I have experience building GUIs in Java, C#, and C++ using the WinAPI. I'm attempting my first GUI in C++ using Qt and I have a bit of a transition problem. In any of the other three GUI paradigms, I could create my own GUI components, extend existing JPanels, etc. and end up with a custom-made GUI element that I could add to other GUI windows. C# is particularly good at this as anything I create automatically shows up in the Toolbox after it compiles.
From what I can see there are only two options in Qt and I'm hoping there is something I'm missing. The options are:
Create a custom Widget which may then be imported using a widget container promoted to the right widget.
Build what I like and drag it to scratchpad, from where I can replicate it to my heart's content.
The problem is that I want dynamically add/remove GUI elements at run time. For example, I have a Model-View-Control pattern. The view and control are two different panels in the GUI. When I switch to a different view in one panel, I want to remove the control from the other panel and replace it with the right control for the new view.
From what I can tell, I could do this using custom widgets, but it seems extremely heavy handed to do this for tons of minor widgets in composition to a greater capability. And although I can do the kind of composition I want in scratchpad, I can't figure out how to dynamically add something I have saved in scratchpad.
It is also possible that there is a Qt way of doing things which I have not found. For instance, I have some friends that have successfully created the effects above using different tabs. That seems like a cheap answer, which I could use, but I'd like to believe that Qt has sufficient flexibility to let me build any kind of GUI.
Any suggestions would be helpful
---------------------Improved example--------------------
Let me use the example code that #m7913d gave. (http://doc.qt.io/qt-5/qtwidgets-layouts-basiclayouts-example.html) Suppose that I want to make this portion of the gui into a reusable component which i can add to any GUI I want. How do I do that?
If this was C# I would create a new user control, add the GUI elements, set up the code that makes the unit work as a whole and possibly set up event listeners or properties of the user control as a whole. then I can instantiate, add, and remove them at will from the rest of the GUI. That is what I want.
I've been looking into ways to programmatically manage my monitors using C++.
It looks like functions like EnumDisplayDevices, EnumDisplaySettings and ChangeDisplaySettings can be used to, e.g., change the resolution of individual display devices and attaching/detaching said devices to/from the desktop.
In addition to these operations, I want to be able to duplicate my desktop to multiple monitors.
A concrete example would be to go from this setup where the desktop spans two devices...
...to this setup, where the desktop is instead duplicated to said devices.
I have tried investigating the APIs on MSDN, and looking for similar questions, but cannot seem to find any indication as to whether or not this is possible to do.
Is it possible to use C++ to duplicate my desktop to multiple display devices, and if so, how? If not, is it then possible to do it some other way, e.g. using another programming language, or am I forced to use options like the Windows Control Panel to change such settings?
SetDisplayConfig and DISPLAYCONFIG_TOPOLOGY_CLONE
Here's a PAQ w/code using this function to switch to extended mode.
We have an English-only Windows C++ application based on MFC. It is still being developed, with updates being periodically sent to customers.
We now have a reseller who wants the ability to translate our application into other languages as needed. I understand the standard way of translating MFC applications is by using language-specific resource DLLs.
However, this presents a problem with updating the application. When updating the functionality, we sometimes add/change/delete GUI elements and text messages. How do we "push" these changes to people who would translate the resource DLL without them having to translate the whole DLL every time? What is the best workflow for this? Are there any tools that make developing and MAINTAINING multilanguage applications easier?
Are there any frameworks that could help? The reseller would prefer to have a simple text file with all text strings in it, so dealing with a resource DLL is already an unwanted compromise for them.
Are there any good books/articles on managing multilanguage application development/maintenance?
I never worked in a multilanguage project, so I am not sure what to look for. Thanks for any suggestions :)
Surely, you would keep your content, no matter how it is eventually deployed, in a source code control system. So you can see the adds, changes, and deletes.
Only send the translater the changes that need to be translated. Then they send the translations back to you. Then you package the translation into a deployable object (e.g. DLL).
Are there any tools that make developing and MAINTAINING multilanguage
applications easier?
Our product utilizes a large contingent of worldwide resellers, so, the product is typically translated into many languages. We do not translate the resources directly. We have established a relationship with each reseller. Those that want to translate are given an English dll and a list of what has changed from release to release. Most use a tool called VisualLocalize to localize the resources. The tool produces a localized resource dll from our English dll. That dll is then returned to us, or, packaged separately. They use this type of tool because it allows them to not only localize strings, but, also resize dialog controls if needed. Control size can be an issue depending on the language translation. For example, the size of a text string may be large enough to hold an English word, but, too small for some translated languages. While it may seem “dangerous” allowing a translator to change control sizes, we’ve had enough requests to do this that it’s now standard practice. And, if memory serves me, this particular tool can import and export other files types which would potentially be of use in your particular case.
we're maintaining some Qt applications which are running on Linux and Windows desktops. Now, we want to make the applications more attractive by adding customized forms and reports for each customer or at least groups of customers. There may be 10 or more different versions needed.
As we come from Qt, we are wondering how to manage so many configurations and if there already is a framework/development system that would help us here. We were looking at QML/Qt Quick, WT Toolkit or even NC Reports for the reporting part.
Managing configurations and deriving different versions from a base is not a feature which is discussed or promoted.
There should be a clean distinction between Display and Application Logic (Model/View)
Nice would be a textual GUI description, which enables us to release changes in forms or reports without the need to reinstall the whole applications (like QML seems to have that)
Also nice would be a kind of report generator, that helps to create forms and reports for new customers without the need to code them (and so releases our core developers from boring work)
Has somebody experience with such kind of customer based configurations? It would be nice to have a hint what's the best way to do this in the Qt surrounding.
I know comparisons like http://qt-project.org/doc/qt-5.1/qtdoc/topics-ui.html#comparison, but the specific questions that I have are not mentioned.
best regards
I guess you need to differentiate applications in three aspects:
1. appearance - if the application only differs in button color, icon image and background themes, qt's style sheet is light and convenient, you can choose to deploy different qss file and load different ones without recoding. if the variance among customers concerns layouts or available widgets (some has buttons, some use combo boxes, .etc), style sheet cannot meet the requirement, QML seems promising in such case.
business logic - i'm not sure how "generating reports" differs for different customers, if the reports need to be printed, or saved as document, i don't think qt provides good toolkit (QXXXDocument is not suitable to generate / display large amount of document), html? maybe. And i agree with #hyde that loading different plugins or dynamic libraries can solve this.
What I learnt from 8 month qt:
Model/View Architecture is there, for example a tree view that we fill with voyage data. the data is gatheres from several db tables, so we have a good logical distinction.
We hadn't the time to work us into qml, so we stuck with qt designer. It's quite easy, so we're fine with that. Delivering changes in customer forms without recompile will be a feature for a bigger future rework.
Same with report generators...
Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 4 years ago.
Improve this question
I'm spending these holidays learning to write Qt applications. I was reading about Qt Designer just a few hours ago, which made me wonder : what do people writing real world applications in Qt use to design their GUIs? In fact, how do people design GUIs in general?
I, for one, found that writing the code by hand was conceptually simpler than using Qt Designer, although for complex GUIs Designer might make sense. Large GUIs might be possible using Designer, but with time they might become very difficult to manage as complexity increases (this is just my opinion). I also downloaded the AmaroK source code to take a peek at what those guys were doing, and found many calls to addWidget() and friends, but none of those XML files created by Designer (aside: AmaroK has to be my favorite application ever on any platform).
What, then, is the "right" way to create a GUI? Designer or code? Let us, for this discussion, consider the following types of GUIs :
Simple dialogs that just need to take input, show some result and exit. Let's assume an application that takes a YouTube URL and downloads the video to the user's hard disk. The sort of applications a newbie is likely to start out with.
Intermediate level GUIs like, say, a sticky notes editor with a few toolbar/menu items. Let's take xPad for example (http://getxpad.com/). I'd say most applications falling in the category of "utilities".
Very complex GUIs, like AmaroK or OpenOffice. You know 'em when you see 'em because they make your eyes bleed.
Our experience with Designer started in Qt3.
Qt3
At that point, Designer was useful mainly to generate code that you would then compile into your application. We started using for that purpose but with all generated code, once you edit it, you can no longer go back and regenerate it without losing your edits. We ended up just taking the generated code and doing everything by hand henceforth.
Qt4
Qt4 has improved on Designer significantly. No longer does it only generate code, but you can dynamically load in your Designer files (in xml) and dynamically connect them to the running objects in your program -- no generated code however, you do have to name the items in Designer and stick with the names to not break your code.
My assessment is that it's nowhere near as useful as Interface Builder on Mac OS X, but at this point, I could see using the Designer files directly in a program.
We haven't moved back to Designer since Qt3, but still use it to prototype, and debug layouts.
For your problems:
You could probably get away with using the standard dialogs that Qt offers.
QInputDialog or if you subclass QDialog, make sure to use QButtonDialogBox
to make sure your buttons have the proper platform-layout.
You could probably do something more limited like xPad with limited Designer functionality.
I wouldn't think you could write something like OpenOffice solely with Designer but maybe that's not the point.
I'd use Designer as another tool, just like your text editor. Once you find the limitations, try a different tool for that new problem. I totally agree with Steve S that one advantage of Designer is that someone else who's not a programmer can do the layout.
In my experience with Qt Designer and other toolkits/UI-tools:
UI tools speed up the work.
UI tools make it easier to tweak the layout later.
UI tools make it easier/possible for non-programmers to work on the UI design.
Complexity can often be dealt with in a UI tool by breaking the design into multiple UI files. Include small logical groups of components in each file and treat each group as a single widget that is used to build the complete UI. Qt Designer's concept of promoted widgets can help with this.
I haven't found that the scale of the project makes any difference. Your experience may vary.
The files created with UI tools (I guess you could write them by hand if you really wanted to) can often be dynamically loaded at run-time (Qt and GTK+ both provide this feature). This means that you can make layout changes and test them without recompiling.
Ultimately, I think both raw code and UI tools can be effective. It probably depends a lot on the environment, the toolkit/UI-tool, and of course personal preference. I like UI tools because they get me up and running fast and allow easy changes later.
The organisation I work for has ported its GUI application to Qt several years ago.
I think there are several aspects that are worth mentioning:
Working with Qt Designer, at least at that point, was not a realistic option: there were too many features that couldn't be done with Qt Designer;
Conventions and structure that had to be preserved prevented the use of Qt Designer;
Once you've started without Designer, it is probably difficult to return to it;
the most important aspect, though, was that the programmers were very much used to programming using vi or emacs, rather than using a GUI IDE.
My own experience, which goes back approx. 4 years, using Qt3.3, is that dynamic behavior in dialogs was not possible to realise in Designer.
Just to say I've written and maintained complex GUIs in Qt without using Qt Designer -- not because I don't like Qt Designer, but because I never got around to working that way.
It's partly a matter of style and where you're coming from: when I started on Qt, I'd had horrible experiences of Dreamweaver and Frontpage and other visual HTML tools,and far preferred writing code with HomeSite and resorting to Photoshop for tricky layout problems.
There's a danger with visual code IDEs that you try to keep within the visual tools, but end up having to tweak code as well -- in ways that aren't well understood.
Learning iPhone development, for example, I've found it frustrating to hit 'magic' visual stuff ('drag from the empty circle in the Connections inspector to the object in the Interface Builder window...') that would be simpler (for me) to understand in plain old code.
Good luck with Qt -- it's a great toolkit, however you use it, and Qt Creator looks like being a great IDE.
I'd add that one of the reasons for using graphical designer was the lack of layout managers in Win32, for instance. Only absolute positioning was possible, and doing that by hand would have just sucked.
Since I switched from Delphi to Java for GUI apps (back in 2002), I've never used designers any more. I like layout managers much more. And yeah, you get boilerplate code, but moving objects on a UI designer may take as much time as changing the boilerplate. Plus, I would be stuck with a slow IDE; that's for the Java/C# case, OK, while for Qt (especially Qt4) it doesn't apply. For Qt3, I wonder why one should edit the generated code - wasn't it possible to add code in other files? For which reason?
About the discussed cases:
1) Hand Coded GUI is likely faster to write, at least if you know your libraries. If you're a newbie and you don't know them, you may save time and learn less with a designer, since you don't need to learn the APIs you use. But "learn less" is the key factor, so in both cases I'd say Hand Coded GUI.
2) Menu bars are quite annoying to write code for. Also, think to details like accelerators and so on. Still, it depends on what you're used to. After some time, it may be faster to type that boilerplate than to point-and-click into designer to fix all those properties, but just if you can really type like into a typewriter (like those admins for which typing Unix commands is faster than using any GUI).
3) I'd extend the answer for case #2 to this one. Note that, for Win32 platforms, it may be possible that using designers which generate Win32 resources might be faster to load (no idea about that).
However, I'd like to mention a potential problem with using Qt Designer there. Real world case: it took some seconds (say 10) to load a complex Java dialog (the Preferences dialog box for a programmer's text editor) with a lot of options. The correct fix would have been to load each of the tabs only when the programmer wanted to see them (I realized that after), by adding a separate method to each preference set to build its GUI.
If you design all the tabs and the tab switcher together with a designer, can you do that as easily? I guess there might be a similar example where a hand coded GUI gives you more flexibility, and in such a big app, you're likely to need that, even if just for optimization purposes.
One of the main benefits of using designer to create GUIs is that other programmers can change or maintain forms and widgets easily without the need to delve in to a complex code.
Its strange that you're saying the writing code is simpler than manipulating objects in a graphical environment. It's a no-brainer.
The designer is there to make your life easier and in the long term it makes your code more maintainable. It's easier looking in the designer to see what the your UI looks like then reading the code and trying to imagine what it might look like.
With current Qt you can do almost everything from within the designer and the very few things you can't do, you can fix with very few lines of code in the constructor.
Take for instance the simplest example - adding a signal-slot connection. Using the designer it's as simple as a double click. Without the designer you need to go lookup the correct signature of the signal, edit the .h file and then edit write your code in the .cpp file. The designer allows you to be above these details and focus on what really matters - the functionality of your application.
I like to first turn to the designer to develop GUI widgets. As mentioned in the other posts, its faster. You also get immediate feedback to see if it "looks right" and isn't confusing to the user. The designer is a major reason I choose Qt over other toolkits.
I mostly use the designer to make the one-off dialogs.
Having said that, I do the main window and any complex widgets by hand.
I think this is the way Trolltech intended. QFormLayout is a class they provide to easily programatically create an input dialog.
By the way, the designer in Qt 4 is not an IDE like the one they had in Qt 3. It's just an editor for editing .ui files. I like it that way. The new cross platform IDE is going to be called Qt Creator.
It's an old post but I would advise you to look at Clementine - a music player which (I think) derives from Amarok. They use Qt4 and from what I can see there is a ui folder in the src folder of the project. In the ui folder as one might expect they have all sorts of .ui files. If you compile and start Clementine you will see that the GUI is fairly complex and quite nice.
For me, it depends how much logic is encapsulated in the widget/GUI. If it's just about simple forms, I prefer to use QtDesigner.
If it contains complex checks or interaction, I tend to program it.
We're using the Qt Designer if anyone needs to create a Gui.
The thing is to create just little Widgets for certain tasks (like you would do in a class-design) and then get them together into a "parent-gui".
This way your widgets are highly reusable and could be used for Guis in a modular way. You just have to specify which signals each Widget is sending and which slots they provide.
We additionally are creating .ui-Files which than could be generated during build-process. Until now there was no need to edit those files by hand.
Build different parts of your UI
in different .ui files using QtDesigner,
then bring them together (and add complications) in code.
There are things you can't do in Qt Designer, you can only do in code,
so Qt Designer is just one (great) part of the tool chain.