Issues with the Label in tkiner - python-2.7

I've been working in a code for some weeks, just trying to start with python and I've found a strange problem when I try to update the values in a top level window from Tk, the previous value of the label seems to be in the background of the label and I must remove it, here some pics to show the problem, thank you for reading my problem and also for all your help.
link to the pic:
http://oi57.tinypic.com/e6u2c2.jpg
PD: it is in spanish
PD2: if the code is needed I can paste the segments of the code that generates this issue.

The problem was generated when I hitted a button in the Tkinter interface, and every time it generated a new Label, this new Label displayed the updated information, but the older ones was still in the frame, then when I changed the value of the StringVar to something shorter I still could see the last Label there, the solution was to destroy the last Label when I update the value of the StringVar socitaed to the Label, then I get what I needed.
The code that generated the error:
self.varTotal = StringVar()
self.lblTotal = Label(self.master, textvariable = self.varTotal)
self.varTotalLetras = StringVar()
self.lblTotalLetras = Label(self.master, textvariable = self.varTotalLetras)
...
self.varTotal.set(total)
self.varTotalLetras.set(num2words(int(total), lang = 'es').upper() + " PESOS.")
Then every time when I clicked the button a new instance of the Label seemed to be created.
And My solution was to delete the current instance of the Labels and then create another one.

Related

Checkbuttons using dictionary will not update values

Folks,
So I've been working on a little GUI using Tkinter for a capstone project, and given the circumstances, I've only been programming for about two weeks before I was thrown into this, so I'm still a newbie.
My issue today is that I cannot manage to get my checkbutton dictionary to update values; the output for my checkbutton is always 0 or False. The code is as follows:
...
datatype= {'Joint Angle' : 0,
'Joint Acceleration' : 0,
'Ground Reaction Force' : 0,
'Muscle Activation' : 0
}
for measure in datatype:
datatype[measure] = IntVar()
dt_cb = Checkbutton(root, text=measure,
variable=datatype[measure],command = enable_location_state)
dt_cb.grid(column=0, sticky='W', padx=20)
dt1 = datatype['Joint Angle'].get()
dt2 = datatype['Joint Acceleration'].get()
dt3 = datatype['Ground Reaction Force'].get()
dt4 = datatype['Muscle Activation'].get()
...
So I tried periodically printing values throughout the code and I continued to get 0 as soon as I booted the GUI, and after that, no matter what I clicked, the numbers did not update. I read that I should try BooleanVar() and StringVar() instead, but neither of those worked. The code is based off of another bit of code I found somewhere on stackoverflow, though I cannot remember exactly where.
I tried making it a list rather than a dictionary in order to overcome my problem because I was successful with lists previously, but the list created only a single checkbutton for all of those and I was unable to differentiate what is what.
The command enable_location_state configures other checkbuttons, and is as follows:
def enable_location_state():
if dt1 == 1 or dt2 == 1:
ja_cb.configure(state=ACTIVE)
if dt3 == 1:
grf_cb.configure(state=ACTIVE)
if dt4 == 1:
emg_cb.configure(state=ACTIVE)
Your problem is that you are getting the values of the IntVar only once: at the same moment you create your buttons. Move your .get() statements to the beginning of the enable_location_state() function. That way, every time your checkbutton is clicked, the function will check on (i.e., .get()) the value of the IntVar.

Change label in tkinter inside a class? StringVar()?

I'm trying to construct a game where you can play five-in-row and when someone wins I want the label to change from like "Game is going on" to "Player 1 won" and this is where I am stuck.
The way I have constructed it all is like this. I have one class for the graphics (a Frame) and I have one class for all the Buttons that you can click on to set it to "X" or "O". And then I have one last class that checks if the grid has five of some value in a row, and that one runs after each successful click.
The label is of course set in the Frame class and first I had it like this just to make sure that I could see something
def __init__(self, master = None, rows = 10, cols = 10):
Frame.__init__(self, master)
Some other selfs....
self.inforad = Label(master, text = "Game is going on")
and this prints out nicely, just like I want it. Now I have been trying for hours to make this change when someone wins and I just can't make it work! The last thing I tried is to use the StringVar() and I did it like this
self.info = StringVar()
self.info.set("Game is going on")
self.inforad = Label(master, text = self.info)
and for starter this doesn't work at all, it prints out PY_VAR0. My plan was to define a method to call this during the game, like this
def disp(self, string):
self.info.set(string)
return self.info
And this doesn't work at all. Can someone help me with this? I am really new to programming, did my first code for like 3 weeks ago.
(If self.inforad is placed within the Frame subclass instance, self, its master should be self, not the master of self.)
As for your specific question, change Label(master, text = self.info) to Label(self, textvariable = self.info).

select a line and process its tags on mouse click (python tkinter)

Hi I’m developing a user interface for processing AI (Adobe illustrator) files, I have grouped sets of lines, using the tag feature. I want to know which set of lines is selected on click (which tag for example), but I can't figure out how, as the function click_poligono always gets the last tag, any help on how I'm supposed to do this??
part of my code is :
def click_poligono(self,event,poligono):
self.canvas.itemconfigure('poligono%s'%poligono , fill = 'blue')
def cambio_listbox(self,*args,**kwargs):
<-------Mysql queries and processes------->
for i in range(len(matriz_start)):
print i
self.canvas.tag_bind('poligono%s'%i , '<ButtonPress-1>' , lambda event: self.click_poligono(event,'%s' % i)
for j in range(len(matriz_start[i])):
if True: #if for possible matrix condition
self.canvas.create_line(10+matriz_start[i][j]['x']*680/maximo,690-(matriz_start[i][j]['y']*680/maximo),10+matriz_end[i][j]['x']*680/maximo,690-(matriz_end[i][j]['y']*680/maximo), width = 2 ,tags ='poligono%s'%i)
So the question here is , how can I manage to select the set of lines I click with the mouse , and process it on one function , as the set of lines is variable depending on the number of figures the file (Adobe Illustrator) has..
I hope I'm clear on what I'm asking, and I'm open to new suggestions on my code.
I guess it's because of lambda.
You have
lambda event: self.click_poligono(event,'%s' % i)
where event is local variable but i is not.
Try this
lambda event, i=i: self.click_poligono(event,'%s' % i)

Get data from selected row of gtk treeview - gtkmm, c++

I have a GTK application that has a window with a treeview and a button. When the button is clicked I need to get the data from the first (and only) column of the selected row in the treeview.
This is the class for the columns:
class ModelColumns:
public Gtk::TreeModel::ColumnRecord{
public:
ModelColumns(){ add(m_port_name); }
Gtk::TreeModelColumn<Glib::ustring> m_port_name;
};
This is like in the example here but with only one column: http://www.lugod.org/presentations/gtkmm/treeview.html
This is the button click signal handler at the moment:
tvPorts is the treeview widget
tvPortsList is the listStore for the treeview
static
void on_btnPortSelectOK_clicked (){
Glib::RefPtr<Gtk::TreeSelection> selection = tvPorts->get_selection();
Gtk::TreeModel::iterator selectedRow = selection->get_selected();
//Now what?
//Need to get data from selected row to display it.
}
I have searched the documentation and many examples to try and find out what to do next but can't find any examples for gtkmm, I can only find examples for c or python implementations.
As far as I can tell, I need to get a TreeRow object from my iterator (selectedRow) how do I do this?
Thanks.
Update:
I am now using this code and it almost works.
The only problem is that it prints the previous selection.
The first time I select something and then press the button it prints only a new line. The second time it prints what was selected the first time, the third prints the second, etc.
Glib::RefPtr<Gtk::TreeSelection> selection = tvPorts->get_selection();
Gtk::TreeModel::iterator selectedRow = selection->get_selected();
Gtk::TreeModel::Row row = *selectedRow;
Glib::ustring port = row.get_value(m_Columns.m_port_name);
printf("\nselected port: %s", port.data());
This seems odd.
(m_Columns is an instance of the ModelColumns class)
Update 2:
Fixed the problem by adding fflush(stdout);
It all works now, thanks.
The docs say to simply dereference the iter to get the TreeRow:
Gtk::TreeModel::Row row = *iter; // 'iter' being your 'selectedRow'
std::cout<<row[0];

How do I remove the value label from a Google Visualizations gauge?

I'm using the Google Visualizations gauge on a page, but it's important that the value its displaying is not shown as a label right below the needle.
I've found two ways of doing this. Once you navigate through the DOM to the gauge widget, and navigating into the SVG pieces, you can either set the textContent element to be an empty string, or you can delete that whole text label entity, entirely.
function removeLabel(widget) {
var gauge_label_parent = widget.getElementsByTagName("g")[1];
var gauge_label = gauge_label_parent.getElementsByTagName("text")[0];
gauge_label.textContent = "";
// Another way of getting rid of the text: remove the element
// gauge_label_parent.removeChild(gauge_label);
}
The problem is: both of those techniques work only on the first time. If I re-draw the gauge with updated values, then the label re-appears, and trying to remove the label element or set textContent="" does nothing.
So, instead of just being able to update the value with:
data.setValue(0, 1, newValue);
chart.draw(data, options);
I have discovered that I have to change the options a little bit, like:
data.setValue(0, 1, newValue);
options.minorTicks = 3; // Change the options somehow
chart.draw(data, options); // Tell gauge to draw that
options.minorTicks = 2; // Change the options back to what they were
chart.draw(data, options); // Draw again
Here's a fiddle to see how it works or doesn't. Set the fixLabel to true or false depending upon whether you want the label problem to be present or not. Keep in mind that the label will (properly) be missing the first time. It re-appears when you update its value.
http://jsfiddle.net/jemenake/72dMt/2/
So, a few questions:
Any idea why it's doing this?
Is there a way to remove the label without having to go through this option-changing business?
Bonus question: Am I unclear about how minorTicks is supposed to work, or is it broken? The docs say that it's supposed to be the number of minor ticks between majors, but setting it to 2 gives me only 1 minor tick, 3 gives me 2, etc. And, if I set it to 0 or 1, I get "Problem parsing d=''" in the console.
Adding to Madthews answer:
To those of you who are trying to remove the label from the Google Gague Chart.
If you add the following code into your page (i have placed it in the header to keep things tidy) then you can set the font size of the Label to whatever you want.
<style>
* {text-rendering: optimizeLegibility; font-size:100%;}
svg g g {font-size:0px;}
</style>
I have been toying around with this for a while now and the top line of the css above is essential otherwise it will not work!
Ok I'll try to answer:
1) Label options are not managed by current API release
https://google-developers.appspot.com/chart/interactive/docs/gallery/gauge
Workaround: try with this CSS
svg g g {
font-size:0px;
}
http://jsfiddle.net/Madthew/72dMt/17/
Above fiddle explains you the meaning of the minorThicks. It's correct that if you set 2 you get 3 "spaces". Minor thicks represent the number of "BLANK" spaces between two major thicks. In the example you will se the perfect matching between your arrow and the thin line representing the minor thick.
Instead of messing with styles, you could just insert the value with a blank formatted field.
var data = google.visualization.arrayToDataTable([
['Label', 'Value'],
['Unitless Indicator', {v:counter, f:''} ]
]);
This also works with addRows.
jsfiddle here: https://jsfiddle.net/08x2m4vo/2/
Use this. This is also labelled by Google.
var data = google.visualization.arrayToDataTable([
['Label', 'Value'],
['', {v: <Your_own_value_of_the_gauge_meter>, f: ''}],
]);
In place of "<Your_own_value_of_the_gauge_meter>" use your value variable. That's it.
What about this?
['Label', 'Value'],
['', 80]