you're only just constructing the object that would later be assigned to it. Because of this, this in the readlines call is invalid, and any attempt to access object members will cause UB. This latter problem can be fixed by just calling
readLines("a.ini");
in which case the currently constructed object (that will later be instance) is used for this. I have no idea what you want to happen for the first, though, so all I can say is: If you want to have a vector<unique_ptr<T>>, you will have to create objects of type T with either new T() or (arguably preferrably) std::make_unique<T>() and put them in there.
I'll also say that this is a rather ugly way to implement a singleton in C++. I mean, singletons are never really pretty, but if you're going to do it in C++, the usual way is something like the accepted answer of C++ Singleton design pattern .
Old answer:
The problem (if it is the only one, which I cannot verify because you didn't provide an MCVE) is in the lines
T move_t = new_T;
std::unique_ptr<Adapter> ptr_t(&move_t); // <-- particularly this one
m_ts.push_back(std::move(ptr_t));
You're passing a pointer to a local object into a std::unique_ptr, but the whole purpose of std::unique_ptr is to handle objects allocated with new to avoid memory leaks. Not only will the pointer you pass into it be invalid once the scope surrounding this declaration is left, even if that weren't the case the unique_ptr would attempt to delete an object that's not on the heap at the end of its lifecycle. Both problems cause undefined behavior.
To me, it looks as though you really want to use a std::vector<T> instead of std::vector<std::unique_ptr<T>>, but that's a design issue you'll have to answer yourself.
Answering my own question here. I am trying to call a member variable from within the constructor of the object that holds it, so the vector I am trying to access is not yet instantiated and doesn't exist in memory. That is what causes the Segmentation fault to occur, I am trying to access memory that is not allocated yet, hence any call acting on any member of my C class was causing this issue.
I fixed this problem by adding a public function to the class that then calls the private readLines() function. I call that public function from the object that will take ownership of it, and since this occurs after it has been instantiated, the memory is accessible and the problem disappears.

c++ memory access violation

I am learning C++ and I am having quite a lot of trouble with my current assignment. I have completed a good amount of it so far. However I have been making very slow progress of late due to what I think is my poor understanding of what is going on behind the scenes.
What I am trying to do in the following code is:
Get two separate values (Bullet damage). Done.
Create a dynamic array. Done.
Fill a part (that is the size of a modulus of a random number between 1 and 10) of said dynamic array with one value and the rest with the other in a random order. Here I am having trouble.
Clean up the memory used by said dynamic array. Done.
The error I get is as follows:
Unhandled exception at 0x00a323e3 in Class 3.exe: 0xC0000005: Access
violation reading location 0xcdcdcdcd.
I'm pretty sure that the error occurs when I try to set ammoArray[i] to a value. But I don't know why it's giving it to me, my code compiles fine. I played around with it a bit and in one case I got it to store the memory addresses of bDamage and sDamage and then print out the memory addresses of each element of the array. What I want it to do is store the values held by bDamage and sDamage.
Now for my question:
Why won't ammoArray store the values of bDamage and sDamage instead of the memory addresses of the array's elements? And How do I get it to store them?
Here is my Main.cpp:
#include <cstdlib>
#include "Ammunition.h"
#include "AmmunitionManager.h"
#include "Bullet.h"
#include "Game.h"
#include "Pistol.h"
#include "Player.h"
#include "Point.h"
#include "Shell.h"
#include "Shotgun.h"
#include "WeaponManager.h"
#include "Weapons.h"
using namespace std;
void main()
{
Ammunition amVar;
AmmunitionManager *var = new AmmunitionManager();
amVar.setBDamage(6);
amVar.setSDamage(2);
var->FillAmmoArray(amVar.getSDamage(),amVar.getBDamage());
system("PAUSE");
}
Here is the .h file of the class in question:
#ifndef AMMUNITIONMANAGER_H
#define AMMUNITIONMANAGER_H
#include "Point.h"
#include "Ammunition.h"
class AmmunitionManager
{
public:
AmmunitionManager();
AmmunitionManager(int,int);
~AmmunitionManager();
void FillAmmoArray(int,int);
private:
Ammunition Ammo;
int **ammoArray;
};
#endif
Here is the .cpp file of the class in question:
#include <iostream>
#include <cstdlib>
#include <ctime>
#include "AmmunitionManager.h"
#include "Point.h"
#include "Ammunition.h"
using namespace std;
AmmunitionManager::AmmunitionManager()
{
}
AmmunitionManager::AmmunitionManager(int sDamage,int bDamage)
:Ammo(sDamage,bDamage)
{
cout << "Filling ammo reservoir." << endl;
ammoArray = new int* [10];
}
void AmmunitionManager::FillAmmoArray(int sDamage,int bDamage)
{
srand(time(NULL));
int *holdS = &sDamage;
int *holdB = &bDamage;
if(ammoArray)
{
for(int i = 0;i < 9;i++)
{
int randC = rand() % 2 + 1;
if(randC == 1)
{
cout << "Was: " << ammoArray[i] << endl;//I am getting the error here.
ammoArray[i] = holdS;
cout << "Is: " << ammoArray[i] << endl;
}
if(randC == 2)
{
cout << "Was: " << ammoArray[i] << endl;//I am getting the error here.
ammoArray[i] = holdB;
cout << "Is: " << ammoArray[i] << endl;
}
}
}
}
AmmunitionManager::~AmmunitionManager()
{
*ammoArray = 0;
if(ammoArray)
{
delete [] ammoArray;
}
}
Why won't ammoArray store the values of bDamage and sDamage instead of the memory addresses of the array's elements?
Because you said it should store addresses.
Here is a pointer to a pointer:
int **ammoArray;
and here is an array of pointers:
ammoArray = new int* [10];
And How do I get it to store them?
By doing this instead:
int *ammoArray;
and this:
ammoArray = new int [10];
and adjusting FillAmmoArray accordingly.
The default constructor should look like this:
AmmunitionManager::AmmunitionManager()
: ammoArray(nullptr)
{
}
The destructor should look like this:
AmmunitionManager::~AmmunitionManager()
{
delete [] ammoArray;
}
And you should only call srand once.
It's usually done at the beginning of main.
I'm not getting any errors (VS2013). But the values stored are the addresses of sDamage and bDamage.
Did you properly use AmmunitionManager(int sDamage,int bDamage) as a constructor for creating the AmmunitionManager object? From what I'm seeing, you're not.
Apart from that, may I ask why you're using exotic constructs such as **ammoArray instead of e.g. a simple vector<int>? I'm guessing it's part of your assignment, but I'm asking just to make sure I'm not missing anything.
I called the object like this:
int _tmain(int argc, _TCHAR* argv[])
{
AmmunitionManager* tc = new AmmunitionManager(5,10);
tc->FillAmmoArray(10,10);
return 0;
}
The problem is that you initialize AmmunitionManager with the default constructor:
AmmunitionManager *var = new AmmunitionManager();
In you default constructor you do nothing so ammoArray may contain any value.
It is better to initialize all the data to their default values:
AmmunitionManager::AmmunitionManager() : Ammo(), ammoArray(NULL/* or nullptr for C++11 */)
{
}
Now if you call for
var->FillAmmoArray(amVar.getSDamage(),amVar.getBDamage());
It will exit immediately since ammoArray is NULL.
Or probably you want to initialize ammoArray anyway, so the default constructor should have its initialization as well:
AmmunitionManager::AmmunitionManager() : Ammo()
{
ammoArray = new int* [10];
}
Also srand should be called only once, so better to place this code
srand(time(NULL));
in the main() or any other module which is guaranteed to be executed only once.
In the destructor, there is no need to zero *ammoArray=0, it actually puts 0 at the first element of that array (and that's it), you anyway delete it. And imagine that ammoArray is NULL, accessing *ammoArray would cause another segmentation fault.
Also there is no need to check for ammoArray beibg NULL before deleting it. The standard allows to 'delete' NULL pointers. delete will just return without doing nothing.
General note
It is better to use (safer and easier to maintain) std::vector instead of (dynamic) arrays and smart pointers instead of flat ones.
It's a bit tricky answering without building and debugging, but the first thing that strikes me are: Why are you using pointers (*) to int throughout?
Why don't you just have the array as a pointer:
int *ammoArray;
and make the other int-instances (remove the pointers - * and the address-of's (&))?
Regards

C++ STL vector init

I am just wondering how I could solve this problem.
I have a
vector<char> vstr;
definition in the class Program.
Then in the class constructor I want to init this vector with an array:
char arrayOfChars[] = {'a', 'b', 'c'};
this.vstr = new vector<string>(arrayOfChars, arrayOfChars + sizeof(arrayOfChars)/sizeof(arrayOfChar[0]));
The build gives me a bug:
error: request for member 'vstr' int 'this', which is of non-class type 'Program *const' .
Could you give me a simple solution for this error?
I'm not an expert in C++ but I see at least two problems:
You are trying to initialise an object with a pointer. Don't use new key word.
What is more this pointer points to vector of strings not chars, so replace vector<string> with vector<char>.
As melak47 says in his comment this.vstr is also incorrect because this is a pointer and therefore should be replaced with this->vstr or simply vstr
Once you make all the three corrections it should compile
I think that piece of code is what you want.
#include <vector>
#include <string>
#include <iostream>
#include <algorithm>
using namespace std;
class Program {
vector<char> vstr;
public:
Program(const char* data)
{
string s(data);
std::copy(s.begin(), s.end(), std::back_inserter(vstr));
}
void PrintData()
{
for (auto it = vstr.begin(); it != vstr.end(); it++)
{
std::cout << (*it);
}
}
};
int main()
{
Program p("simple data");
p.PrintData();
}

Trying to delete string from memory. Won't let me assign to cin

#include "stdafx.h"
#include "Cfriend.h"
int _tmain(int argc, _TCHAR* argv[])
{
std::string * TempName = new std::string;
std::cout << "Name your friend:\n";
std::getline (std::cin, TempName);
Cfriend * MyFriend = new Cfriend();
return 0;
}
Hi, I'm new around here. I'm trying to create a simple procedure where the player can assign a name to Cfriend, but the problem is that it won't let me assign cin to TempName.
I want to be able to delete TempName from memory as soon as I'm done with it.
The problem is you're trying to use a std::string* where a std::string is expected.
The best solution is to not use new to create every object, C++ is not Java or C#.
#include "Cfriend.h"
int main(int argc, char* argv[])
{
std::string tempName;
std::cout << "Name your friend:\n";
std::getline (std::cin, tempName);
Cfriend myFriend;
return 0;
}
I want to be able to delete TempName from memory as soon as I'm done with it.
Why? Is the name going to be thousands of bytes long?
If it's essential that it be destroyed then let the std::string destructor do that:
#include "Cfriend.h"
int main(int argc, char* argv[])
{
Cfriend myFriend;
{
std::string tempName;
std::cout << "Name your friend:\n";
std::getline (std::cin, tempName);
myFriend.setName(tempName);
}
return 0;
}
tempName goes out of scope at the closing brace and its memory is deallocated.
If you really, really can't re-arrange the code like this, you can still force the string to deallocate the memory it owns:
std::string tempName;
// ...
tempName.clear();
tempName.shrink_to_fit();
When every single commenter is telling you to stop using new explicitly that should be a pretty big hint to re-evaluate your assumptions about writing good C++.
As for the destruction of TempString, it will be destructed once it leaves the scope.
that means you can write e.g.
int main()
{
// Some code...
{
std::string temp;
std::getline(std::cin, temp);
// Do something with the string `temp`
}
// No `temp` string object, it doesn't exist, and has been destructed
// More code...
}
The big question here, though, is why you would want this? Unless you expect several megabytes of input text in a single line, there is really no use of scoping for temporary variables. And if you want to redeclare the temp (or TempString) variable, why would you do that? Just reuse the existing variable.
TempName there is a pointer to a string. Try adding a * before it for dereferencing when using it:
getline(std::cin, *TempName);
Or you can also just use a string in advance and not a pointer to it:
int main()
{
std::string myString;
std::getline(std::cin, myString);
// Do something with the string you just read
}