I'm trying to run c++ windows application using casablanca 'c++ rest sdk' for REST requests.
I've created new 'CLR Empty Project' (visual studio 2012) and added new item - 'Windows Form'. added some code and was able to see a form when running the projects.
now, I have installed the c++ rest sdk using NuGet, as the instructions tell. it all went successfully. the problem is that in order to use the 'c++ rest sdk' I've added these:
#include <cpprest/http_client.h>
#include <cpprest/filestream.h>
and it doesn't find those files.
I'm getting
fatal error C1083: Cannot open include file: 'cpprest/http_client.h': No such file or directory
Project screenshot:
thanks!
you have to include this path :
C:\YourProject\packages\cpprestsdk.v140.windesktop.msvcstl.dyn.rt-dyn.2.8.0\build\native\include
and:
C:\YourProject\packages\cpprestsdk.v140.windesktop.msvcstl.dyn.rt-dyn.2.8.0\lib
I've got the same issue after I added the NuGet package. The include and lib folders are not linked automatically as the description says.
Check if you have set up the include directories for the headers. You can do it under project properties -> Configuration Properties -> C/C++ -> General -> Additional Include Directories.
I have faced the same problems like you.
Even i set my project properties manually, i could see linking errors.
And i could find an article on their official forum.
https://casablanca.codeplex.com/discussions/644534
Yes, we've removed VS 2012 binaries from the package. I recommend
trying out VS 2015 community, which can be downloaded for free from:
https://www.visualstudio.com/downloads/download-visual-studio-vs.
I have tested it on the same way on VS2015 community IDE.
The package is working perfectly.
Related
I am using Microsoft Visual Studio Community 2019 Version 16.8.4 on a Windows 10 machine.
I have established that my include files live in "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\include" because I can actually see them listed there. However, I get an error with the line #include <cstdio>.
I have tried right click on project name to bring up a context from which I chose 'Properties'. From the "Solution Project1 Property Pages", I selected "Debug Source Files" and then entered the full directory path to the include files.
I still get the error
You need to add the directory where the headers are found to the project properties under either C/C++ -> Additional include directories or VC++ -> Include directories.
And note that you need to make sure that the directory is added for all project configurations/platforms you wish to be able to build. The Debug source files item is only so that files can be found when running the debugger and have nothing to do with the project build stage.
I ran Visual Studio Installer and noted that one of the workloads, 'Desktop development with C++' had not been activated. After activating it and downloading the required or missing binaries, I am now able to create an empty project using an example of the quintessential 'Hello World' program such as #include int main(){printf("Hello, world");return 0;}
#include <cstdio> is part of the C++ Standard Library headers, if you are getting the error E1696: 'cannot open source file, you might have to retarget the solution/project. Do the following:
Right-click the Solution in the Solution Explorer pane;
Retarget solution;
Follow the steps/press OK.
It worked for me when I couldn't find Standard Library headers, hopefully, it works for you as well.
I'm pretty new to visual studio as I usually work in linux.
I installed boost package via nuget and I can see all the headers files installed correctly into my solution's 'packages' folder.
However whenever I try to include a boost header I get an error, e.g:
Cannot open include file: 'boost/type_traits/has_equal_to.hpp': No such file or directory
At the same time I installed SFML libraries and those work perfectly.
Also I noticed, that in my project properties, 'Referenced Packages' section SFML libraries are listed, but boost ones are not. This is strange, because when I installed the packages I did click the checkboxes for the projects I installed the packages for.
I tried hard to find how to add package references but miserably failed. I'm probably just being thin here...
I'm using Visual Sudio 14 (2015) Update 3 Community Edition.
You need to add the following path:
$(SolutionDir)\packages\boost.w.x.y.z\lib\native\include\boost
in Configuration Properties > C/C++ > General > Additional Include Directories
Following instructions on http://docs.gstreamer.com/display/GstSDK/Installing+on+Windows to install GStreamer and compile tutorials/examples on Windows 7, for compilation using Visual Studio 2010.
After installing the SDKs, I try to compile the "hello world" example...
Cannot open include file: 'gst/gst.h': No such file or directory.
Odd - the tutorials were supposedly configured with the paths to these files. Nevertheless, we can manually add them...
Add C:\gstreamer-sdk\0.10\x86\include\gstreamer-0.10 to project include directories
Cannot open include file: 'glib.h': No such file or directory
Add C:\gstreamer-sdk\0.10\x86\include\glib-2.0 to project include directories
Cannot open include file: 'glibconfig.h': No such file or directory
At this point it seems to be a dead-end, as there isn't a glibconfig.h file anywhere on PC.
Was some step missing from the gstreamer documents?
p.s. I see a similar question, but its accepted answer seems to be a dead-link.
This question was posted on 2014. However, for everyone that needs to install Gstreamer on Visual Studio , I am explaining how you configure your library on Windows.
First of you need to download the library from https://gstreamer.freedesktop.org/data/pkg/windows/
You need to download and install both installers for developers and non-developers.
For instance for 1.14 it is the now latest version,
gstreamer-1.0-devel-x86-1.14.1.msi
gstreamer-1.0-x86-1.14.1.msi
You will install and setup both of them in the same directory like C:\gstreamer. (I guess gstreamer automatically adds its /bin to the Path environment. If not just ask it.)
After that you will open your Visual Studio. Create your C++ project. Create your main.cpp file. Right click on your project and click properties.
We need to do 3 steps:
Include the necessary directory paths.
Define the where the .lib paths are.
Specify which .libs you want to use.
After clicking properties:
C/C++ -> Additional Include Directories -> define your include paths such as
C:\gstreamer\1.0\x86_64\lib\glib-2.0\include;C:\gstreamer\1.0\x86_64\include\gstreamer-1.0;C:\gstreamer\1.0\x86_64\include\glib-2.0\;C:\gstreamer\1.0\x86_64\include\glib-2.0\glib;%(AdditionalIncludeDirectories)
Linker -> General -> Adding Library Directories -> write your lib directory path such as
C:\gstreamer\1.0\x86_64\lib;%(AdditionalLibraryDirectories)
Linker -> Input -> Additional Dependencies -> Write your .lib files you want to use such as
gobject-2.0.lib;glib-2.0.lib;gstreamer-1.0.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
gobject-2.0.lib;glib-2.0.lib;gstreamer-1.0.lib are the ones we added, others are done by default.
That's all. You can just write in your main.cpp file
#include <gst/gst.h> and use your GStreamer Library
I think this will work for almost all libraries.
(1) Install Windows Driver Development Kit
(2) When creating new projects, use the "gstreamer" template in Visual Studio, rather than the "Windows application" template. Then it doesn't need anything changing in the include/linker settings to make #include <gst/gst.h> work properly.
The standard gstreamer installation on windows has a glibconfig.h located in: (assuming your gstreamer installation is in C:\gstreamer) C:\gstreamer\1.0\x86_64\lib\glib-2.0\include
The official way is using the "Property Sheet" feature of Visual Studio.
In Visual Studio, click View→Property Manager or View→Other Windows→Property Manager on the menu bar.
Click Property Manager tab near the Solution Explorer.
Right click your project name and choose Add Existing Property Sheet..., and navigate to %GSTREAMER_ROOT_X86%\share\vs\2010\libs and load gstreamer-1.0.props.
This will add Addittional Include Directories, Addittional Libraries Directories and Additional Dependencies to your Project Properties.
Build your project.
Sources:
Creating new projects manually:
https://gstreamer.freedesktop.org/documentation/installing/on-windows.html?gi-language=c#creating-new-projects-manually
Share or reuse Visual Studio project settings:
https://learn.microsoft.com/en-us/cpp/build/create-reusable-property-configurations
I'm having a lot of trouble linking my project with FreeImage library with VSE 2013
I've followed this answer for VS2010 to no avail: Linking FreeImage as a static library in VS2010?
I am getting LNK2019 errors when calling FreeImage functions.
I've linked the library just as I would any library. Below are the following steps I made:
Download FreeImage Source.
Open the 2008 Solution (converted to 2013) and changed Code Generation to /MDd for all projects
Attempted to build project but for some reason min/max functions were not defined So I included algorithm.h to those files and that stopped those errors.
Attempted to build project and I get an error: "Could not open "afxres.h". So I swapped afxres.h with windows.h as suggested in another topic.
Built the project -> success
Copied Fresh FreeImaged.lib to to my project
Added directory to "Additional Library Directories"
Added FreeImaged.lib to Additional Dependencies under linker
Copied FreeImaged.dll to my debug folder where the .exe is being built
Added FreeImage.h to the project
Added #define FREEIMAGE_LIB before including the header
Attempted to build my project -> LNK2019s everywhere.
If anyone has been able to build FreeImage on VS2013 and could share how they did it I would greatly appreciate it, or if anyone has any suggestions.
The reason for your troubles is that with Visual Studio 2013 some breaking changes (as outlined by Microsoft) were introduced in related to C++11 conformity.
One includes that in order to use std::min()/std::max(), you now have to include the header . This also concerns FreeImage. Unfortunately, up until version 3.6.1 (the most recent as of today) this hasn't been fixed yet.
This blog post explains what you need to do to get it to compile. The most relevant part is:
Specifically, you will need to add
include <algorithm>
to the following files:
Source/OpenEXR/IlmImf/ImfOutputFile.cpp
Source/OpenEXR/IlmImf/ImfScanLineInputFile.cpp
Source/OpenEXR/IlmImf/ImfTiledMisc.cpp
Source/OpenEXR/IlmImf/ImfTiledOutputFile.cpp
Source/OpenEXR/Imath/ImathMatrixAlgo.cpp
I was able to get this to work by going into the Configuration Manager unchecking FreeImage and checking FreeImageLib under build. Also disabling whole program optimization seems to make the binary size more normal and, gets rid of warnings when linking.
I know this question is over a year old. Just providing an answer to anyone google searching this problem like me.
version: FreeImage3170Win32Win64.zip
os.env.: win7 64bit visualstudio ULTIMATE 2013
operation:
1_ just unpacking the zip somewhere
e.g. (D:/library/FreeImage3170Win32Win64/FreeImage)
2_ in C/C++->General->Additional Including Directerories
add (D:/library/FreeImage3170Win32Win64/FreeImage/Dist/x32)
3_ in Linker->General->Additional Library Directerories
add (D:/library/FreeImage3170Win32Win64/FreeImage/Dist/x32)
4_ in Linker->Input->Additional Dependency
add (FreeImage.lib)
PS0: i just add a new entry to Include Directories and Library
Directories and FreeImage.lib to Linker->input in Visual Studio without rebuild the FreeImage library
:)
PS1: error LNK2019 occured when i added the FreeImage/Dist/x64 option
;( ( got no idea about this)
maybe this helps :)
I'm currently working on a project that will download a file from a website using the cURL library, but I'm currently getting an error when the compiler reaches the #include "curlpp/cURLpp.hpp" line. The IDE I'm using is Codeblocks with MinGW gcc compiler but I've also tried Visual Studio and I'm running into the same problem. The curl folder is located in the same folder as the source code.
Thanks in advance!
I had similar "path" issue. Try to change from:
#include "curlpp/cURLpp.hpp"
to:
#include "./curlpp/cURLpp.hpp"
In Visual Studio is also sometimes issue if your include directory is specified in VC++ Directories, put it rather into C++ -> General -> Additional Include Directories.